Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jorpho

Pages: [1] 2 3 4 5 6 ... 53
Are you talking about the Sonic 3d ports or some steam ports I didn't know?
As mentioned, the Steam version of Sonic CD was re-coded by Taxman.  The iOS versions of Sonic 1 and Sonic 2 run on the same engine.  Reportedly we might see them on Steam sometime soon; Nintendo somehow held on to whatever rights would have been needed for such a release.

And the Arcade games with their PS2-exclusive enhancements.
Which enhancements were those?

Could you elaborate?  I've looked over a list of SMM's resources, and there really isn't much new material there except a couple of sprites and some possible level setups that weren't in previous games, but even those setups use the same resources from the original games.
Not sure what you mean by "level setups".  Like I said above, there seem to be numerous elements that allow for gameplay not previously seen in official Mario games.  And it seems to me there are quite a few new sprites, what with having to put things like Bowser Jr in original SMB style or hammer bros in SMW style.

Gaming Discussion / Re: The Implications of Super Mario Maker
« on: September 03, 2015, 09:47:19 am »
The relative proportion of people who purchase Super Mario Maker and actually use it to make worthwhile content is probably going to be pretty tiny.  But even that's probably going to be huge compared to the number of people who would have the knowledge and capability of getting SMW running in an emulator, much less find and use Lunar Magic.  (Is that still what everyone's into these days?  I don't even know.)

IMO, I think they saw an idea that would be relatively cheap to produce (I believe all the materials used in SMM are from previous games, so no new stuff persay)
I wouldn't think it was particularly cheap to produce.  Making a UI that people actually want to use can be tremendously difficult.  Anyway, things like spiny helmets and cannons (and lakitus) that can fire arbitrary objects are kind of new.  It does occur to me that Super Mario Bros. X had a little something similar .  (I'd still like to take a swing at Super Mario Bros. X eventually.)

...On that note, it does seem reasonable to suggest that Nintendo might be trying to head-off someone making a PC-based game creation utility that might capture the popular imagination and drag people away from the Wii U.  I understand they did shut down Super Mario Bros. X, and they're probably aware of Mushroom Kingdom Fusion (which seems to be doing a good job of shutting itself down).

No new engine, then?  I thought that was the whole point – to get the games in fullscreen HD like the new Sonic the Hedgehog ports.

Then you'd have 8 megamans instead of 6, plus an unlockable fighting game (which was incredibly fun, wish I could remember what it was called.)
Rockman: The Power Battles and The Power Fighters.  They're quite playable on arcade machine emulators.  (I think I used Kawaks back in the day.)

Gaming Discussion / Re: Castlevania Confused Richter
« on: August 24, 2015, 12:57:46 am »
Scratchpad File does not exist! ID# 1248 is invalid!

Newcomer's Board / Re: Translating BS Golf Daisuki - Newb
« on: August 20, 2015, 09:11:23 am »
Are you saying you replaced the Japanese alphabet with a Latin one, and you didn't see any changes anywhere?  Because that suggests the game uses a completely different font stored somewhere else that you can't see due to compression, and compressed graphics are a pain.

(I assume you're not using savestates or something when you're testing out your altered ROM.)

Newcomer's Board / Re: Translating BS Golf Daisuki - Newb
« on: August 19, 2015, 09:29:50 am »
Your counting scheme is unclear to me.  E1 in decimal is 225, but there are only 16x8 = 128 characters in your grid.  I get 34, 71, 13, 21 (in hex, of course) for とリけし .

Since the text characters are already there and look like they can be easily edited, why not swap the Japanese characters with the Latin ones, and then do a relative search with the resulting phrase?

Gaming Discussion / Re: Weirdest Video Games You've Ever Played
« on: August 19, 2015, 12:34:27 am »
  • Sonic Dreams Collection (PC) A totally real unreleased prototype collection from Sega
No, I'm pretty sure that's a spoof someone made up.

I asked a moderator to delete the old one because it was a bad idea to put it in the Newcomer's Board in the first place because I was not getting any luck on someone helping me on this one problem on my hack in that section, including the old topic was becoming a mess as well.
Psst: I think you will find that thread has already been moved to ROM Hacking Discussion.  (Not that it's likely to help much.)

Deja vu.

Starting new threads is much worse than bumping old ones.

Newcomer's Board / Re: Extract romfs from .cia game [3ds]
« on: August 09, 2015, 10:27:53 pm »
I should clarify: is there something that leads you to believe ripped 3DS audio files are made by extracting romfs?  https://gbatemp.net/threads/3ds-cwav-dumper.361437/ , for instance, requires RAM dumping.

ROM Hacking Discussion / Re: Castlevania Aria of Sorrow picture removal
« on: August 09, 2015, 10:14:20 pm »
It might even be in the dialogue itself, probably more-or-less right before if it's handled by control code.  Otherwise, it'll probably be a pain.
To clarify, in such a case it would just be some hex digit (or two) thrown in right before a piece of dialog.  In that case, you would see the same hex digit appearing before each instance of a particular character's dialog, and you would be able to change the displayed portrait (or remove it entirely) just by changing that hex digit.

General Discussion / Re: Republican Debate: Web link?
« on: August 08, 2015, 11:57:12 am »
I'm pretty comfortable with my Liberal tendencies too, but as a political junkie, I'm just amazed at how many people are surprised Donald Trump is on top of the Republican field.
Isn't he around for the same reason anyone paid attention to Sarah Palin?  People just can't wait to see what cuh-razy thing he might do next?

I've also seen the suggestion that last time around, the reason there were so many candidates is that it was the only way to make Mitt Romney look appealing – but it's far from clear who is supposed to look appealing at the moment.

ROM Hacking Discussion / Re: Castlevania Aria of Sorrow picture removal
« on: August 08, 2015, 11:47:59 am »
I used palette Editor Advance, but since that's just colors, when i relaced everything with 0000 the pics were all black.
Well, that's a start. You could try to figure out how to designate 0000 as the transparent color, but don't the portraits already have a color that is designated as transparent?

I have also began to try to edit the game script. I found the dilogue in a hex editor and when i type over it, i dont have much free space to work with.
Generally this requires "pointer hacking", which isn't quite as dreadful as it sounds.  See http://www.romhacking.net/?page=documents&category=6&platform=&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go .  (None of those apply directly to the GBA, but the principles are the same, I think.)

Newcomer's Board / Re: Extract romfs from .cia game [3ds]
« on: August 06, 2015, 10:11:01 am »
Why don't you link to the tutorial you were reading?

Is there something that leads you to believe that people have already been successfully ripping audio from 3DS games?

Newcomer's Board / Re: Extract romfs from .cia game [3ds]
« on: August 04, 2015, 10:49:43 pm »
If you just want to extract audio from the ROM, it sounds like that's just as easy with a ROM as it is with a CIA.  Is there some particular audio extraction tool you wanted to use that requires it to be in a particular format?

I wasn't aware Earthbound hacking had progressed so far.  Did you have to rip out the entire text engine, or did you somehow find a means to work within its confines?

ROM Hacking Discussion / Re: Dune Razor Missions
« on: July 31, 2015, 12:07:37 pm »
Gee, I didn't even know there was a Mega Drive version.

Is there some particular reason you didn't go with the MS-DOS version?  I would have thought that might be easier.

Gaming Discussion / Re: What Are Some Good NES/Famicom RPGs?
« on: July 31, 2015, 12:27:31 am »
Sweet Home is an RPG, isn't it?  Everyone seems to love that one.

I always recommend Super Demo World: The Legend Continues.  The difficulty level is reasonable.

Pages: [1] 2 3 4 5 6 ... 53