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Started by RHDNBot - Last post by Pennywise on Today at 04:44:37 pm

Most NES games don't have VRAM, so a VWF is impossible. Even though LP has VRAM, there definitely isn't enough room for the new code data. There was barely enough room for the script. There's also the matter of having of enough room in the PPU to store multiple screens of text.

Started by RHDNBot - Last post by tryphon on Today at 04:29:53 pm

On the NES/FC a VWF is extremely hard to do because
1) VRAM is limited
2) Time in VBlank for transferring data to VRAM is limited

Nah nah nah ! We're taking about Gideon Zhi ! He could make a VWF on an Atari 2600 if he wanted.

But yes, for having implemented some VWF on Megadrive games, I have an idea of how hard it could be on a 8bits system.

Started by Olt - Last post by henke37 on Today at 04:23:55 pm

Well, it's possible. But it is a lot more difficult, annoying and generally a bad idea.

Started by RHDNBot - Last post by Bregalad on Today at 03:50:21 pm

Quote
Just to be sure, a NES modded with the famicom expansion audio, will be able to play the enhanced music?
Of course, but I don't know if the Power Pak or the Super Ever Drive supports this mapper (VRC7) with its expansion sound.

Quote
WHAT ? 10 YEARS AND NOT EVEN A VWF ?
On the NES/FC a VWF is extremely hard to do because
1) VRAM is limited
2) Time in VBlank for transferring data to VRAM is limited

That's probably also why those chineese guys should have had a very hard time to make the game display arbitrary sinograms on screen. If they can do that though it also means a VWF is possible. But personally I kind of like good old 8x8 fonts, as long as there is a blank line between the lines (if the text is too comprimed it becomes hard to read).

Started by RHDNBot - Last post by patuli on Today at 03:44:47 pm

Just to be sure, a NES modded with the famicom expansion audio, will be able to play the enhanced music?
And what's up with the spam in this thread?

Started by caminopreacher - Last post by caminopreacher on Today at 03:27:32 pm

I guess one could make the argument that the music adds to the (sorry) Dissonance of the game...
I love playing Maxim mode with his evil theme (especially since I finally removed that blasted red outline around him).

Started by Rodimus Primal - Last post by Digitsie on Today at 03:12:57 pm

I like this very much, actually... it's evocative of what I loved about FFVI but the translations and graphics help tremendously.

Are there similar hack compilations for FFIV and FFV?

Started by caminopreacher - Last post by Bregalad on Today at 03:10:42 pm

Personally I think the music of CV-HOD is an misunderstood masterpiece. Sure outside of the game it doesn't mean as much but in the game it's something.

Started by caminopreacher - Last post by caminopreacher on Today at 03:03:10 pm

So, I've finally given up on trying to replace the music in Harmony of Dissonance. I just mute the music and put my Castlevania Soundtrack I made on Itunes on shuffle. Always a surprise. As soon as I entered the center of the castle to fight Maxim, "Heart of Fire" came on. :D

Started by Piotyr - Last post by FAST6191 on Today at 02:13:09 pm

Yeah there is save for SMA4 to have the ereader stuff loaded, though I believe there is not enough space to do them all.

http://gbatemp.net/threads/guide-add-japan-only-sma4-e-reader-levels-to-your-us-eu-cart.257323/ has a guide to it if you want to go manual. I just checked most of the links and they all still work.
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