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Messages - Jorpho

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ROM Hacking Discussion / Re: Changing Sprites in Flicky
« on: December 09, 2014, 12:55:09 am »
I mainly saw just dots on the screen when I try to edit the sprites
But what did you use to try to edit the sprites?  Tile Molester, or something else?

... Never mind.  A bit more Googling suggests that Flicky does indeed use a well-known compression algorithm.

Some of the utilities at http://www.hacking-cult.org/?utils will probably help.

ROM Hacking Discussion / Re: Changing Sprites in Flicky
« on: December 06, 2014, 12:28:38 am »
Why don't you tell us what you have done so far that leads you to believe that the sprites are compressed?

Tile Molester is a Java program and should run under OS X, in theory.

ROM Hacking Discussion / Re: I need help
« on: December 05, 2014, 12:26:11 am »
Please don't use subject lines like "I need help".  What would this forum look like if everyone did that? "Changing Sprites in Flicky" would be much more appropriate in this case.

More importantly, are you looking at the Genesis version of Flicky, or some other version?

I would start by opening up the rom with Tile Molester (or perhaps Tile Molester Mod, or some other tile editor).  If the graphics are already there, you can just start editing them; if they're compressed, things will be much more difficult.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: December 04, 2014, 10:08:43 pm »
Didn't BS Dynami Tracer use the Chrono Trigger engine, or at least the non-battle parts of it?  I hope that gets translated some day.  (The graphics and music are pretty good, but I have no clue what is going on.)

Newcomer's Board / Re: Patch strings as they load in memory
« on: November 30, 2014, 12:10:49 pm »
...Wouldn't patching all of the strings in memory also require programming skills?

Newcomer's Board / Re: Patch strings as they load in memory
« on: November 30, 2014, 02:00:07 am »
P.S: The game strings are stored directly on the executable and I can't find any way to edit them, as they seem to be encrypted in some way.
There was this nifty thread on Corpse Party 2 last year in which someone dealt with a similar problem.

Gaming Discussion / Re: Windows 98 for Famicom
« on: November 30, 2014, 01:49:22 am »
There was an NES port of contiki back when it first came out, but it seems to have since become a Very Serious project mostly for embedded devices and it didn't go any further.

ROM Hacking Discussion / Re: SNES sound samples
« on: November 28, 2014, 01:40:50 am »
That's probably because there's no consistent way of doing it that can be applied universally.  You'd probably have to hack apart the game's sound engine to do it.

You probably already know about replacing BRR data.

Gaming Discussion / Re: put a game together
« on: November 28, 2014, 01:38:05 am »
I guess no one ever bothered to make nicer firmware for the EZ Flash IV and other multicarts?

(I keep meaning to replace that ridiculous Star Wars theme, but I never get around to it.)

Personal Projects / Re: Wario's Woods Nes Mario Revamp Project
« on: November 28, 2014, 01:31:30 am »
That's kind of nifty!  The dark green sniffits look a little odd, though.

I guess you'll aim to turn the bosses into Mouser and Triclyde et al?  I don't think the tiles will line up quite right.

Newcomer's Board / Re: Help with batch (BAT) files
« on: November 25, 2014, 12:15:39 am »
I think one of the switches from the Windows internal START command might work.  Maybe START /B STARTUP.EXE , or START /WAIT STARTUP.EXE/

General Discussion / Re: New Star Wars Movie
« on: November 21, 2014, 08:41:09 am »
I grow so very weary of the hype cycle for movies nowadays.  Very few things are worth getting excited about months in advance, much less years.

Unless the reviews tear it apart, I will probably go see it out of a sense of obligation.  I think the new Star Trek movies were deeply flawed, and I understand the writing process for this movie was rushed, so I am not expecting great things.  But I will definitely agree that underplayed CG sounds very promising.

ROM Hacking Discussion / Re: Dumping textures from a cache file
« on: November 20, 2014, 11:37:46 pm »
Which texture pack did you download?  I was looking at one of those a while ago, and it was all PNGs.

Are you able to use the pack at all?  Perhaps it will regenerate the PNGs the first time your emulator tries to use the cache?

ROM Hacking Discussion / Re: Jim Power background scrolls the wrong way
« on: November 20, 2014, 09:22:00 am »
(while it might seem odd to make a '90s game with a '50s? license, it seems there was a more contemporary tie-in?)
There were numerous Buck Rogers games out at the time, possibly because TSR got the license.

ROM Hacking Discussion / Re: .gba and .nds Ripping Help
« on: November 17, 2014, 12:06:33 am »
Perhaps you could provide the title of the game whose music you are seeking?

There seem to be a number of archives of .2sf files out there which can be used to generate common file formats.

Gaming Discussion / Re: Tomato Adventure for GBA?
« on: November 17, 2014, 12:02:52 am »
As I understand it, it is by the same team that produced Mario & Luigi: Superstar Saga and its sequels, and plays accordingly.

At any rate, there is no complete English translation yet.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 14, 2014, 08:51:02 am »
I doubt they still have the old assets that were cut.
Indeed, they couldn't even find the original assets for Kingdom Hearts.

If anything, pehaps it would just have been the SOM we know with CD quality audio.
That's what I was thinking.

Who knows, they might do it though. They released a redone version of Final Fantasy IV.
Surely that's mostly recycled from the DS version?

Front Page News / Re: ROM Hacks: Mother 25th Anniversary Hack RELEASED!!!
« on: November 07, 2014, 01:20:46 am »
I feel slightly better about still not having finished the GBA version now.

This is superior, jah?

ROM Hacking Discussion / Re: Paper Mario ROM hack
« on: November 05, 2014, 10:51:07 pm »
He is indeed trying to make a higher definition of the game, here is an example of what he is trying to do.
You do realize that there's already at least one partially-complete HD texture pack for the game, don't you?  I believe the most recent version is at http://www.emulation64.com/files/info/1048/ .

If I'm not mistaken, HD textures are all handled by the emulator (and its plugins) and there's no need to start hacking in virtual memory support.

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