Super Mario Bros
Mike Tysons Punchout
no particular order
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Is it considered "translating" when you would probably just gonna port JP texts from the FDS version into the NES version?
There is still a way to translate it, but that involves changing the mapper and expanding the rom so that the game pulls the Japanese characters from an extra PPU page and/or the ROM. It's a major assembly hack.
Huffman compression of the overworld room text could save about 375 bytes (compressed text being ~575 bytes shorter minus 151 bytes for Huffman tree and ~50 bytes for Huffman code), which seems like a worthwhile gain on a script that's only 1366 bytes to start with.