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Messages - Panzer88

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621
General Discussion / Re: Is this too old to necro?
« on: September 17, 2011, 02:56:33 pm »
come again?

622
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 10:16:26 pm »
Well, there was that Final Fantasy "Fortress" thing, developed by that Swedish studio, which was cancelled. So I guess the idea at least crossed their minds at some point.

ah yes, the statement to say "They will buy any thing with the name Final Fantasy made by Japanese people" nothing from all us other inferior races will do ;)

623
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 09:25:37 pm »
I've seen a lot of good indie games, but good indie JRPGs, I haven't seen.

624
I heard the theme first in SMRPG, so I always think of culex, sacrilege, I know ;)

It is a great theme though.

625
I do think that's why they kept the traditional desktop. for legacy, productivity/business, and regular desktop usage.

the new UI is optimized for tablets, phones, tv/projector + kinect, etc.

I will say that the new UI works just fine for web browsing though, which is a large percentage of what people do on computers these days.

after using many different OSs, I've come to the conclusion that a UI doesn't really change a lot. If you've always used one, you're very reluctant to use anything, else, but in reality they all accomplish the same basic functions.

Win8 also is working even harder on security to negate the need for antivirus software (although I already don't use the stuff)

Also Xbox Live is coming to Windows.

626
Gaming Discussion / Re: Famitsu's top 100 games...
« on: September 16, 2011, 08:32:20 pm »
oh I wasn't talking to you, I agree with you, I meant vs FF8, aka this

I would say the most western-themed game in the series is FF8, though.

although I guess the Vietnam like flash backs are fairly western :D

627
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 08:29:14 pm »
It's hard to say what is going on inside development studios. On the one hand, good JRPGs are dying out, on the other hand, mainline Final Fantasy titles have ludicrously huge budgets. I heard on XIII they rooms and rooms of artists just creating stuff and they didn't even use half of it. They are making up for it by making a direct sequel, which quite possibly is using a lot of the left over assets, plus some new stuff.

I really don't think it's that they don't have the time or money. I do think that things used to be a lot simpler. A game had less people working on it, and so it was more focused and controlled by a select group of people.

"Too many cooks spoil the broth" as the old saying goes.

I would agree that there is more corporate pressure on such a worldwide recognized title, especially a title that is EXPECTED to change and bring in the next big thing. Dragon Quest is also a big title, but it's not expected to change much so it doesn't get messed up as much.

I am starting to realize though, that a large part of this is that they are making games like this intentionally because that is what the mainstream market in Japan wants. It's not that they're trying to make what we consider a good game and failing, they're making the game they are trying to, and making tons off it, it's just not our cup of tea.

this isn't really a revelation for me, I knew for a long time that they were making the game for a younger more mainstream audience, I'm just starting to pick up on some of the more Japanese specific ties.

It's sad when you are a fan of a style of game that isn't made in the east or west any more. I guess people with our tastes need to open some game studios and make these kinds of games.

It makes you wonder if there is a big enough audience to support a game studio who would do work like this.

628
Gaming Discussion / Re: Famitsu's top 100 games...
« on: September 16, 2011, 08:17:59 pm »
really? I found it very anime-ish, I would have pegged FF7 as the most western other than the life-force part, but that's not necessarily exclusively eastern.

@BRPXQZME

About the pacific island vibe, I grew up in the south pacific, (albeit further south, in New Guinea) so I am familiar with south east asia, a lot of it is similar to the aboriginal culture I grew up around. The landscape is very similar, and while there isn't really any higher eastern influence in religion, most of the native religion is very animistic.

It is different enough that the far eastern vibe, while understood, didn't really strike a chord with me at all. I certainly think what you said was all very accurate in how an average person in Japan would receive the game, I know it just didn't do it for me.

