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Messages - BRPXQZME

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561
Hey, leave some thread for the rest of us!

Tanioka, Kumi: (FFCC, FFXI)

I’m not sure to what extent game composers could be called “known”, though. Yes, almost everyone into game music has heard of Uematsu, but get outside that circle and the name will draw a lot of blank stares.

562
General Discussion / Re: Favorite kind of beer?
« on: July 29, 2012, 04:31:12 am »
What flavor? DOH HO HO

563
General Discussion / Re: General opinion of Zophar's Domain?
« on: July 28, 2012, 04:45:20 am »
Even zombo.com?

564
The whole idea of people complaining about translations doesn't make much sense. If someone complains that the English translation doesn't match or do justice to the Japanese original, then that would mean that they are proficient enough in Japanese to understand the Japanese version in it's original state, meaning that they could play the Japanese version just fine, meaning that they would have no need for an English translation in the first place.
We’re talking Comic Book Guy-grade nerdery here. I’m afraid the ontology really hasn’t much to do with it.

565
Might wanna try a live disc at this point. Make sure it’s not the hardware.

566
General Discussion / Re: General opinion of Zophar's Domain?
« on: July 26, 2012, 05:23:02 pm »
Didn't they brazenly start hosting ROMs a while ago?  Or did they give that up?
Even if they did (I don’t recall that?), that’s a big no-no for a ZTNet-hosted site.

567
100ms lag fro the lose

568
Script Help and Language Discussion / Re: Confirm this translation
« on: July 26, 2012, 12:25:09 am »
ノーミス literally means no mistakes, but what that usually entails is not getting hit (or at least not dying).

569
Gaming Discussion / Re: Recommended hacks/translations?
« on: July 25, 2012, 05:23:20 pm »
What, no mention of Front Mission 5 and the upcoming FM2 translation yet? Shame on you guys.
you sunk my battleship

my thread winning strategery was riding on that

570
Gaming Discussion / Re: The Obscenely Long Current Console Cycle
« on: July 25, 2012, 09:36:23 am »
No thanks. All my posts make more sense if you imagine I’m drunk, but drunk I never am.

571
Gaming Discussion / Re: The Obscenely Long Current Console Cycle
« on: July 25, 2012, 09:29:58 am »
The prettiest games are the ones with the biggest budgets, but with the lowest ambitions insofar as new ideas are concerned.
I would add a caveat there... some of them are so ambitious they simply fail to deliver (DNF always getting caught up in the gimcrackery of the latest trend and graphics engine, FFXIV is pretty and certain game mechanics were pretty darn new for an MMO but nobody bothered to make them any sort of deep, and if you haven’t heard about 38 Studios now’s your chance).

572
Gaming Discussion / Re: Rumor: Final Fantasy and XIII call truce
« on: July 25, 2012, 05:08:07 am »
So, did anyone else see the topic title and think of a different game?

574
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: July 23, 2012, 02:42:20 pm »
Bioware has a reputation for good stories in their games (though is it really deserved? The only real shining example that comes to mind is KOTOR, all the other good stuff was with Black Isle /Obsidian involvement)
I suppose we have to be careful when we say BioWare these days. EA has been restructuring its RPG makers into BioWare ever since they bought it , so there are now several BioWare studios, some of which used to go by different names (e.g. BioWare Mythic a few minutes down the road from me used to be Mythic Entertainment)... so anyway, SWTOR was developed by BioWare Austin, which opened up in 2006 pretty much for the purpose of developing SWTOR. There may have been employees shuffled within EA/BioWare, sure, but by and large you can consider it a different studio from the single-player games.

575
Gaming Discussion / Re: The Obscenely Long Current Console Cycle
« on: July 23, 2012, 12:55:21 pm »
How can Ubisoft complain that no one is buying new console game ideas, when all they are pushing are sequels in the first place:  http://www.ubi.com/US/Games/Search.aspx?cal=cs  Aside from Zombie U everything else there console-wise is a sequel!  Ubisoft can put their risk where their whine is or STFU.
I don’t see your logic here. They are one of the few third parties that are banking hard on the Wii U. It is perhaps bizarre that they aren’t really testing new IPs on existing systems (well, Rayman Origins might as well have been...), but at least what he said is completely consistent with what they’re doing. And Ubisoft digital sales, DRM and all, are way up this year, I might mention.

The fact is that launch titles and soon-after-launch titles don’t have to fight as hard for customers as way-after-launch titles do. When there are less games for a system, people tend to choose from one of the few games that is out for it, for whatever reason or lack thereof (they wanted to play that game, they wanted to see what their new toy can really do, they fell for the sunk cost fallacy, etc.).

I think we are definitly reaching that moment where each graphics generation has an exponentially dimished improvement. Even lighting effects and post processing sutff arent what they used to in contrast to say, 2006-8. We need to focus on other shit, like having more flexible geometry transformation, so stuff like wounds on the body look more accurate (think Shigurui in 3d)
I’m gunning for non-photorealistic rendering. Current hardware is perfectly capable of it. There is so much possibility in the field, you can make any old difference and it’ll stand out visually as long as it hasn’t been done before (e.g. Ōkami, SF4, Borderlands).

576
Gaming Discussion / Re: The Obscenely Long Current Console Cycle
« on: July 23, 2012, 10:55:39 am »
Well, let’s not mistake “pushing” for “being as clever as possible with” (not saying anyone is...). A lot of games are scaled back and optimized these days, just trying to work within the slow transfer speed of the consoles and browsers, and HDTV latencies and such. So now you have things like texture pack DLC for PC only. The hardware is being pushed, and it can’t do much more. However, I’ll agree that we aren’t seeing cool things that clearly aren’t plausible for the system to do, like you did/do with demoscene apps and sandbox games fitting on PS2 with minimal loading or pretty hair rendering. Maybe we’re just jaded, though; the Crystal Tools engine was technically impressive if you ask me, but graphics just aren’t wowing people like they used to.

577
General Discussion / Re: Video Time
« on: July 23, 2012, 10:09:51 am »

578
Gaming Discussion / Re: Rumor: Final Fantasy and XIII call truce
« on: July 22, 2012, 01:22:24 pm »
Nah, they are genuine muckrakers in the tradition of The Onion. They even have matching tone! That’s how you know they’re for serious.

579
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: July 22, 2012, 12:01:26 am »
Started up a session of Borderlands as part of the aforementioned “let’s not go completely insane” regimen, and in preparation of an upcoming group play. It’s interesting enough....

580
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: July 21, 2012, 12:09:32 am »
Today, on the understanding that if I go another day without playing video games I might go on a hair-pulling spree, I booted up Crusader Kings II.

First flavor text I get during that awful Paradox first-time-running loading screen: “Do not upset the pope. He may have you excommunicated.”

Yeah, that’s a PROTIP alright.

-----

Started up the tutorial because this game has dynasty mechanics I’m not familiar with. Turns out if the person’s historical, there will be a button that opens a link to their Wikipedia article. Niiiice.

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