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Messages - Hiei-

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Site Talk / DarknessSavior's PM Box
« on: June 10, 2013, 03:08:26 am »
I kinda have to agree here. If your staff can't handle it, then you should find people who can. I feel like every time you've tried to make running the site more about people here doing it instead of the staff, it's only made things more difficult.

And I don't think making the submissions handled by users is the solution. You need a set of dedicated people to make things work. There's no getting around that.


Sorry to do an off-topic here but, for god's sake, please try to not having a inbox full  :banghead:

I spent some time fixing what you were asking from "Secret of Mana" (automatic reinsertion) and boom, I can't sent the pm (and it's already the second time it happen).

For people who want to keep an archive of their message, use "File => Save as => .html file" in your browser and it's enough.

Personally, the next time I'll have something to send to someone and he have it's inbox full, I won't ever bother to ask it here and just give up (emails are useless, most of the time, emails with links go to the spam folder and some people don't check that folder).

Thanks in advance.  ;)

About the submission problem, just lock the submission to one submission per day for each user? (to be able to do 50 submissions in only a day is a crazy possibility).

Personal Projects / Re: Pikachumanson's Personal Projects
« on: June 09, 2013, 07:30:33 am »
We worked, with a friend, on a hack of Captain Tsubasa 4 (not a english one, but hack-wise, it's the same thing).

We had started to expand the windows and start moving the texts (16 to 24 bits pointers), but we put it on hold until some of our others projects are finished, but there wasn't anything really hard about the hacking.

If we finish it one day, I will share the asm scripts.

Gaming Discussion / Re: Deus X announced for ios
« on: June 09, 2013, 07:27:10 am »
Post PC world, I wouldn't say that.

Lots of people might go to the PC side if the PS4 have the same crazy rules as the 360 (I'm on PC now, personally).

Mobile gaming will never replace the classic gaming, not even the console portable. I mean, maybe they will get more money like that, because crappy games require a low budget, but the people who actually play on console and PC will never go the mobile gaming world, that would be completely utopic to think that.

Gaming Discussion / Re: Deus X announced for ios
« on: June 07, 2013, 07:14:12 pm »
You always had to play it as a stealth game or the game would become very boring (but completable, though).

You can complete "Human Revolution" without being spotted (except a few scripted scenes from the scenario which don't count in the stats) and without any kills (except boss), I can confirm it because I did it (and it has been confirmed with the unlocked  achievements).

Well, they won't say their game is crappy anyway, I won't say it either but you'll never get a control as good as with a real control device (Keyboard/Mouse or GamePad), that's why they had to put an auto-lock, which is kinda crappy in such a game.

I assume they will announce it, at least, for PC. There is no way they could leave the situation as it and risking to hurt their reputation (which is already not really great with the last Final Fantasy), especially if they plan to release "Deus-Ex 4" one day, to avoid affecting the sales (copy risk for people who still want to play the game, but who don't want to give money to a company that don't care about them).

General Discussion / Re: How did you met your significant other?
« on: June 07, 2013, 12:53:00 am »
I'm currently alone (after several tries). since near a year now, and plan to stay like that forever.

I'll let Peter Steele (Type O Negative) talk for me, as we completely have the same problem about that thing (rest in peace, man) :

What scares me? Abandonment. That’s why I will never love anything ever again - and I am completely serious with you.

I mean, to the asshole who said, "It is better to have loved and lose than never to have loved at all" - you know what, jerkoff? Fuck you! (...)

You want your heart ripped out? You think you’re cool because you have a four-chambered heart? (...)

No, man... it’s just I have, when I... love... I mean, I was with somebody for a really long time. And... she’s no longer in my life. And - the depth of my love for her - was just like taking a cinder-block and dropping into the Mariana Trench. Which is the deepest part of the ocean of the coast of fucking Japan. Thirty-seven thousand feet down where they have those, like, creepy black fish - with the big teeth?

That was the depth of my fuckin’ love. (...)

And I will never ever love like that again. I cannot. A fuckin’ defense-mechanism. I just cannot. And it’s a really sad thing, because God’s gift to mankind is life. And to live is to love. I love love - I want to love. But it seems to me that I love too much; and if I base my life on someone else, when they walk outta my world, they take my world with them. And it’s... something I have a problem with. (...)

I mean, I do not want to be alone for the rest of my life. I’d love to have a life-partner. But... you know, I just - I don’t think at this point in my life, I just don’t think I could handle someone walking out of my life if I loved them that much. Maybe I’m weak, I don’t know.

