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Messages - Jorpho

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Did I say he wasn't?  I think you misinterpreted what I was trying to say.

Ive run out of money to pay my internet bill so I'm scrambling for a job :'(
Okay, I have to say it: if things are that dire, surely your time might be better spent in scrambling for a job than poking at romhacking projects?

I mean, yes, job hunting is probably one of the most exquisite means of torture known to man and certainly one cannot occupy oneself with this task for every waking hour, but still.

Gaming Discussion / Re: Game Help Thread
« on: Today at 02:34:50 am »
Giant Snakehead
, "closed ponds and river pools", 9 PM - 4 AM, June/July/August
Um... where are you getting your info?

I was getting nowhere and thought I should double-check, and that's not accurate at all.

Gaming Discussion / Re: This new Sonic is something interesting.
« on: July 25, 2016, 09:10:04 pm »
That reminds me, does anyone remember that brief Youtube clip that showed up a few years ago, featuring some extra fancy-looking hires rendered 2D Green Hill zone?

Gaming Discussion / Re: This new Sonic is something interesting.
« on: July 24, 2016, 08:25:48 pm »
They're not cramming bajillions of characters in. Sonic, Tails, Knuckles, done. Maybe there are secret characters if you collect 100 widgets or something. But keeping the character roster down to minimum and (presumably) keeping the story out of the way of going fast and smashing badniks are plusses in my book.
They already tried that in Sonic Colors and Sonic Lost World, didn't they?

That said, the content of the show will be much more important.
We should definitely speculate wildly and hype this beyond all reasonable expectation on the basis of this limited information, though.

Newcomer's Board / Re: PSP Emulation Question
« on: July 23, 2016, 03:52:27 pm »
I have no idea what you heard.  I would not expect there to be a substantial difference in SNES emulation quality on any of the three different systems, since they would all be running the same SNES emulator.

If there is a specific SNES emulator for PSP that you are interested in using, I would suggest consulting the emulator's documentation.

I was thinking of changing either the items post class change or at the very least changing what the DK can equip. And I agree changing the story would make it a fair bit bigger, but I don't see it as insurmountable. You basically just have to find all the points in the game that reference the Paladin and reword it a bit. That doesn't sound TOO hard.
Sounds hard enough to me.

Gaming Discussion / Re: This new Sonic is something interesting.
« on: July 23, 2016, 01:22:22 pm »
Isn't it great when someone releases a trailer that spends 50% of its time talking up older games?

Anyway, does this mean Sonic XG is dead?  Last time I checked (just about a year ago), its GoFundMe was at https://www.gofundme.com/oyprqo , but curiously it makes no mention of Sonic XG anymore.  That was the fangame that Taxman was kind-sorta-formerly involved in, you may recall.

Gaming Discussion / Re: Game Help Thread
« on: July 22, 2016, 12:00:49 am »
WTF, 9 PM?  Geez.

Thanks for the spoiler tags.

Gaming Discussion / Re: Game Help Thread
« on: July 21, 2016, 01:36:00 am »
Still looking for my last three fish in Animal Crossing.  (I'm slowly trying to increase my Feng Shui, which should increase my luck when it comes to getting rare fish, right?)

So, the three I'm missing from the encyclopedia that I'm concerned about are:
top row, between black bass and loach
top row, between rainbow trout and nibble fish
bottom row, between dorado and clown fish

These are all river fish (as opposed to ocean or holding pond fish) that I should be able to catch at any time of day between now and September, right?  The only one I think I know about is the Saddled Bichir.

Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 21, 2016, 01:32:38 am »
I'dbe willing to bet $50 USD that the emulation is going to bethe quality of existing VC titles or lower, which is to say low
I agree, it's highly unlikely that it's going to be better, but what's so bad about the emulation of existing VC titles, aside from the darker palette?  Is it demonstrably inferior to what you could get with, say, Nestopia or FCEUX?

It was Nintendo that claimed the original 3DS wasn't powerful enough to emulate Super Nintendo games properly, so they do it on the N3DS
That was exactly my thought earlier in the thread.  Presumably, they refused to compromise on emulation quality and release some slow, incomplete emulator, even if that meant denying SNES games to the existing old 3DS install base.  So why would the compromise on emulation quality here?

General Discussion / Re: Logging into google from different computers
« on: July 20, 2016, 11:29:41 pm »
Didn't they change things just recently so you could get a Google account without getting a Gmail account, or vice versa?

Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 20, 2016, 11:21:28 pm »
the quality of the emulation is poor, the hardware is running on has to be poor based on price, the AV choices are limited
You've mentioned that at least twice now.  How can you possibly know a darn thing about the emulation of a product that hasn't even been released yet!?

It suddenly occurs to me: maybe part of the reason they're doing this is just to consume the leftover parts from the millions of Wii U units they were expecting to sell.

Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 20, 2016, 09:52:19 am »
Wii U VC is worse than Wii VC. Wii VC doesn't have the dark filter that Wii U has.
Huh.  Are there websites documenting this sort of thing in bitter, exhaustive detail?

I always wondered if this community found anything that TCRF has yet to post.
TCRF is editable by anyone; there is no particular reason why one could not simply saunter in and add something to the relevant discussion page.

If you're looking for something to contribute, the Euro edition of Super Paper Mario apparently makes a change to a spot in Chapter 5-4 where it is otherwise possible to camp and gain unlimited experience.  I keep hoping someone will step in and confirm that.

General Discussion / Re: Unique skill in Gundam Anime of mid 90s.
« on: July 19, 2016, 11:27:35 pm »
I think G Gundam might be the only one I could stand – sure, it's ridiculous, but it's also not pretentious and dull and full of boring political and military blabber.  I sat though Endless Waltz once because that's all that was on offer, but I can hardly recall a thing about it.  Except for the ridiculous design of Wing Gundam Zero, though.  Seriously, WTF was that.

Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 19, 2016, 11:18:17 pm »
Pros: potentially less lag than using a traditional emulator
Cons: still an emulator (not using genuine hardware), limited A/V output, limited library, wrong colors (don't match an original system)
I would think HDMI output would be more than enough for the intended audience.  And we don't know the slightest thing about what they'll be doing with the color palette yet.  I would presume it would be the same as the Wii/Wii U/3DS Virtual Console, and doesn't that match an original system well enough?  Seems to me plenty of people don't even like the true "original" NES palette anyway – hence the different palettes available in the NESRGB mod.

It's more than a little early to say that they "taking this seriously".

Newcomer's Board / Re: Super Street Fighter II Genesis basics
« on: July 19, 2016, 12:48:56 am »
Oh, I wouldn't have thought someone would have made those already.  Yes, that would be an excellent place to start.

Newcomer's Board / Re: Super Street Fighter II Genesis basics
« on: July 18, 2016, 09:35:21 am »
The general idea is that you can use the debugger to see by what value a fighter's health is decreased when hit by a certain attack, and then hopefully "backtrace" to find how the program loaded that particular value from the ROM.

I guess really what I'm trying to do is scale down all damage by 1/3 in order to make matches last longer.
It would be considerably easier just to give everyone triple health, I would think, but if you're going to be tweaking individual moves anyway, maybe that's not the way to go.

Does just changing all the values make this simpler, or is it still a matter of changing them all individually?  I figure some of this will depend on the game, eh.
The values might be stored in a consistent, logical fashion.  Or they might not.

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