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Messages - BRPXQZME

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541
If you can get a program to patch a ROM, the same program can and probably should be handling the checksumming, as long as it’s got that file open and everything.

542
Gaming Discussion / Re: Let us proclaim our 2013 gaming resolutions.
« on: January 02, 2013, 04:53:25 pm »
2880x1800, no matter how low the settings or how bad the framerate.

(this will be failed sometime this month)

543
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: January 02, 2013, 04:51:47 pm »
Everything I’ve heard about DAII is that it’s likely going to be hit or miss for you, and for most people it was a miss.

Surely Bethesda has patched game-breaking bugs like that by now.
That one’s right up there with “what could possibly go wrong” and “it can’t get any worse” :laugh:

544
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: January 02, 2013, 03:17:19 pm »
One should avoid the console versions of Bethesda sandbox games, if at all possible. The few mods worth seeing are very worth seeing, plus you tend to get better performance and the benefits of unofficial bug fixes.

545
I’m looking at the submission form as it stands now. It contains a game list where every single title has the platform listed after it, conveniently delimited by parentheses at the end of the entry name. The New Game Write-In has a platform selection. I don’t mean to sound like a smartass, but somehow I doubt it’s going to take any database queries that aren’t already happening for a script to dynamically know what platform has been selected—it’s all there, unless there’s something else we don’t know about. In fact, I wouldn’t have suggested anything of the sort if I’d thought it’d take more than a few minutes (for an okay web dev) to write or add any stress to the server whatsoever. :beer:

There are other interface-simplifying methods Javascript could offer with the form as it already is, sending over a 178K, 3671-line file, largely filled by having a listing of (nearly?) every game and author in the system. The only modification to the HTML output you would actually need is a link to the script and an “onload” specified to make it run if and only if the end user allows scripts to run. The existing infrastructure would not really need changing at all in order to implement this sort of thing.

546
General Discussion / Re: Piracy Question
« on: January 02, 2013, 08:26:07 am »
You can replicate code, as long as you figure it out yourself, blackbox-style; if you obtained the actual source through illegal methods then you're in trouble.
That can be true, false, or indeterminate for certain definitions of replicate, blackbox, and obtain....

Law is a bit tricky like that. Details are always important. Every case is different in its own way. Reverse engineering can be a whole different kettle of fish, which is why I kind of glossed over it.

547
Newcomer's Board / Re: Game formats, game processing, and assembly?
« on: January 02, 2013, 03:15:20 am »
The analogy I would use for corruption is divide and conquer searching (binary searches for sorted arrays is one example). You use it because you know there is some organization to the ROM, and within the ROM organization, there is some organization to parts of the ROM. Yeah, you don’t know what that organization is, but that’s why you’re poking around in the first place. It’s faster than trying to read code and understand what’s going on. The upside is that you can (theoretically) pinpoint any data item with logarithmic efficiency. The downside is that you still don’t know what it does, but that’s okay, now you know where it’s accessing, and that can help you understand the overall picture.

I fully admit to not poking around in ROMs very often, but I certainly wouldn’t count corruption out as a ROM hacking technique.

548
General Discussion / Re: Piracy Question
« on: January 01, 2013, 11:47:57 pm »
You can’t really learn about government without learning history (not in this country), but you can learn some kinds history without learning about government.

The topic of intellectual property law probably won’t be discussed very thoroughly in a government class. When I was in grade school, it wasn’t really covered at all; not in 8th grade civics, not in AP U.S. History, not in AP U.S. Government. Heck, it wasn’t discussed as thoroughly as anyone would like in the course I just took (for a CS degree, GMU offers / semi-requires a course that is basically “babby’s first law course for CS students”).

549
Front Page News / Re: Utilities: GBAMusRiper released
« on: January 01, 2013, 11:39:33 pm »
They pretty much sound the same, with a bit less response in the upper mid frequencies from your recording. That will indeed make it sound dull or less crisp on its own.

It’s probably the connection that makes the difference. Most people are used to how it sounds emulated these days, I guess.

550
General Discussion / Re: Piracy Question
« on: January 01, 2013, 11:03:41 pm »
I am not a lawyer, but I know a little bit about U.S. IP law. It sounds like you have a question about copyright, and believe it or not, the answer to your question is not necessarily so easy. The short answer is that what you are proposing here is probably okay.

Although it has never come up in court to my knowledge, the stats are probably okay to use. That can’t be said 100% for certain, but in most analogous cases I’ve heard of (sports stats for fantasy sports games, telephone directories) it basically came down to the fact that facts are not eligible for copyright—only the fixed form of expression. In addition, using elements of an original work (even in significant proportions) can be “fair use” in certain circumstances; for example, if your purpose was to make a parody of the original so that everyone would know you were poking fun at the original work, that is A-OK as far as the law is concerned.

