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Messages - Jorpho

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1
The old ICOM MacVentures come to mind – Shadowgate, Uninvited, and particularly Deja Vu 1 & 2.
http://www.hardcoregaming101.net/icom/icom.htm

And of course there's the rest of Cing's catalog, including Again (though some people really, really hated Again).

I guess Ghost Trick would be more of a puzzle game.

Of course there's any number of other adventure games, like Gabriel Knight, Jack Orlando, Last Express, Laura Bow 1 & 2, and the Tex Murphy series.

2
ROM Hacking Discussion / Re: Help With Gameboy "Yoshi" Sprite Hack
« on: May 11, 2013, 10:22:26 am »
It doesn't play every 10 eggs, but when you die. What hatches out of the eggs changes depending on how many eggs u cleared.
I'm still not sure what you mean.  I never saw anything hatching out of any eggs when I died in A-mode.  Maybe multiple versions of the game were released?

3
ROM Hacking Discussion / Re: Help With Gameboy "Yoshi" Sprite Hack
« on: May 08, 2013, 11:47:27 pm »
Opening the rom in TileLP, at offset 3800, is a set of sprites for a game over cutscene for game mode A, that changes for every 10 eggs you clear.
Whaaa?  I played the heck out of that game and I cannot recall seeing anything of the sort.  Was this disabled in the final version?

4
Personal Projects / Re: EarthBound Restoration Project
« on: May 08, 2013, 11:44:38 pm »
I'm trying to submit my hack to the site database, but I'm hosting it on Dropbox which doesn't seem to allow me to direct link to my files.
Eh?  Stick the file in your Public folder, right-click (yes, right-click) the file name in the list of files, and select "Copy public link".

I wasn't aware there was another way to do it.

5
Personal Projects / Re: EarthBound Restoration Project
« on: May 07, 2013, 07:52:04 pm »
Two NPCs in Threed that were cut from the original game (English & Japanese versions) due to coding errors have been restored
Is there some documentation of those somewhere?  I can't recall reading about them before.
EDIT: Here we are.  And more!
Quote
"Don't Care" names
Did you leave those as-is because you couldn't figure out how to change them?  Because I think someone released an editor for that express purpose.
http://www.zophar.net/news-archive/snes-earthbound-editor-update-4082.html

6
Well, there's the Madcatz one, which even comes with the appropriate USB adapter.

I think I managed to get it for pretty cheap, though it's a long story and the hassle involved was probably worth more than what I could have paid.

And of course the MotioninJoy PS3 drivers support XInput, but a PS3 controller can't generally be had cheaply.  (I kind of lucked out with one of those too.)

7
ROM Hacking Discussion / Re: Hacking Pac-Man and Ms. Pac.
« on: May 06, 2013, 12:37:27 am »
If you are dragging-and-dropping, DOSBox will by default mount the program's directory as drive C, so if you put your ROMs in the same folder as AGE.EXE and specify C:\ in your AGE.INI, that should do the trick.

8
ROM Hacking Discussion / Re: Hacking Pac-Man and Ms. Pac.
« on: May 04, 2013, 11:30:34 pm »
The details can change things, but a program running from a mounted folder in DOSBox will not be able to access the typical Windows paths.

If AGE is in C:\BLAH\AGE , and you run AGE after mounting C:\BLAH, then you should not have C:\BLAH\AGE in your AGE.INI, but C:\AGE.

Or, if you run AGE by mounting C:\BLAH\AGE, you should have C:\ in your AGE.INI.

Get it?

9
That does sound pretty nifty.  But $30?  I guess it's relatively cheap.

10
Okay, I admit. I'm new to rom hacking and don't really know exactly what is involved.
That is why there is a "Newcomer's Board" with an informative Getting Started sticky.

Quote
But can someone please explain to me why my idea is like a pie in the sky?
Mr. Furrykef seems to have the right idea.

Quote
I have many many many rom hacking ideas that I could pretty much talk about forever.
Ideas are cheap; that's why the Hack Ideas thread is currently 35 pages long.

11
Hi!

People who are interested in inserting should register in our CR forum
and I've alread made thread, which has instructions for inserting.

http://z11.invisionfree.com/court_records/index.php?showtopic=4479

And PM me there, so I can give you tools.

Head of localisation comes from holidays at september, so we could wait that
for people, who are interested in localisation.
Looks like things are still proceeding there.

Part of the reason I'm a little disinclined to get involved – much as I'd like to be a part of seeing this reach completion – is that I still haven't gotten around to playing the first one, and want to avoid spoilers...

12
Personal Projects / Re: Bubble Bobble Editor - Bobblicious
« on: May 02, 2013, 01:24:40 am »
I suppose you already know about all the well-documented counters (bubbles burst, jumps made, steps taken, and so on) that determine when specific special items appear?

13
So I'm thinking
...Have you been reading as well?  :huh:  It doesn't particularly matter what you decide to do this in; you are talking about a pie in the sky at this point.

It occurs to me that while modifying the game might be extremely difficult you could perhaps customize the MAME source code so that particular controller inputs would result in the corresponding button inputs being sent to the game program.  It would be a bit of a kludge, but it would at least be vaguely feasible.  You'd just have to figure out how to work with the MAME source code.

14
Did EMB actually do all of its stuff without expanding the ROM at all?  :o

15
Shucks, I thought the game was running fine on emulators.  Not that I expected to get around to playing it anytime soon.

16
What about the argument that piping the oil around may have less of an environmental cost than driving it around all the time in big tanker trucks?

17
Gaming Discussion / Re: Nintendo announces RPGs
« on: April 21, 2013, 09:46:23 pm »
I tried it recently and was pretty unimpressed.  I kind of see what they were going for, but the gameplay seems strictly targeted at very young players.  I must confess that I had to use a FAQ to get past the first boss, a point at which the game bizarrely stops telling you exactly what you need to do, despite it being a point when some vague instruction might be useful.

Of course, there's always the possibility it gets dramatically better later in the game.

18
I think the last "interesting" battle I have seen was the one at the end of the Lost Sanctuary in Chrono Trigger DS (said battle probably being the sole redeeming feature of that blather), where you have to fight two enemies and take them down at almost the same time, or else one will resurrect the other.  That was vaguely clever.

19
Gee, I didn't know PS2 DVDs were copy protected that way.  Anyway, DVD Decrypter is still a surprisingly useful program, even despite being long dead.  If I'm not mistaken, it removes various protection features by default, which could well result in the discrepancy.  Check the settings for ISO Read Mode.

As for the freezing, if it's the emulator's fault, surely the unpatched game will also freeze?

20
The obvious question is, what are you using to rip the disc?  And have you tried using something else instead?  I might suggest imgburn, or perhaps ISO Buster.

I vaguely recall something about how some programs may differ in how they pad data at the end of tracks, but it's all very hazy. (Note that 633024-305344 = 216*5.)

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