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Messages - Ar8temis008

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61
Personal Projects / Megaman the Wily Wars Sram+
« on: January 21, 2018, 10:31:53 pm »
Around a year ago a user uploaded a hack of Megaman the Wily Wars that fixed the games movement delay. It was an awesome hack, but was removed because of a game breaking glitch that froze the game in multiple locations. At least I think that's why it was removed, it sort of just vanished one day. Anyway, I attempted to replicate his/her hack to find out what was wrong and could not get it work. I gave up the project and stuffed it in my archive folders and it sat there for months. Just earlier today however I got the motivation to try again and I found out EXACTLY WHAT WENT WRONG. I figured it out when I attempted to patch the cheat (using GG guy) to a clean rom and got an incorrect checksum. The cheat only works when patched through hex. Sorry if I'm rambling, but this names me happy beyond words. I was going to simply upload the hack (since it's basically finished) but I decided that just to be safe, I would like to have it bug tested by you guys. Again the hack has no reason not to function properly, but just to be safe I want to bug test it before upload.

TLDR I fixed the Wily Wars movement delay issues and am extremely overjoyed, but want it bug tested before I upload it.

CHANGES
0.04
-Sram fix by motzilla, pm me if you don't want it included.
-Movement delay is fixed! Now it plays just like the nes original.
-Bullet speed is 67% faster, also just like the NES originals.
-You can slide in MM1 and MM2
-Magnet beam has 2x as much ammo, I can remove this if you guys don't like it but I thought it was a welcome change.


Patch is here:
https://mega.nz/#!R3JD1CoY!uQ_sCD5P22wQa1EoMQOopB3mSGMnMzJuo4D-VZZc23c

If you find a bug, tell me what emulator you were using and how you triggered it. Be as detailed as possible. Enjoy!

62
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: January 20, 2018, 03:33:55 pm »
If you wanted to do that I'd say round off the top of the d, and and make the left side of the V longer than the right.
You could also just put a space or a dash between Metroid and Vania.
So it'd rather be Metroid Vania or Metroid-Vania.

63
Personal Projects / Re: Mario World Improvement project
« on: December 29, 2017, 12:53:06 pm »
Alright, it's time for a small update.
-I reverted the changes to Mario's sprite
-I removed the save prompt after level completion, press the start button on the over world to save the game.
-And I created a BPS patch instead of using the xdelta format from Version 3.

https://mega.nz/#!s7w3GLbC!qBguQgsuNsgRiU538DM6onbCfTKUmtjscXzF1mfH01Y

I don't think I'm going to add MSU1, at least not now. I'm not sure if it'd work with the other changes I've made or the changes I am planning on making.

What I want to do next is implement layer 3 backgrounds which look wonderful, add a completion bonus for collecting all the dragon coins, and implement a mode 7 game over screen. I'm not making any promises, I've got other things to attend to so this might not happen for a while. In the meantime, I'd like to know what you guys would like changed/added.

64
Personal Projects / Re: The Guardian Legend - SRAM Saving Edition
« on: November 13, 2017, 10:05:23 pm »
So, I don't know if this is a good way to ask but what are you planning on doing next? You did Guardian Legend, Goonies 2, and Battle for Olympus. Metal Storm would be cool with sram, as well as Ufouria saga. Honestly my mind is just racing with the possibilities. I've wanted hacks like these for as long as I can remember.

65
Personal Projects / Re: The Guardian Legend - SRAM Saving Edition
« on: November 07, 2017, 04:48:38 pm »
Hi Ar8temis008!
Just to give it a little more polish, and I'll need to play through the game to make sure it works entirely. :) What did you have in mind?

I also want to add SRAM Saving for The Guardian Legend Secret Edition hack. I'll need to check if my ips work with that hack first. If not, I'll create a separate one for it. :)

Cheers! :beer:

8-bit fan
Just curious if you were planning on making any smaller changes like you did with Battle of Olympus.

66
Personal Projects / Re: The Guardian Legend - SRAM Saving Edition
« on: November 07, 2017, 03:25:12 pm »
What's left to do, if you've gotten the game to save properly?

67
Personal Projects / Re: The Guardian Legend - SRAM Saving Edition
« on: November 06, 2017, 10:19:01 pm »
That's perfect. Does exactly what it's supposed to do with very minor losses, as well as generally improve an already great experience.

68
Personal Projects / Re: The Guardian Legend - SRAM Saving Edition
« on: November 06, 2017, 05:11:43 pm »
I think the middle one looks the best.

