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Messages - Jorpho

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Gaming Discussion / Re: Worst RPG Deserts?
« on: July 05, 2015, 11:18:44 pm »
oh no now you've spoiled ffa for everyone.

Gaming Discussion / Re: Worst RPG Deserts?
« on: July 05, 2015, 04:15:17 pm »
Paper Mario comes to mind.  Nasty place.  Too undifferentiated, and yet you have to explore the whole thing thoroughly to find a couple of rare items.  At least the music in the Super Paper Mario version is pretty rockin'.

And Final Fantasy Adventure also comes to mind, if only for "Palm Trees and 8".

Gaming Discussion / Re: Super Nintendo PlayStation prototype
« on: July 05, 2015, 11:36:22 am »
This is obviously a fake considering the already sour Sony-Nintendo relations at the time.
The story goes that things didn't get sour until after this unit was made.  (This is not an actual Playstation and is unlikely to bear any resemblance internally to what Sony eventually released as the Playstation.)  At the time Nintendo and Sony were relatively cozy; Sony supplied the SNES sound chip.

Gaming Discussion / Re: Super Nintendo PlayStation prototype
« on: July 04, 2015, 12:31:48 pm »
The "mainstream" media is already all over this thing in a way I haven't seen in a long time, as far as older video games are concerned.

General Discussion / Re: Web Browser
« on: July 04, 2015, 02:07:11 am »
Vivaldi has been the target of some enthusiasm lately.  It's made in part by former Opera developers who don't like the way the direction the Opera UI was taking.

Gaming Discussion / Re: Lame movie, great game!
« on: June 29, 2015, 09:02:28 pm »
Just my 2 cents : I don't find the movie Alien 3 so lame. I prefer it over James Cameron's and Jean-Pierre Jeunet's movies (though I love Jean-Pierre Jeunet's work).
I'm not sure why Aliens 4 gets so much hate.  It was a little weird at times, but that's okay; it's neat to see someone try something a little different.  The third film was just confusing and depressing.

Sadly this is not the case if I relative search PASSWORD it will look for all instances of P(any hex digit)A(-11 of original number)S(+3 of original #)S(+3)W(+7)O(-1)R(+2)D(-7) not: (variables) ABCCDXYZ.
...Huh, that is indeed what it says at http://www.romhacking.net/dictionary/?page=dictionary#term24 , but I could have sworn I had seen a reference that teaches differently. 

This shall drive me suitably nuts.  Maybe it was Hexposure?  Or maybe it was either Scan Relative or Value Scan Relative in Transhexlation.

EDIT: It's coming back to me now.  Look for the graphics corresponding to the Japanese font used for whatever "password" is, and replace them with English characters in alphabetical order.  Then do a relative search.

Gaming Discussion / Re: Lame movie, great game!
« on: June 28, 2015, 06:51:35 pm »
Speaking of Timecop, I'm 80% sure there was a game made of that movie for the SNES, which could have helped me mix the names up even more.
Yep.  It was famously cited as an example of the inaccuracy of ZSNES.  And that's pretty much all I know about it.

Now I cant(or don't know how to) relative search xyxy(or 1212, etc) because that would look for instances of: (hex)(hex+1)(hex)(hex+1).
...No it wouldn't?  A relative search for xyxy will also match 1212 or 3939 or m!m! or any other four-byte string where the first and third bytes are the same and the second and fourth bytes are the same. 

Or at least, that's what I've always understood.  Certainly, there are games where the hexadecimal representation of A isn't necessarily one less than the hexadecimal representation of B, nor is there any reason it has to be.

Gaming Discussion / Re: Lame movie, great game!
« on: June 28, 2015, 12:04:26 am »
On that note, the Judge Dredd SNES game is apparently relatively good.  But then, that wasn't such a bad movie either.

So Im working on some pc engine stuff. Im using OOtake which has a debugger. I don't really understand what it does or how to use it to help me. Is there any docs on using/reading a debugger?
Someone can correct me if I get this wrong, but a debugger allows you to view what the system's CPU is doing step-by-step.  Typically, one might configure a debugger to pause execution of the program when the CPU writes to a segment of memory corresponding to a particular location of the string.  One can then, in theory, use the debugger to step backwards through the previously-executed CPU instructions to determine, for instance, the location in the ROM the CPU obtained the value that it wrote to that segment of memory.

