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Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« Last post by mziab on Today at 06:08:28 am »
Current EXP? Isn't that displayed on the stats menu? On the bottom of the window I think. (I know on the NES it was displayed on that window that's open practically the entire game. :D )

I stand corrected. I don't know why I thought that, honestly. I guess I was going by memory instead of actually checking, haha :) Still, all's well that ends well.

There are games like EarthBound (SNES) that did this well, where weaker monsters would run away from you and get defeated without even going to the battle screen, but I'm not sure if there's an easy solution for hacking pre-existing games.

I agree Earthbound's system is really nice. I don't think I've seen it used in any games in the 16-bit era. Some of the PS2 Atelier games have something similar in that you can kill weak monsters in one hit without battling them, just like Earthbound. That being said, implementing this in a game that wasn't designed for it would be a big undertaking.

But anyway, it's great that you found something: I didn't use tracing because it can be a slow process, but if I can't use breakpoints then I guess it'll have to do.

Well, like I said, I did also use breakpoints for this and they triggered when expected. There might be some small mistake you're making. Could you tell me what address you used when debugging DQ1+2? Perhaps you just need to add the 7E bank in front.
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An old thread, but since I was the creator of said translation, and have never bother to make an official statement on these rumors- this is as good a place as any. I hope no one thinks I'm writing this to blow my own horn or start any arguments. I have a decent idea of life's cause-and-effects, yet I write because the truth is worth stating, always.

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1. The movie subtitles aren't very well done, like the timing is off and the size can be odd.
This is true in some places. I had not intended to release subtitles at all (only voices), but went out of my way to do subtitles because several people requested it. I noticed the quality issues after the release, but a fix was low on my list. It will likely never happen at this point.

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2. It got censored.  I did a little research of this, the translator did revert some names from accusations but not all of them.  I'd like to know if the script itself got a nerf or not or if there's any lines like "she fucks like a tiger" from SNES ToP.
I would think a more important question would be 'is it fun', but regardless, I will answer. Rumors of censorship are mainly hysteria.  I will speak honestly. These rumors were started by one person who I exchanged a few paragraphs with in private messages. They were a Brigandine fan who struck me as intelligent in a few posts so I approached them asking for opinions on some names. In that short conversation, I mentioned I was a 'conservative Christian' and the conversation ended rather quickly with him saying I was 'dangerous'.

I'd estimate that about 30% of the creature and knight-class names were changed because I thought them Engrishy or boring. Included in those changes were some classes in the 'angel' and 'demon' lines.  Part of my intent in this translation was to provide a fun new experience for players, so I actually wasn't too worried about changing things that weren't vital to the game's story. Did my Christianity influence which names I picked? Yes, because it is part of who I am and how my mind works. Anyone who thinks their views don't affect their translation choices is lying to themselves.

So, after the initial patch was released, a handful of old Brigandine fans complained about some of the changes. I didn't care much about names, but it felt 'cheap' to revert back to what I considered substandard names simply because some people don't like change. I did however revert some 'borderline' choices such as 'Lich > Vampire Lord'. This is when I contacted the aforementioned forum member to ask their naming advice.

In the short exchange, I told him that there was one particular name that I didn't want to revert back because of my Christian heart. That was the Angel which upgraded to Lucifer. My Christianity was not the only reason. There were already two other creatures in the game with synonym names (Satan and Shiatan) and I felt the 'dark twist' at the highest level 'holy' creature depolarized the role-playing feeling (aka was less fun) .  Don't  mistake that as an apology for my Christian ethics.

There was zero intent to censor content from others. I will try to explain it to those who don't share the same ideal: to a Christian, God is not a vague distant legend that some 2000 year old book mentions. He is active in our current lives. We see his effects in life in real and measurable ways. We love him as wholly as you may love a girlfriend or wife. If someone paints 'Your wife is a fat ugly slut' on your door, you paint over it. If my neighbor paints that message on his door, I take another path home so I don't have to look at it. This project was born from my sweat and labor. I have no intent to restrict anyone's access to content of their choice, but my hands are my own. I will not lend my efforts to political correctness, nor will I knowingly hurt someone I love with them.

