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From my understanding this game is a not as good, Japanese version of (or rather an attempt at) Gran Turismo for the GC?That pretty much sums it up. The Wii version was quite heavily panned, so it's no wonder there was very little interest in the GC version of the game.
Whoa there. Don't be actually doing the hacks for them. People might get the wrong idea about this thread.I'm not your horse, so mind your language.
Kosama/Coserma is a person, do you see something that says otherwise? Oh yes, the intro page. Fixed that. Don't see anything in the game text though. Thanks for headsup.It must have been the slightly ambiguous English sentence (compared to the Japanese) in combination with the intro page that confused me, as it seems fine now.
So guys, I don't normally post here, but it's worth a shot because maybe someone knows something I don't. I recently tried Pole Position in MAME with my USB racing wheel. Most arcade games are fine with it since it's essentially like an analogue stick without up and down, and most arcade games use this approach. Pole Position, however, doesn't: it uses a spinner, like the racing controller on the Atari 2600. In the service menu it's clear: each position of the spinner is between $00 and $FF, and as you move it around it changes to whatever position it's on at that moment (and doesn't recentre when you let go, naturally). This basically means that unless you can a) get a real spinner controller or b) hack up a mouse to do something similar, your only acceptable option is to use a regular digital joypad/stick, since at least that way you can smoothly go left and right, whereas a typical analogue stick causes chaos.Turn the dial sensitivity down low in analog controls and any analog stick or racing wheel will work like a charm. No hacking required.
But I'm a ROM hacker, so immediately I wondered if I could hack the ROM to use typical analogue controls instead of the spinner. I can understand the principle, but one problem is that all arcade games are a different system. All I know for sure is that the main CPU is a Z80, which is good since I can understand that. What I don't know is how the input is registered. I found a reference in the RAM to the same value I saw onscreen in the service menu, but I don't know if that was just for displaying the number on the screen. Anyone got any thoughts/knowledge to share? The best alternative seems to be the Dreamcast port, though maybe there's something else I haven't seen before.
New on the scene and actually quite really good: Mesen-SThanks for sharing. I just checked it out and I really like the intuitive, modern-looking UI. Once a few more essential debugging features and support for the enhancement chips have been added I'll probably make this my go-to SNES debugger.
You're the best! Thank you. How do you save changes in the RAM?You can't save changes in the RAM. You can right-click on the RAM address in FCEUX and set a write breakpoint. Once it triggers you'll have to read the code(which is in the ROM file) and figure out which part of it you should change (there can be multiple writes to an address and you should check them all out before committing to a change).
I also noticed that when I open the rom in FCEUX the options meny are exactly as I wanted. But in Nestopia and Mednafen it looks like this: