« on: May 19, 2021, 05:01:02 am »
First off, the Super Mario Advance ports and Super Mario Bros. Deluxe. Sure, they have their flaws (like SMBDX's iffy physics, the Advance series' inferior audio, and the first three Advance games having somewhat bleached graphics that warranted ROM Hacks for them to correct their colors), but they were kind of fun to play.
Second, the PC version of the original MySims. It is good in my opinion, if you manage to ignore taking into account the amount of bugs that popped up compared to the Wii original and the metal detector sounding different. But, at least load times are slightly better.
The PS3 rerelease of The SpongeBob Squarepants Movie PS2 game, which was notorious for things like skipping audio.
The PS2 port of Revenge of the Flying Dutchman, which was more flawed than the GameCube port.
Of course, where would this post be without mentioning Sonic the Hedgehog Genesis on GBA and the DOS version of TMNT1 for NES, the latter being fixed in PAL region releases.
Possibly the Wii U Virtual Console rerelease of DK64 due to differences in movement speeds compared to the N64 original and one minigame being near-impossible to win on higher speeds as a result.
The Xbox Live Arcade rerelease of Banjo-Tooie due to audio-related glitches.
The 3DS port of Mario & Luigi: Bowser's Inside Story due to players who already own a copy of the DS original not wanting to retread old ground.
Virtual Console rereleases of N64 and GBC ports of Mario Golf and Mario Tennis due to the inability to connect to one another (which also explains absolutely no VC rereleases of the Pokemon Stadium games on Wii U).
The Wii U Virtual Console rereleases of certain GBA and DS games due to them being locked to single-player only like the 3DS rereleases of non-Pokemon Game Boy/GBC games.
DSi rereleases of Don Bluth's games like Dragon's Lair due to their visual and audio quality (the latter that Nintendo Power cites as "tinny").
The first Amstrad port of Double Dragon prior to Richard "Mad as a Hatter" Applin (the king of British video game ports and the master of hidden rants in games) stepping in to save the day.
The Spain-released Amstrad port of Paperboy due to its poor choice of colors compared to the better port released in the rest of Europe (that suffered from a lack of audio and fences constantly appearing on the sidewalk).
One port of the famous game adaptation of the movie RoboCop (so famous, that its title theme alone not only gets stuck in your head, but has also been reused over the years in things like TV commercials) that had a strict time limit in one level and a notoriously glitched-up level following it.
The Commodore 64 GS release of Double Dragon developed by Ocean Software that was so poorly made, that after being recalled, it was rereleased with a new instruction manual containing an apology from the developers regarding it being worse than the C64 release of the game developed by Virgin Interactive.
The PC port of the game adaptation of Beverly Hills Cop due to its audio quality compared to the Atari ST and Amiga ports, especially the game's version of Axel Foley (which itself has also been reused over the years, even being remixed by the infamous Crazy Frog).
The Commodore 64 releases of Street Fighter 1 that were so bad, that rereleases of the British port by Tiertex had the American port on the B-Side of the tape.
And oh, don't even get me started on the ports of Human Killing Machine, Tiertex's failed attempt at a direct sequel to the first Street Fighter before Capcom released Final Fight.