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Hotline Miami is a game that is about ultraviolence for ultraviolence's sake. Hotline Miami's not intentional about violence, but incidental. What's more is that you're never made to feel ridiculous despite how ridiculous the game is.okay but not everyone agrees with that assessment...
Oh, wait, wrong picture, he's actually happy in this one.http://chainsawsuit.com/2012/11/01/an-end-to-complaining/
My bullshit translator is suffering from extreme wear and tear so maybe someone can translate that quote for me?“I am not convinced that muggles can’t play most games, but we need to get more customers who aren’t neckbeards.”
As for console gaming dying, is that really true?As we’ve known it, yes. Actually dead, no.
I have patented fonts in the color of purple for the use of sarcasm/sardonicism/facetiousness. Had to beat Apple to it.cool story, DrankPanties
See every time I think about getting into one of these, I remember the permadeath bullshit. It would irate me greatly to be an hour into a battle, and have one of my favorite characters get killed, via some random chance double critical blow. The mere possibility of that has kept me away from this series. Then again, as popular as the series is, the games must not be very hard.Certain kinds of permadeath are actually really enjoyable, though. Play some Dwarf Fortress, for instance—if losing is fun, remembering all those awesome dorfs who died is very fun. The new X-COM has a memorial wall in the barracks for fallen comrades. It has a bunch of photos of them, and these bagpipes start playing along with “Taps” and you start to cry delicious cathartic tears.
I guess I now found out what the answer to the question "What comes after the Omniverse" is. The Multi-Omniverse.*ur momniverse