I have a suggestion: Make the special zone graphical change actually change the in level palettes. It always bugged me that it was just the overworld that was changed. Donkey Kong Country 3 was able to do this with Krematoa so I don't see why Mario World can't...
That might fuck with the layer 3 backgrounds, which from what I've tested so far are very sensitive to pallet changes.
I'd be happy if the coins just turned to Peach Coins after collecting them all. Proof of having collected them is reward enough.If proof of having them all is reward enough, the status screen tells you which levels still have coins to collect and which don't. Though I do want to do the peach coin thingy.
My suggestion for the 100% Dragon Coin completion (or just in general realy) - unlocks a special level you can enter to toggle what artstyle the game is in, between the normal look and how things look after you complete the Top Secret Area.That's a really good idea, actually. Again though, I'm worried about how pallet changes might affect the layer 3 back grounds.
Hell, it could be unlocked after beating the Last Top Secret level in all honesty.
I am at work and can't try the patch. But just want to say: the idea sounds wonderful. It's fascinating Nintendo didn't store dragon coins with the original game, though the code shows they seriously thought about it at one stage. Would have made the orginal a metroidvania of sorts.1. I could, but it's only two levels, plus a few general updates like green arm Yoshi and a properly colored Bowser. If there's a huge demand for it, I don't see why not.
A few suggestions:
1. Could you please make a version without any graphical changes? Love the dragon coin screen idea without artistic changes.
2. I'd like the 100% dragon coin collection goal to result in a message appearing on the title screen, as a simple message, perhaps no other celebration needed imo.
2. Like the alternative ending in SMA2?
This is AMAZING!I took the unused snow koopa sprites and added them to the 2 snow levels. I would have added the Roman soldier koopa's to the castles, but regular koopa's never appear in castles. Having only Mario let's me put m's on the status screen. I don't have any plans to re add Luigi because he was just a pallet swap in the original.
Surely a great improvement hack for Super Mario World!
I'm really curious as to what sprites have been updated
Also, I would like to ask, have you considered adding an option to change between Mario and Luigi when doing a 1P run?
I always love playing as Luigi whenever possible, and having him locked out of the 1-Player game makes me sad
Seeing how SMA2 add the option to switch between the two with the press of the L/R button (can't recall which one), have you thought about adding that option into it?
Oh and one last thing, how feasible would it be to make this compatible with the Super Mario All-Stars + Super Mario World ROM? That's the one I use as the defacto version for everything Mario on SNES. (Including all of the hacks I've done of it)
Also, no it won't be compatible with SMA+SMW. I don't even know where to begin with getting it in. I do want to implement the save system from that version though.