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Messages - BRPXQZME

Pages: 1 ... 34 35 36 37 38 [39] 40 41 42 43 44 ... 110
761
Programming / Re: Organized Battle System.
« on: November 22, 2012, 08:30:26 pm »
This is how a typical program should use srand():

<start program>
srand(time(0));
<rest of program with rand()s in it; never calls srand again>
<end program>

Every call to rand() will return a random number this way.

762
Programming / Re: Organized Battle System.
« on: November 22, 2012, 08:14:10 pm »
Code: [Select]
[20:13:02] brp@eva:~$ cat test.c
#include <stdio.h>
#include <stdlib.h>

int main(int argc, char *argv[]) {
    srand(150);
    printf("%d ", rand());
    srand(150);
    printf("%d ", rand());
    srand(150);
    printf("%d\n", rand());
    srand(150);
    printf("%d ", rand());
    printf("%d ", rand());
    printf("%d\n", rand());
}
[20:13:09] brp@eva:~$ cc -o test test.c
[20:13:13] brp@eva:~$ ./test
2521050 2521050 2521050
2521050 1569098057 731858839
[20:13:15] brp@eva:~$
Please. Only seed once!

763
I’ve only seen one episode of Humanity Has Declined, but if you’re after something more lighthearted it has a devilish sense of humor. I recommend jumping right into episode one (it’s crunchyroll-able) since Google Image Search spoils that one moment where basically it shoots fireworks and drops confetti in your head with a marching band parading around under a banner saying SUBTLE!!

I don’t recall being Blame! mentioned in the last thread, and I didn’t see it myself, but I am assured by people who would know whether it’s messed that it’s messed. My guess is, Dank, that you will either love it or hate it very much.

764
But the pseudocode doesn’t say that, which I think is a good demonstration of why it is not necessarily the best way to write a similar loop ;)

765
The thing that bothers me with that is that vertices jump between the pixels at the original resolution due to how PSX 3D works, which makes shapes in motion look a bit off (e.g. look at Marcus’ sword change width constantly...). When I was playing FF9 it was so noticeable that I opted to just play at low res and let my imagination fill in the blanks.

Sakimoto’s music doesn’t often get enough discussion. I was dissecting his work on FFT the other day, because I have a hard time hearing how he constructed certain bits (FFT’s music is a little too reverb-drenched for my tastes... by the time of Vagrant Story he worked on seems to have backed off that just enough to accomplish the same effect). Man, certain things he does with timbres and integrating orchestral parts are simply amazing—the thing I was trying to figure out what he was doing to make a “brass” section sound like this... but in fact was just the interplay of that and the bells that made it sound like there was some movement going on. All because it’s carefully made to blend together just enough.

766
General Discussion / Re: Isn't the world supposed to end sometime soon?
« on: November 21, 2012, 11:09:30 pm »
You don’t need an excuse to stock up on whiskey. Or whisky, as the case may be.

767
I pasted the exact snippet I was referring to. I don’t know PHP, but if you did this in C, the loop would never end no matter how much you messed with the string, on virtue of never changing the thing you check.

Then again, if you did this in C you would just check the first character being equal to 0.

768
Code: [Select]

$strText = "Hello World!";
$intTextLength = strlen($strText);

...

while ($intTextLength != 0)
{
    //do something that would make $strText's length shrink until 0
}
This would be an infinite loop, wouldn’t it? Operations in a condition check are A-OK as long as they make paradigmatic sense and aren’t terribly expensive.

I’m also okay with one-letter variables being used for obvious and transient purposes. Saves typing time, confuses nobody.

769
So since Madoka, was there any truly good new anime? And I mean "good", not barely "didn't get the urge to claw my eyeballs out this time".
I for one haven’t heard of anything. Alas, I am no longer in touch with the kind of people who could have informed me....

770
Gaming Discussion / Re: Buyer beware
« on: November 21, 2012, 08:10:49 pm »
That's a respectable dream and I approve of it. I'd like something like that myself. And a butler. ...and a batcave
My name is Alfred if you’re that filthy rich ;P

But I’d be kind of crap at buttling, I think.

771
you're right, my bad bro. Forgive?
i could never stay mad at you ;P

The architecture of the CPU doesn't really matter if the bottom line is, it sucks!

http://www.nowgamer.com/news/1687689/wii_u_has_a_horrible_slow_cpu_says_metro_last_light_dev.html

And they are even porting that game to the PS3, which is 6 years older. This means the Wii U CPU is slower than the old Cell CPU. Holy crap Nintendo, will you ever pull your head out of your asses?
all a real programmer needs is a 6502 and a hex editor anyway.

772
Gaming Discussion / Re: Disc storage
« on: November 21, 2012, 12:21:41 am »
don’t you “soon” me, you derpy Phoenix Wright-looking chibi charm

773
The screenshots of this look like some kind of Sailor Moon knock off?  I don't understand why you're recommending this?  Is there something more to it?
It’s a deconstruction of magical girl shows and is one of the few good anime shows to come out lately.

774
what console isn't POWER? That's a pretty broad spectrum too, lots of different kinds of POWER processors, it's not like x86 where there is complete compatibility.
1) x86 doesn’t have complete compatibility, either... :huh:
2) Very close is close enough in regards to the task of making a Wii U be a Wii with minimum fuss.
3) Talking about ISA in regards to systems that run systems with one core, nothing else.

all in all, I think my answer to the quoted material was appropriate enough and the other consoles didn’t hurt nobody leave them alone maaaaan

775
It sounds to me like they are using a new processor that is multicore and combined with a GPU on the same substrate.  Now I don't know if this processor's cores themselves are evolutions of the original Wii/GB CPU though, or something new entirely.
The GC and Wii also used POWER architecture. Going same CPU architecture to same CPU architecture can ease or even obviate the need for emulation.

The only actual Wii game I owned was Metroid: Other M. I played just 30 minutes into it before putting it down
with a shotgun, I hope?

776
Gaming Discussion / Re: Why Console Gaming is dying?
« on: November 19, 2012, 03:43:03 pm »

777
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: November 19, 2012, 12:34:24 am »
I tried my hand at Crusader Kings II. I like to think William the Conquerer did well... then it turns out the next guy was not so popular and 80% of his vassals declared war on him so I guess my dynastic statecraft needs work.

778
Gaming Discussion / Re: Why Console Gaming is dying?
« on: November 18, 2012, 02:15:58 pm »
exactly. gifs take someone’s sweat, blood, and tears to make.

but mostly blood.

779
Gaming Discussion / Re: Why Console Gaming is dying?
« on: November 17, 2012, 11:11:29 pm »
it doesn’t exactly work that way. unlike say, disgustilarious fetishes, it doesn’t start existing just because it can be conceived of.
Spoiler:

780
... ew.

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