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Messages - Jorpho

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I do a factory restore on my laptop every few months and every time I've downloaded SP1 it completely destroys Windows Update's ability to connect to the proper server.
What if you use nLite to slipstream SP1 and those patches I mentioned into your Windows 7 installation media?  Or did you try that already?

Cool. Then maybe you can still use that awesome MIDI software that came with FFVII for PC. I had to stop using it after I moved beyond XP. I still think that version of the soundtrack is superior. Too many people have balked at that version only after hearing it through trashy, sub-standard general MIDI that makes it sound like a Sega Genesis soundtrack. *boo!!*
The Steam version should be capable of using any pre-recorded OGG soundtrack, and surely someone's made an OGG recording of that rendition by now?

It's strange.  https://www.libretro.com/index.php/retroarch-1-3-released/ definitely suggests Windows, and there's this video at
https://www.youtube.com/watch?v=LjPqoBYlH44 . (The pertinent bit comes in at 4:15, because of course you should be obliged to listen to this fellow's sonorous voice for for minutes first.  However, the mega.nz link only appears to comprise the Dreamcast BIOS files.)  Maybe it was removed?

Seems like Reicast is Android OS only.
Unless I'm missing something, you just have to download RetroArch, and then download the Reicast core.

EDIT: Downloaded it to see for myself and I did not see it in the list of cores.  Poor documentation there.

LOL Jaguar. Did anyone even bother emulating that thing?
Somebody surely did, but I agree, there wouldn't be much point.  There's a RetroArch core for that, too.

nonmame, linked to above, suggests RetroArch/Reicast or NullDC.

General Discussion / Re: Force current hardware to work on XP?
« on: June 21, 2017, 09:07:14 pm »
Didn't last year's Windows 7 problems get remedied by one update or another?  I haven't had any problems in a long time.  I think starting from SP1 all you need is the April 2015 Servicing Stack Update, KB3020369, followed by the Convenience Rollup of KB3125574 , and finally the Windows update KB3172605 from last July.

XP wasn't immune to update problems either; I remember having an awful time with some of the .NET 2.0 updates, possibly because my version of Symantec Antivirus used that at the time and thus would cause the update to fail as long as it was running.

It is my understanding that the major issue with Vista was that so many computers were branded as being "Vista-ready" despite having underpowered Intel integrated graphics that were inadequate for Aero.  But I expect a computer with an NVidia GPU would not have that issue with Vista or otherwise.

Although there are promising developments on the horizon, I understand N64 emulation hasn't changed much.  http://nonmame.retrogames.com/ recommends RetroArch/Mupen64Plus and Project64.

ROM Hacking Discussion / Re: River City Ransom restoration?
« on: June 20, 2017, 09:11:28 pm »
You're the second person to come in here lately seeking such information.

Have you looked at the readme for the MSU-1 hack?

It appears you will need to convert the soundtrack to WAV, use wav2msu (available at https://www.smwcentral.net/?p=section&a=details&id=4872 ) to convert it to .pcm files, and then ensure that the files are properly referenced in the .bml.

Gaming Discussion / Re: Best Version of Tetris
« on: June 15, 2017, 10:40:15 pm »
The New Tetris. End of discussion.
That was the one with the squares, wasn't it?  I'd almost forgotten about that.  It made for a neat, unobtrusive twist and I recall being disappointed that it didn't seem to be available in other versions (except maybe Lockjaw).

General Discussion / Re: NDS to GBA sound effect port?
« on: June 15, 2017, 10:37:08 pm »
I can't find any threads that have already discussed this
That's probably because there's no general means of doing this, and you would have to work things out differently for each individual game.

Do you already have a specific game in mind?

Can the CD isos be hacked to shrink the games down to cartridge sizes?
You would probably have to strip out the FMV and music entirely.  There's practically no way to store that much data in cart form.

(Of course, Resident Evil 2 N64 managed that, but only barely.)

Gaming Discussion / Re: Best Version of Tetris
« on: June 15, 2017, 12:05:38 am »
Tetris DS has a nice presentation, and the Quest mode stands out in memory as kind of neat.  And of course 8-player games with a single cart is tremendous. But it really is a bit too easy, in part because of infinite spin.  And it's unfortunate that you can't just set one background (and one musical theme) for all of marathon mode.

