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As you can see, the only one I'm not so sure about is 7: the turn verb is obvious but ゼゴー isn't. An internet search brings up a brand of cycling glasses called Zegho, but something tells me that might not be it. Any thoughts?It's like level 5 (はしるぜ), まがるぜ ゴー, not まがる ゼゴー.
If it is a 3d game then possibly. The camera angle is determined in hardware and you can force it to be other things -- some people quite notably once attempted a first person pokemon hack. Granted said hack is a bit more radical than tweaking the angle a bit but it faced several problems with regards to draw distance, bounds and such, some of which might well apply here too.If the 3rd person view was in the game originally it might be restored with the draw distance etc. intact, but they likely removed it because of framerate issues. An emulator might be able to overclock to improve the framerate, but it would likely be slow on the original hardware.
If you can find where the camera angle is handled in this then you might well be able to tickle it with a cheat even, no full bore hacks or anything.
It might be a neat idea, and if you're feeling inspired you could certainly go ahead and do it regardless of what anyone else believes. But I don't think 3D Battles of World Runner has ever been an especially popular game, and I doubt adding Mario graphics will make it substantially more appealing.It might not be one of the most popular NES games, but it is generally well liked and most NES gamers are aware of it. Making a good hack for it would not go unnoticed.
Or this: [censored]That links to a website with full retail NES games for download. Some legal trouble for sure.
It's not as easy as changing a image on a website. It's more like someone put a painting in a papershredder and you try to put the pieces back together while drawing a new image on the shreds one pixel at a time.I feel like that makes it seem harder than it actually is. It's more splitting the pictures into a puzzle of a 100-1000 (similar looking) 8 by 8 pixel pieces that need to be put in the right order to get the picture you want.
That said, it can be done. You just have to learn.
Did you try the original ROM (Europe) to see if the ROM is the problem, or is it the Flashcart?Brazil is actually a PAL region.
Or a USA ROM as well if needed? I know N64 games are region-locked, and I think Brazil is considered in the same region as America (though I assume Everdrive is smart enough to try to remove region locks).
Also do you have the Expansion Pak? I assume you need it to play this game, like you would with a real cartridge.
The only thing that prevented me from doing exactly that when I first signed up was that I first had to ask to get a language added to the list before I could submit my files .I think it's actually quite common. Many hacks seem to have been uploaded by users who hardly, if at all, used the forums.
Glad you seem to be enjoying the pack. The flicker issue relates to the sprite limit of the NES on a given scanline. There are too many sprites in between the doors so the flicker can get kind of crazy. I believe the size of Ridley also compounds the problem. The "remove sprite limit" feature of Mesen seems to help. But, when I've used it, I still see flickering anyway. Metroid mOTHER addressed this by altering the structure of the room so that Ridley was higher. This improved the flicker issue. However, this also made the fight much easier (the player could simply move to the bottom of the "tower" near Ridley, aim up, and fire away). So, it was changed back to default by using Editroid :/If it still flickers with the option on, that probably means the game has an internal sprite limiter. Removing that should make the Mesen option work (at the cost of removing sprites when used on the real hardware).
I will also say that this is a great idea, and I'm looking forward to it.Those rocks in the middle also had shadows in the original. Now they look like floating rocks which might move or attack (as Link and the enemies don't have clear shadows either).
One piece of advice though. Your new graphics rely heavily on dithering for shading. The only games I've seen use this shading technique are the... well... the bad ones. Nintendo never used dithering in any of their games on the NES or Gameboy. The other old-school greats (Megaman, Castlevania, etc.) also avoided dithering. I think your hack would look a lot better if you steered away from that technique too. I'll try to doctor up a screenshot later today as an example.
EDIT: Here's an example of what I mean. It's not the best sprite-work, but it should be enough to illustrate the point.