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Messages - Panzer88

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621
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 06:51:48 pm »
you don't like any of the character art from the Final Fantasy VII Advent Children, Crisis Core, Kingdom Hearts games, Dissidia, Final Fantasy XIII, or Final Fantasy XIII Versus?

622
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 06:48:51 pm »
Garoth, they aren't remaking it, they're just rereleasing it at a higher resolution.

There is a HUGE difference, HD releases are all the rage these days, look at God of War Collection, Ico Collection, Metal Gear Solid Collection, Resident Evil Collection, Sly Collection, Banjo Kazooie, Sonic Adventure, Hydro Thunder, Soul Calibur, etc.

There are some that are remakes in a sense like Monkey Island, Halo Anniversary, Perfect Dark, etc, but even they are just a facelift of the exact same assets, same with Zelda OoT 3D.

This isn't even a facelift though, it's just an upres, calm down.

for what it's worth, the PlayStation Final Fantasy games are already available on the PlayStation Network Garoth, they were available before this.

623
Gaming Discussion / Re: Component Cable Recommendations for Consoles?
« on: September 14, 2011, 06:17:41 pm »
There really isn't a huge difference at all. I haven't really seen any visual difference between cables, even when I've invested in considerably more expensive ones.

all these cost the same for the Wii

Nyko Wii Component

Snakebyte Wii Component

Mad Catz Wii Component

Nintendo's official cable and Monster Cable's offering are overpriced.

for more options see here

http://gear.ign.com/index/wiigear.html

The PS2 cable is a bit harder to find but there are still plenty

I would recommend the Monster Cable here for $20

http://www.monstercable.com/productdisplay.asp?pin=4952

624
Gaming Discussion / Re: What to do with those brick power supplies?
« on: September 14, 2011, 06:01:22 pm »
ever played Famicom Grand Prix II: 3D Hot Rally? It's a pretty sweet little racer :)

I've spent countless hours with this on my Famicom Twin

625
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 05:31:20 pm »
they are a lot closer, but dissidia is still a lot more stylized. The lines are a lot closer to being identical, but dissidia simplifies and accentuates things a bit more.

I actually wouldn't mind if Cecil's paladin design was a little closer to the original SNES sprite, not completely there, but about halfway between it and the dissidia art.

Less shoulderpads, less femm look, less pale and better hair.

626
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 05:21:32 pm »
am I the only one that thinks the characters in those games lose all uniqueness and personality in those cutscenes?

I prefer the art of the characters used in Dissidia to the hyper bland realistic models used in both of those cutscenes.

627
ah, yeah I've heard other people reporting issues with virtual machines

I have it on my older toshiba laptop and so far the performance is great. There are a few annoyances, and missing features, but I haven't come across any bugs or crashes yet.

Explorer and task manager still are great, and the system runs smooth and fast, so I'm happy so far.

I still need to test some games.

628
The market reacts ecstatic.... not.

http://www.reuters.com/article/2011/09/13/nintendo-idUSL3E7KD0OK20110913

I did a text search for zelda and found nothing, wrong topic?

The sailing was horrid, after hours of it.   The dungeons were fun.  Too bad they were only about 35% of the game at best.  Howabout hunting down fish to persuade them to give you maps that you then had to grind for rupees in order to get Tingle the wonder fairy to translate for you so you could then go and fish for Triforce pieces?  That was a riot!  Also, the Metal Gear Zelda crap with the Forsaken Fortress. 

I agree with all the sailing and filler. It was just artificial lengthening of the game, it made it suck, we needed less ocean, and more islands, people, and dungeons.

As for the forsaken fortress, I liked it, I don't see what makes it wrong other than lacking patience.

My problem with that is it's mostly a reaction to Nintendo not responding to cheapy iOS games.  If I'm buying a Nintendo system, I'm not buying it to play that crap.  Not that there isn't good stuff out there, but most cellphone games are mindless time-wasters.  (Yes, I know that could be argued for all games.)

Put another way, the iOS and Android market has already sailed.  I'm not sure, even if they were to try to compete in that market heavily, that they would make any headway.

I have nothing wrong with certain games on iOS as a few of them are actually good, my problem is they STILL DON'T HAVE A DECENT CONTROLLER. Until then they will continue to fail.

