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Messages - Jorpho

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ROM Hacking Discussion / Re: Dune Razor Missions
« on: July 31, 2015, 12:07:37 pm »
Gee, I didn't even know there was a Mega Drive version.

Is there some particular reason you didn't go with the MS-DOS version?  I would have thought that might be easier.

Gaming Discussion / Re: What Are Some Good NES/Famicom RPGs?
« on: July 31, 2015, 12:27:31 am »
Sweet Home is an RPG, isn't it?  Everyone seems to love that one.

I always recommend Super Demo World: The Legend Continues.  The difficulty level is reasonable.

ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 27, 2015, 08:27:16 pm »
Eh, back in the day it seemed like every other day someone was flamboyantly declaring "IMMA QUITTIN DA SCENE!".

1204: What are the benefits of "The Scene"?

 Well, if you're into lame cartoon pornography, jokes about sexual
 orientation and the occasional reach around, then "The Scene" is for
 you. If you actually hope to make progress in your ROM hacking, then
 there are no benefits.

 1206: How do I quit the scene?
 First, get frustrated with some minor thing. Then post on all the
 messageboards about how you're quitting "The Scene". Wait for a day
 or two and then start working on your projects again, after a week or
 so, start posting on the messageboards again. This might not make
 sense now, but it will after you've been around "The Scene" for a few
InVerse, 2003

General Discussion / Re: Morning Beverage Thread
« on: July 23, 2015, 11:54:35 pm »
For all too brief a time, Tetley was selling a high-caffeine version of its tea called Perk.  For some baffling reason it was discontinued.  Surely there must be a market for such a product?  Fortunately I did not find out about it soon enough to develop an appreciation.

Some time ago, after hearing rave reviews from a friend, I also started taking a scoop of AmiN.O. Energy with my protein shake in the afternoon.  Initially I could feel my fingers tingling after I drank it, but I guess I've built up a tolerance.

General Discussion / Re: Morning Beverage Thread
« on: July 23, 2015, 01:18:57 am »
Coffee, two cream, two splenda.  I have no fear of artificial sweeteners.

I'm getting mighty annoyed with the people at the coffee place who can't seem to understand me when I say "two cream, two splenda".  I am sorely tempted to get it engraved on my refillable mug so I can just point to it, but that feels like it would be crossing some sort of line.

General Discussion / Re: Music as a form of therapeutic expression
« on: July 20, 2015, 08:41:41 pm »
I don't find your arguments interesting enough to continue
Not interesting enough?  Oh horrors.

Doesn't the glut of songwriters attempting to sell "party music and glurge ballads" suggest that music is not "one of the only ways a person can go in public and express these emotions freely" ?  For if people wanted to listen to others sing about heart wrenchingly painful divorces and find the associated catharsis, would the demand not drive more songwriters to write of such things?

People don't go out in public and perform poetry (usually) and post on message boards. Dance however, is very expressive for sure, though not as common as music.
Are you suggesting that where you are, people go out in public and dance as a means of expression?

Anyone doing for the sole purpose of money is hollow. The same goes for doing it for attention.

BUT, I do like it when someone takes their feelings and dresses it up in, for example, some sort of epic mythological battle.
It seems very unhealthy to do that over the long term.

ROM Hacking Discussion / Re: help me hack Genesis games
« on: July 20, 2015, 09:36:23 am »
You might as well bump your old thread rather than starting a new one in which no one knows what you are talking about.

General Discussion / Re: Music as a form of therapeutic expression
« on: July 20, 2015, 09:30:53 am »
Let's talk about my heart wrenchingly painful divorce. Or not. Oh, I wrote songs about it. Go listen to 'em instead. Catharsis for you. Therapy for me. Everybody wins.
That doesn't really answer the question.  Can people not write poetry about their heart wrenchingly painful divorce?  Admittedly there probably won't be as many people interested in reading such poetry, but then many of the people listening to a song probably won't pay attention to the lyrics either.

Because that doesn't leave the human soul empty and unfulfilled at all! Of course, why didn't I think of that?
Maybe there are songwriters in Nashville who are writing something other than glurge music and party ballads, but you've never heard of them because they take too long to write any of their songs and no one wants to listen to them after they're done.  But their souls are fulfilled, so that's okay, right?

General Discussion / Re: Music as a form of therapeutic expression
« on: July 20, 2015, 02:14:14 am »
Music is one of the only ways a person can go in public and express these emotions freely.
...What gives you that idea?  Angry, painful lyrics will get you just as much attention as angry, painful poetry or angry, painful interpretive dance.  Or abstract painting.  Or message board posts.  Or any number of other media.

