News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PersianImm0rtal

Pages: [1] 2
Personal Projects / Re: Arcana - Seal of Rimsala! (SNES)
« on: October 29, 2020, 11:20:24 pm »
Thanks Sarah! I am going to patch this and start a new game  :thumbsup:

Congrats on release 2.0!

This is a fantastic rom hack, that takes a good game, and makes it a MUST play in my opinion. It takes it from an 84/100 to a 92/100 score rating in my opinion. Such a great polish!  :thumbsup:

Sarah, thanks again for all your hard work. It really is greatly appreciated. I hope you do more QoL patches for other SNES games!

Love reading all the comments and hearing all the love for this game. It really is a gem of a game! And the improvement makes it a top 20 or 30 snes game in my opinion! Right up there with all the heavy hitter mustt plays on the SNES  ;D

Any new developmentts lately?

Ok I'll check starting from a new game. If I go on to chapter 4 does the encounter rate stay low or does it change because you haven't gotten that far yet?

Okay, so I finally got around to playing the latest beta version sent to me, and it seems to be working pretty good.

When I first loaded my save from my Super UFO Pro 8 flashcart and got into the dungeon (Forest of Doubt in Chapter 2) I got a slight graphics glitch, but as soon as I got into a fight it went away permanently. Man this game is fun, and I really enjoy the low encounter rate! It's just enough where it doesn't get too annoying and make you want to quit, because you want to know what's just around the next corner and down the hall. All of the boss battles are tough, and close fights, but not impossible... don't really need to grind much, but there is still strategy. Makes the game VERY enjoyable!! Plus the music is really really good.

BTW, did you change Zerel's name to Zero? I just got to Chapter 3! Not sure if I should keep playing... or wait for the next version. Let me know.

Man... we need more easy patches on old 90s RPGs like this.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: June 12, 2018, 04:41:12 pm »
Wow! Thank you so much for posting this, RetroGaijin. I enjoyed reading your reaction, thoughts, and your story.

You -get it-. You really understand Tengai Makyou Zero, and I'm glad you appreciated all of those little details.

After finishing a translation, I always try to find out what people thought... I hop around on the various sites, hoping to hear people discussing the plot, sharing their favorite moments... But I rarely encounter people who really get into it.

A reaction like yours is a real treasure to me.

I am going to start the game soon too! Going to be playing it on my Sony PVM monitor. Will the PC Engine titles in the series ever be subbed, dubbed, or fully translated either?

Let me know when you need me to test the next beta version  ;D ;)

Just wanted to let you know I tried the latest beta you sent me, and it froze on a black screen after a few minutes after a few battles.

Tried starting a new game, and it freezes right after the beginning cutscene on a black screen, right after it says "Chapter One".

However, my save seems to work fine when I go back to the unhacked Arcana.

When is the final release?

Leading Company (1993) for Super Famicom needs a translation

Can someone hack Street Fighter 2 Alpha to expand the data on it so you don't need the special chip inside? Similar to the Star Ocean expanded ROM hack?

In chapter 2 the graphics get glitched when you open the map, and then it goes away after a battle.    :(

So in chapter 1, when I enter the Temple I get glitched graphics, and then it goes away if I finish a battle, but if I look at the map, it comes back until I finish another combat.

I think you have a hit on your hands based on this beta version.  :thumbsup:

I love hacks like this that take games that had great attributes and just modernizes them so that we can enjoy them without getting frustrated. The best change is the rate of random encounters.

I just wanted to say thank you for the hard work you put into this. I am going to test itt out on my super ufo! Thank thanks thanks!

Edit: Wait, Is this hack not on the site yet?

Haha so that's why the avatar looked a bit different, guess I can't always trust google..

I did also do one that is from FFA though, but it's a less complex scene.

Mobile ver.:

Honestly the other one might be a more interesting hack.

Did a more complex scene based on mobile ver.:

That looks so good! I want to play a game that looks like that!

Someone should make a Final Fantasy Adventure DX   color hack!  :thumbsup:

Pages: [1] 2