News: 11 March 2016 - Forum Rules, Mobile Version
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Personal Projects / Re: Final Fantasy VI - Slattery Edition
« Last post by Almagest on Today at 03:34:20 pm »
Could you leave the characters' lines within quotes? The quotation marks will take a bit more space, but that way we would know if a character's line has ended or not. And I think there's no need to repeat the speaker's name in another page if his/her line hasn't ended yet. That'll only confuse people. This is how I'd do it:

"What a cool dog!
Mom, can we have it?
Please? Pretty please?<Page>
Dobermans are sooo cool!"<End>
Bob's Mother
"Sorry, Bob, but you know
your dad hates animals."<Page>
"Aww, mom! C'mon!"<End>
Good news: I implemented BPS support!

Bad news: with the BPS patch I have the processing ends up crashing the Chrome tab ( ), and in Firefox it's not much better; the only way I know BPS patching works is that it works fine in Safari (I have not been able to try Edge yet).

So I am not releasing it yet, not even as a prototype or beta; I want BPS patching to work better in more browsers first. Sorry…
Newcomer's Board / Re: Updating Wayne Gretzky 3D Hockey 98 on N64
« Last post by NERV Agent on Today at 03:21:35 pm »
Although I haven't worked with the N64, I can say that Tile Molester is what you can use.

However, you will need to figure out which mode to use to view the graphics. I'm sure someone here knows.

Also, if you're lucky, the textures might use true 16 million colors, meaning you don't have to load a palette into Tile Molester to view them properly. If you are not lucky, you will need to hunt down the palette somewhere in the ROM.
Can you use the compromise FF4 namingway edition used of Thundra and Thundga instead of Thundara and Thundaga? I belive Rodimus Primal was also able to get the full names for the Blizzard spells in with squish tiles:
I'd like to do this, however I'm running into issues when it comes to space. Bear in mind my hacking knowledge is limited and I'll explain it as best I can.

Here is the image that the FF5 text editor gives me for the 8x8 font, each represented by hex 00 to FF:

However, I am not able to use any of this space, which is unfortunate as the empty black spaces would be really useful.

Say, for example, I replaced the text for the Fire spell with this symbol, hex 40.

However, when I go into the game, it looks like this.

The 'g' should be the symbol shown above.

There should be a japanese character corresponding to the hex value 40 in the top box, unless

No idea what's happening here, really. If I could somehow find a way to use some of this space I could easily update the relavent spell names. Unless you have any other ideas, of course.
(Apologies for my sloppy Snipping Tool work, it was a bit rushed)

EDIT: Just submitted a poll for which font I should use.

EDIT 2: RPGe actually added some more icons for their translation. For comparison's sake, here is the japanese version:

This gives me two choices - either forgo the -ra -ga spell system, or sacrifice some item icon tiles, possibly resulting in less clear/appealing item names.
Gaming Discussion / Re: Poll: Do you want a Xenogears remake?
« Last post by Almagest on Today at 02:52:13 pm »
Why remake a game that people already consider an all time classic?
I'd rather see a genuine remake of an RPG like SaGa Frontier. Actually start from ground zero and re-imagine the story and gameplay for a game that (mostly) everyone agrees was deeply flawed and needing renovation.
But if they re-imagine the entire story, that would no longer be a remake, it'd be a reboot. A reboot is a complete re-imagining of a game or a series.

Rebooting a poorly-received game isn't a bad idea.

In a different parallel universe it would work maybe.
Who knows... it doesn't have to be Square Enix, does it? What if they sell their IP to another company?

Even if you remake Xenogears right it'll still be incomplete. We're talking something so ambitious that it was to go over multiple types of media, not to mention what happened to Xenosaga (which will never be remade under the same banner due to conflicts). It's sad but there's just too much hindering it, and the only way to address it would be if Xenogears was remade to the point of complete reimagination.
You mean, that the game was intended to be 6 games instead of 1? Yeah, I agree with you, if that's what you mean. But I don't think chapters I-IV would be nearly as interesting as V (which is Xenogears). Biggest problem with prequels is their endings. We already know what will happen. And the prequels would kill all the mystery surrounding Xenogears' story. I'd be more than satisfied having just chapter V.
Do you prefer this font to the current, FF4 - styled font? And if so, do you have any other suggestions for improvement?
If people generally prefer this font then I'll get to work checking the script for spacing errors and hopefully update it soon.
I'm not a big fan of the GBA fonts, to be honest. The current dialogue font you use looks alright.
Personal Projects / Re: Chrono trigger plus
« Last post by ThegreatBen on Today at 02:35:07 pm »
Oh my god, who the hell cares!

No offence.
Can you use the compromise FF4 namingway edition used of Thundra and Thundga instead of Thundara and Thundaga? I belive Rodimus Primal was also able to get the full names for the Blizzard spells in with squish tiles:
Personal Projects / Re: Snes9x MSU-1 Support
« Last post by qwertymodo on Today at 02:27:18 pm »
Can you post a copy of the patch file you're using?
Personal Projects / Re: Snes9x MSU-1 Support
« Last post by ToHell on Today at 02:20:07 pm »
no, do not work. Have the emulator from the first posting. Beat a Stage and X still leave the level and bam "black screen".

Use snes 1.55 on windows10 32-bit. Have only trouble with this first X game.
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