I feel that this is rather apropos:

It's not an easy thing to do; I see many songwriters here in Nashville go the easier route of just writing party music and glurge ballads, because the words rhymed and they managed to play rhythm guitar.
How about because it's what people want to hear and it's what will get them paid?

Gaming Discussion / Re: Item shop management games
« on: July 20, 2015, 02:09:26 am »
Does Cart Life count?  I hear it's fantastic.

There is no way to make a patch that requires 2 roms?
Or 2 patches
Not a standard patch, no, but there's always a way.  You could write a program that uses one ROM to generate a patch for another ROM.  Of course, you'd probably have to make the source available so that people who don't have a Windows PC can still run the program if they want to.

Personal Projects / Re: Super Mario World (Extended)
« on: July 17, 2015, 11:29:59 pm »
I often thought it would be pretty cool if you could somehow climb down the cliff from Donut Secret 2 into the Valley of Bowser, but that would involve some really odd perspective stuff.

General Discussion / Re: Alone in the Dark 3 fan-port
« on: July 17, 2015, 11:18:24 pm »
It may not be what you want to hear, but Alone in the Dark 3 on Dreamcast is never going to happen unless you personally code it
As a man dedicated to porting stuff I care about, I can asure you that unless you do it yourself, it simply wont happen.
As I posted earlier in the thread, someone is (apparently) working on it right now, so it might actually conceivably happen someday, perhaps – though it's a matter of time and luck more than anything else.

General Discussion / Re: Alone in the Dark 3 fan-port
« on: July 17, 2015, 10:03:20 am »
That's one of the big reasons I bought my Half-Life Blue Shift DC repro disc.
I'm pretty sure that as long as the DC version of Half-Life Blue Shift is available for download somewhere, you can burn it to a CD-R on your PC and it will play perfectly fine on your Dreamcast; the same will very likely apply to anyone's successful port of AitD3.  The Dreamcast was not well-designed in that regard and many have suggested that piracy played a significant part in its demise.  Unlike an NES, SNES, or any other cartridge repro, no special equipment is required.

(While authentic Dreamcast discs were technically "GD-ROMS", I don't think anyone outside of Sega is capable of producing those and your Half-Life Blue Shift DC repro is almost certainly not a GD-ROM.)

General Discussion / Re: Alone in the Dark 3 fan-port
« on: July 17, 2015, 01:19:52 am »
In fact it seems there already is one that has been started in https://github.com/somaen/fitd-residualvm
Yes, that's the same project I linked to above.

But remember, again, it's not going to make a difference in what I believe nor will it stop me from doing what I want to do.
Quite frankly, sir, while your enthusiasm is plainly evident, it's not exactly clear what you can do except speculate wildly about things you know little about.  That is not especially helpful for anyone.

If you want, you can learn to program and perhaps eventually reach a point where you can understand the existing Free in the Dark/Dream in the Dark code and expand on it further.  Otherwise all you can really do is wait.  (Certainly, no one would stop working on the project just because he thought somewhere down the line it might need to be burned to more than one disc.  Things of that nature are simply not a concern at this stage.)

Could people at Eden Games/Mighty Rocket Studios/Pure FPS/Interplay/Atari or whoever is working under whoever could be owning the rights to AitD3, say, develop some kind of port of the game for the Dreamcast, since people are still making games for the Deamcast (yea, mostly homebrew games, but could a bigger studio make/release newer games for Dreamcast now under any kinds of circumstances?)?
I assure you with complete confidence there is almost zero chance of anything of the sort ever happening.

Gaming Discussion / Re: FF6 OST, full orchestral
« on: July 15, 2015, 08:49:43 pm »
If that's true, I seriously hope they don't use this entire soundtrack.
Also, this is just a personal taste, maybe he should have used the FF6 OST Remaster Version instead of original OSV.
It's my understanding that when it comes to these things, in the end you get a ROM that you can just associate with any MP3 files you want.  Is that not how it works..?

There's a good number of real orchestral covers of much of the FF6 soundtrack that would be the way to go, including at least one rendition of the opera.

Gaming Discussion / Re: FF6 OST, full orchestral
« on: July 15, 2015, 09:58:31 am »
Apparently the MSU-1 hack of FF6 is still in alpha, but it might be possible to use this soundtrack with the game directly in the not-too-distant future.

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