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Messages - BRPXQZME

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Programming / Re: Windhex Alternative?
« on: May 09, 2012, 08:59:08 pm »
OS X throws a wrench into pretty much all the cross-platform widget kits. There is no great way around that, unfortunately.

Personal Projects / Re: My NES Translation Projects
« on: May 07, 2012, 01:36:03 am »
It’s okay, Jesus still loves you anyway.

ROM Hacking Discussion / Re: Screenshots
« on: May 06, 2012, 12:06:07 am »
It’s both.

Here we have a font that makes letters look a bit too uniform (so we need to do a bit more work than usual to determine individual letters), and line spacing that makes it difficult to tell where ascenders and descenders stick out (so we can’t tell the shapes of words). At least with what I believe about readability personally (N.B.: it’s not exactly a settled science), it’s really best to have both for body text. That and proper spelling, grammar, and punctuation when applicable.

It’s not as bad if you blow it up to a screen size appropriate for an NES game, but personally I would still revise that.

Try reading the thread from the beginning.

Front Page News / Re: Translations: Akira!
« on: May 02, 2012, 10:54:11 am »

Script Help and Language Discussion / Re: Dirty Pair
« on: April 30, 2012, 04:51:25 pm »
Iiiiiit’s Mandarin.

Taiwanese Mandarin.

In D&D, a sorcerer is a natural magic user (was born with it), a wizard toils to study magic in order to use it (thus giving the geek with no life a power fantasy to live out :D). The sorcerer has less room to grow, but is powerful with what he does know. Now, since FF1 in particular takes a lot of cues from D&D in particular, calling the upgraded version of a mage a sorcerer makes little sense.

There is also the issue of of what these words mean inside and outside a typical fantasy context. 魔 has more neutral connotations within it than it does outside of it, where it is more closely associated with demons and dark arts. At the same time, “sorcerer” tends to have connotations of evil regardless, and people do have trouble getting over that, whereas other terms are more palatable.

Thus, two separate reasons why sorcerer is not a good translation for this. It’s all in the reflexesnuances.

Script Help and Language Discussion / Re: Battle Zeque Den
« on: April 29, 2012, 11:11:19 pm »
“A and B at the same time” can mean “hold A and press B, hold B and press A, press them both, doesn’t matter”, but most of the times you see 同時押し that won’t work (depends on the programming; actually, you usually have a small number of frames of leeway, but from a human perspective, this is fast enough that you really gotta hit them on the same downstroke). Hence, “simultaneously”, “at once”, or “together” is a better choice because in this sort of “how-to” writing, dispelling ambiguity takes precedence over euphony (on the contrary, “same time” is much prettier).

Script Help and Language Discussion / Re: Battle Zeque Den
« on: April 29, 2012, 09:59:48 pm »
Also, I chose to translate 方術 as "magic" because it tends to be elementally aligned, and there's 特殊技 (special technique) and 必殺技 (something we normally translate as "special move").
Yes, there is no one particularly good translation for 方術 that I’ve found (it plays an important role in a super duper secret project I’ve been doing on and off since 2009 but there’s just so much goldurn text). You see, what it really means is a “way” or “method” primarily. Secondarily, it means “art” or “skill” (synonymous with 技). Ternarily, it means “law” or “procedure” in the sense of “how to make an immortality elixir”. So depending on context, it could mean magic, if your magic was the “walk around a circle backwards and write a sutra in runes on your arm” type or “mixing up potions” type. As Prof. Sussman noted in a famous lecture, “computer science” has less to do with computers and science than it does with magic.

I don’t think that’s what’s going on here.

特殊技 could be translated “command move” here, if not for the unusual use of the term コマンド技 (it is not that コマンド技 is an unusual term, but that it usually means “move that uses some kind of command”). I do not have a specific solution to get around that except to call it something else entirely (sorry).

Also, 連続技 means “combo”, and 同時押し means “press simultaneously” (i.e. the inputs have to go down at the same time, not one then the other). (unfortunately, I do not have time to look this over thoroughly, but... can you tell I’ve looked at a lot of movelists before?)

While I would concede that using Wizard would be more palatable to those that have played the series in the US for a long time, Wizard or Sorcerer is more technically correct as far as the strict translation I'm going for. Unless there's something I'm missing about how these terms are actually used by Japanese speakers.
What you’re missing is how the differentiations between various terms for magic users are used by RPG players. Everything goes back to D&D.

Script Help and Language Discussion / Re: Battle Zeque Den
« on: April 29, 2012, 04:06:19 pm »
“In this game, experience points you gain vary according to the number of enemies you defeat and how you defeat them. Each character levels up by gaining specific amounts of experience points. However, technique levels are raised by items (see p. 19).”

