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Messages - BRPXQZME

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601
ROM Hacking Discussion / Re: bad coding in roms
« on: December 11, 2012, 06:48:40 pm »
On MIPS, 16-bit-ness has to be enforced if you’re going to have it. Whether it is bad design kind of depends, but it probably isn’t. I can’t think of a way you would just accidentally or mistakenly choose a to use a 16-bit value, unless the programmer was seriously not informed that making it 16-bit will not make the calculation faster like it might on some older platforms (for example).

Either way, it’s only a couple of shifts... it probably doesn’t hurt anything.

602
Script Help and Language Discussion / Re: シュビッ?
« on: December 11, 2012, 06:20:52 pm »
Most instances I can see involve basically snapping into a gesture (e.g. pointing, thumbs-up) such that it makes a whoosh/swipe sound. It is occasionally paired up with しゃっ, a more conventional swoosh type sound.

603
The Sega we once knew is long gone. You cannot even pray for a return at this point. Any potential Sega comeback will not be a restoration, but something new entirely.

604
Personal Projects / Re: Final Fantasy VII NES Project
« on: December 10, 2012, 09:10:10 pm »
Don’t be rude.

Spoiler:
unless you’re bald and the question is who to cosplay

605
General Discussion / Re: Video Time
« on: December 10, 2012, 06:41:55 pm »
I half expected to get gangnam’d there.

606
ROM Hacking Discussion / Re: Is there an IPS patcher for Mac OSX?
« on: December 08, 2012, 05:03:50 pm »
There is no reason MultiPatch shouldn’t work on Mountain Lion that I’m aware of, but there is a reason UIPS won’t (no Rosetta).

607
Java is plenty practical if what you want is “software engineer” as a job title. There is a lot of Java to go around in the finance industry.

Not that useful for stuff we like to do on this site, sure.

C isn’t a bad call, since comp org courses sometimes cover a lot and sometimes cover not that much.

608
Programming / Re: Stupid issues with VB.NET
« on: December 04, 2012, 06:36:08 am »
You might want to put better comments and more frequently too. Also, keeping consistency in your indentation and leaving spaces between your routines is a good idea too. It was a little difficult to read and I thought most of it was just a long routine until I took a closer look and noticed a few labels here and there.
Nah, I found it readable enough as long as you’re up to speed on some fairly well known DOS conventions and understand the algorithms involved. Could maybe be more consistent with indentation or whatever.

@Garoth Moulinoski : You might want to know that the source is for a 256-byte demo.  Yes a gfx demo using just 256 bytes so readability is not as important as fitting everything in 256 bytes.
Readability is mostly a concern for maintainability. The constraints of the problem don’t have much to do with that!

609
Script Help and Language Discussion / Re: Need help deciphering one kanji
« on: December 03, 2012, 01:18:37 am »
Er, right. Sorry. 2 hours of sleep a day erryday will do that to you

610
General Discussion / Re: Question about SNES flash carts
« on: December 02, 2012, 07:51:54 pm »
dry-erase ink
The active ingredients are probably just ethanol and isopropyl alcohol, combined with being a marker so it really gets in there. The ink itself you could probably do without.

Permanent marker is a real bear to be completely rid of. Some people use harsher stuff to get it off, but I would sooner leave the marker on than buff or melt the plastic.

611
Script Help and Language Discussion / Re: Need help deciphering one kanji
« on: December 02, 2012, 06:58:27 pm »
probably 番号非通知, which is when you ignore a call after checking the caller ID (or a call ignored in such a way).

612
General Discussion / Re: Windows 8?
« on: December 01, 2012, 12:23:27 am »
Now is not an appropriate time for me to lighten up. There’s a thing I need to get off my chest and can’t, being bound by laws of custom and honor that I refuse to break and few people I know share. Because to divulge details would be for me to renege on everything I hold sacred, I cannot begin to describe my inner torment without outright plagiarizing a goth’s LiveJournal. The external factors, in addition, are too much of a bore on account of being a genuine litany of complaints for anyone else to really give a shit about or maybe even understand the magnitude of the pressure I am under, and besides, to tell would simply hand over a weapon to several of those who are out to make my life a living hell. Every day I must go through like this, these things tearing the wounds open anew for the next round of traumas not out of necessity but of malice—and there is no escape. The suggestion of ending it all is often whispered into my ears by demons and those who are not so clever as they think. I go on living because if I don’t, the bastards win. By the same reasoning, I am not an alcoholic. I could simply continue to stream consciousness like this indefinitely but frankly I go onto forums as a quick and inexpensive form of entertainment, not as a way to ruin fucking everybody’s day by unloading it all, which I could do.

In short, dassum buuuuullshit.

613
“Those who can, do; those who can’t...”

614
General Discussion / Re: Windows 8?
« on: November 30, 2012, 10:37:35 pm »
hurrdurr
I can be insulting, too. Don’t go there with me.

615
General Discussion / Re: Windows 8?
« on: November 30, 2012, 11:34:08 am »
Really, MMJ?  Really?
Fisher Price: rounded corners, rounded surfaces, bright primary colors
Windows XP: rounded corners, shading suggesting rounded surfaces, bright primary colors, teletubbies background
Windows 8: sharp corners, no shading suggesting flat surfaces, muted colors

616
Script Help and Language Discussion / Re: Momotarou strings
« on: November 29, 2012, 07:19:47 pm »
Playing off an alternate meaning of といち…

Top Rate Loans :P

(Surprisingly, a phrase with only 4 hits on Google. I don’t think I’m being particularly clever, but I guess a lot of people would catch that one before they released it into the wild.)

617
ROM Hacking Discussion / Re: bad coding in roms
« on: November 27, 2012, 10:10:41 pm »
Ah, now that sounds more like bad code someone might write. “Forget the error code pointers it runs fine guys.”

I don’t put any silly missed optimization opportunities past 90s compilers, but it’s possible they were essentially telling a C compiler to write values to NULL.

618
General Discussion / Re: Video Time
« on: November 27, 2012, 08:16:33 am »
providing more disturbing avatar material

619
ROM Hacking Discussion / Re: bad coding in roms
« on: November 27, 2012, 06:48:59 am »
My MIPS assembly is a bit rusty, but that's indirect addressing, isn't it? Meaning it would be

v0 <- 0xffff
address r0+0000=000000000 <- v0

I don't know what the N64 has at address 0, but it really doesn't seem like r0 itself.
Close. In MIPS, immediate values for arithmetic are sign-extended 16-bit numbers, so (as posted) the code does

v0 := -1
M[0] := v0

620
General Discussion / Re: Video Time
« on: November 27, 2012, 03:54:49 am »

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