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Messages - Jedi QuestMaster

Pages: [1] 2 3 4 5 6 ... 18
1
Let's see someone hack Little Nemo: The Dream Master so that for the first seven levels, Nemo has an alternate sprite set where he doesn't carry the Royal Scepter.
I've been tinkering with allowing Nemo to use the Morningstar (the sceptor) in the first seven stages but without being able to charge it. As you can see from this thread, we had some problems: :(

http://www.romhacking.net/forum/index.php?topic=15080.0

Regardless, it still doesn't make sense that Nemo has the sceptor in the cutscenes before the stages when he's jumping into bed.

2
Sics, te invito a NESdev... si buscarĂ­as un foro que no discrimina.

3
General Discussion / The Future Is Going to Look Like Tron
« on: May 31, 2014, 01:54:40 pm »
This is probably old news for some of you. But anyway...

4
General Discussion / Re: Video Time
« on: May 07, 2014, 12:57:28 pm »

5
General Discussion / Re: Video Time
« on: March 19, 2014, 03:42:32 am »
And now for some of my shamelessly irrelevant NESicized music covers: :laugh:

Sonic CD - Collision Chaos Zone

Strider - Siberian Tunnel

Rondo alla Turca

Turtles in Time

6
General Discussion / I Need Photos of Your Grandmothers - STAT!
« on: December 29, 2013, 11:56:56 pm »
Seriously. :o

I am near completion of an animated music video, & I'd like to finish it by (this) New Year's Eve. The song is a tribute by Jason Newman to his Grandma. You can see project details over there -> http://some.shit/idon'tcare

So anyway, near the end of the video I want to have a montage of drawings of people's grandmothers before it shows the late Barbara Fenton (Jason's grandma). I won't be using the actual photos in the video, just drawings.

Here's how my drawing style looks like (this is just a sketch, though):



By the way, I know I can just go on Google & download a bunch of images, but I have two issues with that:

1.) I'd like to get consent from whoever's photo it is (even though I'm turning them into drawings anyway)
2.) I'd rather use photos from people I somewhat know instead of complete strangers (who may not even be grandmothers, & instead be posing for a stock photo)

Thank you all & happy new year! :)

8
Thanks for the suggestion. Anyone here willing to tackle this for me?

I've figured out how the tiles work, so I can insert them no problem! ;D

9
*A "radar" that when you pause the game, shows you where each of the counselors are instead of guessing.
I would've rather gone backward with this: make it unknown who's in the cabin



Nice to see this thread still exists:
http://www.romhacking.net/forum/index.php?topic=12278.0
There's more interesting ideas there.

10
Here's a mockup for an Argos no Senshi retranslation into English:



Original:

11
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 12, 2013, 03:59:30 am »
I'm surprised-
We barely broke past one page and already someone dropped one of these.

By the way, what's Bloodlines?

12
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 11, 2013, 05:00:47 pm »

13
General Discussion / Re: Favourite Video Game Music?
« on: July 03, 2013, 02:05:55 pm »
The 8 and 16 bit Castlevanias and Megamans have perhaps the greatest soundtrack libraries of any game series out there.
Perhaps because they tend to steal borrow take inspiration from the greatest rock music out there. :D

Castlevania II
Mega Man
Mega Man III
Mega Man IV

All accusations aside, I do agree that Castlevania I has the most outstanding compositional soundtrack. Seriously, every single track is good.

But I find that Sunsoft nailed the presentation down best with that sampled bass:

Fester' Quest
Journey to Silius
Return of the Joker
More Return of the Joker

14
General Discussion / Re: Plot story for beat'em up NES game
« on: June 28, 2013, 01:48:42 pm »
I'll have to find an excuse to include the non-used playable character in the story despite it not being controlled. Probably he will "fight in another area while the other character (which is playable) will fight this one", or something in the like.
This gives me another idea! Have some stages be different depending on who you are playing as;

ie.

