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Messages - gamingcat02261991

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ROM Hacking Discussion / Re: SMW Easy & Hard Modes
« on: December 30, 2021, 03:21:47 am »
I apologize, KingMike.

Anyway, if the 2022 deadline isn't met, I'll probably release the Easy Mode & Hard Mode mods sometime later in the decade. Oh, and speaking of the Koopalings, the original colors of Morton, Roy, and Ludwig in the end credits will be used in their respective boss fights, albeit rearranged to match their official artwork at the time. Similarly, Larry and Iggy's colors will be switched, and Iggy will have his unused hair that was only seen in the end credits. Not to mention that the Galoombas will have green feet and the Chargin' Chucks will wear blue uniforms like in their respective artworks and later appearances.

That's two games in the Galaxy Fraulein Yuna series translated, if one doesn't count that the first game has both FACT and FAFT versions. The last game, which I don't think is a game, is the Galaxy Fraulein Yuna HuVIDEO CD.

Personal Projects / Re: Pokemon Crystal Ultimate v1.0
« on: December 16, 2021, 03:32:17 pm »
Not to sound mean, but the three old men in Celadon City should've been named "old salts", since the term "Genwunner" seems offensive, at least to me...

ROM Hacking Discussion / SMW Easy & Hard Modes
« on: December 02, 2021, 01:38:59 am »
I've decided to put Super Toads 3 on hiatus until further notice, and have instead decided to make two ROM Hacks of Super Mario World. As the title of this topic suggests, this was inspired by an old Flash game called Super Mario Bros. Crossover (which featured not just characters from Mario, Zelda, Metroid, Ninja Gaiden, Blaster Master, Contra, Castlevania, and Mega Man, but also two difficulties that would alter the layout of stages and add or remove enemies and hazards, with the stage layouts being those of Super Mario Bros., Super Mario Bros.: The Lost Levels, and the Japan-exclusive Super Mario Bros. Special). The alterations will add and remove stuff not used in the original levels (like Big Steelies in Front Door/Back Door in the Hard Mode hack and solid ground in the dreaded Power Balloon section of Tubular in the Easy Mode hack). While the hacks will be individually-made, they will be in a single .zip together, complete with Readme. The only things not to be altered include the boss fights with five out of the seven Koopalings, the Reznor boss fights, and the final showdown with Bowser. The only other changes beyond the altered difficulties involve Bowser's body and Yoshi's arms. Expect these mods to be released sometime in 2022.

UPDATE: I forgot to mention that the Magikoopas will have the correct arrangement of blue shades in both hacks.

News Submissions / Re: ROM Hacks: Starfox upgraded with SuperFX2 Chip
« on: November 16, 2021, 04:10:02 pm »
The only problem I've come across involves music and sounds being truncated, like on the opening scene when starting the ROM itself up and the scene where the Arwings are about to take off when starting on Corneria.

The one thing I never understood is why ROM-sharing sites that I won't mention never uploaded the recent localized version of the game like they never uploaded the limited-time localized version of the first Fire Emblem game outside of the digital Switch game format... There could've been a .sfc and a .fds, respectively, but no.

I will admit, while I did watch the film, I never thoroughly enjoyed it from start to finish.
Sure, that 1986 anime film had an ending on par with Super Mario Odyssey's (since I'm a MarioxPeach purist, like with the Pokemon anime and Adventure Time in terms of straight MalexFemale ships that started following the very first episodes of each), which wasn't all that great, but the 1993 movie was...lacking. Right down to its cliffhanger of an ending.
And I think that following the film's release, Hollywood Pictures went out of business. If that happened, it serves them right for making what most people call one of the worst films in history, and by extension one of the worst game adaptations in history. Hopefully, with Mr. Miyamoto and Nintendo by their side, Illumination will correct every single one of Hollywood Pictures' mistakes. And I hate to say this, since I'm a Nintendo fan, but to reference an old Sega ad: Paramount Does What Hollywood Pictures Don't.

Personal Projects / Re: The Minucce Yard
« on: November 06, 2021, 06:50:48 pm »
Here's my service repair request: Fixing the notorious problems with Focus Energy and Rage in Pokemon Red/Blue/Yellow.

To me, the worst part of Hummer Team's bootleg games is the off-key high-pitched music. Take their unofficial NES port of Super Mario World, for example.

