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ROM Hacking Discussion / Re: List of Co-op / Multiplayer hacks
« on: April 20, 2019, 06:14:43 pm »
Any news on smb2 or smb3 co op?
There is this:

Not the kind of co-op I'd be interested in, but it's something.


As for SB5 in English, I'm sure you're not the first to ask. :)

EDIT: Actually, having checked out SB5 just now, I can see that the amount of Japanese is minimal - so minimal that using the FAQ on GameFAQs would be enough to understand everything. Still, maybe I should give it a look myself...
Someone is (or was?) working on it:

Personal Projects / Re: Pac-Man NES color hack
« on: April 12, 2019, 09:54:28 am »
Nice work. This really deserves to be on this site as I'm sure many NES Pac-Man players would love this.

I noticed this hack is over a year old, so perhaps the bugs have been fixed. But if not I might take a look at it as I'm currently working on a little hack for this game.

Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: April 12, 2019, 07:19:30 am »
WhO kNoWs, RiGhT??? mAyBe YeS, mAyBe No! NoBoDy KnOwS!!!  :crazy: :crazy: :crazy: :crazy: :crazy:
I know. tHE answer is yEs, someone is AbLe to do thaT.

Honestly, fixing this wouldn't be hard. Just change Mega Man X to look like a different creature. If he look like a cat or a dog or a sloth or, really, ANYTHING but a human, I would not be reminded so heavily of the reasons I play video games to get away from. Besides myself, a hack like this would also it appeal to furries. If you changed the levels as well, which wouldn't be that hard since there are programs, you could broaden the appeal even further.

Long story short, I'd love to see a hack of the Mega Man X Games that changes X from a human to an animal.

Edit: from what I can tell, Mega Man X's Sprites do not require extraction, and can simply be edited with tile molester or a similar program.
You could replace X with Rush(who never actually appeared in the X series):

Gaming Discussion / Re: AZ2R - Another Zelda 2 Remake [WIP]
« on: April 07, 2019, 07:27:54 am »
Looks good. Though personally I'd rather see a remake of other TLOZ games in the style of Zelda II. I'm not sure if that's ever been attempted before.

Or are you trying to run the IPS files in ZSNES? Because if it's the latter, you're going to need a ROM.
That's definitely the impression I get from reading the first post.

If that is the case than you need a utility like this to apply the .ips hacks to the ROM.

And make sure not to apply a second patch to an already hacked rom, or you'll probably mess things up.

This must be some weird emulator.

You're missing my point. It's just the end of the Jetbike stage that difficulty spikes like crazy and thats only the third stage. I can beat it just fine, albeit with mild frustration but most people never finished Battlemaniacs because of that stage. It's famously hard, so a nice little patch would probably do the game well and make it beatable.
Changing the speed makes you miss jumps in this level. Unless you only mean the very end where you're only avoiding walls at very high speed. That can easily be fixed without messing with any other elements of the level.

There is a hack under this title on this very site:

A simple ROM hack request
Please do an improvement hack of Road Runner
I mean both the NES and Arcade versions
What needs to be improved? The controls for the Road Runner mostly
What's wrong with the controls?

After watching a YouTube vid of Super SIG World (An SMW hack series spanning 30+ patches), I got inspired to make a hack of my own. There's one problem, though: I've never really played Super Mario World much before. Does this make me unqualified to make hacks for that game? Or, in other words, has there ever been a decent SMW hack where the creator wasn't really familiar with the game s/he's hacking?

The game has a level editor(Lunar Magic), so you have a decent chance to make something nice. You can gradually get familiar with the game while testing your own creations. All you really need beforehand is a knack for level design.

ROM Hacking Discussion / Re: Tekken 4 text editing problem
« on: March 18, 2019, 06:05:08 pm »
I didn't patch anything. I used a brand new untouched ISO file, which I edited and like I said... crash.
I meant applying rather than patching. Directly modifying an ISO file with a hex editor doesn't always work. You might want to find the file on the disc that contains the text or start by searching for the strings in the RAM of a running emulator. The last option will also give you a better idea of why it fails if it still does.

ROM Hacking Discussion / Re: Tekken 4 text editing problem
« on: March 18, 2019, 03:29:07 pm »
I don't know how to hack Tekken 4.
The problem isn't the hacking. The issue is most likely due to the way you're patching it to the game.

ROM Hacking Discussion / Re: Tekken 4 text editing problem
« on: March 18, 2019, 12:13:41 pm »
How are you applying this change?

Newcomer's Board / Re: Introduction Topic
« on: March 12, 2019, 07:22:06 pm »
Salutations everyone.

My name is indecks (index :P)

Im 41, and have absolutely NO IDEA what I'm getting myself into, but I want to attempt to translate a game several people have started, and eventually abandoned for one reason or another.  I have no programming skill, and the closest I've ever come to translating a game was applying an IPS patch for a translation of Star Ocean on the SNES.  I dont even know if that type of tool exists anymore.

The game I am after is Shinsetsu Samurai Spirits Bushidō Retsuden, most commonly known as Samurai Shodown RPG for the NeoGeoCD.  It seems there have been several projects to get this translated to English, most notably a guy named MoriaMug or "Deuce." The last Ive seen is a guy named Apocalypse trying it, and he apparently got about 30% of the way through (I think) and abandoned it.

There is apparently a French translation, and someone was trying to translate from French to Spanish at one point, but even *they* gave up.  From what I gather, the biggest problem with the NeoGeoCD Japanese version of the game is due to spacing and timing, but seeing as there is indeed a successful French translation floating around out there, I can only imagine that the spacing/timing issues were solved for Japanese to French. So maybe French to English is going to be quote-unquote 'easier.'

I have no idea what I'm in for, and truth be told, I don't even know if I'll be able to even begin this monumental task. I clearly have a lot of reading to do.
Welcome and good luck! Are you planning on using one of the partial NGCD translations or even a complete translation from one of the other versions(if those exist) or will you start from scratch?

I thought of a sprite hack for Street Racer SNES where all the characters are replaced with ones from Mario Kart.
You mean to modify the characters in the vehicles to look like Mario Kart characters? Simply porting the sprites won't do as there would be missing animations and the art directions aren't exactly complementary either.

Sprite hack of F-Zero and F-Zero Grand Prix 2 in which cars from one game are ported to the other, and vice versa.

Bonus points if the extra circuit from Grand Prix 2 can be added to standard F-Zero, but obviously not going to hold my breath on that one.
Both your requests in one project:

Gaming Discussion / Re: Does anyone know what game this is?
« on: March 04, 2019, 06:50:31 pm »
I'm looking for an old Flash game.  It sort of worked like pipeworks except it had fireworks.  It also had a "Dhinese New Year" ttheme, kinda like the Fireworks Factory of Spyro: Year of the Dragon but in 2D and with a completely different art style.

Oh, another thing.  It was one of those flash games that also advertised a paid version.  Wonder if the devs are even still around?
This should be it:


I recently started watching the Classic Tetris World Championships on YouTube, and it gave me a few ideas for a "Tetris Pro" hack for the Nintendo version of the game on the NES that includes additional info boxes for Tetris Rate (what percentage of line clears have been Tetrises) and a drought counter (how many pieces since the last Line Piece), and an infinite score counter (where after breaking 999,999 the score goes to A00,000 indicating a million and keeps counting from there).
Or just add another digit and properly support 1,000,000. ;)

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