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Messages - BRPXQZME

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541
General Discussion / Re: Where to publish famitracker music?
« on: December 29, 2012, 08:39:43 pm »
My music carved in stone!
So just submit to archive.org yourself :huh:

Or just sell it on Bandcamp or something and get customers, then it’ll be torrented all over the place.

542
Gaming Discussion / Re: That moment when you need a guide..
« on: December 29, 2012, 04:31:27 pm »
Annoying, certainly, but rarely a guide-worthy moment. Just stick close to one side of the walls starting at the entrance and you will find the exit, guaranteed. Take note of any branches you don’t visit if you need to explore more thoroughly. If there is more to note than you can remember, write it down.

543
Script Help and Language Discussion / Re: Battle Zeque Den
« on: December 29, 2012, 03:07:25 pm »
Swirling Sands is okay, especially where brevity might be a desirable trait....

I think making a name involving a specific civilization invites too many people to go “but that’s not ___ style”.

544
Front Page News / Re: Utilities: GBAMusRiper released
« on: December 29, 2012, 01:50:55 pm »
EDIT::
Didn't see BRPXQZME (where'd the name come from anyway :D ), meant this as a response to zerowalkers earlier post.
Friend of mine came up with it when we were in fifth grade, and then I took it, and then I never got around to changing it. Also, this SMF install used to warn about ninja posts but that’s currently broken.

Why or how they did this is beyond my knowledge.
Oh, I’m pretty sure the “why” behind it is that Motoi Sakuraba is so prog rock. If he progged any harder he would slip down a rainbow till he landed in a surrealist painting.

545
Front Page News / Re: Utilities: GBAMusRiper released
« on: December 29, 2012, 09:56:54 am »
You could write a VST! But at that point I think it would be outside the scope of how this program normally operates.

546
General Discussion / Re: Questions for non-native English speakers.
« on: December 29, 2012, 08:51:49 am »
...
Every time you dish on English using such nonsensical reasoning, you aren’t convincing anyone of anything.

Actually, it just disgusts me.

fwiw it none yo beeswax whether I subjunctive.

547
General Discussion / Re: Questions for non-native English speakers.
« on: December 28, 2012, 07:24:50 pm »
People said that a hundred years ago and we speak roughly the same language now.

And two hundred years ago.

And three hundred years ago.

548
General Discussion / Re: Where to publish famitracker music?
« on: December 28, 2012, 07:19:33 pm »
What’s it matter to you, anyway?

549
Gaming Discussion / Re: That moment when you need a guide..
« on: December 28, 2012, 07:09:01 pm »
ASCII art can be nice when used appropriately (e.g. to demonstrate where a hard-to-find chest is located), but doesn’t really help me out that much for visual indexing (which to me has a lot to do with images with colors and all that, as well as the fact that books are nicer for this purpose than a typically-designed web page / document for the same reasons that books are better than scrolls).

In fact, I am the only person I know (in real life) who draws game maps by hand for navigation purposes. MUD habits die hard.

You mean like converting imagination to code?
No, that’s just coding :laugh:

Game design is designing a game. Even non-video games like sports and board games are designed to some extent—rules are set in place (or judiciously not set in place) and those rules often accomplish an important aspect of the game.

550
General Discussion / Re: Where to publish famitracker music?
« on: December 28, 2012, 05:39:32 am »
Welcome to the Internet, where things you want to stay up will go down, and things you want to eventually get deleted are saved for all eternity.

551
Programming / Re: Emulate 16-bit ADC on a modern system
« on: December 27, 2012, 08:04:42 pm »
Under x64 Linux, an int is 32 bits.

552
General Discussion / Re: Questions for non-native English speakers.
« on: December 27, 2012, 08:01:43 pm »
I think he meant preposition in the sense of a distinct word that comes before the word it modifies.

553
Gaming Discussion / Re: That moment when you need a guide..
« on: December 27, 2012, 07:54:36 pm »
Actually, this might be a little off topic, but...

Don’t get me wrong, I like GameFAQs in that it’s gotten me out of many tough jams over the years.

