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Messages - Jorpho

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Oh, the original GB version was just Harvest Moon GB.  Not sure how I got that mixed up.  Anyway, there's no time limit there.

General Discussion / Re: Apple ][ emulators
« on: Today at 12:03:13 am »
Aye, it's been ages since I last poked at one of those emulators.  I'm pretty sure I was using AppleWin, though there could very well have been something much superior out in more recent years.  It was adequate for my purposes.

Newcomer's Board / Re: Need Programming Advice
« on: March 05, 2015, 09:02:19 pm »
To reply to some questions on the BASIC part and the level of what I know.  The book states BASIC quite a bit in its introduction chapter so it made me believe that there is something else to learn beforehand.  Again, I have no clue if this BASIC programming bit was necessary or not to learn.  For the level of programming that I know, just extremely simple stuff like changing the hexadecimal points around for the color palettes and that's about it (some sort of YouTube video showed something about it while using FCEUX.)
BASIC was everywhere thirty years ago.  (The success of Microsoft's BASIC interpreter did much to shape its history, in fact.)  But that was then, and few would recommend it nowadays.

When it comes to things like this my inclination is to suggest getting your toes wet before deciding if you want to go any deeper.  Programming in any form can be a challenging exercise in patience.  But I've heard of some people learning programming starting with assembly, so I guess it can be done if you have the right mindset.

Gaming Discussion / Re: What did you play in school?
« on: March 05, 2015, 08:47:20 pm »
That's what it made me think of but it was a different game. I played it around 1997/98 and it looked fairly new at the time. Seemed a little more sophisticated than Lemmings. It kinda seems like the people were sort of pear or potato shaped.
Ah, there were so many of those.  Baldies, maybe.

I have no idea what that is but it sounds pretty cool to me.
Eh, I couldn't really make much sense of it at the time, which was part of the reason I want to play it again, so that I may properly whallop it with my mighty intellect.

Granny's Garden anyone. That witch still haunts my dreams.  :-\
Got a proper drubbing on PC Gamer, that one.  Sounds unpleasant.

Also remember some sort of parrot thing that could talk back anything you typed in, but only saw that once.
That's (most likely) a fairly well-known demo included with Sound Blaster cards.

Gaming Discussion / Re: What did you play in school?
« on: March 05, 2015, 10:04:10 am »
I too played many of the aulde Apple II MECC games.  The Internet is in dire need of a site that properly catalogs the lot of them; some may already be lost to history at this point.

There's one game in particular that I have been searching for for many years.  This was an educational game that literally consisted of nothing more than wandering through a maze. You were allowed to take one navigational aid with you. Taking muddy boots would mean you would leave a set of footprints as you moved from room to room, while taking a ball of yarn would depict your character as a ball of yarn. Taking a map or a piece of chalk would show your character in its true form: a mouse. Different skill levels were available; one of them would award you the title of "Knight of Cheddar" when you completed the maze.

I believe the game was on the same disk as another one involving bees. You would be shown a couple of different patterns of bees, and then be instructed to input a set of symbols. You would then see how the bees react to that set of symbols. The idea was of course to find the set of symbols that would cause the bees to react according to the pattern you were originally shown.

Later on there was another one I think was called Maelstrom that may have been an Asteroids type (so long ago...).
Yep, that was one of Ambrosia Software's famous games.   For some reason the source was released and it is now widely playable.

I played a truck driving game a lot too but I can't remember the name. You choose your route, could get tickets for speeding and you would even black out and wreck if you went too long without sleeping.
Cross Country USA, or Cross Country Canada, depending on where you were.

The only other one not mentioned that I can think of but can't recall the name of was one where you had a bunch of little people (they may have been green, or purple...) and you had to lead them from one place to another, over bridges and things too. I don't remember what else there was to it but I assume they can get killed if you goof up.
Not Lemmings?

Gaming Discussion / Re: Maxis is dead.
« on: March 05, 2015, 09:58:16 am »
Eh, it's one of those things that effectively died a long time ago.

ROM Hacking Discussion / Re: Yay0 Compression?
« on: March 05, 2015, 09:57:10 am »
Is this in regards to Nintendo Puzzle Collection still?

But... the problem is it doesn't support recompression, and the tools that supposedly do are built for luigi's mansion and don't actually compress my file properly (game crashes when trying to load).
Perhaps the differences are not so great.  Have you tried decompressing a file and recompressing it without any changes?  Does the recompressed file have any kind of similarity with the original?  Maybe it's just a matter of a few extra bytes at the start of the file, or something.

