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Messages - Jorpho

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1
PROTIP: Paying attention to detail is required when hacking or creating a game (like your Earthbound-thing).
Eh, the "fixed" slang isn't necessarily familiar to everyone.

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As for what the PSX can do in 2D that the SNES could not, I say FMVs? FMVs are just a single layer of 2D graphics, right?
But there's no reason the SNES couldn't do FMV if you compressed it carefully and had the ROM space to spare.  The video I linked to above regarding the Sonic 3D Blast intro doesn't refer to any hardware features the SNES didn't have, if I'm not mistaken.

2
Newcomer's Board / Re: Running patches on original consoles?
« on: Today at 01:36:09 am »
I'm sure things like this appeal to people but I just can't understand how playing cartridges you didn't buy at retail on totally unofficial consoles is any more moral than playing a ROM on an emulator. Feels like something people tell themselves to help them sleep at night. :D

There are other considerations aside from the "moral" ones, I suppose.  There is a certain satisfaction to taking something clunky physical off a shelf and plugging it into a console.  Also, by restricting one's choices to what is physically available, one may avoid the decision paralysis that comes from trying to select from the entire emulatable history of gaming.

3
Retro Game Mechanics Explained recently posted this video about SNES background modes 0-6.
https://www.youtube.com/watch?v=5SBEAZIfDAg

I expect their video about "Mode 7", with sprite scaling and rotation, should be out soon.  I know a similar feature was definitely new to the Sega CD hardware (as per the Sonic CD bonus levels); I have no idea what the 32X included.

Of course, simply because a feature is not readily available in hardware does not make it impossible to hammer out in software.

4
Personal Projects / Re: Mario World Improvement project
« on: October 21, 2017, 01:38:52 am »
My biggest beef with the GBA version, aside from the washed-out colors (which have been at least partially corrected in a patch) was the change in power-up progression – Cape Mario and Fire Mario don't become small when hit.  I kept hoping someone would release a patch to fix that, since I thought it would be neat to play through the game with the Dragon Coin counting.  But this is probably way better.  :)

If anyone is wondering, there's a list of changes here:
https://www.mariowiki.com/Super_Mario_World:_Super_Mario_Advance_2#Changes_from_the_original_game

So, completed castles are accessible after beating Bowser for the first time.

Changing everything would probably be too much of a stretch, but does this patch include the post-Special World graphics for Pokey and the Galoombas too?

5
Newcomer's Board / Re: GameCube hacking
« on: October 21, 2017, 01:30:10 am »

6
Newcomer's Board / Re: Running patches on original consoles?
« on: October 21, 2017, 01:20:15 am »
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adapters are available for some of the older consoles (like NES, SNES, and Genesis) that allow you to plug a SD card with a patch into them and will then run the patch with the game on the original consoles, and that these adapters only cost a fraction of the price of a Retro Freak.

It is entirely possible to, say, use a patching program to generate a patch that will turn a Super Mario World ROM into Tales of Phantasia – the resulting patch will basically say "replace the entire contents of the ROM with this completely different 6 MB of data".

So, any such adapter would be pretty much indistinguishable from a Flash cart and there's no reason it would cost any less.

7
In fact, how did the Genesis alone manage such a spectacular sequence with the Sega logo in Sonic 3D Blast, despite everything Knuckles Chaotix managed over a year earlier having had warranted the 32X?

It so happens one of the developers from Traveller's Tales has just started putting up videos discussing rare prototypes and development secrets, including the Sonic 3D Blast intro.  They're quite lovely.
https://www.youtube.com/watch?v=IehwV2K60r8
https://www.youtube.com/watch?v=nt-AxAqlrOo

8
Gaming Discussion / Re: Games with fixed RNGs
« on: October 14, 2017, 07:55:45 pm »
Earthbound has a fixed RNG, if I'm not mistaken.  It is exploited heavily in TAS runs to generate critical hits.  You may not have noticed as the generator gets "ticked" just by moving through menus.
https://forum.starmen.net/forum/Games/Mother2/Can-you-manipulate-the-game-s-Random-Number-Generator-to-improve-drops

There's a lovely video here on the Super Mario World RNG.  It is also technically "fixed".
https://www.youtube.com/watch?v=q15yNrJHOak

And there's DOOM.
http://doom.wikia.com/wiki/Pseudorandom_number_generator

9
Each week is divided into its own individual ROM, and if you want to do a full playthrough of AST, you will need to do some SAV changes frequently to continue unto the next week.
Seems to me you'd have a much easier time hacking AST to circumvent that limitation than you would trying to hack everything else back into ALttP.

10
Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: October 12, 2017, 12:04:46 am »
Oh, yes – the full-heal at save points is a little off, especially compared to stuffing missile batteries and energy refills separately in obscure nooks and crannies.  And then the bosses explode into missile-energy confetti such that you barely even need to stop to refill.  I assume the higher difficulty levels tune that up a bit.

