I play all roms on my iPad using SNES9x-EX, and rarely have any problems, but this hack just doesn't work. The title screen is a bit bugged, and the Enter Your Name screen is just totally fubar-ed. I patched to the right ROM - also tested on my computer in ZSNES and it worked fine.
...anything I can try doing to make it work?
By the way I loved your other hacks and am looking forward to playing something new. Great job with Parallel Remodel. Maybe I'll try the original but I've been avoiding it for fear of the difficulty lol.
Strange that it wouldn't work on your phone. I usually play it on a real SNES via the Powerpak with no issues. There are a few Zelda 3 hacks with the menu bugged, to get around that I usually open an unpatched ROM in ZSNES, name my character and then copy the save that ZSNES made (.srm) onto my Powerpak. You could try that.
This may be unrealted, but when opening a patched ROM up in a hex editor I noticed there were an extra 200 hex bytes (I hope I'm using the right terms here) at the beginning that I believe shouldn't be there. As far as I know it's not a header or anything. I could be confused though. I hope Puzzledude sees this and fills me in on that area of the ROM. Could just be a Hyrule Magic bug, I know the menu bug is.
I was a rookie at the time and did not know how to fix certain things. But it is easy to fix the menu. The problem is the file-size (ortodox 1.027kB). This is just a little over the 1MB (1.024= or exactly FFFFF in hex with no header).
After you patch the rom, you need to open it in hex. First erase the initial 200 bytes (header) to work easier, then go to the end of the rom and insert 100000 bytes with the value 00. Then go to exactly 200000 and erase everything above. The file-size will then end with 1FFFFF or exactly 2MB, should be 2.048kB in explorer.
I can also post such an IPS (as unofficial release).
The ZSNES emulator is the only one, who can display the title and naming screen correctly if the file-size is not »even«. All other emulators will display it wrong.
But there is a way around it. Once you are in the glitched naming screen, press A + start to have the name G.
The rom is otherwise also quite affected, but through testing I could fix all major glitches, some small ones still remain (like some false warps in the Triforce shrine etc).
I'm bringing out the »God mode« and the »Byrna mode« small hacks for Parallel Worlds and Goddess of Wisdom to encourage players to at least »see« both games and enjoy some casual playing rather then to suffer.
Those 200 bytes at the beginning of the rom actually are the header. It is not necessary to remove it. This data has no effect on the game. It only shifts all the data by 200. This means if you decide to keep the header, your file must then end at 2001FF (header+2MB), so that the core is 1FFFFF big (2MB).