I have made some sweeping generalizations in other threads, for example, Yuna not being emotional enough. I know that there is more than just the surface level stuff, and there are parts in the story that her character shows through more. I know that she is the reverent, strong, dutiful character, I guess I still thought her character could have been more believable or 3 Dimensional. She fits the archtype, and it is very symbolic, and they do a good job with the symbolism with tidus being the foil to reveal the world of Spira. He is the modern outsider asking all the questions that the audience may be asking, etc. and he plays a role in his own right in the initially irreverent modern man.

I think the game does hit on those symbolic points, and in that regard feels more serious, or... pertinent, or... "real" not real, but in that the issues at hand feel closer to issues that people deal with in their life.

That said, the characters still left me wanting more out of them. A lot of the arch types had already been played out in the previous game, Final Fantasy IX, the dutiful princess with a solemn realization, the irreverent passionate hero, the old protector, etc. and I felt while it may have been less pertinent culturally, I liked the characters better in Final Fantasy IX.

but that's not really what this thread was about, you stated why the Japanese audience placed it at the top of the list and I think that's an accurate assumption.

You would just think that gameplay would be a swaying influence in the choice of best game though, and you would think they would vote for something with a little more meat on it's bones... but I guess it fits into the culture of linear games, graphic novels, novels, etc. having a wide open game isn't their cup of tea.

It sure explains Final Fantasy XIII.

Note: I don't like sandbox games, but I do like world maps and being able to chose between several paths like in FF VI. Also, I don't hate FFXIII, I thought they could have done a lot worse and enjoyed it a lot more than FFX in every regard, and enjoyed it more than FF VII as far as story, the gameplay is still a toss up.

629
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 06:06:02 pm »
Final Fantasy I let you choose your job classes and work from there.

I agree that characters lose a little bit of uniqueness once they are completely maxed out.

One thing you forgot to mention about FF6, and a lit of people overlook, is that even when you teach every spell to every character, they can still be HUGELY different. How? Because different Espers give different stat boosts at level up. A perfect game would be where you keep your characters at a low level (this is possible as bosses don't give XP) until you get your espers, then level, say, Locke to level 99 with the esper that gives +1 agility and he will be vastly different than the character you level up with a strength +1 esper.

In any case, back to the main point. Most final fantasy games allow you to mold a party depending on your play style. I'm not about having all characters be identical, instead, I just want to have a little more freedom in who I use and how. I don't mind having a B Team, I don't mind picking who I want to be my mage, who will be my tank, etc.

I don't mind characters having predefined jobs, but don't for e me to beat a boss a certain way with certain members, at that point its less of a battle, and more like dance dance revolution in slow mo.

630
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 04:45:57 pm »
The whole swapping characters thing was due in part to stat differences based on the initial linearity of growth on the sphere grid. Wakka's accuracy, Tidus's speed, Auron's strength, Lulu's black magic, these were the elements that forced you to switch around your characters to defeat certain enemies. Once you got towards the end of the game, the whole thing pretty much became irrelevant since you could break into any section of the sphere grid with any character and you could fight using whoever you wanted to.


I think irrelevant is the key word. It's one thing to have the training wheels on through the first boss, or to have a 5 minute tutorial. Forcing the player's hand for over 3 hours is just bad game design. A game should have optional tutorials like ff6 or have game design that encourages good tactics wit out saying "do it this way or die"

Ff6 had characters with unique abilities but it rarely required you to use a specific character or move. In the end FFX just came across as a surface level system because of these flaws.

It had to many subgames that were out of genre and was aimeat tweens. The spher grid was just a rearranged and limited job system that occasionally required item farming to be even more annoying.

631
Gaming Discussion / Re: Famitsu's top 100 games...
« on: September 16, 2011, 04:26:38 pm »
Indeed, please elaborate. Are you talking about the south east Asian islander theme?

632
Front Page News / Re: ROM Hacks: Final Fantasy VI: Stand Guard released
« on: September 16, 2011, 12:02:58 pm »
Yes it certainly is too long, I was trying to throw out more that could be cut down to less. In time I may be able to distil it more.

As for the tone, I used the original as a reference. I figured it should give a reference point, be thematic, and fit into the dramatic intro ahead. I wouldn't put it past banon, and this will be the first that gamers meet his character, but I'll try to reword.