11
I'm not really talking about machine Google Translate type stuff, but loaded files that are created by a team and customized to recognize certain points of the game and give them accurate translations. So, in a sense, it's kind of like a patch, but you won't need to use an IPS to modify the data.
Well, you would hardly need glasses for that.  You could use a sort of custom emulator that recognizes screens (or particular ROM accesses) and displays translated text appropriately, without having to alter the ROM.

People could do that already with LUA scripts in certain emulators if they wanted to, if I'm not mistaken, but it does not appear to have ever caught on.  A number of concerns come to mind: it ties the translation to a particular emulator, which might not be portable to different operating systems.  It eliminates the possibility of using the translation on the original hardware.  And if you're going to go through the trouble of dumping a game's script already, the additional hacking to put a translation back in isn't necessarily much of a stretch.

12
Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: October 11, 2017, 11:01:43 pm »
I started playing AM2R.  It's definitely a very different game – actually, it makes me all nostalgic for the olden days of DOS platformers like Commander Keen and the original Duke Nukem.  I love all the little atmospheric touches like the flavor text, the way the buildings have genuine designations, and the parallax scrolling.  The way the individual species of Metroids increase in difficulty is a need touch, too.  It is much less taxing of my patience than the Game Boy game, but I wouldn't call it "better", necessarily – it's just a different point of view on the same subject matter.

Must be Nintendo's way of forcing people to buy the 3ds if they didn't already have one.
Eh?  More like they think they'll sell more copies to the existing 3DS install base rather than the comparatively tiny numbers of people who own a Switch.  A remake of a 26-year-old game on its own isn't going to make people run out and try to find a Switch.

13
demonstrated.
There tends to be an immense gulf between "demonstrated" and "available in a useful, practical embodiment".  It's hard enough to get decent OCR, let alone decent machine translation.

So, no, we are most certainly not looking at "the death of the patch as we know it".

14
Gaming Discussion / Re: Zelda Maker
« on: October 07, 2017, 12:31:03 pm »
Triple threat? What games exactly. I only know of a few that would qualify.
Well, a "triple threat" would imply exactly three.  AM2R, Pokemon Uranium, and No Mario's Sky, I'm guessing.  Super Mario Fusion shut down (I think they were just looking for an excuse more than anything), and Mother 4 announced that they would change the name, but neither received direct legal threats, or so I understand.

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There's so many fan-made clones of Super Mario on websites, they couldn't really attempt to sue all of them.
I think they did go after Super Mario Bros. X.  Seems to me they need to strike a careful balance between being protective and calling attention to things that they hope will just get swept under the rug.

15
Gaming Discussion / Re: The Goonies, Japan only...?
« on: October 05, 2017, 11:06:44 pm »
One likely possibility is Nintendo's strict licensing policies about the number of games a company could release every year.  The other is that there was a licensing problem due to the existence of the Datasoft game.  The game did get an arcade release on the Playchoice-10 and VS Unisystem, which were likely not subject to the same licensing agreement.
http://www.hardcoregaming101.net/goonies/goonies.htm

16
It's Square Enix, what did you expect? Since the company merged, the FF series went to crap.
Everyone seems to be pretty happy with FFXV, no?

17
Gaming Discussion / Re: A Hat in Time is out!
« on: October 05, 2017, 11:00:45 pm »
I can't say I recall hearing about this before this week, so I give the developers mad props for not senselessly piling on the hype.

Nitro Rad review:
https://www.youtube.com/watch?v=eix9fR0XMUo
I gave him a minute and a half before I got tired of staring at his face.

The Steam trailer brings to mind Psychonauts more than anything else.  That was a ... flawed game.

18
ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 05, 2017, 10:54:31 pm »
It's a topic that's been pretty much done to death over the years.  I remember Digital Press did a little Youtube series on games worse than E.T., but alas, the videos have been taken down.  http://www.ataritimes.com/index.php?ArticleIDX=638 and https://www.polygon.com/2014/6/3/5775026/e-t-myth-worst-game-ever emerge.

but because they also made the ridiculous decision to produce more carts than there were systems on the presumption people would run out and buy one just to play the game.
I thought they did that with Pac-Man and not E.T., but the Polygon article says otherwise.

19
ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 04, 2017, 09:04:33 pm »
Well at least one person dumped that game... the guy in the video. He's playing it in FCEUX - and the moron just maximised his window instead of doing proper full screen, so it appears in a tiny box in the centre. But anyway, did he just dump it himself for his own personal benefit? Or is it out there?

p.s. I completely understand why people wouldn't want to distribute a ROM if the dev is selling it himself and it would cut into his money, that's fair enough. Just pointing out that at least THAT guy definitely dumped it.
In the first twenty seconds he claims to have personally worked with the developer on the game's creation.

20
I might ask, "How awful could it be that it wouldn't sell?"  But the obvious counter is the original release of FFXIV.

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