Using either the "il" or "ll" digraph, Killer could be KillerBow. That would be in conformity with the standard you gave in an earlier post for weapons/armor names, if I recall correctly.
If you did code some kind of L Button secondary item set, perhaps you could make it an upgrade similar to how Link Between Worlds had the Pouch item that opened up the X Button? Might be a cool idea, especially since you won't have many items in the beginning of the game. Could be useful about halfway through when your inventory is starting to fill up, particularly since it seems like you're adding another inventory screen.Yeah, I'll have to ponder about it... I'm starting to think of an idea for that for it to work. One method requires creating a way to prevent input spamming, and the other requires a lot of re-coding and hooks. Might go with the first concept and make it work with an upgrade later. There is an item I can use in place of such an upgrade that already acts as an upgrade item.
Dr. Floppy: I know you mentioned that there was the known "bug" with the overworld/underworld wherein if you enter/exit on the same exit, you spawn back at the start. Off the top of your head, do you know the fix for that, or approximately where it's happening?
EA1C: LDA $6BAD (dungeon entrance gridslot)
EA1F: STA zp$EB
EA21: CMP $526 (overworld gridslot we came from)
EA24: BNE $EA2B
EA26: LDA #FF
EA28: STA $526
EA2B: blah blah blah
EA26: NOP x 2
EA28: JSR $E035
E035: CMP #63
E037: BNE $E03A
E03A: LDA #FF
E03C: STA $526
Hey vivify93, I had one more suggestion that I forgot to mention previously. I love Cid; not only is he funny as heck, he's also pretty darn handy with a mallet in a pinch! Cid is listed as a "Chief" in the status window; I would suggest that he should be called an "Engineer".We're only allowed seven letters for job titles, otherwise Cecil would be a D.Knight instead of a DKnight, Cid would be an Engineer instead of a Chief, Rosa would be a W.Wizard instead of a Wh.Wiz., and Rydia would be a Summoner instead of a Caller.
Secondly, and less significantly, I still feel that "It was my privilege to have been counted your comrade" is the better choice of the two. I believe that the change from "a" to "my" makes the statement far more personal, and thus more meaningful. I see Yang as not simply stating that it was one among many privileges in his life ("a"), but rather the deepest honor of his life. This to me seems like an appropriate final parting statement for the disciplined, and dutiful martial artist to utter before he makes the ultimate sacrifice.I would reword it as "There was no greater honor than to be counted your comrade"? I feel like "It was my privilege" doesn't sound like something someone would actually say. Of course, this all depends on if it fits.
On a side note, I won't be able to spend any time playing Project II for a couple of weeks, although I believe I am quite close to the end (just arrived at the Moon). I'll be sure to hit you up with any other ideas that come to mind when I complete my play-through.Awesome, thanks!
I believe the debug version's colors are the same as the GC port: red/green/grey instead of green/blue/red.That... hm... would require more space for extra spots... I'm sure there could be the option to swap items without the D-pad being used. I can make it so that you just hit the L-button to switch between item sets, or hold the L-button to use the secondary items. In fact, it would be loads easier to have the player hold the L-button, otherwise I have to account for the player letting the button go requiring more variables to be used.
You know, I just had a thought. Is it feasible move Navi and the first-person view to somewhere else like the D-Pad and open up C-Up to be another item slot? That'd probably require a lot of hacking, actually... Might be cool to have that though. Depends on how much work it would be. Or, heck, open the D-Pad up to item slots, that might be cooler, though probably loads more difficult.
I've been editing the text in Bank 1, but when I go to save I get a Bank 1 overload message. I'm sure it's from me adding a lot in, so I ask what is probably very obvious: when I add text somewhere, I should take out text from somewhere else, correct? That or make sure it's within the same length or the original message?
Is there a way to expand the rom to add extra space to the 3 main banks of dialogue?
Granted, my overload's probably coming from me editing the chocobo messages from one word to a text box full of stuff... haha.
Right now I'm quite new to romhacking in general. Seeing as I've loved this game since I was 4 years old in the early 90's, and it has a nice editor, I figured I'd start off with a decent spoof text hack for my own enjoyment, maybe share it on here once I get the hang of editing things and I've got funny script that doesn't make my banks not want to explode. I'm aiming for the quality of FF5 Spoof, where there's a lot humor, but it's not completely stupid humor or constant sex/porn references like any Chrono Trigger/FF6 spoof I've come across.