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OMG I laughed so hard when I saw that image! :D

Oh okay I see what you mean. Would it be hard to edit the heads into Trump and Pence with what's already available?
It's not that hard, but due to the small size it would be more of a passing resemblance, or you'd have to change the monster bodies into just walking heads.

Hack request for:
Shinobi III: Return of the Ninja Master (Genesis/Mega Drive)
You can switch back to 3 button mode by holding C + Start on controller 1 when you enter the options menu.

Gaming Discussion / Re: Samurai Pizza Cats (FC) secret stages?
« on: October 05, 2019, 07:26:30 pm »
I tried hacking my way into additional levels but all I entered were garbage data areas. It doesn't rule it out completely, but it is more evidence that suggests its a fake story. Are you sure they were extra levels and not just some secret areas inside of a level?

This is screaming to be a hack for the NES... :D

Someone please make this happen and call the hack #MAGA. :laugh:
It could work but for the best results it requires larger sprites that might affect performance (and flickering):

The translation of Holy Diver doesn't appear to be working correctly in Mesen.  Because this is the most accurate NES emulator around, this gives me reason to believe that it's also broken for real hardware.

It is not unheard of to see addendum to translations to fix these issues for hardware, but my knowledge of the NES is a bit poor so I'm really not sure whether or not this is an emulator specific issue.  May as well bring it up here.
What exactly is wrong with it?

EDIT: Had a quick play with Tile Molester Pro and saw that I could swap the sprites/graphics to a certain extent, but the RCR colours (palette) remain, so even though Kunio's sprite is used, he's still colored (i.e. different shirt/pants) like Alex. :( Given what was said about palette difficulties, I am wondering now if "translating" the Japanese rom would be less work than restoring graphics to the US rom...
Changing the palettes is easy too. There are several tools to make it a fairly straightforward job(though there can be some exceptions which require some light debugging). Even the most complicated palette conversions should be far less work than translating Japanese version to English. Though looking at the cutting room floor article ( ) it might be worth translating it anyway for the other regional differences.

You can find various projects with the goal of creating a 4 players GP mode, but I didn't see one with a released hack. There are various related hacks like music in 4-player, 60 FPS in 4-player, 2 players in a 1 player game etc.

Programming / Re: FCEUX Four score is wrongly mapped
« on: September 17, 2019, 07:20:40 am »
It's a bug in FCEUX 2.2.3 that has been fixed in more recent versions:

Newcomer's Board / Re: Illusion of Time PAL to NTSC
« on: September 14, 2019, 01:23:18 pm »
This pack downloads just fine

ROM Hacking Discussion / Re: List of Co-op / Multiplayer hacks
« on: September 11, 2019, 02:05:35 pm »
You should check out the posts above you.

I was thinking of a hack for Metal Gear Solid GBC that does the following:
  • Restores the Ghost Babel to the title (bye with Solid, in with GB!)
  • Replaces the wall colors on minimaps with a darker color, so the yellow blips stands out more.
  • Reduces the size of Snake's blip on the radar , or changes it for a 3x3 "+" shape, for more precise movement.
  • Try to squish either "Radar Off" or "Offline" under "Jamming" on the radar screen.
  • Restore IdeaSpy channel and related content. (US version)
  • Rename Fogger to Cigars or Cigarettes.
  • If it is not too hard, Gameboy Player border. I managed to cook up one, but is for Virtual Console, but adjusting it shouldn't be hard.
Those are some solid ideas. Although 5 is unnecessary as the European version has all that content and is in English, and 7 is not possible as the game is not compatible with the (Super) Game Boy.

Short version yes but it will likely be insanely difficult.

Had a look at and the original Valkyrie no Densetsu (which led to the PS1 version) was made for the Namco System 2, a 68K based system. The PS1 is not that, and in fact quite a lot more powerful.
That would be a years long project for no great gain there.

You could try finding some arcade hardware kind of like the PS1 and see about porting to that. Not sure if there are any good targets here (I am not the best with arcade machines and that point in time things were a bit up in the air) but I would be surprised if there was not a bit of jazzed up PS1 hardware used in an arcade board somewhere.
Namco's own System 11 is just that. Though it would much easier just to translate the original Arcade version using the English from the PS1 port.

Somewhere deep within Hydelide there's a decent game.
There is. Check out Hydlide 3. ;)

News Submissions / Re: ROM Hacks: It's Resident Evil on PC, but it works!
« on: September 06, 2019, 01:28:07 pm »
I used the latest Japanese version because it's the most stable and has generally better code. The DLL can change the game to English anyway and both versions are pretty much identical, so not a big deal. The original patch used to support both games, but it's a mess to maintain.
Going for the best version makes total sense and I understand support for the western version(s) really isn't necessary. It's just a little disappointing if you have the western release and then read it isn't supported. ;)

ROM Hacking Discussion / Re: Change SMAS into SMB2U
« on: September 06, 2019, 07:52:17 am »
Just boot directly into the game instead of the menus and intro. There are many of these kinds of hacks out there for collection games. I'm not sure if there is one for this game, but it shouldn't be hard to create it if you can't find it.

I am trying to get snes -chan no oekaki logic to work because the screen is to larger its like the resolution is off.  any chance to get a fix for this?
The game does not have a bug, you just haven't figured out the controls / read the manual yet. Hold the L button and you can scroll with the directional buttons. ;)

News Submissions / Re: ROM Hacks: It's Resident Evil on PC, but it works!
« on: September 05, 2019, 12:44:09 pm »
It would be nice if there was a Resident Evil version, and not just one for the Japanese Biohazard.

Howdy!  I think Contra Force for the NES needs a physics hack, ta make the players move a littler smoother and faster... More like Super C and the original Contra games... Yeah I know, this is a spin-off, ect. IDK how ta edit the addresses in the debugger ta speed up their movement but it's a nice idea.  8)
The game is so full of slowdown that increasing movement speed would only make the game slower. The code needs to be optimized to make the game run smoother overall. You might not even want a physics hack anymore once it runs at full speed.

Doesn't this belong in the ideas thread?
Definitely. This place is for help with established projects, not for help with random ideas for hacks. You can check the rules here:

If you need help with creating these hacks yourself, choose one of the ideas and create a topic asking for help on how to make it here:;board=5.0

Gaming Discussion / Re: Your top 5 least favorite games of all time
« on: August 26, 2019, 06:31:24 pm »
All of the above games are genuine masterpieces compared to NES Home Alone.

I already know they did that in those hacks, but I want to see a standalone hack for them that doesn't change the games, it just adds the new Pokemon to them.
You should ask the developer(s) of those hacks. They might be able to split those changes from the rest of the hack without much effort and give you exactly what you want.

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