There is only a narrow line of content that falls under this moral. In Brigandine it was only Lucifer. To be honest, I was a bit conflicted over the name 'Satan' for a female Succubus type creature as well. Not because these are 'evil' names, but because they refer to a being that is perceived as a real and integral part of the Christian life. To treat the subject in a flippant and misleading way is disrespectful. The names had no story connection whatsoever. They were simply pulled out of a 'mythology' hat by a Shinto based culture because they were exotic sounding chiches.  As such, I deemed them as Engrishy as well as in poor taste.

So, because I mentioned that I was a Christian and thus did not want to change that one name back to literal, the person who had been giving me advice on how to change names,  suddenly decided every translation choice I had made was a childish censorship campaign. For example, they posted that I had changed 'Oroborus' to 'Jormungandr' for religious reasons. This is especially silly because Jormungandr was the name of a Norse 'god', son of Loki, whereas Oroborus is a generic snake eating its tail symbol. In truth the change was done because the creature was called the 'Serpent of Chaos' in multiple places That is a proper noun for Jormungandr who was an early incarnation of the oroborus symbol. Thus, I viewed Jormungandr as a more accurate translation to Western sensibilities.

As far as what else was changed which could even remotely be considered for religious reasons? As far as I remember,  I capitalized a few references to 'god' in the Leonia story line which would more literally be translated as 'divine' or 'holy' or 'god'. It was mainly because the game has a European setting and Leonia is clearly modeled after France under Joan of Arc so I deemed the proper noun as more fitting. There is no mention of deities whatsoever in the game, lore or otherwise.

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3. There are random gameplay changes in the translation patch itself.  I know there's a separate difficulty and tweak patch, but I've been hearing this about the main translation.  There appears to be a fix floating around for this.
The gameplay changes were centered around, the uber-spell "Meteor Doom" which most people felt broke the singleplayer game. Once you get a couple units that can cast it, you can defeat any AI army easily. In an attempt to counter this, I raised its MP cost and gave it to weak healers hoping to force players to choose between healing or damaging enemies. The units that lost Meteor Doom gained ranged attacks and abnormal status attacks with increased range and potency. I found the changes far superior to vanilla, but a few long time fans complained. I finally changed it back because someone pointed out that I had left black element without an area effect spell. I don't think that was terribly significant to gameplay balance, but it did feel 'off'.

There are still typos in the patch and some 'reserved' compression errors etc. I had planned to fix all these and release my ASMs, text dumps and custom tools, but I lost motivation to do anything more.  For two years, I spent almost every spare moment I had translating the 1MB+ text and hacking an insanely complicated engine. I've gotten far more criticism for my effort than praise. I wouldn't mind if people said 'I didn't like such and such about it', but most of what I've seen hot tempered guesswork about what is 'probably wrong' with it based on a few statements by one biased person.

I understand people being afraid they're missing out on some wonderful content because of censorship, but that's not the case. I even restored a couple reference to eating dogs, that Atlus removed in LoF! That's the funniest part - Atlus' LoF release was such a weak translation, even with the names I changed, I'd wager good money that my version is more accurate to the original writers intent than theirs.

P.S. I hope you don't mind me posting this here Chronosplit.  I know this post is way old, but I just wanted to say what I felt without cluttering a forum with my nonsense.  ::)
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Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« Last post by Psyklax on Today at 05:21:10 am »
I'm warming up to this idea, but I'm wondering if there aren't more games that already have patches or Game Genie codes for this type of thing.

Game Genie can only change one byte per code, whereas my hacks need more than that.

I feel like being able to disable random encounters would be too much of a cheat.

Exactly. Traversing across the overworld should entail some risk, otherwise what's the point?
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This looks awesome, you did a great on it.

I really wish Wily Wars look like this.
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Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« Last post by Asaki on Today at 03:40:00 am »
I'm warming up to this idea, but I'm wondering if there aren't more games that already have patches or Game Genie codes for this type of thing.