Hero:    Stage 1 | Stage 2 | Stage 3A |          | Stage 4 | Stage 5A |          | Stage 6
Heroine: Stage 1 | Stage 2 |          | Stage 3B | Stage 4 |          | Stage 5B | Stage 6
Both:    Stage 1 | Stage 2 | Stage 3A | Stage 3B | Stage 4 | Stage 5A | Stage 5B | Stage 6

15
General Discussion / Re: Plot story for beat'em up NES game
« on: June 27, 2013, 01:43:40 pm »
"no connection with" and "one funds what the other does" sounds a bit contradictory, or at least unnecessarily complicated.
Officially no connection with; so I think he means they're in secret ties (of course!).

Also, I can't help but skim this post and imagine "generic city beat 'em up with generic street thugs, then italian-style hollywood mafia, then generic evil businessmen, and finally generic scifi bio-engineered monster(s)" The advice I would offer would be to think carefully about setting to try to at least offer something visually unique.

But all of these put together is what makes it great! You also forgot about not-so-generic love/revenge story.

One suggestion: a different ending depending on who the game is beaten with - like we see the hero's side or the heroine's side or both (on two players).

Also the inclusion of clones can give you an excuse to reuse generic bad guy sprites. :laugh: They're all clones! Maybe work the virus plot as a ploy as well? :o

16
Site Talk / Re: Submission Questions
« on: June 10, 2013, 03:40:17 pm »
http://www.romhacking.net/translations/920/ - For being a texture pack which should be against the guidelines (and the fact it doesn't even translate much of anything to warrant a grandfather exception).
For everyone's information, I have just tried this pack and it does indeed translate the menus. The readme gives detailed information on how to use the texture pack so there shouldn't be any confusion from competent users of N64 emulators.

Based on my finding, I request an exception be made to keep this translation & any subsequent translations done in this same manner that are extensive enough and render a game more playable.

17
Site Talk / Re: Submission Questions
« on: June 05, 2013, 03:17:13 pm »
Actually, that texture pack isn't even really a translation at all! The game is already in English and has English voice-overs. The pack just translates the subtitles to the already English voice-overs.
Is that true? I thought all the menus were in Japanese & this hack texture pack translated those. Otherwise why is there a screenshot of the pause menu?

18
Konami already placed an ad on my Contra translation years ago. :D And I'm fine with that, as long as they don't put a video ad before it starts, God! I hate that!

19
ROM Hacking Discussion / Re: Screenshots
« on: May 07, 2013, 08:43:52 pm »
Huh, I honestly didn't know that translation existed for some reason. I might need to look through the database more I just consider it Nekketsu, because that's the word I'm most likely to see when I look for a rom in that series to patch. I'd consider it something in English, if there was any consistency, but we got: Renegade, World Cup Soccer, Crash and the Boys Street Challenge,  Super Dodgeball, and River City Ransom/Street Gangs.
Honestly?

Why don't more translators go with Crash 'n the Boys? Wasn't that supposed to be Technos' localization plan?

20
Site Talk / Re: Friendliness
« on: April 25, 2013, 11:25:44 pm »
I feel where you're coming from, Johnny. Yet I also see the frustration people have with users who need a little hand-holding.

I don't think it's just the newbies' fault who don't put the extra effort in looking for resources, but sometimes there aren't specific enough docs that answer their questions-- no one's fault really, but it wouldn't hurt if more people wrote docs as they learn things themselves.

Granted, there are some all-encompassing docs that cover general aspects of romhacking that users just don't look for, like this one: http://www.romhacking.net/documents/164/<- this is where I learned breakpoints. :) But someone who needs to figure out breakpoints likely won't stumble upon this let alone know what breakpoints are when asking how to change the effect of a pick up item or something.

I also get that people don't like looking at docs. Maybe some RHDN users are interested in creating YouTube tutorials? :laugh:

With that said, what's so bad about letting off a little steam? Romhacking is frustrating & disconcerting in nature. I spent two hours trying to rip Daisy's voice from Mario Kart Double Dash to no avail! :banghead: Where's the Vent Your Hatred forum? Come on, staff! You're here to help us! [/rant]

I'll end with this subjective clip. Which side do you fall under? :o

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