logo
 drop

Main

Community

Submissions

Help

88295707 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hiei-

Pages: [1] 2 3 4 5 6 ... 13
1
Gaming Discussion / Re: Old games you wish would get updated re-releases
« on: November 24, 2014, 03:07:21 am »
Alone in the Dark (the first one, all the other ones aren't really good so dont really care. AITD4 was pretty decent but has been released on DreamCast so it don't really need a remake).

A remake was in-progress but has been stopped.  :-\

I would love to see an Alone in the Dark remake done in the same way the Resident Evil remake was done (Resident Evil Rebirth on Gamecube), not only upgraded graphics but new locations, and enough changes to make it look like a new game.

@M-Tee : I don't find Wily Wars graphics bad, personally. Sound is not that bad compared to other games on the same system, it's just the average Genesis sound. And I think it was pretty cool to let people who never had a NES to play those games, especially Megaman 2 and 3 which are the best of the series in my opinion.



About Megaman 4-5-6 in the same style, it could be done with a hack, but it would require a lot of redesign.

2
Site Talk / Re: Submission
« on: November 08, 2014, 08:13:35 pm »
Nice to know :)

3
Site Talk / Submission
« on: November 08, 2014, 05:36:22 am »
Hello.

I submited the Phantasy Star Generation 2 translation (french one) but it's not on the queue list (no pending) and doesn't seem to have been added to the website (and I got no pm to explain such a problem) so what happened?

Thanks a lot.

Edit : And I receive the email-just after posting this message though I had checked my e-mails when I woke up, bleh, too bad we can't delete our own messages.

You can close/delete this thread, thanks.

4
Managed to get the translation working on PS3 (seems normal it's working as the original game has been released on the PSN and I suppose they test games before releasing them  ;D)

5
First lines seems okay at least.

What you can do is dump the script with both tables and then, use a program to compare both script files ;)

If there are some differences, you'll spot them easily and then you'll be able to check if it's okay.

6
First off, holy necro; two years later O_O

Yeah, it take time to do a translation. Though the text translation was finished since January, it took near this whole year to finish everything.

I just noticed the game was released on PS3 as a PS2 classic so I'll bought it tonight and try to apply the translation on it (would be neat to be able to play it on a PS3, though it would require a custom firmware, but as I have one, it's not a big problem).

7
At least, waiting for the english patch, it'll still be easier to play in french than in japanese (lot of french words looks like english one, so it's easier for menus/items/etc...)  :laugh:

8
French translation, for the fews who might be interested here, will be released Monday on PSCave and we will then add the patch on romhacking.net too.

I don't have news yet for the english translation but from the last news I had, it's always in progress :)

9
Personal Projects / Re: My NES Translation Projects
« on: October 25, 2014, 11:52:18 pm »
Carddass is a well-know name among anime fans :)

http://en.wikipedia.org/wiki/Carddass

And as the game you referred to is a Bandai game, it perfectly make sense to use such a name.

Note : It's officially spelled with two "d" (official website : http://www.carddass.com)

10
A bit late, but...

Curriously, I've always felt SD2 was one of the most, if not the most, overrated game of the SFC.
Maybe due to its ugly French translation.

It's probably because it was one of the first "big" action-RPG that got localized in french.

I personally think it's the third that is the most overrated, and one of the main reason, in my opinion, is because it was only released in english as a fan translation (the fact that it was probably one of the harder game to hack, back in those days, because of huffman compression, is not enough to just make it a awesome game, though I suppose and can understand that lot of people were like "woot, WE CAN FINALLY PLAY IT IN ENGLISH, THIS IS THE BEST GAME EVER !!").

I'm not saying it don't look like a good game. I just know that I really like SD1 (Mystic Quest) and SD2 (Secret of Mana) but I never really managed to like as much SD3, though the several scenarios divergence and such was a pretty good idea.

The original french translation of SD2 is not that bad for a 1993 translation (I can confirm it as I read the official japanese script when I did my copy-paste from the retranslated iphone version to the snes rom), it's just heavily cut to fit in the 16Mb rom. I would say half of the text has been cut, but in a so tiny free room for texts, the translation look rather good, especially when you know the english localization seems to only got one month to do it and when you know the french version, is of course, translated from the english version (I think the first big RPG directly translated from japanese we got in France was FF8, after FF7 translation debacle).

11
Newcomer's Board / Re: [GBC]Pokemon Gold - Days of the week pointers
« on: September 15, 2014, 11:13:25 am »
No problem. Don't hesitate to post again if you have other problems later :)

12
Gaming Discussion / Re: Final Fantasy VIII - "...Whatever."
« on: September 13, 2014, 05:28:32 pm »
Compared to all those problems, you can't say the english translation of FF8 was bad, even if there might be errors in it.
The french translation of FF8 was probably the first one which was great in French, too, because it was translated directly from the (J) version.

