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Messages - Mr X

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101
Personal Projects / Re: Secret of Mana, Turbo - Beta 190927
« on: September 29, 2019, 01:40:04 am »
Hellfire sounds pretty dope tbh I agree. I would definitely change it to that.

As for Tree saber I don't see it necessary. I see the Mana magic as Dryads version of saber magic, but to activate the swords full power.

Also, am I the only one that wants to get rid of Moon Energy/herbal boost?

102
Personal Projects / Re: Secret of Mana, Turbo - Beta 190927
« on: September 28, 2019, 07:20:30 am »
I believe that's a side-effect of someone asking for this:  [Run_After_Area_Change}.  That Quality_Of_Life patch seems to force an extra button press in order to maintain running after transitioning, but it also forces one in other scenarios.  I've seen it myself, but didn't consider it a huge issue, since I can just turn the option off.   :huh:

Maybe you could test my suspicion by deselecting the Option on another patched ROM?  Hope that helps...  :)

Ok thanks, I will test it later :)

103
Personal Projects / Re: Secret of Mana, Turbo - Beta 190927
« on: September 28, 2019, 05:42:43 am »
A thing I noticed since quite some time, when I don't have my weapons and I go at one of the options in the menu but press Y and exit it pops me back to the ring menu and I have to press Y again to exit it for good. Or when I have weapons on and you do that, you attack with your weapon. Surprised no one mentioned it or maybe I missed it.

Butchered explanation, you're welcome.

104
Personal Projects / Re: Secret of Mana, Turbo - Beta 190927
« on: September 27, 2019, 05:02:34 pm »
Firenado costs 0 mp, which I guess isn't supposed to

105
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 25, 2019, 11:09:52 am »
@kethinov

I used the Firenado patch, and it doesn't seem to work.  The spell menu icon changed and the MP cost changed, but its name is still Explode, and when I use it, the game freezes.  Did anyone else experience that?

I experienced that too. The game crashed and it had the same gfx as the shadow saber but in salamando palette for me also.

106
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 25, 2019, 06:37:33 am »
Does anyone know where the codes are for seeing which equipment nullifies which SE?  I'd love to play around with those.  And add Mire status immunity.

September 25, 2019, 04:51:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)

@Mr X

I agree that Sleep Flower that has Poison is awesome.  So much better to that useless spell.

My final equipment = Cockatrice Cap (for all 3 chars), since that nullifies Petrify.  And Faerie Ring, since that nullifies lots of stats.  Amulet Ring is unnecessary, since Cockatrice Cap is so much better (you can have em all).  But I still keep all the final rings, for the novelty.

I simply give the cocratice cap to the one character that doesn't have amulet ring, otherwise I would go with more or less the same equipment as you, but that's kinda boring so I have the unique equipment patch always on for more fun and variety.  :)

107
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 25, 2019, 04:36:36 am »
Imo, Moogle and making you tiny should be the enemy's version of transforming you into a weaker character, like their version of transform. You wont get transformed into a weaker monster, but a moogle or tiny, or both.

September 25, 2019, 04:40:59 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Actually, I attached Poison to Dark Force.  Because Dark Force animation is long, the poison will do lots of damage BEFORE the Dark Force actually does damage (except when it casts Lv9, in which case, poison does not start).  This is the biggest upside to Poison over Engulf.  And because the target is stun-locked, you can't do anything while the poison does its thing (unless you switch control to another character, and then use item/spell to cure the victim).  Having said that, Sleep Flower already has Poison SE, so I'm still debating.  And if you have Faerie Ring equipped, poison won't affect you.


That's why the patch of having only one of the same item is awesome. You also have other status effects you have to worry about too, the rings I use at the end are imps ring, amulet ring and faerie ring.

Imp ring for engulfment, frostying, Amulet ring for petrify, Faerie ring for poison, pygmying, frostying, dizziness, ballooning.

But anyway, I still like the sleep flower having the poison status, as the sleep status only makes it kind of useless as a spell. Imo at least.

