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The whole idea of people complaining about translations doesn't make much sense. If someone complains that the English translation doesn't match or do justice to the Japanese original, then that would mean that they are proficient enough in Japanese to understand the Japanese version in it's original state, meaning that they could play the Japanese version just fine, meaning that they would have no need for an English translation in the first place.We’re talking Comic Book Guy-grade nerdery here. I’m afraid the ontology really hasn’t much to do with it.
Didn't they brazenly start hosting ROMs a while ago? Or did they give that up?Even if they did (I don’t recall that?), that’s a big no-no for a ZTNet-hosted site.
What, no mention of Front Mission 5 and the upcoming FM2 translation yet? Shame on you guys.you sunk my battleship
The prettiest games are the ones with the biggest budgets, but with the lowest ambitions insofar as new ideas are concerned.I would add a caveat there... some of them are so ambitious they simply fail to deliver (DNF always getting caught up in the gimcrackery of the latest trend and graphics engine, FFXIV is pretty and certain game mechanics were pretty darn new for an MMO but nobody bothered to make them any sort of deep, and if you haven’t heard about 38 Studios now’s your chance).
Bioware has a reputation for good stories in their games (though is it really deserved? The only real shining example that comes to mind is KOTOR, all the other good stuff was with Black Isle /Obsidian involvement)I suppose we have to be careful when we say BioWare these days. EA has been restructuring its RPG makers into BioWare ever since they bought it , so there are now several BioWare studios, some of which used to go by different names (e.g. BioWare Mythic a few minutes down the road from me used to be Mythic Entertainment)... so anyway, SWTOR was developed by BioWare Austin, which opened up in 2006 pretty much for the purpose of developing SWTOR. There may have been employees shuffled within EA/BioWare, sure, but by and large you can consider it a different studio from the single-player games.
How can Ubisoft complain that no one is buying new console game ideas, when all they are pushing are sequels in the first place: http://www.ubi.com/US/Games/Search.aspx?cal=cs Aside from Zombie U everything else there console-wise is a sequel! Ubisoft can put their risk where their whine is or STFU.I don’t see your logic here. They are one of the few third parties that are banking hard on the Wii U. It is perhaps bizarre that they aren’t really testing new IPs on existing systems (well, Rayman Origins might as well have been...), but at least what he said is completely consistent with what they’re doing. And Ubisoft digital sales, DRM and all, are way up this year, I might mention.
I think we are definitly reaching that moment where each graphics generation has an exponentially dimished improvement. Even lighting effects and post processing sutff arent what they used to in contrast to say, 2006-8. We need to focus on other shit, like having more flexible geometry transformation, so stuff like wounds on the body look more accurate (think Shigurui in 3d)I’m gunning for non-photorealistic rendering. Current hardware is perfectly capable of it. There is so much possibility in the field, you can make any old difference and it’ll stand out visually as long as it hasn’t been done before (e.g. Ōkami, SF4, Borderlands).