Didn't saw the english version but it could be bad if the translator was a bad one. Like you said, since FF8, french versions of games were translated from Japanese, which was pretty lucky seeing "悪かったな" translated to "Whatever" in english  :-\.

I will have to check the french version, I'm curious to see how they translated those lines (can't recall from memory, it's been too long since I played this game).

13
Newcomer's Board / Re: [GBC]Pokemon Gold - Days of the week pointers
« on: September 12, 2014, 02:21:07 am »
I think you posted in the wrong section, this one is used for people who have some little japanese texts and need someone help translating them.

You should post in this section for romhacking problems : http://www.romhacking.net/forum/index.php/board,13.0.html but I suppose a moderator will move your message in the good section.

September 15, 2014, 01:21:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I check a bit and here's what I understood.

Day names in the pokegear are composed of two text strings.

A first string between : "SUN / MON / THURS / WEDNES / THURS / FRI / SATUR" (0x1430-0x1453)

and then, the game add the word "DAY" from 0x1454 to get complete version of the day names.

"SUN" pointer is "3014" (0x1422)
"MON" pointer is "3414" (0x1424)
"TUES" pointer is "3814" (0x1426)
"WEDNES" pointer is "3D14" (0x1428)
"THURS" pointer is "4414" (0x142A)
"FRI" pointer is "4A14" (0x142C)
"SATUR" pointer is "4E14" (0x142E)

So there are in a pointers table, just before the text, which is the most common thing.

If you want to expand them, you'll have to find free space in the same bank (at least, if you don't use asm hack) or it depend of the name of the days you want to put. If they all have the same ending, like the english one, it'll be easier (in french, we would be screwed because they all end with "di" except "sunday" => "dimanche").

If you manage to find enough place to put the full version, you can always erase the word "DAY" to get rid of it.

"DAY" pointer is "5414" (0x141B"). If you modify it and make it point a "50" (end dialog) somewhere in the rom, it won't be displayed (I just tried and it works). Removing it give you 4 more hex/letters for the other day names.

It don't seem to be used elsewhere because erasing it don't affect the day names in other screens.

I had found some free space at 0xFA40 but it seems to far for the pointers because it display nothing if you use that free space, so it'll be required to find some free space not to far of the other texts. I found some free space at 0x2E17-0x2E24 which works for the day names, but not sure if those "00" are unused or not. You can still try and if later in the game, you get a crash/bug, you can always reverse them back to "00" to see if it fixed the problem.

If those "00" can't be used, there are also some at 0x3FEF-0x3FFE which works too.

Either way, don't forget to put a "50" after the day names if you put some in those free space.

Hope it'll help you :)


14
ROM Hacking Discussion / Re: Screenshots
« on: August 03, 2014, 05:30:21 pm »
French translation of Star Ocean on GBC don't use a VWF. The guy just made a graphical DTE/MTE like he always do for the japanese games he translate (he did the same for Surging Aura on Genesis, for example).

So, the 8x8 japanese characters of the game became 4x8 latin characters, which let him put two letters for one japanese character.

15
Yup, that's what I said to him :)

Well, I said to him that he could modify the sentence if he wants to.

It's not an important sentence at all in the game script, so it wouldn't be a big deal.

16
So you translated this sentence like me ;) (but it's always cool to have a double check)

The problem is that we don't really know to who they refer with the "sages" (kenja) wor as they also talk about espers in the game but they use the esper (english word) in katakana, so it would imply those are different peoples.

17
Newcomer's Board / Re: Playstation 2 game hacking
« on: June 28, 2014, 09:06:50 am »
Phantasy Star Generation 2 also had a latin font but some letters were still missing if I remember right, Tryphon will correct me if I'm wrong.

18
Japanese often made mistakes with foreign names (Sometimes, you even find several versions for the same word) , so I would say not to try to stick perfectly to the katakanas (that depend of how they think the word should be pronounced).


19
Oh, the typos :P
But the European English version managed to be both uncensored (regarding religious references) and relatively typo-free.
I agree however with you on the American, French and Spanish ones (since I tried those).

I thought you meant game-breaking bugs and you wanted to retranslate it using the Japanese version :P

French one was pretty fine for the time of it's release (not to mention localized games were pretty rare), no to mention there were more limited than romhackers (contrary to romhackers which can extend roms pretty easily, the same in a catridge meant "more costs for a bigger eeprom").

20
So for this one, I had the same translation  ;) (that's "Nei" means "No").

I wonder what the writers smoked :D


Pages: [1] 2 3 4 5 6 ... 13