108
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 25, 2019, 03:22:45 am »
Mr X

You're right about the Gauntlets from Dark Knights (and Metal Crawlers).  But Gauntlet is something you can buy later (and will ultimately sell away at some point).  You're not gonna grind for it (nor will you grind for Needle Helm).  Watcher Ring (thanks for the correction) is something you keep, just because it has SE protection.  You know you do.  Ninja Gloves is an issue, but I can't do anything about that (I don't want to mess with the drop items).  Regardless, I just personally don't want players to have access to Watcher Ring as early as Sage's cave.  Obviously, if you're using that patch to keep only one kind of item, then you can simply keep the original values.

Spikey won't Speed Up your party.  The reason Mech Rider uses Speed Up on your party is because he casts Wall on himself (if he's attack by a spell), THEN use Speed Up.  Spikey won't do that.  He'll use Speed Up on himself.  That'll actually work in his favor, since Spikey uses a lot of melee attacks (in fact, Speed Up may make him even tougher).  And Speed Up also affects his Fire Breath (since that's counted as melee), so that'll work in his favor too.

Then it isn't that big of an issue for the eggplantman to appear that early neither, all it does is protect against the moogle effect, which may only  come in handy once you are in pure land vs the dragon worm. Besides it's a rare drop and getting items through shapeshifters is a pain in of itself, good luck with that those that are comited to do that haha. There is already and eggpland man in the underground city too, at the end of the train.


Oh yes I know about that, I was just speculating. But yeah, you are right, that works on his favor which I really like actually when bosses are made like that, instead of fights like the dumb mech rider 3 ones, or having too many damaging spells like thanatos that offer him nothing, not like you have elemental weakness.
But anyway let's wait and see.

Attack Down on Lucent Beam will work great, since the main means of hurting Mana Beast is through melee.  Primm will have to use Lunar Boost to cancel that out (using Dispel on your party would cancel out Mana Magic, so that's no good).

No love for the Lich huh

September 25, 2019, 03:30:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
An odd thing I ran into, in the underground city, right before you enter the "train" Duck General is there in animation, attacks, uses his spell but does no damage, and I can't target him. Seems like I killed him but his animation didn't disappear.

I tried that specific area again, but it worked just fine, they disappeared upon killing them.

109
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 25, 2019, 02:19:32 am »
Maybe Lunar Magic should still have a bit of randomness for Bosses too, even tho none status effect really do anything to them. But I wont mind it, It seems like a pretty powerful spell, used it on Mega Xorn (Sheex), someone weak to Luna, level 7 luna magic did more than 800 damage, or even 900 sometimes! (I was using also the spear that increases your int/wisdom so that could play a role too).

hmsong

Players can have early access to gauntlets from the dark knights in dark palace. Or if by some mircale the dark stalker drops the ninja gauntlet in tasnica. Besides the Eggplantman drops the Watcher Ring not the Imps ring, that one is dropped by the ghost in pure land.

No big deal in having him drop the watchers ring too through the shapeshifters when you have access to gauntlets in Dark Palace, then ninja gloves on the grand temple too. All these equipment make you too powerful for that dungeon but are more useful for Pure Land (I have that one patch active where you cannot get the same piece of equipment twice, so getting just one piece of each is no big deal).

Keep in mind with your stone smoke idea Spikey will cast Speed up possibly on your party.

Dark Force with atk and possibly magical atk down would be neat. Dark lich would love that if luck manages to get him cast that spell before I take him out lol.

Also I tested a level 4 burst on the marmaglue and it did almost 800 damage. The weakness works more than fine I suppose haha.

110
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 24, 2019, 04:23:08 pm »
Lunar Magic is just much better a a spell now. It still serves the putpose of being random and actually a useful spell.

Burst became pretty unique as a spell also. Love it.

111
Personal Projects / Re: Secret of Mana, Turbo - Beta 190923
« on: September 24, 2019, 08:12:24 am »
Captain duck and hell hound staying strong till the end with the firenado and the powered up engulf  >:D

Have still yet to test the latest updates. Will do it later but they sure sound very cool

IIRC the Master Ninjas did use Exploder too, might be replaced with Firenado, tho they wont use it often really, they get taken out before any of that happens.

