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Messages - Jorpho

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ROM Hacking Discussion / Re: ROM-Dumper Recommendations???
« on: Today at 12:28:46 am »
Lots of folks seemed pretty happy with the Retrode.  The site even says there are more in production!

I was referring to local multiplayer.
Yes, but given that it has a multiplayer mode at all, it doesn't seem that the data format would be different merely due to a lack of local multiplayer, as you suggested.  But this is speculation, admittedly.

AFAIK there was only 1 PC variant released in the US...
Yes, the other PC versions (i.e. prior to The Typing of the Dead II) were Japan-exclusive.

uh, yeah... if you can't understand the language you can't understand the jokes.
The translation featured things like Monty Python references.  If you tried to literally translate something like that to Japanese, probably no on in Japan would get the joke; the same goes translating things the other way.

Newcomer's Board / Re: hacking ms.pac-man rom?
« on: March 30, 2015, 08:37:19 am »
I have no idea.  You might have to compile it yourself.  (This may be quite the headache.)  If you get really desperate, I think someone ported DOSBox to the Raspberry Pi, and there might still be a suitable DOS version of RAINE (or stand-alone EmuDX) that will run in DOSBox.  (Whee, kludges!)

The PC version is only single player however
Actually, it has a network mode for 2 players, doesn't it?

I own just about every variant of this game
Even all the different PC versions?  (Someone needs to fix the Wikipedia article regarding those.)

For me a big part of the entertainment that this game provides is the ridiculous words and phrases that the game makes you type; something that is completely lost in translation with the Japanese version.
Completely?  The ridiculous words and phrases are frequently cited as a big positive of the game.

Anyway, since the arcade version still isn't emulated (right..?) and not everyone has NAOMI hardware on hand, I can't imagine a translation for this will come up anytime soon.  I for one would love to be able to play Lupin the Typing, even if I'm stuck with Romanji.  (It must surely use a similar engine.)

Maybe it would be worthwhile to see if there's any data in common between the PC and Dreamcast versions?  It would make sense if at least the dictionary data was stored the same way.

Newcomer's Board / Re: pokemon rom hacking?
« on: March 29, 2015, 10:01:13 pm »
You would be at least a little more likely to get help if you could actually begin to state what sort of "coding" you're hoping someone will do.

There isn't necessarily anything that will stop you just because you're on a Mac.

ROM Hacking Discussion / Re: Super Mario 3 - Pipes to Death?
« on: March 29, 2015, 09:58:07 pm »
If you recall, no levels in World 1 in the original game have any underground bonus areas with items or anything, so there was no need to set one.
What about the one in 1-1 with the switch block that makes the big "3" appear?

Mario Adventure already used Kuribo's Boot as an inventory item, replacing the Frog Suit.  (But I'm sure it required extensive, intricate coding to make it possible.)

General Discussion / Re: Spielberg to direct MMO-themed Movie
« on: March 26, 2015, 01:12:57 am »
I've heard nothing but good things about Ready Player One, but never got around to reading it myself.

Newcomer's Board / Re: hacking ms.pac-man rom?
« on: March 26, 2015, 01:10:04 am »
Hacking just about any binary version of the game would probably be just about as difficult as hacking the MAME ROMs.  Altering source code would be considerably simpler, as Mr. Seihen suggests.

...It occurs to me that you don't really need to jump to the "They Meet" sequence in the game itself, because really you're just going to run the slide show afterwards, right?  So you could just as easily use some kind of screen recording software to make an AVI (or whatever) movie of the sequence in question.

That means you're really only left with two problems: changing the graphic, and setting up something in an emulator that will spontaneously jump to a media player as soon as the fruit is collected.

It occurs to me that a fairly trivial way to alter the ring graphic would be to use RAINE.  I haven't tried it myself, but RAINE supports something called "EmuDX" that lets you replace the graphics with whatever you want, presumably in a fashion that would be easier than fishing around in the ROM.

Someone was saying the other day that an Android release is imminent, so the code might not be as dead as it looks.

As for the fruit, what if you looked for a program that could recognize the fruit-collection sound effect and act accordingly?  It's a fairly distinctive sound.  Then you wouldn't have to dig around inside game code or emulator code at all.  It's spectacularly kludgy, but it might work.  If EmuDX loads the sound effect from a specific file, then you might even be able to get away with somehow monitoring accesses of that file.

