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The third type of text comes in really long lines, about twice as long as the dialog boxes, and the game doesn't have automatic line breaks.
So I've got about 40 hours still to go. If I can keep this pace up then I can dump the script this weekend.
So... A plea for help to anyone who may be reading this. If anyone is willing to help make the pointer file let me know. It's easy to do just very time consuming as the script file is almost 2.5 Megs. All that is required is a hex editor capable of displaying euc-kr. Not every line needs a pointer and there are sections of the file with no text at all. Since my wife is coming back from visiting her family in the next day or so its unlikely I'll be able to keep up this pace after tomorrow and more hands make for lighter work and all.
Ive used vdub to subtitle video before so if you need me too I can help out on a few of the non scrolling ones.
About the videos I'm afraid they will just have to be subtitled but if someone can help they use the indeo 5 codec.
Just don't use it if you want to see the text with the original font. The included font was just me messing around. The original font isn't terrible just a couple letters look out of place depending on whats around them. Like the lower case "p" looks fine at the beginning of words but looks funky in the the middle. Also the lower case "x" is just awful. If I can't implement a 16x16 vwf i'll just edit those offending characters and it will be fine.
So after getting you a dump of the main script my to do list in order of priority are:
Fix the ending battle text. (easy but takes time)
Write a script inserter. (easy but takes time)
Make the game load movies/music from hard drive. (should be easy)
Fix the in game book to type English. (Not sure, I have some ideas but haven't looked into it yet)
Fix the looping of back ground music. (Not sure)
Change the font to something not quite as ugly and implement vwf. (probably hard)
Let me know if I'm missing something.
Edit: Hey derboo if you want to see it in game I can make you some ips patches for the script and font real quick.
Edit: Also have you come across character names in any files? They are not in the script file and I don't see anything that indicates who is talking; though there are lots of little bits here and there that could mean anything.
hope this is easier to install/play than Romance of the Forgotten Kingdom (impossible to get to play).
I'm sure that could be done but I suck hard core at graphics.
The fact that I did any hacking today is a miracle considering the collectors edition of Diablo III was on my door step today when I got home.
One more question what is the longest item/skill name that would be displayed in battle?
Pressing M, D or alt brings up Baldea's notebook
Are there any item names with more than two words?
Do you have a need to have more than one word on one line in the status screen?
Those same questions with regards to skill names.
Anything else special regarding item/skill names?
One more thing; it seems the game isn't working perfectly in 7 x64. When the BGM ends it doesn't start over. It's not a game breaker, just a little annoying, but I thought I would mention it here.
Is it a traditional RPG or an action RPG? Looks like chrono trigger esque battles
Ah, I might be able to help with that. Every once and a while I like to write a bit of poetry and I've even done so for a translation. I converted a bard's song in Silva Saga to rhyming prose. Perhaps I'll try to whip something up for this.
the meaning of that name
fear to one
anger to another
sorrow to the third
joy to the fourth
love to the last
when seven kings have passed
the moon has lost its light
a joyous bard awakes
the darkness back to life
the light will lose its ray
the lion lose its head
two blades leave on the way
as four they meet again
until the very end
as four they will remain
a road held in the hands
a place held out of sight
when fear decides the fate
Elios points the way
unfold before your eyes
four oceans and four lands
four mounains and four lakes
four boulders and four trees
and spread to the four winds
Oh yeah it was done on version 1.13f, the latest update I'm aware of.
I'm going to be busy for the rest of the week, have family coming to visit, but I will start working on the items tomorrow when I get some free time.
Overall I'm really impressed with this game, and it seems to be running fine on Win 7 x64 to boot.
Any chance you'd be willing to translate the War of Genesis games provided someone hacked the games and you had the time?
I've kind of been interested in some Korean games too lately. I poked around in this a little today and there is no real pointer table, at least for the stuff I was looking for. It just uses lots of calls to wsprintfa with hard coded pointers in each call. I edited the one for the Elemental affinity one and moved it. It worked fine but the elements themselves are all hard coded to read only one word. So even though I had written "Water" it was only reading "Wa." Playing around with it I got it to read more but was only able to get it to read a dword permanently. So I was only able to get it to display "Wate affinity" permanently. Ill play around with it some more tomorrow and see if I can get "Water" to display fully.