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I've 'technically' isolated SMB2 in All-Stars on the SNES. I posted a beta patch of that in my SMB2 project thread in the Personal Projects section. There's a couple bugs I'm pretty sure left over but no one went into depth on what was buggy or not.I checked the thread, but I didn't see a download. Heh, it turns out that was what got me interested in this. Was it cancelled?
There was no selectable save or anything yet. I was hoping to add things like that much later on down the road after the basis of the project was ready.
All of that sounds like very advanced hacking. Definitely requiring ASM skills.Would it be easier to just add a save feature to NES SMB2?