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Started by Satoshi_Matrix - Last post by Blimp on Today at 05:08:21 am

Don't think the problem is MultiPatch+XDelta because I couldn't get the patch to work with my iso ( crc: 7099C9D5 ) on windows...

Started by Grimlock - Last post by Jonesy47 on Today at 01:32:05 am

I kinda disagree with satoshi. In a world where this sort of technology existed, not all designs would be drastically different. Thats game design as opposed to how it might actually be in real life. That said, I'd be fine with either. The sprite work in this is really impressive.

Started by Yoshimaster96 - Last post by M-Tee on Today at 01:26:41 am

I'll bite.

I'm doing a series of watercolor & ink drawings for mine and Optomon's B.A. Bomber (upcoming v 2.0 update to my Box-Art Bomberman mod). These are A6 size, and I have 25 of these planned, 14 of which have been inked, and one larger illustration that's partially colored at the moment. In-game sprite which the illustration is intended to represent is shown at the bottom, based upon the grey enemy shown in the background of the original NES box art.


Started by DragonSpikeXIII - Last post by DragonSpikeXIII on December 24, 2014, 11:38:02 pm

The challenges you've faced sound very confusing but I'm glad you got passed them, great job.

Thanks, after re-reading a lot of my posts here I'm inclined to agree, I should probably learn to explain things in a more concise manner.

Okay, it's been over two months since the last post. I'm worried, is the project still running?

Yes, the project is alive. The reason I haven't posted here recently is that we simply haven't had any major breakthroughs since mid-October, when me and esperknight managed to crack the in-game dialogue. I think the next big thing will be cracking Disc 2 open for editing but I have no way to know when (or if) that will happen.

Actually, I was going to post something here tomorrow and announce the release of our first patch. It's the first four missions completely in English.

Everyone interested can find it here, the post is titled "AC3E IE Playable Demonstration Release." It'll go live today at 12PM CET+1:00, which is about 6 hours from now: http://useatoday.blogspot.com/

I've also submitted the file and project page here on romhacking.net but that is probably gonna have to wait a day or two until it's up.

Started by Manblood - Last post by Satoshi_Matrix on December 24, 2014, 08:02:18 pm

He's not asking how to mod or how to pirate games, so I don't see anything wrong with telling him some basic info.

If you have a modded xbox already, then you already have the means to run burnt games. There is thus nothing of any note to tell you. otherwise, just google any other information you require.

Started by gc8tech - Last post by gc8tech on December 24, 2014, 08:01:35 pm

Hello all,

In opening up quite a few carts while looking for donner cart for "Super Famicom Wars".
I came across some carts with 2 roms inside. One marked P0 and one marked P1.

Are these ODD / EVEN or HIGH LOW rom splits? So you could use 2 X 16mbit chips to run a 32mbit game??

Did some searching on here and web for P0 P1.. but didn't find any info.

Thanks in advance.

D.

Started by 90s Retro Gamer - Last post by Deets on December 24, 2014, 07:32:16 pm

I don't think we need to encourage hoarder mentalities, that was bad enough in the last decade with MAME and other romsets.
100% agreed.

Started by Grimlock - Last post by Satoshi_Matrix on December 24, 2014, 06:45:28 pm

If that's true, then why make the character look exactly like Samus, both without her power suit and with? You shouldn't just shift the color pallet of a character and claim they're a different character.

If the idea is to play as someone who isn't Samus, make them look unique! Simply coloring them three shades of red isn't enough.

Started by Satoshi_Matrix - Last post by Satoshi_Matrix on December 24, 2014, 06:38:59 pm

The problem is, that patch is XDelta format. I use a mac, and I have no means of patching an XDelta file. I've tried MultiPatch for OSX, but it results in an invalid input error.

ToE on PSP is 666.9 MB as an uncompressed .iso. Could you or someone else kindly patch it in windows and pm me a dropbox or mediafire link? Thanks.

Started by ddstranslation - Last post by Bahamut ZERO on December 24, 2014, 06:12:23 pm

I just happened to come across this wonderful translation project. I used to have the remake on PS2 years ago but it got scratched all to hell. :(  Now I can play the original off PSP, which I've always wanted to see what the orginal was like! I'll be playing this off PSP and Wii back and forth hopefully later today as I'm about to head out and take care of some Christmas stuff.

In any case, keep up the good work man! You are thee sheet.
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