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Messages - BRPXQZME

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541
Gaming Discussion / Re: That moment when you need a guide..
« on: December 28, 2012, 07:09:01 pm »
ASCII art can be nice when used appropriately (e.g. to demonstrate where a hard-to-find chest is located), but doesn’t really help me out that much for visual indexing (which to me has a lot to do with images with colors and all that, as well as the fact that books are nicer for this purpose than a typically-designed web page / document for the same reasons that books are better than scrolls).

In fact, I am the only person I know (in real life) who draws game maps by hand for navigation purposes. MUD habits die hard.

You mean like converting imagination to code?
No, that’s just coding :laugh:

Game design is designing a game. Even non-video games like sports and board games are designed to some extent—rules are set in place (or judiciously not set in place) and those rules often accomplish an important aspect of the game.

542
Programming / Re: Emulate 16-bit ADC on a modern system
« on: December 27, 2012, 08:04:42 pm »
Under x64 Linux, an int is 32 bits.

543
General Discussion / Re: Questions for non-native English speakers.
« on: December 27, 2012, 08:01:43 pm »
I think he meant preposition in the sense of a distinct word that comes before the word it modifies.

544
Gaming Discussion / Re: That moment when you need a guide..
« on: December 27, 2012, 07:54:36 pm »
Actually, this might be a little off topic, but...

Don’t get me wrong, I like GameFAQs in that it’s gotten me out of many tough jams over the years.

But the text-only thing sometimes makes it really hard to do exactly that; when you have images or even a magazine-style design to the whole thing (mooks, they call ’em in Japan) you can leaf through and let that one part you wanted catch your eye. With text, I sometimes have to try several search terms to find what I’m looking for (never mind that line splits, typos, and the occasional inaccuracy can and does mess even that up), and if the text is too vague to make heads or tails of, oh well.

Anyway, no, I can’t remember too many of those specific moments, but I can remember plenty of games that required a hand-holding because screw it I play roguelikes, where three hours into a game with permadeath that took good luck to get there in the first place is not when I want to experiment with a life-or-death situation.

545
General Discussion / Re: Questions for non-native English speakers.
« on: December 27, 2012, 06:22:07 pm »
The copula would normally link two nouns of the same case (nominative here). But even Fowler will concede that “the phrase being of its very nature colloquial, such a lapse is of no importance.” A lot of prescriptive sources grant such usage a dispensation; such is its ubiquity and historicity. There is plenty to be said about that one thing.

546
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 04:58:13 pm »
All the easy achievements/trophies are a pat on the head for people new to the game/genre/games in general. Nobody in real life will look at “survived level 1” and go “wow you’re amazing at this” but the game will, and that can be all it takes to get a new player to stick around for more than 30 seconds. And that’s why Microsoft and Sony have them in there. Psychology.

547
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 04:07:23 am »
In Asia, X very strongly means “no” in a lot of situations (except when it’s a 〆, I guess?). According to the guy who designed it, he had to be insistent on the colors (X is blue, O is red). In America, the red O seems a bit more conspicuous as a negative connotation, probably from school where wrong answers are often marked in red ink and a circle would mean a zero (in Asia, of course, doing certain things in red ink is going to give someone the heebie jeebies...). Never heard an official explanation for it, though.

And then everyone else probably just got stuck with the American choice.

548
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 03:12:10 am »
Actually, it may not even be relevant.
It’s not.

549
Programming / Re: Emulate 16-bit ADC on a modern system
« on: December 27, 2012, 02:01:40 am »
The human-readable version is on page 327 (or for those of us who prefer to search instead of finding the page: "Add the data located at the effective address"):
http://www.westerndesigncenter.com/wdc/datasheets/Programmanual.pdf

This is implemented (for 16-bit words) in bsnes v091 (bsnes/processor/r65816/algorithms.cpp) like so:
Code: [Select]
inline void R65816::op_adc_w() {
  int result;

  if(!regs.p.d) {
    result = regs.a.w + rd.w + regs.p.c;
  } else {
    result = (regs.a.w & 0x000f) + (rd.w & 0x000f) + (regs.p.c <<  0);
    if(result > 0x0009) result += 0x0006;
    regs.p.c = result > 0x000f;
    result = (regs.a.w & 0x00f0) + (rd.w & 0x00f0) + (regs.p.c <<  4) + (result & 0x000f);
    if(result > 0x009f) result += 0x0060;
    regs.p.c = result > 0x00ff;
    result = (regs.a.w & 0x0f00) + (rd.w & 0x0f00) + (regs.p.c <<  8) + (result & 0x00ff);
    if(result > 0x09ff) result += 0x0600;
    regs.p.c = result > 0x0fff;
    result = (regs.a.w & 0xf000) + (rd.w & 0xf000) + (regs.p.c << 12) + (result & 0x0fff);
  }