633
Gaming Discussion / Re: Famitsu's top 100 games...
« on: September 16, 2011, 03:03:47 am »
holy hell are they out of their mind.

also, KH is an action RPG, and according to some people so it OoT.

I can't believe they think FFX is the best game ever. it is.......... astounding.... to say the least.

634
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 01:05:17 am »
swap magic with a replaced lid is just a matter of unscrewing your stock lid and screwing in your new lid. No messing with your motherboard required.

635
Front Page News / Re: ROM Hacks: Final Fantasy VI: Stand Guard released
« on: September 16, 2011, 12:45:09 am »
Technology wasn't the way of life in the old times, it's a new phenomenon that has emerged by the ingenuity of man.

I would say something more like.

"Over the eons, the ways of the past have been forgotten.
   In time, new tools have developed, such as Steel,
    Gunpowder, and Steam Engines based on the intellect of man
      rather than the power of the soul, and peace reigns once again."

EDIT: I see you already used eons in your first page, perhaps

"As the tides of time eb and flow, the ways of the past have been forgotten." or to be shorter "as time ebs and flows, the truth of the past has fallen into obscurity and myth"

you could also replace my last line with "... and tranquility returns to mankind"

It might also be useful to establish that magic was prevalent, common, and the power of the day in the past before declaring that it vanished.

you could also end with something like

"Could the ambition of man drive it extinction once and for all?"

Most of what I've written is too long, but feel free to use and condense it for your own evil purposes if you find any of it worth a damn ;)

636
an "I'm gonna kill you!" would fit that scenario fairly well. With sprites like that, words are needed to convey the characters emotion, otherwise a gamer could miss the weight of what was happening.

637
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 16, 2011, 12:32:42 am »
I didn't have trouble beating the game, I had a hellish time trying to track down all the items to get all my abilities and best items.

it may be the same basic concept, but it forces your hand a lot more, and it takes longer than just picking a spell. It's just slow. I don't mind strategy, I mind the game saying "ah ah ah, you're not playing it the RIGHT way, c'mon, we told you the RIGHT way to play in the tutorial, this is a cookie cutter game, you can't do it another way"

when you are trying to get through battles to grind experience of trying to get an enemy to drop an item, it makes battles longer.

I guess that is the difference, if you're just coasting through the story it's pretty effortless, but if you're trying to get the most out of the game, something Final Fantasy games have shined with in the past, it's a royal pain in the ass.

638
Gaming Discussion / Re: Final Fantasy X HD Coming to PS3 and PS Vita
« on: September 15, 2011, 11:37:27 pm »
the battle system often left little choice on how to dispatch enemies. I admit that it is a staple of final fantasy to have enemies that you have to learn a specific weakness and exploit it, but it's also known for having multiple and unorthodox ways of killing enemies like healing undead.

I felt very forced to comply with the rock paper scissors system of FFX, oh it's a flying unit, switch out to wakka, oh, this unit has weakness to magic, get lulu. It made using other characters besides the obvious choice impractical. This slowed things down even further as you had to constantly switch people into your party in battle as many scenarios you couldn't get past with a set party.

I love strategy, but having to deal with this through all battles and grinding became annoying. Yes if you are massively overpowered you can just bull through things, but if you are at a normal level, many enemies are barely scratched by regular physical attacks. This is an anomaly of this game and isn't as wide spread an issue in any of the other core games to my memory.

639
Gaming Discussion / Re: Reading suggestions?
« on: September 15, 2011, 11:32:53 pm »
It is a euro mag but has original interviews with devs from Japan (the super metroid and shenmue issues come to mind) and plenty of US devs (this month's issues has some words from John Carmack and John Romero)

640
I like Darkness Saviors version a lot. It conveys the exact spirit of Tellah without losing meaning to an English audience by being to literal.

It's always good to start with the original context. I concur that spoony bard was way too out of place and PG for Tellah, he was pissed, he wanted to kill the guy.

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