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Thanks for checking. It's weird that the saber issue isn't an issue, but at least there's no short-term rush to work out a change.
The goblin village is currently hardcoded to always be daytime. There are issues with the colors used by the fires and stew liquid that need to be resolved before other times of day wouldn't look wrong. I want the stew pot event to probably always be during evening (or maybe night? will need to see what looks best), but until I work out the color issues it has to be day.
And to elaborate, said color issues are things like the fires sharing some colors with flowers, so if the fires are made to glow at night, it also makes certain flowers glow at night. Or the stew using a flame color. Things of that nature. The fires need to be adjusted to use the common flame colors, etc.
I think the right solution to enemy MP is to just increase enemy MP using my "Adjust Enemy Difficulty" hacks. Personally, I always apply the 500% MP hack to all enemies and bosses. Much simpler and cleaner than trying to adjust it in a hack that alters the spells themselves.
Right now, New Game Plus difficulty is a mess. Enemies melee hard enough (and boss special attacks) to hurt the players, and they have more health so they can survive, generally, at least 1 player melee attack, but their other stats are junk and their spell damage is unbuffed.
Well, revisit Potos via glitching past the gate guard (2+ characters, press up against him and constantly cycle active character until you squish past him, it's also how you can get into the Pandora Ruins early).
teahouser, the game actually doesn't have a means of unequipping a player's weapon (via the event system, but also just in general). The weird "tossing the weapon offscreen to swap" is vanilla behavior that you see if a party member is kicked from the party for whatever reason. While I could potentially add the capability (and would need to add the ability to equip a weapon when they join the party, since normally character naming / creation does that, and that's skipped on New Game Plus otherwise it resets their stats), it's low on my list of priorities since it's just an inconvenience / annoyance.
I think what I'm going to pursue to solve you being stuck is disable the ability to complete the witch's castle if you don't have all 3 characters (it's looking overwhelming to support this as a viable route), then add a means of resetting the current New Game Plus loop (probably by talking to the Potos bartender, so it's hard to do on accident, but possible at almost any point in the game).