Page 11 concerns stage and character attributes. “Each character’s attack strength is higher when the stage has the same attribute as they do.” So Rufuu is more powerful on stage 4, Hamusu is more powerful on stage 2, and Kairu is more powerful on stage 3, in terms of offensive capability.

If you mean the “prologue” section, it has not been translated in this thread (it’s considerably longer).

Also, the SFC version has six columns instead of seven.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 27, 2012, 02:46:09 pm »
Uh, most projects fail to turn much of a profit and that’s not new by a long stretch. That’s a very traditional model; the publisher sticks its neck out for the >90% of books/games/whatever that seem okay but almost certainly won’t sell for the <10% of the books/games/whatever that will pay for the others and then some. It’s basic risk pooling. It’s safe to say that EA Sports alone has funded many experiments.

The rise of the indie game market is also a complex phenomenon; I would not point to that as a sign of the unsustainability of big-budget studios and such, but as a sign of the flexibility and smaller scale of indies opening up new opportunities for growth. The two cater to somewhat different markets (there is some middle ground), and they really can’t compete with each other in every arena. AAA doesn’t bring you good $1 iPhone games, because they aren’t really good for the “throw it at the wall and see what sticks” mindset (I’m sure some older game companies are funding some sort of “ashcan” concept-mill approach somewhere, but with every 15 year old out there being able to pirate Flash and upload things to Newgrounds, it probably doesn’t get too far). Likewise, indies don’t bring you the next big FPS or MMORPG in a box (Yes, I think all of these things I’m mentioning can be hurrfests to some extent, too, now don’t bring that up I’m just free-associating here :| ).

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 27, 2012, 01:18:59 pm »
How do you know that? (Not disagreeing, just asking to be informed) Why is it different from the book or music industry? For example I know that as a book author with a publishing contract, you typically get an advance from your publisher. Sales will pay the publisher back until that amount is exceeded and after that you typically get a royalty for those sales. I believe it works similarly in the music industry.

Is it because games are developed by many people? I know obviously some of those poor programmers or artists slave away for a salary and don't get any piece of the pie.
I’m not an expert, but as with many things in life, there are a number of factors that may or may not do it. But overall, it’s that way now because the corporate models are very similar industry-wide (no unions, high start-up costs, only a handful of game companies are older than video games so this is not exactly a mature industry with finely crafted executive experience) and inertia is a hell of a drug.

But I found one self-proclaimed expert and a very short explanation of why it stopped happening very often as of late (by which I mean almost a decade ago).

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 27, 2012, 12:38:49 pm »
Yeah, royalties for games? Not a thing, for the most part.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 26, 2012, 09:47:48 pm »
Ordering Xenoblade.

(Not pre-ordering, though that was the intent. Because someone withheld a certain gift card that was coming in the mail... [/basement dweller].)

And since I don’t pay for full-priced games very often, it goes without saying that I won’t be making another purchase very soon. Well, actually, I gotta find a way to use that gift card, so... probably that’s how I’m going to buy ME3 soonish.

Better to call ゼリー状 gelatinous and プルプル jiggly, as far as American English goes.

いけてる首輪 - いけてる is slang that means "cool".
Already have a cool, that’s the thing.

あまからそうな実 - I would personally call this "Bittersweet Fruit".
It only means bittersweet in reference to feelings.

まずそうな実 - I've always taken まずい as being "gross".
Also works. Admittedly, the textbook I learned the word out of was oldtastic.

ゲロゲロな薬 - What is the "accurate translation", exactly? I always thought this was a frog sound, or meant "gross".

when it doesn’t mean ribbit, anyway

サラサラした薬 - Wouldn't this be "silky (consistency) medicine"?
Only if the medicine is made out of hair. Check a dictionary... one that isn’t EDICT.

Card with holes
Suggestion: punched card

Cut-off card (or Sharp card)
Suggestion: shredded card

Mirrored card (Warping card)
Correction: warped card

Mud(dy) card (or Dirty card)
Suggestion: mud-stained card

Dust(y) card
Correction: stained card / blurry card

Wet card
Suggestion: damp card

Old Card (or Shaky/Trembling card)
Clarification: old/used card

Lost card (or Tear card or Off center card)
Suggestion/clarification: ripped card [yeah, they kind of used a lot of synonyms here...]

Advantage collar
Correction: neat/chic/trendy collar

Must have collar (or Go card)
Clarification: pretty good / not bad collar

Clumsy collar
Suggestion: not-cool collar [in the roguelike tradition, making it seem like two unrelated items are related is actually welcome... one of those few genres where it’s okay to be a jerk to the player :woot!:]

Mossy collar
Suggestion: moss-covered collar

Rugged collar
Suggestion: stiff collar

Elaborated collar (or Stiff collar)
Suggestion: ornate collar [for whatever reason, elaborated doesn’t mean quite the same thing as elaborate, by the way]

Shibui collar (or Bitter collar) What is this??
Suggestion: tasteful collar [it means a range of things, like dour, grim, austere, refined, quiet, controlled... think frowny people in most of the old photos]

Plain collar
Suggestion: basic collar [“plain” can also mean ugly... but it’s just a suggestion]

Simple collar (or Thin Collar)
[are you sure this is シンピル?]