Of course, this all gets dreadfully complicated very quickly because assembly language is hard and the CPU might be doing a whole bunch of different things between when it reads that location in the ROM and when it writes that segment of memory.

Also I was wondering if there is any searching utility that can search for patterns. Say there are 2 lines of dialogue that are the same but I dont have a table, nor am i sure what order the letters are in(for this we assume the letters are not in order ie a=01 b=02). For example one line says wxyrfxnw and another says wxlzxow. I am looking for a way to search for where xy**x*y(x and y are just variables to say they match their counterparts). So then I can search for all instances of any 7 digit string where the 1st digit matches the 5th and the 2nd matches 7th.
That is indeed a "relative search", as suggested by your subject line.  Numerous utilities have that capability.

The game I am working on has a page where there is a game start screen, first line says choose level, second line says password enter and the 3rd says password current all in Japanese. The word password, as it is written is 6 digits long so I am looking for all instances where there are consecutive 6 digits that match another 6 consecutive digits.
It could well be that the word "password" is stored as a graphic rather than as six characters that are subsequently rendered as a font.

Newcomer's Board / Re: what kind of file is a snes rom?
« on: June 27, 2015, 11:39:41 pm »
Ok now How do I add the graphics to a panel box.
I'm not sure how a "panel box" works, but your first step should be worrying about how to write the graphics to an image file (like BMP or PNG).

I got an Idea how to do all of it but, I really don't know how to say type it out in the code. I'm sorry if I'm a pain of the ass though.
Yes, coding is hard.

General Discussion / Re:Responses
« on: June 27, 2015, 10:05:10 am »
Do you have any citations of recent examples? I'm just interested, because I have not heard any case of someone doing that seriously any time recently.
Accusations of socialism seem to come up regularly in "talk" about Obamacare or anything related to bailouts, subsidies, or any other whiff of government interference in business practices.

I almost never hear of FoE. Was that ever considered finished?
Seems the last release was November.  I never got around to checking that out.  (Googling suggests they tried to reintroduce ye olde Frogge speech and botched the job somewhat.)

General Discussion / Re:Responses
« on: June 27, 2015, 09:51:53 am »
But I mean, come on: who still goes around seriously spouting "They're a communist!" today?
Seriously?  You think people aren't doing that?

I assumed it would have been taken for a joke at first glance.
Poe's Law.

General Discussion / Re:Responses
« on: June 27, 2015, 12:06:30 am »
My views are extremely complicated on these subjects and it would take ages to get where I'm coming from across well, and I do not want to derail the thread somewhere far outside the subject matter of what it was written for just to expound upon my own personal beliefs.

(Note: Rereading that, I noticed that that sounds wicked haughty if you read it a certain way. Rest assured that the tone that I write that in is one of explanation, not haughtiness.)

Brave New World, here we come!

Oh, by the way, I found the United States' new federal flag. It's only a prototype, I hear, but what do you think? I think that it is pretty fitting, to be honest:

Well, I suppose that the United States had to catch up with the EUSSR one of these days.[/size]
Clearly this profundity cannot serve anything but the topic at hand.

I thought Type-0 stopping was a voluntary thing.

I guess maybe this pattern suggests the Crimson Echoes C&D was legit after all?  Though that doesn't explain why they're not stomping on Flames of Eternity.

General Discussion / Re: Infant lead death
« on: June 26, 2015, 11:57:54 pm »
I've had this account since 2010, and I made this: http://www.romhacking.net/hacks/683/ back then as well. Furthermore, I had been visiting this site for years before I signed up for these forums.
Yes?  And somehow you've gotten the impression that the small number of people posting here would have some rare and stimulating insight into the lead poisoning of infants..?

General Discussion / Re: Infant lead death
« on: June 26, 2015, 09:49:23 am »
I'd like to say I am constantly baffled when someone relatively new shows up in the off-topic section of a specialty forum and starts bringing up weighty questions.

Anyway, Hanlon's razor.

Gaming Discussion / Re: They see me remakin', they hatin'
« on: June 26, 2015, 12:08:13 am »
If they truly are in trouble, they could take the advice of every one of their fans ever and bring back ATB and make another good old fashioned RPG...
That's Bravely Default, isn't it?  Someone did say that they were sufficiently pleased with the sales numbers that they would be moving back in that direction, though it remains to be seen how much more there will be than just Bravely Second.

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