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Messages - gamingcat02261991

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Gaming Discussion / Re: Another Weird Donkey Kong Clone
« on: May 19, 2021, 03:48:31 am »
I doubt it exists, but if you want to talk about weird Donkey Kong clones, there's a bug-ridden one called Krazy Kong for two different ZX systems in Europe made by C-Tech, which was actually distributed in Computer & Video Games magazine and was critically panned due to both excessive bugs and being very inferior to the Nintendo original and other clones.

Gaming Discussion / Re: Zelda Maker
« on: May 19, 2021, 03:44:58 am »
I think that, if the interest regarding the 2019 Link's Awakening remake's Dungeon Creator arises (since it's been over a year since its launch), it's possible that an official "Legend of Zelda Maker" game may be made by Nintendo in the future.

Gaming Discussion / Re: RIP Virtual Console.
« on: May 19, 2021, 03:39:56 am »
Virtual Console may be dead on Switch, but it actually lives on in the form of two different Switch applications only usable by subscribers of Nintendo Switch Online.

To tell the truth, some of you are right. They're using assets made by Nintendo. Had they used custom ones, no problem.

Also, some companies like Sega actually encourage fangames. But of course, this is Nintendo we're talking about.
It's a surprise Nintendo hasn't swung their legal hammer on a website/game featuring Pokemon. Not going to mention what its name is for legality reasons, but I will say that the Pokemon sprites outside of both custom-made Pokemon and Pokemon from Gen VI and onwards use sprites taken directly from Gen V.

Gaming Discussion / Re: Alphadream bankruptcy.
« on: May 19, 2021, 03:27:04 am »
I think that, besides what they cited, AlphaDream's reason for going bankrupt was due to poor sales of the BIS remake on 3DS, which actually stemmed from fans already owning copies of the original BIS on Nintendo DS and being able to play it on 3DS, too. I guess this means that there'll NEVER be a future Mario & Luigi game on Switch OR a remake of Tomato Adventure released to international audiences...

Gaming Discussion / Re: How did Mother 4 first get started?
« on: May 19, 2021, 03:23:59 am »
I think that Mother 4 was made in response to the series' creator, Shigesato Itoi, ceasing production of the Mother series due to him now being able to see his daughter more often than he used to, as he begain development on EarthBound Beginnings after his daughter was born and after his wife divorced him.

Maybe the Super Famicom game Mario & Wario? It may be Japan-exclusive, but you can tell that it's been localized extensively.

Wish someone would work on an unofficial translation of Tengai Makyou: Apocalypse IV for Saturn.

Sadly, the official localization of the first Fire Emblem stopped distribution after March 31st of this year at the same time that certain Mario-related games and services by Nintendo would cease, making it the only non-Mario property to be affected by the time the clock struck midnight and April Fool's Day began.

It's been almost ten months since the Gigaleak started, and it's a real wonder how Nintendo never, EVER threatened to take legal action towards sites using things from the Gigaleak. Of course, YouTube users like GameXplain played it safe, only giving descriptions of what was leaked to avoid the consequences. Not even the Did You Know Gaming? YouTube accounts would dare to touch up on what was leaked in their videos, with the only hint about the Gigaleak's content being in their video on Mario Kart 64 where two cut stages, a multi-story parking garage (with only textures found in the Gigaleak) and a city that took too long to race through (which, according to the Gigaleak, is fully-modeled), were implied after describing a cut "No Item Mode" that was going to appeal to fans of a franchise that the Mario Kart series was born from, F-ZERO.

Gaming Discussion / Re: Interview with Tom Kalinske
« on: May 19, 2021, 02:56:25 am »
Well, at least he was WAY better than Bernie Stolar (the man responsible for both the killing off of the Sega Saturn by saying "the Saturn is not our futute" in an interview two years after the system's launch and the cancellation of the Dreamcast iteration of Streets of Rage 4 due to him never even hearing of the series in question years before the multiplatform release on systems like Nintendo Switch) and Simon Jeffery (the man who caused Sonic fans' hatred of 4Kids Entertainment, a prolific company that was responsible for the first eight seasons of the Pokemon anime's English dub and was notorious for editing and censoring anime like Sonic X, to skyrocket so much after telling them that Sega of America has no say in the voice casting before being replaced in 2010 along with most of the Sonic games' voice cast except that of Dr. Eggman, whose voice actor from the 4Kids era of Sonic voices is currently staying after the departure of the voice cast from 2010 to 2020) in my opinion. Also, the only time I can remember the "Sega Scream" being used in a video game is the Genesis port of Sonic 3D Blast.

Even though there's already a British English translation of Tingle's Rosy Rupeeland, there's never been an American English translation to my knowledge (not even a retranslation of the British English script), and I point the blame at the Tingle-hating majority of the Zelda fanbase.

Gaming Discussion / Re: The Big N Is On The Move
« on: May 19, 2021, 02:38:48 am »
Like I said before, that's the biggest issue with Nintendo in recent years, they're bullies.
You said it. They've taken down YouTube videos, too. Examples include episodes of animated media relating to franchises like Kirby and Pokemon (the latter being especially problematic due to copyright concerns with SHOPRO, who also helped make a series Nintendo would eventually make games of, Hamtaro), and music tracks lifted directly from their games, even those extended to play for 30 minutes straight.

Cave Story's the only game I can think of. Oh, and Yume Nikki. And, to tell you the truth, with my current internet connection, I don't think I'll be downloading games above 1GB in size due to the connection throttling once the 1GB limit is reached (no thanks to Spectrum).

Well, I downloaded another version of DeSmuME, the VS2019 release, and it worked, despite slowdowns (I use a Windows 8.1 laptop with an AMD A8 Elite Quad Core, but it may not be powerful enough to handle DS emulation like Windows 10 gaming laptops that can play HD games at 60fps).

I didn't know you could hack a PlayStation Classic. Hopefully, ROM Hacks like a modified NTSC-U iso of Monster Rancher 2 using both of STARWIN's patches and fan translations like for the NTSC-J release of Dr. Slump can work on the PSC as well...

You know, there never have been any attempts at dividing fan translations into American English and British English...

Even though I usually prefer Nintendo's offical English translations of most of their games (since some like Mother 3 never got a chance to be translated into English), this translation is similar to how people would see a translated, yet uncensored, game, especially considering that since the launch of the NES, Nintendo has censored first- and third-party games like DuckTales, Ghosts 'n Goblins, Super Mario Kart, and even the original EarthBound. I actually learned that fact from a video by the YouTube channel Gaming Historian, specifically the one describing Atari's now-defunct branch that Nintendo was originally at odds with, Tengen.

To be truthful, despite Woolsey's constant errors regarding things like enemy names and the name of one location in the game, I preferred the original game prior to this hack's release, especially since it was the last known game where Peach went by her English name, Princess Toadstool, before Super Mario 64 gave her a combination of her English and Japanese names until the English name was ditched for all of her future appearances. And the author's comment about changing cringe-inducing puns in the hack's description kind of reminds me of issues of Nintendo Power after switching over to Future US where Sonic was quoted by the writers as making "groan-inducing puns" in his games, even though one of the drawbacks was their criticism of Big the Cat due to his size and laid-back way of talking. Oh, and CoolCatBomberMan, even though you thought uploading this ROM Hack was a mistake and wanted it deleted, it actually was a good idea.

The translation kind of reminds me of the first-ever English Fire Emblem translation, though it wasn't a video game, but a full-length anime, where Marth's name is translated and dubbed as Mars.

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