As for Nintendo, why the hell would nintendo put games on another platform? It's not going to happen, people are retarded. It wouldn't hurt Nintendo to start making more downloadable games on their eshop though as they could make a lot of money by offering cheaper games that don't have the burden of retail distribution.

Basically Xbox Live Arcade and Steam rock, Nintendo, please make your download services rock just as much.

Anyway, the casuals have left for their smartphones and Facebook games. Now Nintendo wants the hardcore crowd to come back... look, here's a second analog stick, all better now right?  Too little, too late.

You ask me, Nintendo deserves to crash and burn and get a hard reality check. 

a little emotional about a video game company that is a business eh?

lets get something straight, Nintendo never had the hardcore, Nintendo has always had the Japanese gamer audience. Back in the SNES days, that market was doing great in the USA. As PC games, Playstation games, and Xbox games gained in popularity it grew another audience big, the "hardcore" audience. Nintendo has NEVER commanded this audience, it just continued to own the Japanese Gamer audience.

Over time, this audience became a smaller and smaller percentage of the total market as the "hardcore" market grew.

Nintendo continues to put out games that appeal to first generation Japanese Gamers. In other words, Nintendo is still making great games. In fact, they still are making just as many. The problem for you is, you've already played first generation japanese games, you want something different, something on the next level.

The problem is such things are scarce, and barely exist. Instead they keep making 1st gen titles for newcomers

For the Wii we have the following J-Gamer games. Some of them are better for experienced gamers than others. Some of them like the Mario Galaxy games DO have challenging extras, that if you push yourself, are REALLY difficult to complete them all, and will give you that challenge you are looking for.

Super Mario Galaxy
Super Mario Galaxy 2
Wario Land Wii
Kirby's Epic Yarn
New Super Mario Bros Wii
Donkey Kong Country Returns
A Boy and his Blob
Super Smash Bros Brawl
Mario Kart Wii
Another Code: R
Arc Rise Fantasia
Rune Factory: Frontier
Rune Factory Tides of Destiny
Tales of Symphonia Dawn of the New World
Fire Emblem Radiant Dawn
Fragile
Silent Hill Shattered Memories
Bomberman Land Wii
Final Fantasy Crystal Chronicles: The Crystal Bearers
Guilty Gear Accent Core Plus
Xenoblade
Last Story
Pandora's Tower
Klanoa Remake
Sonic Unleashed
Sonic Colors
Metroid Prime Trilogy
Metroid Other M
Muramasa
Phantom Brave
No More Heroes
No More Heroes 2
Sakura Wars So Long My Love
Super Paper Mario
Tatsunoko vs Capcom

These are a lot of great games, it's just not enough for those of us who have seen it all already. You can't deny the volume though, we didn't have that many of those titles for either gamecube OR n64.

Also on the way are

Zelda Skyward Sword
Kirby's Return to Dreamland

that's a lot of classic games. RPGs, platfomers, 2d games, 3d games, etc.

You want the Nintendo of the gamecube days, there were fantastic games on a fantastic system, the problem is, Nintendo was losing market share fast.

Since the Wii they gained a lot of market share. You seem unable to separate your emotions from what is necessary for them to survive as a company. That doesn't mean they aren't doing retarded things that are hurting them more. They are. but Nintendo themselves has no chance of capturing the "hardcore" market on their own, they need third parties like EA and Ubisoft and Activision to do that for them.

You want Nintendo to target us, the Japanese Game audience, the problem is, we're not big enough to keep their market share afloat. You have to separate the person who is hardcore and liked JRPGs, from the guy that only appreciates FPSs, and you have to separate the casual kinect/wii gamer from what I call the NON gamer who plays solitaire, flash games, phone games, and facebook games, to me, yes they are casual, and yes people are fighting over them, but they are in a whole other bracket because they would never buy a video game system in the first place.

I am impressed with the PS Vita library and price point, but is it enough to get people to buy it?

Dank, what PS Vita games that have been announced are you going to buy personally? Do you think the handheld market is going to buy a lot of them? I guess time will tell. I just know the PSP wasn't very big in the USA. What will change to make them successful

629
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 04:25:38 pm »
FFX is a graphically low fi, weak storied, linear, slow and tiresome game.

The only reason people thought it had great graphics is because the PS2 was fairly new, if you played it after the initial launch, it looks like ass. Even with more polygons, I really don't think it feels superior to FFVIII or FFIX as a cohesive visual whole.