But to answer the topic, I first encountered her on internet (friend of a friend I know since a while on IRC).

Gaming Discussion / Re: Deus X announced for ios
« on: June 06, 2013, 03:02:47 am »
Yeah, the teasing is, in my opinion, also a big part of people reaction.

They were like, "hey, tomorrow, we'll announce something big, stay tuned!"

So lots of fans were "OMFG, Deus-Ex 4!"

And then, the day after "Look at that, our big announcement is a mobile game !"  ;D

Without the first announcement, I think most people wouldn't care at all about this game.

They could just have waited until the actual date and say "We are releasing a mobile game, end of the story".

They tried to do a big announcement, they managed to do it, but in the wrong direction seeing the reaction on most videogames boards/websites.

Gaming Discussion / Re: Deus X announced for ios
« on: June 06, 2013, 02:49:55 am »
Well, that's not a very objective article in my opinion...

1. It’s Deus Ex
=> That's not enough to say everything is good. "Invisible War" is a "Deus-Ex" game and it's known as the less good of them (not very bad but not very good either).

2. It’s Deus Ex: Human Revolution
=> Not really. It just reuse the game mechanism and look.

3. It’s Portable
=> The 3DS is also a portable system and have buttons and a analog stick so it's better than a smartphone/tablet. No to mention you can release games online without selling them in carts, in case you want to release a small game.

4. It’s Out Soon And Won’t Cost $59.99
=> But it won't be as long and good as "Human Revolution", so it wouldn't worth $59.99 anyway. Not to mention I never really saw a game as interesting as a real one (aka PC/Console game), and it don't only apply to the Deus-Ex franchise. Most of the games which seems interesting on a mobile are often bad because of their controls.

One comment say "I can understand you. If I wouldn't have a ipad, I would be pretty mad".

I have an Iphone so I would be able to play the game, that not prevent me to do not want to play a Deus-Ex with touch screen controls.

I don't like the title of the article anyway "should stop" ? People are not free to think what they want? "might stop" or "four reasons who might make people like the game" would have been better.

It would be a free game, I would understand the point of the articles, but by reading it, it seems you have to like it and so spend money whatever the game is because it's called "Deus-Ex", hell no.

And I'm glad lot of people don't buy anything without thinking first, as the actual video have 600 likes and 9000 dislikes  :)

If they are really interested in making mobile games, then they can create new I.P. but, of course, it won't bring as much money as known franchies so they will never do it.

I'm not surprised anyway, that's the same publisher who complained that they only sold 4 millions of Tomb Raider and 4 millions of Hitman, when both games sold fine (even Tomb Raider and it's 100 millions costs should have bring more than 100 millions with the 4 millions of units sold).

Gaming Discussion / Re: Deus X announced for ios
« on: June 06, 2013, 12:10:53 am »
I don't consider "Metroid Prime Hunters" to have great controls, but it's just my opinion.

It's not that's bad but it's not that's good either. (And it's not a stealth game with 3rd person view when you are using the cover system, anyway).

I have nothing against a controller for a FPS (that's how I'm playing them) but I can't even imagine what PC players would say. They arealready bitching about controllers for FPS, so a touch screen...  ;D

Gaming Discussion / Re: Deus X announced for ios
« on: June 05, 2013, 11:23:12 pm »
How do you know its crappy?

Because a FPS gameplay is not made to be played with touch screen controls? (especially when the game is based on stealth, and so require precision in the controls). So the same reason why 99% of the mobile games ported from a PC/Console concept don't work.

And the same reason why, at the contrary, Angry Birds is useless on a PC/Console (except maybe on the 3DS because of the touch screen functions).

And also because it's a spin-off of a novel near no one read (not even most of the Deus Ex fan) so it's pretty useless? (I don't think Deus Ex is a an enough known licence to appeal casual gamers, most actual gamers, even old ones, really discovered it with "Human Revolution" in 2010, though most of them known the name. It's a bit like "Twin Peaks", near everyone know the name, but only a really low number of thems watched it).

They would have done a lot more of money with a new Final Fantasy on IOS/Android.

Uh, far as I can tell, that means French used in Japanese culture? Then yeah, there's a bit of that. :P

Script is very close to being done!

It mean french terms used in japan without fitting to the context they are used in or "mistranslated/with typos".

It's more or less the same thing as engrish.