News Submissions / Re: ROM Hacks: A new coat of paint for SD3/ToM!
« on: November 06, 2021, 05:49:39 pm »
If only hacks of Trials of Mana DIDN'T use the transliterated Japanese name following its localized rerelease...

Here's another hack idea, this one based on Patcher64+'s concept of adding a female protagonist to Ocarina of Time (mainly Aria): A hack of Majora's Mask where Aria is the lead character, and like Link before her, she can transform into Deku, Goron, Zora, and Fierce Deity forms using the coresponding masks, with two female characters specifically made to replace Darmani and Mikau.

Personal Projects / Re: NES RoboCop with Arcade sprites
« on: October 27, 2021, 02:58:11 am »
I think that this hack should be complete with the addition of the iconic Game Boy title theme done in the NES's sound engine.

Surprise! I have another ROM Hack idea regarding the PS1 release of Metal Slug X that restores the blood colors to the original Japanese version.

Another idea of mine is a ROM Hack of Pokemon Red with the name "Pokemon Rainbow Version" that adds lots of bugfixes (especially regarding moves like Rage and Focus Energy), three additional types (Dark, Steel, and Fairy) which change things like Clefairy and Magneton's typings and the move Bite, the return of the ever-elusive Green as a female player option (like Kris in Pokemon Crystal before), the unused battle against Professor Oak after truly catching them all, the infamous "The <POKeMON> you traded to me went and evolved!" mistranslation corrected, Pokedex entries based on Japanese Red/Green (and by extension, all versions of FireRed), all 151 Pokemon obtainable without trading or glitches or cheats, an the unused Butterfree for Beedrill trade being changed so that the Game Freak Director, after obtaining all Pokemon except Mew and getting all eight Gym Badges and defeating the rival, will trade you his un-nicknamed Mew for your Pikachu. Oh, and no evolved wild Pokemon or traded Pokemon are deemed underleveled. Also, Mewtwo is programmed to always have perfect IVs and is at Level 100 with the moves Psychic, Recover, Mist, and Amnesia, truly making it the most powerful Pokemon in Generation 1. The perfect IVs thing also applies to the traded Pokemon, Mew included. The traded Mew, by the way, will have the OT of "GF" and the Trainer ID of "22796", will be at Level 5, and will know Pound. Oh, and the Spanish and Italian versions will have no mistakes whatsoever (like how Spanish players were given a mistranslated line regarding Pokemon encountered by using Rods and the names of moves like Slam, which, in the mod's Spanish-language translation, uses the correct Spanish name, Atizar, taken from Gen VI).

Another idea I had was a patch for Wario World (which would work with both the .iso and .rvz formats for patching) where the changes from the Japanese version, especially the Black Jewel's added second phase and cracked-looking texture, would be added.

Here's a hack idea specifically for SMAS that'll go with both the Lakitu fix and the Brick Block fix patches. First off, the excess Bowser clones in that games version of The Lost Levels seem completely out of place, as they're supposed to be a character named Bowser's Brother that appears instead of a clone of Bowser that's different from the Fake Bowsers. According to TCRF, there's an unused palette for him shown here (in animated sprite form):

With the right amount of code tweaking, this will make the Bowser clones of Worlds 8-4, 9-3, and D-4 turn into Bowser's Brother. Combine it with an optional patch that gives the trees from levels like World 6-3 of the original Super Mario Bros. and Worlds 3-3, 7-3, and C-3 of The Lost Levels their proper palette and the aforementioned Lakitu and Brick Block patches, and the end result will be one step closer to being a definitive version of Super Mario All-Stars.

Gaming Discussion / Monster Rancher 1 & 2 DX
« on: August 26, 2021, 10:18:40 am »

STARWIN, this topic's for you and all the others who like MR 1 and 2.

Gaming Discussion / Re: Homebrew Sonic for Atari 2600
« on: July 05, 2021, 08:45:39 pm »
Kreecher, I just hope that Sega doesn't place a DMCA on the creator of Zippy like Nintendo did after Chris Spry made Princess Rescue, a clone-like port of Super Mario Bros. The reason why I said that was due to watching a DYKG video on Super Mario Fangames that were given DMCAs by Nintendo (with at least 15+ fangames having been affected, according to the video).

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: May 29, 2021, 06:36:03 pm »
Hopefully, that horrible high-pitched instrument that Hummer Team is known for using in their bootlegs won't be used in this improvement.

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