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Messages - gamingcat02261991

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21
That's actually a good 16-Bit look for Mega Man, outside of his Mega Man 7 appearance. Thankfully, since it's using the Mega Man 1 game on NES through the MESEN emulator, at least the gameplay will be better than the Wily Wars version.

22
Quick question: Will there be an alternate version that uses the English translations based on DiC Entertainment's original English dub (i.e.: Serena instead of Usagi, etc.)?

23
I saw the translation uploaded to the site before the news article on its release, and originally thought to myself "Could this be one of the first RPG-styled games with the word 'Hearts' in its title like Kingdom Hearts and Shadow Hearts?".

24
The first time I saw Secret of Evermore pop up was when I was searching YouTube (don't want to go into detail about what I was searching for) and a video for the game popped up where the person who uploaded the video showed part of the game where one of the major NPC characters revealed that she was the real deal and that the version the player met before was an impostor.

25
News Submissions / Re: ROM Hacks: Zelda Kong I-IV
« on: May 26, 2021, 02:22:26 am »
Genre-defining pillars of the company like Donkey Kong, Metroid, Kid Icarus, etc are becoming forgotten.
In all honesty, though, there IS a special event happening in Smash Ultimate regarding not just Zelda's 35th Anniversary, but also those of Kid Icarus, Metroid, and even the third-party games Dragon Quest and Castlevania. So, perhaps, all is not lost.

Who knows? Maybe a new Mario vs. Donkey Kong, a possible Dragon Quest XII, a new Castlevania or Bloodstained game, Metroid Prime 4, a new Kid Icarus by Sora Ltd., and the finalized title for the Breath of the Wild sequel might be revealed at E3 in a couple of weeks.

26
To be honest, regarding the sprite changes between Japan and the West, I once saw on The Cutting Room Floor that the Wii U rerelease of EarthBound Beginnings had some of the originally altered sprites unchanged from the Japanese Famicom version compared to the unreleased-yet-completed English NES version.

27
I think STARWIN might have probably taken up my idea for a Season Shrine for the original Monster Rancher for PSX, but I'm not entirely sure if they're either working on it or decided against it.

28
News Submissions / Re: ROM Hacks: Zelda Kong I-IV
« on: May 21, 2021, 12:25:38 am »
Huh. I was too busy waiting for the imminent barrage of Groose-related stuff on social media (which I'm staying away from, mind you) and waiting on the reveal of the BotW sequel's real name to notice that the arcade game turned 40 this year. The only time, I think, Nintendo acknowledged an anniversary for Donkey Kong was for the anniversary of the 1994 SNES game that they developed with Rare.

29
Gaming Discussion / Skyward Sword HD Coming Soon
« on: May 19, 2021, 05:51:37 am »
The Switch remaster of the Wii title, Skyward Sword, is coming to help celebrate Zelda's 35th Anniversary.

Given that premise, I wouldn't be surprised in the slightest if history repeated itself and a deluge of Groose-centered memes flooded social media and other active Zelda fansites...

30
Gaming Discussion / Re: Die Reboots
« on: May 19, 2021, 05:23:48 am »
On the topic of reboots, I personally don't like Square-Enix's take on the Tomb Raider franchise.

31
Whether or not it's an anti-piracy measure, the Japan-only Nintendo 64 Tamagotchi game has randomly-caused problems when played on emulators like Project64.

32
Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: May 19, 2021, 05:17:33 am »
Tom and Jerry: Frantic Antics, which seems to be a sort of adaptation or continuation of the infamous Tom and Jerry film (which was one of the only pieces of T&J material where the titular duo actually spoke instead of making grunts, screams, and laughs).

33
Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: May 19, 2021, 05:12:13 am »
Games like Sonic and the Secret Rings and Pokemon X and Y sometimes make me cry due to the game's ending and end credits theme.

Super Mario Odyssey's ending kind of aroused my anger, even though I've never played it to the end of the main story.

34
Gaming Discussion / Re: Best versions of oft remade games
« on: May 19, 2021, 05:08:51 am »
Despite anti-piracy being built into it, Pokemon HeartGold and SoulSilver are the best remakes, in my opinion.

35
Gaming Discussion / Re: Good games with bad ports
« on: May 19, 2021, 05:01:02 am »
First off, the Super Mario Advance ports and Super Mario Bros. Deluxe. Sure, they have their flaws (like SMBDX's iffy physics, the Advance series' inferior audio, and the first three Advance games having somewhat bleached graphics that warranted ROM Hacks for them to correct their colors), but they were kind of fun to play.

Second, the PC version of the original MySims. It is good in my opinion, if you manage to ignore taking into account the amount of bugs that popped up compared to the Wii original and the metal detector sounding different. But, at least load times are slightly better.

The PS3 rerelease of The SpongeBob Squarepants Movie PS2 game, which was notorious for things like skipping audio.

