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Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: July 16, 2010, 06:26:51 pm »
When it comes to going through levels, I still think using just plain, fully charged shots are a lot better. Z saber takes too long to charge and it has a tiny range. You're better off just firing tons of uncharged shots. As it is, it really only would be useful against bosses.
Do you plan on allowing the Z sabre to be used without charging? I think that'll make playing as Zero just a tiny bit more fun and balance out his nerfed weapon :p
How did you figure that out? That might explain why I'm having huge difficulties modifying another game that uses LoROM addressing.
Do you plan on allowing the Z sabre to be used without charging? I think that'll make playing as Zero just a tiny bit more fun and balance out his nerfed weapon :p
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First off, it is a pain in the ass to uses Geiger's SNES9X Debugger for this. It's probably how the game's written but essentially, if the value in Geiger's SNES9X is something like 049349, it's actually 021349 in hex. It's really strange.
How did you figure that out? That might explain why I'm having huge difficulties modifying another game that uses LoROM addressing.
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