I've looked and never found anythingAre you spelling it correctly..?
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Also one other question is there a .wav to pcm converter around here by chance ?It's over here:
I'm not entirely sure about what the exact MSU-1 specs are, so, someone correct me if I'm wrong, but, I think it is an extension to the SNES, such as any other special chip could have been, that just adds 4GB of storage (32-bit address space) that devs can use however they want. Storing audio and video are two "simple" ways to use it, but it could be used to add regular graphics and data too (?).The MSU-1 takes care of playing audio.
The N64DD, perhaps?Documentation for that is pretty spotty, isn't it? I might expect that it would be easier to start from scratch.
There are a few tweaks in gameplay, but I gotta say, the game design here cannot be saved. So many things I keep asking myself "why is this even a feature, it should just be removed", but the game is already so simple.Well, you could always find some way to repurpose the stair climb or final boss battle. Like, maybe sometimes when you show up at a building, you get pulled into an "alternate dimension" and have to fight some less-difficult variant of the final boss.
There's even a guy porting NES games to Genesis, so it's not like it can't be done. We've seen Super Mario Bros. on the Genesis, which I assume is much easier to do, but I know nothing about how it was done.Have there been further developments in that area? Last I heard, SMB4MD was the only project of its kind – but that was years ago, and no one has attempted a similar NES port since.
Isn't the SNES processor capable of running like a 6502 when the emulation flag is set?I'd say it's more like they were hoping to have backwards compatibility at some early point in the development of the hardware, but then abandoned that idea.
I always figured that was something they threw in to allow for backwards compatibility which they never used (presumably because SNES itself ended up being far more profitable than they ever imagined).
Is there anything out there in the wild that exists like that anyway (that can be used with real cartridges)? It would be kind of cool I think, to just stick your cart in and have it compared with what's stored inside the device just to verify the integrity of the cart.Any such device would have to read every bit of the cartridge and thus be indistinguishable from an ordinary copier/dumper.
but that you were able to build a multi-threaded OS in less than 2 days.That was standard business for computer science students learning about operating systems back when I was in university around twenty years ago. (Not that I was CS student; I just talked with them.)
How many years has Torvalds worked on the kernel for Linux?Linux changes with the times and with the introduction of new features for new hardware. That's hardly relevant.
Maybe that bare-bones OS I've seen that could still fit on a floppy disk (I don't recall the name), but it had issues with plug N play Wi-Fi connection.The QNX Demo floppy comes to mind, though I'm sure similar feats have been accomplished. (I've seen a rather dysfunctional Windows 3.x install that fit on a floppy.) It's not easy dealing with the huge variety of wifi hardware out there, especially since so many wifi adapters have closed-source proprietary drivers.
By "1-piece-image" you refer to the audio tracks being stored as one big track? Because if so, the .CUE sheet doesn't make any sense for me, since they were stored seperately on the disc.The audio tracks are not stored as "one big track"; they are simply stored together in the image, and if you mount the image (or burn the disc), you will see the separate tracks. There's no reason to store the tracks separately unless you're manipulating the audio – or at least, that's what I thought until I read this information about the Redump Project. (It used to be common to rip the audio separately and store it as MP3 or OGG instead of WAV, in order to keep the file size down; many programs can automatically decompress such audio when reading the .CUE.)
For some reason your attachment is a .mod movie file? maybe you erroneously left in a period somewhere or something. or i'm just dumb and missing something.Aye – when I saved the copy, I just added ".mod" to the filename rather than overwriting the original.
As far as i understand, Mega Man X3 uses Redbook audio files which means that I can listen to then in my CD player.I can see there are threads like https://www.letsplayindex.com/videos/2984570-mega-man-x3-review-quickies-dont-cut-it-retropolis-zone and http://www.psx-place.com/threads/i-finally-got-music-to-work-with-mega-man-x3.10389/ which refer to "redbook audio", but I think they're only using the term in the sense of stereo, 16-bit, 44100 kHz sound and not necessarily to how the sound is actually stored on the disc.