69
Gaming Discussion / Re: Custom console thread
« on: October 28, 2017, 10:42:59 pm »
I modded my so much it barely classifies as one anymore. I'm talking gamecube controllers, an entirely new home menu, new launcher, games can be flashed to the USB stick straight from the Wii meaning I don't have to worry about broken discs anymore. It's literally just a shell it's former self.

70
Personal Projects / Re: Nintendo Vs - NES Hardware Hacks
« on: October 21, 2017, 04:40:45 pm »
This is really interesting. What games are you planning on doing if this goes as planned? Most vs nes games are just arcade ports, from what I remember.

71
Personal Projects / Re: Mario World Improvement project
« on: October 21, 2017, 12:39:47 pm »
This is really awesome, the quality of life additions from SMA2:SMW were sometimes added to other SMW romhacks but never as their own thing. Thanks a lot for this.

I do have a suggestion though, at the risk of sounding nitpicky: a lot of the level design changes in the GBA game were done to make the game easier. Having an optional patch without these would be nice.
Another thing, is there a way to make the costume changes that happen after collecting 96 coins or finishing the secret world optional in a way they can be toggled off from the "select" button sub-menu?

Are there plans to implement this in the All-Stars version of SMW?

And then there's one more thing I would like to ask about. Is porting the extra 6 challenge levels from the GBA version of Yoshi's Island feasible or not, with whatever space freed out in the SNES ROM by cleaning up the unused stuff (broken minigames)
The level design changes aside from the extra dragon coins were not implemented.

The fall graphical changes were actually disabled by accident, so there's that.

I have no idea how I would go about this, so no. If somebody else want to do it, be my guest but it's outside of my own capabilities.

That's a neat idea, but I can't promise anything. Yoshi island graphics are an absolute pain in the ass to add to levels.

72
Personal Projects / Re: Mario World Improvement project
« on: October 21, 2017, 10:41:07 am »
I use Snes9X v1.54.1 for Windows, and the Super Mario World rom is 512 KB (524800 bytes), so it should be unheadered. I recently stopped using ZSNES since I find it tiring to switch between it and SNES9X to play certain hacks.
Then tell me what bugs are occurring and how your triggering them.

73
Personal Projects / Re: Mario World Improvement project
« on: October 20, 2017, 08:31:56 pm »
I wanted to try the 3rd version of this, but the .bps file doesn't work. And now, the .xdelta version of the patch, though even when it was patched successfully, rendered the game totally unplayable. I don't know if Ar8temis008 will proceed to the 4th version if the .bps file won't patch to the game, or the .xdelta file renders the game broken upon patching. Worst case scenario would be for Ar8temis008 to start over from scratch for this project. That's probably going to make me, and everyone else sad. :(
I parched it to a rom my self to test it and got it working perfectly. I 100% completed the game with both patches to make sure everything worked, so I know for a fact the patch works.

Also, IAmCaptPlanet said he got it working, so I firmly believe it's you making an error.

What emulator are you using? This has only been tested on the latest version of Snes9x, because zsnes and higan aren't available on Retropie as far as I know. You should also be patching it a no header USA Mario World rom with a 512kb file size. If you are in fact using the later versions of Snes9x and are patching it to an no header USA Mario World rom with a 512kb file size than I would like you to explain to me what bugs are occurring, and how are you triggering them.

74
Personal Projects / Re: Mario World Improvement project
« on: October 19, 2017, 09:45:41 pm »
no, i got it working now. lol

one thing i dont like is how the black (shadow?) area under marios hat bill has been removed though.

also, now you cant activate the map (moving the camera around the overworld) function
I thought it looked nice, but if y'all really don't like it I can easily change it back.

Yes, but now you can save at any point in time which is very important when going back for dragon coins.

75
Personal Projects / Re: Mario World Improvement project
« on: October 19, 2017, 08:50:23 pm »
funny how they added dragon coins to castles, but made them un-re-enterable

i know it's trivial, but i love the new intro in the GBA version too (the balloon ride) and the Luigi stuff too

also,
that patch just keeps giving me a black screen too. any ideas? the first patch is all i've played so far
Are you patching it to a no-header 512kb USA rom?

76
Personal Projects / Re: Mario World Improvement project
« on: October 19, 2017, 07:10:11 pm »
yeah i just realized (remembered) that castles are re-enterable in the original game, by pressing L and R at the same time though.

i like this hack! thanks for working on it

and thats the same file that isnt working properly


Oops, wrong link.

https://mega.nz/#!kipHAB6D!goAYVXxKf4dBTsx1SjP6fiuni3EF6funLCrIEYTusJk

That's version 3.