They should have either gone with a more top down view, or stuck with pre rendered backgrounds, or just not sucked as much as a 3rd person game.

The grid view is only deep to people who have never played a previous Final Fantasy game. The game is only emotional and gripping to people who have never read a book, or played a decent RPG before.

nothing in this game comes close to the emotion when Celes commits suicide, she actually had a reason to be depressed. Throughout the whole game I can't help but feel that Tidus is a self centered ignorant ass, Yuna is also strangely ok with her impending doom.

In any case. I'm ok with an HD remix, they probably won't do much to it, but what can you do eh? I wonder if it'll at least be natively rendered in 1080p instead of 720p like the majority of PS3 games. I wouldn't hold my breath but you never know.

630
I had the same initial reaction when I saw the art, and to a certain degree still do. Zelda herself looks like garbage to me.

They are using a Link model similar to Twilight Princess, but they aren't going for a realistic textured look like Twilight Princess.

If you look closely there is a lot of shading on the characters and the items, it isn't flat cell shading but is instead a watercolor shader. The game is supposed to look like a watercolor painting.

I'm happy to see Link have a bunch of new abilities, keeps the game from being stale.

I still wish they would clean up the character artwork but it's too late for that, the enemies and the world look fine, I'm just not digging the style of the birds and characters.

Still overall looks worth the buy so far, but again, it's hard to say till we get more hands on reports.

631
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 14, 2011, 05:38:55 am »
here is hoping that they at least base it off of the international edition. It makes me wonder if it will support 3D...

Also, there is a Ys IV remake with the Ys VII party system coming to PS Vita called

Ys - Celceta, Sea of Trees

633
I liked the story of Wind Waker. The funny thing is, I LIKE cliche generic legendary adventure. I love Ocarina of Time and Final Fantasy V. The idea that you are the destined hero to save the world etc.

The interesting thing about the wind waker was, that Link wasn't destined, he wasn't special, he was just brave and had real motivation to save his sister. Ganon also was not 1 dimensional. At the end of the game you find yourself asking who was right? The King, or Ganon?

I loved the art style, the deku leaf, old hyrule, etc.

All in all though, I would say it was an ok game, NOT a bad one, not an amazing one. I wanted there to be more in the game, it was a VERY bleak and barren game. I wish there was more places like dragoon roost island and old hyrule because they were beautiful. The whole game and link's art style were very pretty and the music was phenomenal.

again, though, I would say that it is just ok because it lacks so much content, I also wish the bosses and dungeons were more memorable.

EDIT: New Videos

Upgrade System Video

http://www.gametrailers.com/video/tgs-11-zelda-skyward/720593

or

http://www.ign.com/videos/2011/09/13/the-legend-of-zelda-skyward-sword-upgrade-system-trailer?objectid=872155

it's nice to see item upgrades making a stronger presence in a Zelda game again :)

EDIT 2:

New Mechanics Trailer

http://www.gametrailers.com/video/tgs-11-zelda-skyward/720649

and also

History of Zelda

http://www.gametrailers.com/video/tgs-11-zelda-skyward/720647

634
I couldn't disagree more on Twilight Princess. I liked the game, I liked the story. I liked midna. I thought the dungeons were laid out very well. I thought Zelda's character was done well, as was Ganon.

That said the game felt barren, and not like a living world. There wasn't much to do in the towns. I wanted more replay value out of it. It sounds like we should be getting that out of Skyward Sword. Twilight Princess for me was a great run through, but once it was over, there wasn't really anything left. It felt short for a game I had been waiting for for YEARS. I couldn't imagine how it took that much time to develop such a small game.

Whether that is true or not is another story. Right now all we have is verbal promises from Nintendo and a few videos. I'm looking forward to the chance to try it out first hand and form a better opinion.

635
it's live.

there are 3 versions,

64 bit English with dev tools
64 bit English
32 bit English

http://dev.windows.com

or

http://msdn.microsoft.com/en-us/windows/home/

and yes, it's a no compromise setup in that you can use the new UI or the old UI. it's up to you.

I'm excited that it is everything that Windows 7 is with lower system requirements. I'm trying to find a downside but haven't yet.

I'll be able to speak with more knowledge once I finish the download and load it up on one of my PCs.