I reckon one of the flavors of Tetris The Grand Master is probably the way to go, but I haven't spent too much time with them.

Gaming Discussion / Re: Battletoads on the nes
« on: June 14, 2017, 09:36:03 am »
The GB version is a bit silly too.

Gaming Discussion / Re: Sonic Generations Chao World?
« on: June 14, 2017, 12:49:32 am »
Apologies; that was probably a bit snappier than I'd intended.

Gaming Discussion / Re: Sonic Generations Chao World?
« on: June 13, 2017, 10:37:37 pm »
Sega should of have added
English pls.

I poked at the Chao Garden in Sonic Advance and found it to be completely pointless.  There are a zillion other ways for people to get their virtual pet fix nowadays.

Also, it's a bit late to talk about what a developer "should of" done with a game five years after its release date.  Why shouldn't they have added it to Sonic Lost World?  Or Sonic Boom?

Anyone ever check the size of games today? I was looking at apps in the control panel I have 3 installed 10gb or more. 2 of them almost 20gb. These developers don't care at all about memory. What could possibly be using up so much memory? Just endless uncompressed images and graphics and movies and sound or what? Those days with smaller games will never return!
Please do not use the word "memory" when you mean "disk space".  They are two very different things.

Disk space is cheap, download speeds are fast, distribution costs are minimal – so why should developers be concerned about the size of their games?  That said, I don't think anyone would ever dare go so far as to use "uncompressed images and graphics and movies and sound", because even minimal compression can make a huge difference without making much of a difference in quality.  You can download a program like WinDirStat to quickly determine where all the space is going.

General Discussion / Re: Latest MS Windows fail
« on: June 12, 2017, 01:31:19 pm »
the OS is on some kind of super-paranoid lockdown with Microsoft hiding features from users for no goddamn discernible reason.
Wouldn't the overabundance of reports of security concerns be a perfectly reasonable basis for a "super-paranoid lockdown" ..?

Anyway, I think if you make a shortcut to the .bat file, you should then be able to pin the shortcut.  It also occurs to me that a Powershell script might be a better idea, but I've not used Powershell.

I didn't think it was such a huge jump in memory, but for the NES the average cart size is 128kb - 364kb, whereas SNES is approx 256kb - 4mb. So going from 4mb to the Playstation, or Sega CD was a huge jump in usable memory. But the possibility of large memory had been around for awhile, game companies just didn't take advantage of it. Philips and Sony made the cd-rom in 1982 and IBM even had a cartridge tape system that held up to 200mb in 1984. So the cd-rom had been around for a full decade before the Sega CD was around and took advantage of it. I'm not sure why the gaming companies jumped on it so late. (thanks computerhistory.org for info)
A better analogy would be the 1983 release of Dragon's Lair on Laserdisc.  Coleco actually had ambitious plans to produce some sort of Laserdisc addon for the Colecovision, but it never got off the ground (especially because of the famous video game market crash).

As suggested above, it took quite some time before CD-ROMs even made it to PCs, and even back then they were enormously expensive for a while.

Wouldn't it be possible to remove padding and compress audio/video to todays standards to bring those game sizes down to >100mb sizes?
As Bregalad suggests, compressing to "today's standards" may require greater power to decompress afterwards.  Trying to play an MP3 file on a 386 is very difficult, for instance.  Playing CD audio on a PC requires literally zero CPU resources as the data just streams directly to the sound card (or even to the drive's own audio jack).

General Discussion / Re: Encrypted Media Extension
« on: June 11, 2017, 02:01:53 pm »
Has anyone thought, in all these years of the internet
I reckon the answer to any question starting with that is probably "yes".

...That the limitless choices degrade the perceived quality of the entertainment? When you can watch anything you want by clicking a mouse a few times and waiting a while, doesn't it kind of cheapen the whole experience to you?
I have little doubt the same arguments were made back in the day when cable TV was becoming widely accessible.  Today we fill up our hard drives; back then, they filled up VHS cassettes.

I think I'm probably the only person in the whole world
Nah.  See above.

But it's a symptom of a larger problem, I think...how many man hours a year are spent maintaining, creating, revising the internet?
However many it is, it's probably a lot less than the number of "man hours" that have been lost to automation.  That's probably not a good thing.

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