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All of the techs tagged with stars are actual magic while the ones that are not come from more physical means. To be honest it would be more consistent to remove the stars all together since techs that use magic are not tagged with them and they really can't be since a lot use the max space possible for naming. Which also would mean they can't be tagged with their element outside of the tech's description.
I do see your point either way, that's why I propose an optional thing. People can choose and by that everyone wins. Only weakness to this is that I'm not sure if the Canoe fix will cover addons.
Either way, it'll take a while to impliment. IRL, you know.
IIRC the star represents magic, as in what Spekkio grants you. That's why Robo doesn't get any in the game, because he says the lasers aren't magic even though they have an element and use the right stat.
Maybe as an optional addon though? I don't see it crashing into names all that much, but I'll have to check.
New version with update 3 doesn't work for me :/ patching works and rom is created.
when i try to start it on the snes theres just a "loading ..." displayed and i get an error warning c7 and the game shuts down.
What am i missing?
Apologies for the delay!
Again, I haven't tested it myself but I think I got everything.
Needs confirmation though.
So you're saying that using ID 1610 + an extra byte it runs better than using the official ID?
Huh, that is actually really weird, because I just tried patching the original ctfix_1a.bps to "BugFix Alone" (both new and old) with Floating IPS and both times it gave me an error and did not create a patched ROM.
Possibly a bug with beat v01?
Something I noticed is that using beat v01, I can apply ctfix_1a to "bugfix only". Even though bps says failed, output rom is perfectly okay and working with bsnes. Tried with older and newer bugfix patches.