"Hence"? What were you referring to? I specifically said I'm trying to AVOID making the bosses be something they're not, just to be more vulnerable to the players.
As for Jabberwocky and Hydra, I think they're both closer to dragons than lizards. I define dragons as large lizards. And if we get too technical, then the snake bosses don't have anywhere to go, since they're not lizards nor dragons nor slimes. But I shall make Blue Spikey into Non-elemental again (which is the original). And change back Gremlin into Dark element again.
As for Herbal Boost... it's gonna be powerful no matter what. I just make it 3MP to limit its usage.
Herald Sword a weapon effective against lizards, this projects makes these weapons more fun to use because they actually work, the original dev probably intended herald sword to be used against jabber but because those affinities didn't work in original game it wouldn't matter until the genius of this project came in. You are taking the fun of that away by turning jabber into a dragon type enemy (even tho they aren't even referred to as dragons in myths I am literally reading). Instead turn Jabber into a more effective boss while keeping the herald sword an effective weapon vs it for example.
You think so but I am looking it up and Hydra is referred to as a serpent, dragons do not regrow limbs, while Hydra does. The first things that I am reading about Jabber, he looks more like an undefined creature, not a dragon, not a lizard, not a serpent, just a creature. We have a clear distinction between them, the Dragons, and the lizards.
I would like you to rethink again about those changes is all I am trying to get at.
Ah, I wasn't going to say anything about this, but...
Just following on from what's been said about Moon Energy/Herbal Boost, yes. I was pretty sure that suggesting it be removed was for balance-related purposes. However, I personally would take a leaf from hmsong's book here, and just see how increasing the spell's cost would go. 3MP is arguably not high enough, for a spell that can guarantee up to 15 Critical Hits (4-bit number). In my own modded game, I made it 12MP. The idea is, if you use this spell all the time, you will burn through MP, and the Faerie Walnuts/Coconuts, like crazy. Which is only fair...
But that might still not be enough. My other idea, therefore, is to one day increase the Defence scores of a lot more monsters/bosses. Having to surpass a higher threshold to damage them, means they still won't die that quickly with auto-Criticals, as long as their HP are also raised.
There are a lot of considerations when trying to rebalance a battle system... but my mind is working on it.
You have two sets of mp restoring items, you have mp absorb from Luna and Shadow Saber, you will have plenty of means to restore your mp.
You are definitely right about this.