The AI is a little different because the law is much muddier as to what that concerns. Don’t copy or translate the original code, of course. If that’s under copyright, then it’s off-limits. Imitating the behavior, however, is probably okay because ideas are not copyrightable (again, it hasn’t been decided in court; games are just too young for that. might want to see how EA vs. Zynga gets decided?).

The EULA under which the game was originally provided to you may prohibit certain behaviors such as reverse-engineering software behaviors, but the enforceability of EULAs is something still hotly debated in most places. In Virginia and Maryland, we have a implementations of a law called UCITA which (long story short) makes them pretty much completely enforceable (aaaand that’s why the other 48 states do not have UCITA laws).

Finally, there is the question of whether the holder of the copyright is going to do anything. The answer to that is probably nothing. The worst thing most of them will do is ask you to stop. Believe it or not, if they don’t see any money in it, they won’t get you into too much trouble; the easiest thing for them to do is to turn a blind eye to it. Even fairly litigious legal departments aren’t really in the business of shaking down people who can’t pay up. So unless you go into business, probably nothing will happen. If you’re just doing this for educational purposes and never even release it, none of this even can ever come back to haunt you because what you do with things you own on your own is more or less your own business (and pretty much legal anyway).

So basically, the long answer is that it’s complicated; just don’t do anything stupid.

(this post could be twice as long if I covered fair use, so I’ll just spare you the lecture)

551
- Translating into your own language is a fulfilling (if not always fun) personal exercise of your own rhetorical abilities, even if your grasp of the source language is lacking.
- Even if 90% of people who would know one language would know the other, it’d be worth doing it for the other 10%.
- A lot of these games are best played in one’s childhood, at which point the education system isn’t likely to have taught enough of the other language to make the games all that enjoyable (well, assuming the languages don’t have mutually intelligible parts to them).
- A lot of the subtleties and hard details of language (such as non-standard dialects; e.g., English speakers alone will run into Cockney, Ebonics, Scots, Ye Olde Butcherede Englishe...) make it unreasonable to expect a non-native speaker to have learned it, unless they have lived in the native-speaking environment for some time or otherwise have a lot of exposure. Some of these details can’t be looked up anywhere and you would have to ask, even when it might just be a question of usage and the answer might be “well, that’s not wrong, but nobody would ever say it that way.”

So even though some translations seem technically pointless at first glance, I don’t think they are.

(Now, I know some people have tried game translations into conlangs, but at that point I’m willing to write it off as an art project ;P )

552
General Discussion / Re: Your Movie of the Year
« on: January 01, 2013, 06:20:59 pm »
DON’T OPEN THAT! IT’S AN ALIEN PLANET! IS THERE AIR!? YOU DON’T KNOW!

553
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 30, 2012, 11:28:32 pm »
You sure it wouldn’t be aloe? ;P
Spoiler:

554
General Discussion / Re: Where to publish famitracker music?
« on: December 29, 2012, 08:39:43 pm »
My music carved in stone!
So just submit to archive.org yourself :huh:

Or just sell it on Bandcamp or something and get customers, then it’ll be torrented all over the place.

555
Gaming Discussion / Re: That moment when you need a guide..
« on: December 29, 2012, 04:31:27 pm »
Annoying, certainly, but rarely a guide-worthy moment. Just stick close to one side of the walls starting at the entrance and you will find the exit, guaranteed. Take note of any branches you don’t visit if you need to explore more thoroughly. If there is more to note than you can remember, write it down.

556
Script Help and Language Discussion / Re: Battle Zeque Den
« on: December 29, 2012, 03:07:25 pm »
Swirling Sands is okay, especially where brevity might be a desirable trait....

I think making a name involving a specific civilization invites too many people to go “but that’s not ___ style”.

557
Front Page News / Re: Utilities: GBAMusRiper released
« on: December 29, 2012, 01:50:55 pm »
EDIT::
Didn't see BRPXQZME (where'd the name come from anyway :D ), meant this as a response to zerowalkers earlier post.
Friend of mine came up with it when we were in fifth grade, and then I took it, and then I never got around to changing it. Also, this SMF install used to warn about ninja posts but that’s currently broken.

Why or how they did this is beyond my knowledge.
Oh, I’m pretty sure the “why” behind it is that Motoi Sakuraba is so prog rock. If he progged any harder he would slip down a rainbow till he landed in a surrealist painting.

558
Front Page News / Re: Utilities: GBAMusRiper released
« on: December 29, 2012, 09:56:54 am »
You could write a VST! But at that point I think it would be outside the scope of how this program normally operates.

559
General Discussion / Re: Questions for non-native English speakers.
« on: December 29, 2012, 08:51:49 am »
...
Every time you dish on English using such nonsensical reasoning, you aren’t convincing anyone of anything.

Actually, it just disgusts me.

fwiw it none yo beeswax whether I subjunctive.

560
General Discussion / Re: Questions for non-native English speakers.
« on: December 28, 2012, 07:24:50 pm »
People said that a hundred years ago and we speak roughly the same language now.

And two hundred years ago.

And three hundred years ago.

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