112
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 23, 2019, 05:22:00 am »
I find the idea more unique Mimic box to be included in change form, with a 100% chest drop, it makes the spell more useful if you want to get certain equipment from monsters.

Of course that is if you manage to change your enemy into a mimic box, hence that's the downside of it.

While the enemies version of change form possibly turning your characters small or moogle.



As for making Lunar Magic more useful, going of the idea proposed by hmsong have two versions of it one for the enemies, other for the Sprite

Sprite's version - inflicts randomly one of the following statuses: transform (wont work on bosses), or all stat down on enemies, or all stat up on allies, or small amount of heal

NPC version - inflict one of the following: moogle+small on all your characters, or all stat up on own self, or all stat down on all your characters, or heals 999 hp to self.

I think this should be more or less fair enough.

113
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 22, 2019, 02:38:18 pm »
Queue I tried to trigger those random messages that happened when opening the treasures from the eye spy and kid goblin but now they show the text just fine, my guess is that because back then the characters were underleveled/low agility whatever, it may have tried to trigger a trap but it couldn't? Just a wild guess no idea what could cause something like that.

114
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 22, 2019, 07:06:03 am »
zoolgremlin yeah it's probably something along those lines.

And yes, Secret of Mana was one of those classic games I grew up with playing as a kid. That's why I am following this thread regularly in the first place. This is all just for fun at the end of the day, that's important.

115
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 22, 2019, 02:28:03 am »
Queue hmmm you are right, I would refrain using elemental resistance equipment on the begnning portion up until probably you first arrive in Kakara. Kakara, Ice Contient starting on that.

While before  have simply some equipment offer status imunity, cobra barcelets offer anti poison resistence - great for jaberwocky especially now since poison is powered up (in turbo Jaber is a joke even at double hp I took him out in like 1 minute or something he barely reacts, which seems to be a problem with the enemies in general in the game).

Similar solution for fire gigas engulf status from lava wave. Give an existing ring engulfment resistance, problem solved imo. And useful for Spikey too, the two of then are the most difficult bosses at that point in the game.

Existing early game ring effects up until great viper:

Power wrist - boosts atk
Cobra bracelet - prevents poisoning
Wolf's band - boosts your agi

Possible ideas for the rings at that point of the game:

Wristband- reduces fire damage, good vs fire gigas, only real trouble you will have is vs dooms wall if they cast freeze. No big deal tho imo, it just means one party member needs more healing, you are stronger overall by that point.

Elbow pad - Prevents engulfment - great to equip that on the girl for the fire gigas fight so she heals you back up.

Both of the above can be bought before the spikey/gigas fight.

Quill cap - prevents confusion?
Steel Cap - prevents pigmying?

There are a lot of options to make equipment special. Prevent a certain stat down, cut some type of damage in half, elemental resistance, boost your power (physic or magic atk) a lot in exchange for def, high def and/or magic def but drains your hp ovee time, boost elemental bonus you get from saber magic upon equiping some piece, faster charging etc. Not everything may be implemented, not all of them may fit this game, but just throwing them out there for reference. I've seen similar ideas be done right tho and balanced out in snd has taken that to the next level.

(If you are a fan of sd3 but being a bugy mess of a game, a hack called Sin of Mana fixes everything that was intended to work and more about it).



As for the Revive colors, it's trivial tbh and just dont try to make much sense of it, just like the "Moon elemental" in general. Even wood doesnt make much sense with what it is capable to do, boosting your strength, reflect, "exploding inner energy" since when were trees capable of doing that? Burst having a higher power than explode, an element of flames, pure destruction? Darkness, freaking void and gravity being slightly inferior to... a tree? Especially considering the mana magic coming from a tree?

Just don't try to make much sense of these two elementals and leave them colored as they are. Lol

116
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 21, 2019, 09:43:29 am »
If only there would be more equipment with status or elemental resistances, engulf or petrify on your whole party would still be manageable.