EarthBound (NES) might be another good one, I know the GBA port has a patch that adds a "Double XP ring" that can be equipped.

What I would suggest? Besides your idea of doubling EXP/Gold, I would add an option menu, or button combination, to enable/disable random encounters. That way, you decide when grinding is worth it, and you can explore the world much faster with less interrumptions.

There are games like EarthBound (SNES) that did this well, where weaker monsters would run away from you and get defeated without even going to the battle screen, but I'm not sure if there's an easy solution for hacking pre-existing games.

I feel like being able to disable random encounters would be too much of a cheat. If you find yourself with only one party member left, you could just disable the encounters and run back to town, safe and sound. Or you could disable them and then start exploring areas that you shouldn't be high enough level to get to yet.


I think most people just deal with this type of situation by playing the games in an emulator that supports fast-forwarding.
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Hello All,

Anyone download the patch and played the game??? Feedback?? Its not finished... More of an early beta.. BUT should be playable... :-)

Its been donloaded more than 100 times.... so someone is having a game or two :-)

I wish i had more time to finish it..

D.
I’ve been wanting to give this a try when I’ve finished up the Super Famicom Wars translation (short status update: v1.0 in testing now). Never played the game, and it does look pretty interesting!
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An excessively expensive option would be to use an Everdrive N8 cartridge, but even they only support up to 512KB for PRG (since no NES games used more than 512KB), so it is unlikely this is possible (anyone please correct me if I’m wrong; i.e. they’ve loaded the ROM onto their Everdrive N8 and tested it).
"Excessively expensive"? The EDN8 is actually one of the more affordable flash carts that Krikzz offers, especially when you consider the wealth of features it offers, and the huge library of titles. Compare that to what it would cost you to purchase some of those cartridges.

Unfortunately, MMC5 support on the EDN8 is rather poor, and few people have programmed alternate mappers, so that idea is out.
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Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« Last post by Psyklax on Today at 02:30:59 am »
Current EXP? Isn't that displayed on the stats menu? On the bottom of the window I think. (I know on the NES it was displayed on that window that's open practically the entire game. :D )

That's what I was thinking. I'm pretty sure I found the XP in RAM because it matched what i saw on-screen.

But anyway, it's great that you found something: I didn't use tracing because it can be a slow process, but if I can't use breakpoints then I guess it'll have to do. On the DW NES games I did the doubling when everything was added together: I'd find the routine that comes up with the total and jump in that point with an ASL. I'll have a look today with the advice you've given here.
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News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« Last post by Joseph Lithius on Today at 01:57:47 am »
I'm kind of impressed that the bot picked two screenshots from the same hack.  I guess the chances of that are 1/11?  Still, that's impressive.  And, amusing.
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The stuff for FCC won't be seen in the next few years if not gradually.  The fight for Net Neutrality isn't over yet as it still has to pass Congress and all that.  Its a huge mess especially how Pai is trolling everyone about it let alone making fun of his colleagues who were against it.


For CoA.  My side of the spectrum.

Yeah, sadly it might be some time until CoA is finished.  Hate to bear that news but we haven't heard anything back on Optomon or at least I haven't.  Dunno if its due to The Holy Relics being released or real life close to the holidays but I haven't had contact with him for some time.  Sent him an email to see where everything stands because I would like to know on what else needs to be done from my end when I get back to Seph's stuff after Jan 11th.  I really don't want to be left in the dark while I twiddle my thumbs waiting to see if I can be any further use for spriting or not.  Tried shooting him a PM on here but it was full (like usual) so I'm waiting once again for Optomon's response.


On our end, I'm going to have Seph tied up with RoD in the next few days for him to figure out the prayer scene while I begin working on other stuff for enemies as his stuff will take quite some time to do.  I might even work something out for VoH 2 and send his way.  If those spots cannot be messed with then there is one particular person I'm going to ask and see if they can do something about it along with passing on that info to Seph on how to fix that.
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