But the text-only thing sometimes makes it really hard to do exactly that; when you have images or even a magazine-style design to the whole thing (mooks, they call ’em in Japan) you can leaf through and let that one part you wanted catch your eye. With text, I sometimes have to try several search terms to find what I’m looking for (never mind that line splits, typos, and the occasional inaccuracy can and does mess even that up), and if the text is too vague to make heads or tails of, oh well.

Anyway, no, I can’t remember too many of those specific moments, but I can remember plenty of games that required a hand-holding because screw it I play roguelikes, where three hours into a game with permadeath that took good luck to get there in the first place is not when I want to experiment with a life-or-death situation.

554
General Discussion / Re: Questions for non-native English speakers.
« on: December 27, 2012, 06:22:07 pm »
The copula would normally link two nouns of the same case (nominative here). But even Fowler will concede that “the phrase being of its very nature colloquial, such a lapse is of no importance.” A lot of prescriptive sources grant such usage a dispensation; such is its ubiquity and historicity. There is plenty to be said about that one thing.

555
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 04:58:13 pm »
All the easy achievements/trophies are a pat on the head for people new to the game/genre/games in general. Nobody in real life will look at “survived level 1” and go “wow you’re amazing at this” but the game will, and that can be all it takes to get a new player to stick around for more than 30 seconds. And that’s why Microsoft and Sony have them in there. Psychology.

556
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 04:07:23 am »
In Asia, X very strongly means “no” in a lot of situations (except when it’s a 〆, I guess?). According to the guy who designed it, he had to be insistent on the colors (X is blue, O is red). In America, the red O seems a bit more conspicuous as a negative connotation, probably from school where wrong answers are often marked in red ink and a circle would mean a zero (in Asia, of course, doing certain things in red ink is going to give someone the heebie jeebies...). Never heard an official explanation for it, though.

And then everyone else probably just got stuck with the American choice.

557
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 03:12:10 am »
Actually, it may not even be relevant.
It’s not.

558
Programming / Re: Emulate 16-bit ADC on a modern system
« on: December 27, 2012, 02:01:40 am »
The human-readable version is on page 327 (or for those of us who prefer to search instead of finding the page: "Add the data located at the effective address"):
http://www.westerndesigncenter.com/wdc/datasheets/Programmanual.pdf

This is implemented (for 16-bit words) in bsnes v091 (bsnes/processor/r65816/algorithms.cpp) like so:
Code: [Select]
inline void R65816::op_adc_w() {
  int result;

  if(!regs.p.d) {
    result = regs.a.w + rd.w + regs.p.c;
  } else {
    result = (regs.a.w & 0x000f) + (rd.w & 0x000f) + (regs.p.c <<  0);
    if(result > 0x0009) result += 0x0006;
    regs.p.c = result > 0x000f;
    result = (regs.a.w & 0x00f0) + (rd.w & 0x00f0) + (regs.p.c <<  4) + (result & 0x000f);
    if(result > 0x009f) result += 0x0060;
    regs.p.c = result > 0x00ff;
    result = (regs.a.w & 0x0f00) + (rd.w & 0x0f00) + (regs.p.c <<  8) + (result & 0x00ff);
    if(result > 0x09ff) result += 0x0600;
    regs.p.c = result > 0x0fff;
    result = (regs.a.w & 0xf000) + (rd.w & 0xf000) + (regs.p.c << 12) + (result & 0x0fff);
  }

  regs.p.v = ~(regs.a.w ^ rd.w) & (regs.a.w ^ result) & 0x8000;
  if(regs.p.d && result > 0x9fff) result += 0x6000;
  regs.p.c = result > 0xffff;
  regs.p.n = result & 0x8000;
  regs.p.z = (uint16_t)result == 0;

  regs.a.w = result;
}

559
Gaming Discussion / Re: New to PS3; looking for some games to try
« on: December 27, 2012, 01:47:33 am »
I'm pretty sure Atlus' localization branch is in California.
Yes, and they don’t even hire outside the local area.

560
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: December 26, 2012, 05:06:16 am »
I got FTL: Faster Than Light from a friend and

ow

I got to sector 8 on easy after a few games, but if you’re not ready by that point, you will get owned. And so I did. Some of it is luck-based (only ran across one weapons seller!), but in a lot of ways the game is a harrowing test of knowledge and skill. Enjoyable, though.

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