636
Gaming Discussion / New Zelda Skyward Sword video from Nintendo Pre-TGS show
« on: September 13, 2011, 05:22:09 pm »
http://www.ign.com/videos/2011/09/12/the-legend-of-zelda-skyward-swords-gorgeous-new-worlds?objectid=872155

or

http://www.gametrailers.com/video/tgs-11-zelda-skyward/720575

it's the same video, just depending on your viewing preference. Also Miyamoto claims that the game will contain 50-100 hours of gameplay, should you decide to do everything.

It's just little snippets of gameplay with miyamoto talking about it as it plays.

I have to say, the first time I saw footage of Skyward Sword I was completely disinterested. I didn't mind the watercolor art style, but it didn't really stick out, and I hated the art design of a lot of the characters, like zelda, the villian, etc.

when I saw more of the overworld at e3 the last two years, I warmed up a bit, but it still seemed fairly generic.

The more I see now, I'm not super hyped, but I find myself really becoming interested in playing this game. It does feel like a zelda game (unlike a lot of the recent handheld games IMO, or even parts of TP) I like the intricate overworld, I like the new moves you can pull off, it just looks fun.

It's the first time in a long time a Zelda game has had a new director which also will infuse some new blood into the game. It's also the first Zelda game made for the current generation of home consoles. (TP was a GC game)

I know Garoth seems frustrated with the motion plus sword mechanics. I think he stated that he was worried about it being a sword simulator. From what I've seen (I could be wrong) if it works, it actually rides a good middle ground between being waggle or being too much of a simulation.

In other words, the way they use the sword to fight and solve puzzles creates new moves that you haven't seen in a zelda game before, so it is justified, but they don't seem awkward. They seem to be standard moves that are easily replicatable that fit in the context of a video game.

I won't know until I can get my hands on it, but I'm more encouraged the more I see, which was the direct inverse of my experience with TP.

Another thing that seems to be more applicable is the running move. At first it seemed a bit pointless to have a timer on your running command. This accomplishes two things though. First, it makes it a limited quantity, so the game developer can play off of that to make it usable in boss fights without being overpowered or abusable. Secondly, it allows them to make running even faster when you are using it, if it was endless it would seem unnatural for link to be able to run across hyrule field at a high speed sprint, but it makes sense in small bursts and also is pretty satisfying.

the first trailer of TP had me ecstatic, and each subsequent piece of media, and as I beat more of the game, I became less excited.

Link seems more agile in this game, I like the wall vaulting move, and the Shadow of the Colossus inspired boss looks interesting too.

What do you guys think?

637
I don't know why you wouldn't just throw it on a virtual machine or a secondary box, the system requirements aren't high.

I believe the designation is Windows 6.2, but there has been a lot of work under the hood to reduce system requirements even further and also work on ARM systems.

You can even decide to not start up the Windows Desktop to save even more resources.

638
Gaming Discussion / Re: Comparing game localizations
« on: September 13, 2011, 04:27:14 pm »
This is why I've taken to just always playing the Japanese version of non RPG games for the NES/SNES. Not because I'm some sort of weeabo or otaku, but because I'm just tired of playing games through a filter.

639
Gaming Discussion / Re: Eiji Aonuma has never beat the original Zelda.
« on: September 13, 2011, 04:24:01 pm »
I just think we're defining that word differently.

I define it to more or less equate - impulsive

You don't need to be that to be a gamer or beat a game. You can be methodical, creative, have ingenuity etc. You don't need to make sudden random decisions.

To be fair, I seem to have a bit of a negative definition, you seem to have a bit of a positive one.

You've acknowledge that there are good and bad sides. Looking at the definition more closely, it's a Neutral word, it doesn't need to be good or bad.

That said, to say that all or most gamers have this as part of their personality is totally wrong. Not all gamers play games the same, not all gamers even like the same games. I'm certainly a different kind of gamer than you. and I know hardcore gamers that are even less impulsive than me.

There is merit in all kinds of personalities, but I refute the statement that all gamers are a certain way, or all of any group of people is a certain way.

640
Gaming Discussion / Re: Classic gaming on modern TVs
« on: September 13, 2011, 04:17:14 pm »
I'm less of a fan of composite NTSC, and more of a fan of RGB CRT filters with scanlines if I only have an LCD display.

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