Given not all game consoles use iso 9660 or UDF formats or worse do not use them exclusively (the playstation 1 and 2 ostensibly use iso 9660 but they can also do raw reads and some companies did this as crude anti piracy) and few optical media image handling programs handle much other than those and the minor archive formats popular back when (CDRwin, cloneCD, Nero's NRG) you are usually lumped with a given console ISO handling tool. The general tools are many and varied though between ultraiso, isobuster, magiciso. poweriso, daemon tools, in some cases basic compression tools (7zip can handle iso) and so forth you can usually get a lot done.
It is basically the general purpose hex editor vs ROM hacking hex editor thing again. This is not so bad though as the ROM/image/iso handling tools for the consoles usually have a few bonus features that help lots with the console in question and in some cases will even have more hacker oriented techniques like file relinking (most notably in the PSP in the case of umdgen).
It is basically the general purpose hex editor vs ROM hacking hex editor thing again. This is not so bad though as the ROM/image/iso handling tools for the consoles usually have a few bonus features that help lots with the console in question and in some cases will even have more hacker oriented techniques like file relinking (most notably in the PSP in the case of umdgen).
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