The PS2 port of Revenge of the Flying Dutchman, which was more flawed than the GameCube port.

Of course, where would this post be without mentioning Sonic the Hedgehog Genesis on GBA and the DOS version of TMNT1 for NES, the latter being fixed in PAL region releases.

Possibly the Wii U Virtual Console rerelease of DK64 due to differences in movement speeds compared to the N64 original and one minigame being near-impossible to win on higher speeds as a result.

The Xbox Live Arcade rerelease of Banjo-Tooie due to audio-related glitches.

The 3DS port of Mario & Luigi: Bowser's Inside Story due to players who already own a copy of the DS original not wanting to retread old ground.

Virtual Console rereleases of N64 and GBC ports of Mario Golf and Mario Tennis due to the inability to connect to one another (which also explains absolutely no VC rereleases of the Pokemon Stadium games on Wii U).

The Wii U Virtual Console rereleases of certain GBA and DS games due to them being locked to single-player only like the 3DS rereleases of non-Pokemon Game Boy/GBC games.

DSi rereleases of Don Bluth's games like Dragon's Lair due to their visual and audio quality (the latter that Nintendo Power cites as "tinny").

The first Amstrad port of Double Dragon prior to Richard "Mad as a Hatter" Applin (the king of British video game ports and the master of hidden rants in games) stepping in to save the day.

The Spain-released Amstrad port of Paperboy due to its poor choice of colors compared to the better port released in the rest of Europe (that suffered from a lack of audio and fences constantly appearing on the sidewalk).

One port of the famous game adaptation of the movie RoboCop (so famous, that its title theme alone not only gets stuck in your head, but has also been reused over the years in things like TV commercials) that had a strict time limit in one level and a notoriously glitched-up level following it.

The Commodore 64 GS release of Double Dragon developed by Ocean Software that was so poorly made, that after being recalled, it was rereleased with a new instruction manual containing an apology from the developers regarding it being worse than the C64 release of the game developed by Virgin Interactive.

The PC port of the game adaptation of Beverly Hills Cop due to its audio quality compared to the Atari ST and Amiga ports, especially the game's version of Axel Foley (which itself has also been reused over the years, even being remixed by the infamous Crazy Frog).

The Commodore 64 releases of Street Fighter 1 that were so bad, that rereleases of the British port by Tiertex had the American port on the B-Side of the tape.

And oh, don't even get me started on the ports of Human Killing Machine, Tiertex's failed attempt at a direct sequel to the first Street Fighter before Capcom released Final Fight.

36
Gaming Discussion / Re: Gamergate
« on: May 19, 2021, 04:13:21 am »
The biggest Gamergate of all actually centered around Reflections' and Atari's third main entry in the Driver series. So much so, that not only was the game itself mocked in GTA San Andreas, but also caused so much trouble for Reflections, Atari, and Future, that the latter company shut down every thread relating to it in response.

37
Gaming Discussion / Re: The hardest game you ever played.
« on: May 19, 2021, 04:09:16 am »
Unless you're willing to input a button combination during the game's opening screens to access a cheat menu, Rocky Rodent on SNES (one of the many Sonic clones of the 90's) will give you a very hard time, especially when trying to go for a perfect score.

38
Gaming Discussion / Re: Good Non-violent games
« on: May 19, 2021, 04:05:22 am »
Katamari is as well, if you buy into The King of the Cosmos says about people enjoying being rolled up.
Actually, it's funny, but Keita Takahashi, the director of the first two games, actually made the series in response to people claiming that video games were too violent. Also, now that it's brought up, the first game was actually rereleased on Switch and PC with a better resolution of at least either 1080p or 4k, while retaining Japanese audio in all regions.

39
Gaming Discussion / Re: He's back!
« on: May 19, 2021, 04:00:25 am »
Honestly, it wasn't just gamers in the 90's who hated Bubsy, but also the development staff at Accolade during creator Michael Berlin's absence after Bubsy 1's launch and before the clusterf**k that is Bubsy 3D. Their hatred might have begun after watching the infamous pilot episode of the Bubsy animated series that was made as part of a Taco Bell sponsorship, which Berlin himself also hated. This led to developers, in Berlin's absence, doing things like hanging Bubsy plush toys (including one with a pencil jammed into its forehead) similar to a Wild West execution during Bubsy 2's development and sarcastically repeating voice lines to annoy each other during development of Fractured Furry Tales. I learned this from watching a DYKG video on games prior to the newest one.

40
Gaming Discussion / Re: Smash Bros clone announced
« on: May 19, 2021, 03:52:06 am »
I think some members of the team who worked on this clone may have worked on PM's successor, Project +. Like PM, it's a Brawl modification, but with features like balancing fixes akind to Legacy TE, new moves and effects for existing characters, the addition of Knuckles the Echidna, more stages, and even new remixes of existing Nintendo-made songs. Mod's currently in Version 2.28.

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