Gaming Discussion / Re: N64 Classics - that never came to be...
« on: March 26, 2015, 12:46:20 am »
Another intriguing challenge would be to construct creative DS subtitles.  But it's hard to compete with Dust Strikers.

Gaming Discussion / Re: N64 Classics - that never came to be...
« on: March 25, 2015, 01:18:03 am »
Everybody Loves Raymond 64

oh yes I went there

These days all you need for that on the wii is Bannerbomb, homebrew channel, and Riivolution.
Bannerbomb doesn't work with the latest version of the System Menu, does it?  I thought that's what Letterbomb was for.

Riivolution can load up things like Mario Kart tracks and Newer Super Mario Brothers without any sort of hard patching - you just put the game in the wii and you're good to go. They even save in thier own spot on the SD card.
That is pretty cool.  I was not aware of that.

I'm wondering because I recall that Wii hacking worked in a fairly similar way, with Newer Super Mario Bros Wii and the Mario Kart Wii custom tracks using a legitimate copy of the game to run content from an SD card.
As has been mentioned, Smash Bros Brawl has a security exploit that can be used to load any homebrew code, including Project M, though there are now other exploits that do not require any licensed software at all.  It was my understanding that Newer Super Mario Bros Wii and Mario Kart Wii custom tracks required custom versions of the game to be run from a Wii that had already been compromised.  Have things changed..?

There are only a couple of other games that have suitable exploits and it seems unlikely to me that an exploit can be found in any arbitrary game.

Gaming Discussion / Re: N64 Emulation on Wii?
« on: March 20, 2015, 01:45:11 am »
Wasn't there some way to inject arbitrary N64 ROMs into something downloaded from the Virtual Console?  I remember seeing someone running the original Smash Bros that way (but for all I know it was faked).

Newcomer's Board / Re: hacking ms.pac-man rom?
« on: March 20, 2015, 01:15:59 am »
Come to think of it, I may have been thinking of http://www.donhodges.com/how_high_can_you_get2.htm and http://www.donhodges.com/how_high_can_you_get3.htm , which are very interesting reading and might provide some insight if you haven't found them yourself already.  It links to http://umlautllama.com/projects/pacdocs/mspac/mspac.asm , another commented disassembly.

General Discussion / Re: RIP Internet Explorer
« on: March 18, 2015, 12:45:10 am »
They will have to replace IE11-tan with her tsundre senpai, or something.

Newcomer's Board / Re: hacking ms.pac-man rom?
« on: March 17, 2015, 09:36:54 am »
A quick Google suggests there might be one person out there who has disassembled the Ms. Pac-Man ROM.

Whether it would be easier to work with said disassembly instead of an HTML5 version, I cannot say, but it would probably be easier than trying to hack away at the binary yourself.

Gaming Discussion / Re: What did you play in school?
« on: March 14, 2015, 11:43:44 pm »
Zork, in 5th grade?  Did anyone make it very far?

Newcomer's Board / Re: Newcomer Intro
« on: March 14, 2015, 09:08:17 pm »
Protip: a subject line like "Flash cards for Mother 3" would be VASTLY more helpful than "Newcomer Intro".

I'm guessing a USB-to-parallel could also be an option?
Ex: http://www.amazon.com/CNE35805-Parallel-Printer-Adapter-Cable/dp/B000BV8604
(but you can choose just any that's known to have a driver on your OS.)
Generally USB-to-parallel devices are good for hooking up printers and absolutely nothing else.  Adding a proper parallel port using a PCI card is generally the only way to go.

If you can find one, an EZ-Flash V is what I use.
Isn't that the same as the 3-in-1?

I'm quite happy with my old EZ Flash IV, which I used to play through Mother 3.  The only catch is that you have to load it into "NOR RAM", which is only a teensy bit unintuitive.  Also, while saving the game worked just fine, I could never actually figure out how save data was stored on the SD card.  (I like to obsessively back up my save data when I can.)

I did have an EZ Flash 3-in-1 for a while, but I have found the Flash IV to be much, much easier to use.  Note that the 3-in-1 has a little plastic tab on it that will prevent it from fitting inside an actual GBA; I never found out if it would work properly if you snapped the tab off.

Personal Projects / Re: Shadowgate Classic [NES]
« on: March 12, 2015, 10:24:05 pm »
So after being really disappointed with the Shadowgate PC remake I'd really wanted to go back the original (the NES port of the original to be exact).
What was so bad about it, if I may ask?

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