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Can you use the compromise FF4 namingway edition used of Thundra and Thundga instead of Thundara and Thundaga? I belive Rodimus Primal was also able to get the full names for the Blizzard spells in with squish tiles: http://www.romhacking.net/?page=hacks&action=images&id=2337&imageid=2I'd like to do this, however I'm running into issues when it comes to space. Bear in mind my hacking knowledge is limited and I'll explain it as best I can.
FF V was always my favourite, great to see it's getting refreshing treatmentMy hacking knowledge essentially amounts to using a text editor and some minor pointer editing, so the non-text content of the GBA version is out of scope. Similarly, I lack the required knowledge/effort to edit the battle sprites. The font you shared (the GBA font) is the one I'm considering using, however I'm currently using a VWF loosely based on FF4's fixed width characters, which is shown in the game screenshots. As for the longer spell names, I've updated most of them using 'squish tiles', however with this method I've hit a bit of a roadblock and don't really have anymore usable tiles, as it seems. As such, most spell names are updated with the exception of, unfortunately, Ice2, Bolt3 etc, as well as a couple of others.
What I want to ask is will only script be ported over or other stuff too? By other stuff I mean new jobs and dungeons, portraits, though there's not much space, but worth asking.
About font, maybe this one? http://www.romhacking.net/hacks/1086/ It looks nice too me, vivify93 tweaked it well...
Also what I'm curious about is will it use old Ice1, Ice2, Ice3 or Blizzard, Blizzaga, Blizzara? And will it have more equipment glyphs? Like disc glyph for disc weapons, etc.(forgot if there is proper glyhs for armor/robes in SNES version)
And lastly not so long ago there was this hack published http://www.romhacking.net/hacks/3698/ it wouldn't hurt to have same treatment for this iteration, will it be off scope of project?
Sorry for so many questions...
Really not a fan of nonuniform numeral height, honestly. Also, please make sure that whatever method you're using to scale up the font image is set to nearest-neighbor (or no filtering at all), because it's blurry and hard to make a judgement call on as a result.Blame Imgur's scaling for that - I wanted to make it bigger but I'll probably just upload the smaller version instead. The question I'm really trying to answer is whether to use the GBA font or the current one, however I'm welcome to suggestions, and if the GBA font's numbers are that all over the place (to which I agree) I could try to make them more consistent.
Some letters it might make sense for me to add that single pixel like the letter "I" or the lowercase "m" and "n" but I hope that doesn't create a spacing issue in the text. I do have to work on another update and should be able to get one up soon.It's only the I that has the problem. It looks like if you were to add one more pixel of space then it would be consistent with the other characters.
You may also want to consider adding some of the fixes that was available for Final Fantasy V SNES too. They're around on slick productions.Actually, there are some bugfixes included in Noisecross' text editor. I'm away this week but soon I could upload an optional patch with these fixes.
Maybe I'm too late to the party, but since this is based on the GBA version, why not go the extra mile and use its font? If Earthbound's font fits, this one definitely does and you can't get more authentic.I'll consider this, especially as there's an 8x8 version here that I could use for the menus.
Here's a version used in one of their DS releases. Each character is 10x10.
That was one of the things that made it difficult with Namingway Edition. I had to work around the character limit because figuring out HOW to get the spell menu altered is something that hasn't been found out yet. If you're able to get the names to work the way I did, I'm sure people would understand.I've tried to get around these limitations using squish tiles where avaliable, however there's not quite enough to remove the numbered spell system. It seems the tiles above the RPGe alphabet aren't loaded in battle for whatever reason, so I can't really use them.
I just checked out the latest version, definitely an improvement. I would lose the drop shadow on menu text though, it just doesn't look very good and isn't necessary without a gradient underneath. In fact, if you could change the menu text to the thinner font you're using for dialogue it would look a lot more cohesive, even if it's fixed width instead of variable width.
So here is what was used for both the in game text and menu font for FFIV. If you used this, it would look much better overall with space to extend spell names. Obviously you don't need to use the tiles I did for certain monster names like Scarmiglione and Barbaracia.
I must be patching it wrong. Do you have any idea what would cause the font to look weird like this?
I meant for both the menu AND the text font using the FF4 font. It's actually smaller overall than the FF6 font and making squish tiles like I did for Namingway Edition would have more space. Also it would make it seem more uniform instead of the tiny Earthbound font.
...could you make an optional patch for those who prefer the current spells naming (cure/cura/curaga, fire/fira/ firaga, etc) ?I'm afraid I'm out of space for squish tiles, as it seems. I'm not sure if there's a way to extend the menu and the names themselves to allow for more characters, like the Blue Magic menu. Catoblepas I could change, seeing as the others are abbreviated anyway.
And about the Summon Shoat, could not it be Catoblepas (in-game ; Catobl/Bleplas/etc) to get the same name as the other games in the series ?
This looks really good however maybe trying the FFIV (US FFII) font would look a bit better overall since it's smaller and more manageable than the BIG Chicago font used on FFVI (US FFIII). It would also allow you to be more uniform even for the menus and monster names. You could also use squish fonts like I did with Namingway Edition to try and better update the spell names.
That said, any reason the Earthbound font was chosen specifically? It's a nice font but it doesn't look very "Final Fantasy". Why not keep it in the family and use the Final Fantasy III (US) font? Was it too chubby to fit all the text? I know Rodimus Primal modified the spacing a bit for his hack to make it take up less space.
All right, first impressions - there are a few inaccuracies with the font ripped from EarthBound - the uppercase I, and lowercase i and l characters have serifs while the rest of the letters don't. Other than that, it looks great!From what I can tell, RPGe's FFV has a minumum width of 3 pixels for characters, and all characters have a one pixel wide space at the end. This causes problems with Earthbound's one pixel wide characters, as they have to have a two pixel space, causing an annoying inconsistency. As such, I had to modify them.
Does this use the numbered spell system? I saw Haste 2 in the screenshots and was curious. I know that FFIV hacks often used "squish tiles" for the spell prefixes.Yes it does. I was limited as to what I could do with squish tiles, so I mainly used them for the abbreviations that stood out to me as the most distracting (Bserk, Qrter, Hast2), and tried to come up with alternatives to some of the others (Charm -> Hypno, XZone -> Exile) - I'd like to hear feedback on these. While I'm at it, is there a way to extend the spell menu from three per row to two per row, like in the Woosley Uncensored patch for FF6? Bear in mind my hacking knowledge isn't too great.