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Do you recall if you happened to have trashcan'd or at least changed equipment around that time? I thought I had fixed the equipment trashcan memory corruption bug (which is capable of overwriting player names) but it or something related that remains unfixed could be the cause.
Do you happen to know if the armor equipping issue happens in vanilla? Looking through the Turbo ZPS, I don't see anything touching item equipping code on purpose, but it's not impossible that it's a side effect of... something. Yeesh, trying to figure out where to begin tracking down this problem.
I'll look into the boomerang damage. I suspect it's something like the charge level getting cleared during the start of the throw instead of when the boomerang finishes returning. Do you happen to have noticed a problem with the other ranged weapons or is it just the boomerang?
And regarding the equipped armor, that's weird... I'll see if I can trigger that to track down the cause. I don't think anything I've done recently would be related to this one; can you recall if it's been a problem for a while or only recently?
This mod is amazing! My wife and I have been playing and loving the changes.
Quick question (sorry if I missed this somewhere), is there a reason I can only buy one of each arm piece? It keeps telling us we can't carry anymore after buying one.
It's a two-part problem.
They don't actually have zero mana, they have some amount larger than Analyzer can display. I suspect for mana it's anything over 99, but I've not checked. I guess it's time I finally get Analyzer fixed up.
The second problem, is if they have more than 127 mana, some spell logic treats that as a negative number, in which case they effectively have none.
I'll see if I can get something worked out quickly for this, either capping their max mana at 127 (instead of 255), or altering logic so 128-255 is valid. I want to do the latter, but not sure yet if it's feasible.
This was said quite a while ago, but I like the idea. My own thought on the issue was to make Lava Wave inflict Quagmire instead of Engulf, since Blaze Wall (NPC) and Flame Saber exist to inflict Engulf, along with Boss Specials like Fire Breath. I can change Lave Wave to do that myself, since it's a trivial fix. No idea if anyone else would want that.
I'm sure glad Sq.-En. didn't think it best to make ALL of Fire Gigas' physicals Engulf targets, or do that with any other enemy. That would've been INSANE. But generally, their games are not made to be rock-hard to play and complete, that I know of. Except Trials of Mana, which was Japan-only back in the day.
It does make sense, especially in light of the fact that the entire World of Mana series, centres around protecting the Material Realm, and probably the Spirit Realm where the Sprites and the Mana Goddess originate, from the malign influence or schemes of Mavolia. At least, I think that's the case... I've never heard of any other themes explored in the series, but I've only played two games in it and read about two others.
My personal view, if anyone is interested, is this. There's really only thing stopping Mech Rider 3/Undead Geshtar/Grim Golem (I like that name) from being given the Undead/Demon flag, the fact that the game already has so many other Enemies also flagged as such. Which nowadays I find to be a bit on-the-nose, despite what I said above. I know that Mavolia is the prime source of evil happenings and potentially world-ending events in-canon, but there's no reason why the WoM series HAD to be like this.
I only just thought of this now, but if I had to guess... maybe the reason it is about that one thing, is that Square-Enix had no real faith in the money-making potential of it compared to Final Fantasy. Either that or they thought gamers are universally too dumb to know any better, and would buy it regardless. Or their parents would. <sigh>
Spank you, Squaredudes. Spank you very much.
Regarding Upper Land goblins, does the Upper Land have any goblins? I thought it was animals, moogles and the sprites, with the sprites having been wiped out. I'm inclined not to introduce goblins there unless there's a good reason for it (unlike, say, Kakkara Desert where they would conceivably come out of the Fire Palace at night).