Uncool collar
Suggestion: frumpy collar

Spike collar (or something with accomplishment)
Clarification: spiked collar

Muddy collar
Suggestion: mud-caked collar

Fancy collar
Suggestion: gaudy collar

(Too) Big collar
Suggestion: loose collar

Negative collar (or Decrease collar)
Correction: weird collar [could also mean something else, but let’s not go there :) ]

Psychedelic collar
Suggestion: tie-dyed collar [loose translation, but more accurate in terms of how you’d expect it to look... unless the collar does cause hallucinations :P ]

Sweet fruit
Correction: salty-sweet fruit [all these い -> そう names just mean “probably ___” as if you don’t know and you’re making a guess; for the sake of brevity, it should probably be ignored in item lists such as these—after all, the reason it’s just a guess is that you may not have tasted these unidentified items! haha, gotta love game logic ._.;; ]

(Seems) Sweet fruit
Suggestion: sweet fruit

Shiny fruit
Correction: bland fruit

Savory fruit
Suggestion: delicious fruit [savory will remind people more of something that tastes... meaty]

Hard fruit (or Stiff fruit)
Suggestion: tough fruit

Coated fruit
Suggestion: firm fruit [same adjective as before, but with a そう ending]

Moldy and stinky fruit
Suggestion: musty fruit

Hollow fruit ???
Clarification: salty/spicy fruit [I’d go with spicy]

(Seems) Unpalatable fruit
Suggestion: bland fruit

(Seems) Watery fruit(or fruit)
Suggestion: soggy fruit

powdery fruit [might want to consider making some of these fruits nuts/seeds instead, thanks to entries like this one]

Bluntly fruit (or Perfect fruit)
Correction: coarse fruit [gritty seeds?]

Moisty fruit
moist fruit

(Seems) Salty fruit
Suggestion: saltish fruit [just to avoid a conflict with the other... unfortunately, this word is not as well known as it ought to be, what with the worldwide incidences of hypertension :P ]

Resilient Fruit
Suggestion: rubbery fruit [just like they served us in the school cafeteria :-[ ]

Packed fruit
Suggestion: stuffed fruit

Muddy and stinking fruit
Suggestion: dirty fruit [lit. fruit that smells like dirt... to my knowledge, there isn’t a good word for that]

Fishy fruit
[interestingly enough, can also mean it smells like blood... hmm, best stick with “fishy”, I guess]

Strong smelling fruit
Suggestion: smelly fruit

Bitter fruit
Suggestion: acrid fruit [avoids being the same as the other “bitter”—the rough distinction between 苦い and 渋い doesn’t really exist in English, I don’t think?]

Flabby fruit
Correction: mushy fruit [flabby doesn’t apply to plant matter]

Chickabiddy fruit
Suggestion: peep-worthy fruit

foamy medicine

Oily medicine (or Medicinal Oil)
Suggestion: greasy medicine

Glistening medicine
Suggestion: dazzling medicine [ギラギラ implies a harsh light]

Limp medicine
Suggestion: weak medicine

Disgusting medicine
Suggestion: [... on second thought, let’s not use the accurate translation ._.;; ]

Whispering medicine
Correction: dry medicine

Rough medicine
Suggestion: gritty medicine

Slurping Medicine
Suggestion: slippery medicine

Jelly medicine (<$01>タ=MISSING KANJI)
[not sure I can help you without that kanji, but probably implies medicine in gelatin form]

pungent medicine

Plebby medicine (<$02>あ= MISSING KANJI)
[ツブツブ probably means pulpy or lumpy in this case]

[not a well defined word—probably means “gloppy” or something like that]

Throb medicine (or Pounding medicine)
[thumpy medicine? yeah, I’m not too sure on how this one is supposed to work]

Pulp medicine ???
simmering medicine [boil, boil, toil, and trouble...]

Muddy medicine
Suggestion: gloppy medicine [どろどろ is less about the actual mud and more about having mud-like properties]

Big medicine (ネタ>stuff/contenent so 2xstuff=big)
NO IDEA maybe something like valueable medicine
[these both mean sticky medicine]

Sticky medicine

[me neither]

Downy medicine
[this too means sticky]

Bye bye medicine (パカ in russian is bye :p)
[it’s the sound of hooves... nope, no idea how this one is supposed to work]

Twitched medicine
Correction: twitching medicine [not that that makes a lot more sense]

[I doubt that’s what it means, but in absence of a better idea...]

Data medicine
[this also also also means sticky]

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