One example :

"Steack de Japonais" (which would mean, in french, "human japanese meat") instead of "Steack Japonais" (which would mean "Japanese's steak", so "Steak made by a japanese restaurant")

http://ja.wikipedia.org/wiki/フランポネ (no english version, just french, italian and japanese one)

Personal Projects / Re: Crystal Beans : From Dungeon Explorer (SNES)
« on: March 23, 2013, 07:49:44 pm »
If it require UPS, it's mean you used the old patch (which is not really a problem, most of the changes are just typos).

The last patch is here : http://www.hiei-tf.fr/romhack/Crystal_Beans_Translation_Tools_v2.rar (this archive contains a lot of files because it also contains the translations tools used for the project, but if you just want the translation patch, it's the CB_english_translated_version_1-1.ips file, I created it with LunarIPS. It have to be applied on a japanese rom without header, Goodsnes one for example : "Crystal Beans From Dungeon Explorer (J).smc", CRC32 : "79663A93", size : "1 572 864 bytes")

As I said before, if someone want to submit it to the site, feel free to do it. I tried once but it was rejected (link not working though the link was/is working fine) and I got lazy so I didn't tried to submit it again with another host.

Just out of curiosity, the patch available on the website is an UPS patch created with Tsukuyomi : http://www.romhacking.net/utilities/519/

Edit: In fact, I checked and the v2 patch is already up on the website, but it's in the tools package, maybe I'll try to resubmit just the patch later.

ROM Hacking Discussion / Re: Marioland 2 Full Colour Playable Patch
« on: March 16, 2013, 04:51:09 pm »
Zelda DX definitely used the full palette of colors available, it just didn't use the second bank of VRAM.  You also get different tile graphics depending on whether it is played on a GBC or an original Game Boy.

So, why does it seems to have less colors than GameBoy Color games only?  :o (and I read somewhere that you could only get the full colors in a game only if you dump the retrocompatibility, so it's a fake?)

ROM Hacking Discussion / Re: Marioland 2 Full Colour Playable Patch
« on: March 12, 2013, 11:21:15 am »
A bit off-topic but a colored version of Zelda would be nice.

I know the DX version is in color but it don't use the full capacity of colors of the GameBoy Color to be retrocompatible with the previous systems so it don't use as much colors that the GameBoy Boy Color games that aren't retrocompatible.

He's the one who said to me to let him remember as he often forget, so that's what I was doing.

Okay, I'll wait to get news from him then (as long as I didn't copy-pasted 200k of text for nothing, that's fine for me  ;D).

Also saying it here but LostTemplar, your inbox is full so I can't send you the script (and it seems you don't check the email address of your blog).

And I'm still waiting for the other files.

True, but a dedicated tree might further reduce the number of required bits because most sentences/dialogs start with uppercase letters etc. If it's worth the trouble for like 2 bits per compressed string is another question, though.

Sorry to post here, but your inbox is full since the last week, and as it seems you didn't received my email (sent you the french translated script of Arabian Nights), I don't see any other ways to contact you (I posted in the Arabian Nights thread but it's probably not visible because of the auto-merge function).

ROM Hacking Discussion / Re: Sailor Moon Another Story vwf bugfix
« on: March 05, 2013, 05:54:24 am »
I'm waiting for your intro (for SoM), personally I'm ready ;)

ROM Hacking Discussion / Re: Adding a SNES Intro (with a few clicks)
« on: March 05, 2013, 05:08:44 am »
Yeah, xkas v0.06.

I already tried but it do not work, but that's not very important, I change it manually and it's okay :)

ROM Hacking Discussion / Re: Secret of Mana - Unused dialog
« on: March 05, 2013, 05:05:33 am »
Occidental versions (American, english, French, etc...) : There is two boss with hammers. One is brown and the second is purple.

Japanese version : The first version have hammers and is brown (same as the occidental versions). The second one have a chainsaw and is purple.

I'm actually looking if I can easily do an english version of my patch (so with the VWF, the censured boss, the added dialog, the original earthquake's magic sprite).

I also know DarknessSavior wants to make a retranslation, still waiting for his new intro to finalize the tools but meanwhile, it could be a good thing to wait until the retranslation is done.

Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: March 01, 2013, 03:19:26 pm »
Actually the original source code had been lost, so they opted to run the saturn version in an emulator on the PSP, this is also the reason that no company wants to officially localize it, it would just be too much work and money to do without the source code.

Not completely, it seems a few files have been replaced in the PSP (like the font).

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