  regs.p.v = ~(regs.a.w ^ rd.w) & (regs.a.w ^ result) & 0x8000;
  if(regs.p.d && result > 0x9fff) result += 0x6000;
  regs.p.c = result > 0xffff;
  regs.p.n = result & 0x8000;
  regs.p.z = (uint16_t)result == 0;

  regs.a.w = result;
}

550
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 01:47:33 am »
I'm pretty sure Atlus' localization branch is in California.
Yes, and they don’t even hire outside the local area.

551
General Discussion / Re: Body Hair?
« on: December 25, 2012, 07:29:13 pm »

552
Gaming Discussion / Re: Did anyone play Pier Solar
« on: December 25, 2012, 07:42:08 am »
Console warring is turrible.

Console warring a decade after it’s stopped being remotely relevant is turrible.

553
General Discussion / Re: Questions for non-native English speakers.
« on: December 22, 2012, 02:56:23 pm »
English doesn't transliterate anything, though. When we borrow a word, we just leave the spelling as it is. (which is why our orthography is so screwed up in the first place)
Our orthography is more screwed up due to linguistic evolution than to our propensity for borrowing willy nilly. Vowel shift is a hell of a drug.

554
General Discussion / Re: Body Hair?
« on: December 21, 2012, 10:46:49 pm »
If you plan to shave your body, any hair on your body, it will grow in thicker and fast.
It would do that regardless of the shaving.

555
General Discussion / Re: Questions for non-native English speakers.
« on: December 20, 2012, 04:55:22 pm »
I actually don't get you... Elaborate, please? It shuts out Japanese first-years, or foreign Japanese-language-class first-years?
What often happens is someone will try to use simple words just to be nice, but what you get taught from very basic materials in Japanese is polite style.

OT, but actually, I just remembered an anecdote from my father’s childhood (c. 1950, U.S. Army Garrison Heidelberg). The Coca-Cola man (kind of like a milkman, except for Coke products) had this slogan he thought was brilliant for the introduction of Fanta outside Germany: “Once you try it, you’ll never miss it!” (Grandma didn’t have the heart to tell him what was wrong with this.)

556
General Discussion / Re: Questions for non-native English speakers.
« on: December 20, 2012, 04:33:44 pm »
I love how one of the first verbs a Japanese speaker might use in that context is しゃべる, which often shuts out first year students right off the bat without meaning to.

557
General Discussion / Re: Questions for non-native English speakers.
« on: December 20, 2012, 04:20:53 pm »
My favorite: "I want to become a bratwurst" (because "bekommen" ~ (to) recieve sth.) Well, go ahead and become a bratwurst!
http://www.youtube.com/watch?v=aNddW2xmZp8

(the modern product looks nothing like this old ad and I would never in good conscience recommend it to anyone who has known the taste of real wurst)

558
I hate scripts bogging things down as much as the next guy (I was browsing on a 5 year old machine until recently, and I would have kept on doing that had my schoolwork not gotten media-heavy), but on this scale it’s not hurting much. Degrading gracefully is important on the same principles that advocate simplicity. Moreover, redundant client-side form simplification does not present much more of a security problem than someone with malicious intent could create on their own.

I understand a lot of this site’s past concerns with JavaScript (among other things, making an unmaintainable mess of code, failure to be usable without it...); really, I’ve been here for a while. But I don’t think that’s what I’m advocating. Worldwide browser share is enough up-to-date that nonintrusive scripts that don’t strictly need to be enabled would only help, in my opinion.

559
Hm, it’s more like HTML4 is like JavaScript is in the friendzone and HTML5 is like they’re into full-on sloppy makeouts.

560
I think you guys forgot the part where I mentioned we're not using any javascript. ;)
Didn’t forget, just don’t think it at all a sensible requirement in the year 2012 where five out of the top five websites use JavaScript extensively. It seriously doubt it would be as much work as a previous post implies, either. All the Good UI bones in my body reel from the prospect of presenting more non-applicable options than applicable ones.

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