77
Personal Projects / Re: Mario World Improvement project
« on: October 18, 2017, 11:46:35 pm »
this is a GREAT idea, only the .bps is being a pain in the butt

i just CANT get it to patch (will there be an .ips patch?)

also, here is a few things i was wondering

1. can you re-enter world castles after mario knocks them down (i believe you couldn't in SMA2)

2. it would be AWESOME if you could make the dragon coins show up as shadow coins if they have been previously gotten (a la the "New" series).

3. i always thought the "all 96 exits" reward was hideous (like all of the baddies that change look worse to me) i would focus on making the base game deluxe and not trying to accommodate the "post all 96 exits" graphics

4. the Advance version added Dragon Coins to levels that previously didnt have them, did you add those too?

maybe the bonus area (after center star in star road) could have extra paths that have roadblocks that are unlockable after getting a certain amount of dragon coins.

e-reader levels would be ok with me, but tbh, just a "enemy gallery" type thing would be cool enough. like a Zoo type thing for Mario to visit after collecting all the coins.

what do you guys use to patch .bps files, they are just NOT co-operating

---edit---
ok so i need to add a header (re-reading is fun!) now i just have to figure out how the F to do that!!!

---(another) edit---
ok, so i found a header adder/remover utility thing that says i'm good to go.
still says "this patch is not intended for this rom"
dont know what i'm doing wrong, but i would LOVE to be playing this RN

October 18, 2017, 10:16:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
ok, just saw ccunning1's post and i got the original patch running fine (so not an issue on my end) just like his (or hers)

also, castles ARE re-enterable you have to hold down the L and R buttons at the same time
maybe you could make it where you can just enter them like normal levels
Here's the updated xdelta version
https://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93Pk

1. Castles don't crumble, which while essentially a downgrade is a good placeholder until I find a way to let you re enter crumbled castles.

2. I've been thinking about placing a regular coin made to look like a "shadowed" dragon coin in the same spot, so when they disappear after you collect them you can see the fake coins. I'm not promising anything however, and won't be able to even try this for a while (computer issues).

3. Funny you should bring that up, when I created the patch I forgot to re enable the fall effect. So beating the last special world level does nothing.

4. Yes, all of them are there. Although some are slightly modified because they interfered with other objects (namely the fence that appears in castles).

I was thinking of just locking the entrance to special world until you get every coin (not including the ones in special world, of course)

That's actually a really neat idea. I'll see what I can do.

78
Personal Projects / Re: Mario World Improvement project
« on: October 18, 2017, 02:31:17 pm »
Could you please upload the xdelta patch to mega.nz

https://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93Pk

There you go.

I have some suggestions,

I manually adjusted some SMA2 colors to be the intended colors since the colors are washed out due to help visibility on a non backlit GBA screen.

This is the progress screen

Mario & Luigi

did with GIMP SMA2 but with manually adjusted colors, looks more similiar to the SNES original

The resolution is still crap and the music still sounds like shit. It's not as simple as changing the pallet.

79
Personal Projects / Re: Mario World Improvement project
« on: October 17, 2017, 06:22:47 pm »
Ummm, I'm gonna sound like a noob for saying this, but how do I add the project to the sites hacks section? It's finished, I just want to add to it.

UPDATE: 3rd version is now available!

https://www.dropbox.com/s/fye9huvh6s6asb3/Super%20Mario%20World%20Improved%203rd%20Version.xdelta?dl=0

It's a small update, but now when you hit start on the over world it brings up the save prompt. I can't access lunar Magic right now, but if somebody could open the patched rom in LM and make it so beating a level doesn't activate the save prompt, I would be ecstatic. It's a very easy thing to do, I just don't have a computer currently.

October 17, 2017, 08:45:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ummm, I'm gonna sound like a noob for saying this, but how do I add the project to the sites hacks section? It's finished, I just want to add to it.

UPDATE: 3rd version is now available!

https://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93Pk

It's a small update, but now when you hit start on the over world it brings up the save prompt. I can't access lunar Magic right now, but if somebody could open the patched rom in LM and make it so beating a level doesn't activate the save prompt, I would be ecstatic. It's a very easy thing to do, I just don't have a computer currently.

80
Personal Projects / Re: Mario World Improvement project
« on: October 16, 2017, 11:13:38 pm »
For some reason, every time I try to click on the link, it only sends me to a blank tab. The page doesn't even load.
It's working fine for me, is anybody else having this issue?

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