The thing that bothers me with that is that vertices jump between the pixels at the original resolution due to how PSX 3D works, which makes shapes in motion look a bit off (e.g. look at Marcus’ sword change width constantly
...). When I was playing FF9 it was so noticeable that I opted to just play at low res and let my imagination fill in the blanks.
Sakimoto’s music doesn’t often get enough discussion. I was dissecting his work on FFT the other day, because I have a hard time hearing how he constructed certain bits (FFT’s music is a little too reverb-drenched for my tastes... by the time of Vagrant Story he worked on seems to have backed off that just enough to accomplish the same effect). Man, certain things he does with timbres and integrating orchestral parts are simply amazing—the thing I was trying to figure out what he was doing to make a “brass” section sound like this
... but in fact was just the interplay of that and the bells that made it sound like there was some movement going on. All because it’s carefully made to blend together just enough.