You need a bit of luck to survive fire gigas attacks otherwise, if he follows up with an exploder while engulf eats your hp, might as well be your doom.

Status/elemental resistence rings are a neat idea but it depends what is easier or harder to implement, not for me to decide that. I remember reading they were supposed to be a thing originally but got scrapped for the most part, except end game equipment some protecting you against multiple statuses (faerie rings, amulet rings and I think the imps ring).

117
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 21, 2019, 07:59:58 am »
@Mr. X 
You're absolutely right.  Fierce Head in the Dark Palace can cast Dark Force LV 5, and Fiend Head in the Fortress can cast it at LV 7.  But as with Mimic Box's Lunar Magic, it's possible they don't stay alive long enough for their AI-roulette to select that option.

I only just now remembered, having not played the game that far through while bugtesting and hex-editing.  I'm supposed to have tried New Game Plus to give feedback on it to Queue, but that I still haven't done yet.   :(

Lava Wave from the monsters would also be far more dangerous if it caused Petrify, which I think hmsong proposed a while back.  Hee hee, yikes...  :laugh:

@Queue  Yes, the three Gigaseseses (lol) are indeed flagged as Ghosts.  I first found out the hard way when Magic Absorb got reversed on me, back in the Vanilla days.

By the way, I'm curious as to why you think your own [New_Game_Plus] feature needs work to make it "not suck".  It seems fine to me... apart from the graphical glitch with the Option Event Message, at the end of a first playthrough ("But time flows like a river... and history <OPTION 1: repeats...> <OPTION 2:  then ends...>".

I like what you did there...  :happy:

Yeah those monsters wont live long enough for them to use these spells or get patalyzed after one hit allowing me to easily outrun them. Lol

Lava wave now does engulf which thanks to this became more powerful as a status effect. Fire gigas would basically one shot you if he went lava wave on your party as it uses that on your whole party, take that into account if you wanna apply those changes by making it single or have one of the rings in that point of the game be resistant to petrify (preferably equiping it on the girl so then she would heal your whole party) :laugh:

Making Lava wave inflict mire works also. At least you would be able to use items/magic/attack still but not walk, unlike Engulf or Petrify which can mean your doom without some piece of equipment reisting them.

118
Personal Projects / Re: Secret of Mana, Turbo - Beta 190920
« on: September 21, 2019, 01:23:15 am »
Vampire Lord (Buffy lol) does use dark force too if you are talking just about bosses. hmsong

From enemy mobs I've seen the dark knight use it as well, but I can't remember if the head enemy in mana fortress did it too.

Onto testing

September 21, 2019, 01:51:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also as a warning, the fire gigas boss became more difficult with the lavawave, since he multitargets that spell all your party members could get engulfed.

Personally wont mind it tho. But if you find that unfair maybe change it to single target, that can be an evil spell for that point in the game, or remove it as he already has a fire engulfing attack, real talk all he really needs is a strong fireball spell and the engulf attack, which would serve the same purpose and that being physical type can be blocked also.

But anyway, up to you to decide that, just my opinion on the matter.

September 21, 2019, 02:05:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Tried out Revifier, definitely heals any other enemy that isn't undead.

And tried it on the vampire lord boss, healed him, so it doesn't matter if the boss is undead, all of them will get healed I guess.

119
Personal Projects / Re: Secret of Mana, Turbo - Beta 190919
« on: September 20, 2019, 04:54:37 am »
The goblins from gaia they do drop gumdrop (candy) but it said confusion ring when the chest opened. It was still a gumdrop.

Happens with some other enemies too, it says ac sometimes

120
Personal Projects / Re: Secret of Mana, Turbo - Beta 190919
« on: September 20, 2019, 01:33:23 am »
Woo, update!  Several questions:



2. What's the difference between "Paralyze" (aka mired) and "Balloon", in terms of effects?  Mired seem to last shorter time (really short), but other than that, I'm not entirely sure.

.

When enemies get inflicted with paralyze they still can attack/cast spells apparently but cannot walk.

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