The one here on romhacking.net doesn't seem to work.
What happens when you try to use it?

There sure are a lot of Harvest Moon games at this point, aren't there?  Do any of them still have the time limit other than the SNES version?  I know the GB version (Friends of Mineral Town) lets you keep going.

Newcomer's Board / Re: Need Programming Advice
« on: March 04, 2015, 08:53:54 am »
    EDIT : Why does this [/list] Always comes back after each edit ? Is it a forum bug ? It is quite annoying.
    It's because you've got
    Code: [Select]
    [list][list] at the start of your post.

    Newcomer's Board / Re: Need Programming Advice
    « on: March 04, 2015, 12:13:47 am »
    I would like to emphasize that BASIC is a terrible idea, though I might question whether jumping right to C is the best idea if your experience is so limited that you are considering BASIC.

    I like Python, but I am not a computer science teacher.

    Gaming Discussion / Re: How did Operation Rainfall succeed?
    « on: March 02, 2015, 01:36:49 am »
    By some accounts Operation Rainfall didn't work and Nintendo was planning to to what they wanted after all.

    General Discussion / Re: BZero needs himself some Springtime!
    « on: February 21, 2015, 09:35:48 am »
    As tempting as it is to complain about the weather, lately every time I think of doing so, I remember http://www.dorkly.com/post/58826/winter-is-like-being-in-an-rpg .

    Newcomer's Board / Re: Correspondence between ZST and SRM?
    « on: February 19, 2015, 12:17:18 am »
    ZST is a savestate of the ZSNES emulator and is completely specific and emulator based. The savestate of other emus, such as Snes9x, have again their specific savestate file, in this case with the .000 extension.
    I read once long, long ago (on Zophar.net, to be precise) that they are in fact interchangeable as long as you rename the files correctly, but that might have changed somewhere along the way.

    ROM Hacking Discussion / Re: Zelda III hacking *sigh*
    « on: February 19, 2015, 12:11:38 am »
    Is it just me, or does it seem like it would be easier to learn to write a program capable of editing the game without constantly destroying it, than it would be to make a complete hack of the game with the existing tools and come out the other side with a functional ROM and your sanity intact? :banghead:
    Coding a bug-free, user-friendly program is actually an excruciating exercise in tedium.  That's why you find so few of them that aren't commercial products.  ;)

    Newcomer's Board / Re: Correspondence between ZST and SRM?
    « on: February 18, 2015, 01:32:50 am »
    I would just like to add that sometimes (but not always) save ram contains checksums generated by the game itself (and not necessarily in any standard fashion).  In such cases even if you can find where some value like your current HP in the save ram, you won't be able to change it there without deciphering the checksum algorithm, calculating a new checksum, and inserting the new checksum. 

    Generally no such protection exists in a savestate.

    ROM Hacking Discussion / Re: Help finding site
    « on: February 12, 2015, 10:18:10 pm »
    Don't you think "Looking for a site with Neo Geo hacks" would have made a much better subject line than "Help finding site" ?

    Anyway, is there a particular hack that you're looking for?

    That sounds like a nice idea, but there are a million gajillion Tetris fans out there and since what you propose evidently hasn't been done before, it's probably not very easy to do.

    Anyway, this is what the Hack Ideas thread is for.

    Gaming Discussion / Re: Final Fantasy I 3DS remake
    « on: February 11, 2015, 10:20:11 am »
    Yes, the bonus dungeons become available during normal gameplay.  Some of them have branching paths such that you need to go through them more than once if you want to see everything.

    Rewards include the Judgement Staff, which lets anyone cast Flare as much as they want with no penalty – and you can wind up with two of them.  It felt like I was literally tearing through battles at the end.

    The GBA version was my first experience with the game, and I didn't care for it much at all; there's some bad, primitive design that no amount of tweaking the battle system will remedy.  You pretty much have to talk to absolutely everyone, and if you miss somebody, you're screwed unless you have a walkthrough.

    General Discussion / Re: Head-scratching quotes
    « on: February 01, 2015, 09:06:56 pm »
    Words escape me. There really is no hope for humanity.
    It's not inconceivable that the answer could be a "Royale with Cheese" or something.

    I tend to start my day with a gander at http://www.notalwaysright.com , and a prayer of thanks that my job keeps me isolated from the public.

    Gaming Discussion / Re: Qustion about rpgs
    « on: January 30, 2015, 01:44:40 am »
    How about the classic Dungeon Master?  The Dark Spire for the DS also seems to have its fans.  And Paper Sorcerer has been getting some attention lately.

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