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Messages - AlanJacobs

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Personal Projects / Re: SMB3 Collab Project (You're Invited!)
« on: April 24, 2019, 08:16:46 pm »
Someone will definitely rip the music at some point whether its one of us or someone will do it soon after it's released.

I wanted to let everyone know we have a new home in the SMB3 Community Discord channel.

Hope to see you join!

Personal Projects / Re: SMB3 Collab Project (You're Invited!)
« on: April 14, 2019, 10:25:24 am »
Hello all. It's been a while but we are back at it. We now aim for a November 2019 release, maybe even before then. This is the last call for level design invitation. If you're interested in designing levels for our project, let me know on here or join us on our SMB3 Discord. Link is above. Thank you all and Happy Hacking!  :thumbsup:

ROM Hacking Discussion / Re: FCEUX question about finding bytes.
« on: May 17, 2018, 10:15:53 am »
You're right! There's a level editor for SMB3, however, to change the themes of each world, not only must i do graphics, i also want edit some of the object definitions tile by tile, such as the background pyramid, to meet the demands i want (palette, physical properties, etc.) Thats why im doing this in the first place. I recently posted our project under Personal Projects for those who want to check it out!  :thumbsup:

I would've thought SMB3 had a level editor already, but okay, I'll tell you how I'd find the tile you want. :)

I'd open up the nametable viewer and find the block I want, hover over it and look at its position in VRAM. I'd go to that position in the hex editor and set a write breakpoint for when that tile gets written to. Then I'd go off the screen until the tile disappeared from the nametable, then go back on with the breakpoint active. When that tile is accessed, the debugger will open at the instruction that stores my tile.

The next step is to figure out where the CPU got that tile from. The easiest way is probably to go back to the moment before the breakpoint hit (so go off the screen again) and activate the trace logger, saving to a file. You wanna make sure it's JUST before hitting the breakpoint because that log file can get BIG.

So in the log file, you can go backwards from where the breakpoint hit, to see where the tile came from. So if the tile was E6, I'd see E6 at the end of the log, and search backwards (upwards?) to the next mention of E6. Eventually the ROM location (between $8000 and $FFFF) should show up. When I see it, I'd go there in the hex editor (making sure to right-click "go here in ROM file") and change it to see if I got it right.

Of course, if you're not familiar with assembly, you might find it confusing to read. What you need to know is that on this CPU, everything goes through the Accumulator (or A). So LDA means "load A with something" and STA means "store what's in A to somewhere". We'll be looking for a moment that there's a LDA instruction from the ROM area, most likely.

Give it a try, I can't look right now, but hopefully you'll get the idea eventually. :)

Ill try this and see how it goes. Like you said, the debugger loads fast with lots of info (which is why i get lost easily looking at it.) Thanks for the help. Much appreciated.

ROM Hacking Discussion / Re: FCEUX question about finding bytes.
« on: May 16, 2018, 08:44:00 pm »
Okay, for instance, for Mario 3, I don't know how to change the tile properties and the only information I can find is what the tile ID numbers are. So, in order for me to change the tile properties, I must find another tile with the properties that I want. For example, I want to change a brick (solid) tile to a cloud (background) tile.  I use the code/data logger and search for the brick tile (lets say it's 'E6') in the addresses that were accessed, but the process takes forever because I have to go through every single 'E6' in the ROM and test the ones that were accessed to see if it's the right address. When I find it, I change the brick tile ID to the cloud. This is just an example but that's the method I use. Is there a better way to do this? The debugger was mentioned but I'm unsure how to read it even though I tried to figure it out on my own. This is the first time I've asked for help on that, actually.

About asm, is there a decent tutorial on how to use assembly or someone who could help me out with the basics? I know some of the acronyms but not enough to read it. Perhaps a little understanding of this may help me out. Thanks

ROM Hacking Discussion / FCEUX question about finding bytes.
« on: May 15, 2018, 11:15:13 pm »
Hello, all. Im currently using FCEUX and use the Code/Data logger to check out what bytes are used in the game. Is there a way to search for a particular hex number only within the bytes recorded by the code/data logger? Or is there another hex editor that can do so? Thank you in advance.

Personal Projects / Re: SMB3 Collab Project (You're Invited!)
« on: May 11, 2018, 07:42:25 pm »
Hello, all.
Wanted to update everyone on our progress. First 2 Worlds are basically finished and moving on to World 3.

Level List:

Here are some snapshots of the 'Fort' levels in World 4!

Again, if you're interested in our project, join us on Discord!

Thanks, all. Happy Hacking!

Personal Projects / Re: New Kaizo SMB3 (no title yet)
« on: April 18, 2018, 08:49:14 pm »
The only way you could possibly mix the enemies with no glitches is if the wired platform and hammer bros share the same graphics file, which they don't. You could fix that by using YY-CHR, importing platform graphics with hammer bros and pointing the enemy code to the correct tiles, but I find that completely unnecessary. Follow the enemy compatible chart and you'll be golden.

Perhaps you could get rid of the wire platform and have Mario jump on blocks between munchers while on autoscroll. It'll get rid of the glitch while keeping your idea somewhat intact.

I do have a Discord account, but your invite has expired. And thank you! I played your hack, but I don't think I've made videos of it, at least not yet.

Go ahead and send them via my email

Or try this link and see if you can get in!

To be fair, A New Journey is quite challenging though I never meant for it to be. No worries if you don't post it. :thumbsup:

Found it. Thought I'd lost it but nope, I got it now. So how can I get to send the file to you?

Awesome, man! I'll take a look at them.

or on discord if you have an account,

BTW, I watch your SMB3 playthroughs on YouTube here and there. I like them!

Oh hey, great idea!

Looks like there's been a good amount of smb3 activity happening these days, so a collab project could be promising. I'm down to chip in a couple of levels, maybe save me a twilight tundra level  ;)

Hey Bluecrush! Good to see you here. I'm aware of Rainbow Realms and, though I haven't played it yet, I've seen youtube videos. You have a unique creativity with puzzles within your level designs. I can tell you worked hard on it. I have a few people already who are working together on this so as far as a 'Collab' we'll see where this goes  :D Either way, we'll have room for you in Twilight Tundra!!

Sign me up for a level please.

P.S. I may have found those world 1 levels. I'll try sending them over.
I don't need them, and if you don't either that's fine too.

Don't worry, Zac. We have you covered!

Huh, this looks interesting.

I THINK (again, I THINK) that I have a copy of a hack I had in progress but did not bother to finish. If I find it, I could give it to you guys and see if you can use any of those levels I modified.

Cool! Let us know if you find them. We'd love to look at your work! Even if some are unpolished, I'd love to work with it.

Thanks for all the support, everyone! :thumbsup:

Personal Projects / SMB3 Collab Project (You're Invited!)
« on: April 09, 2018, 09:11:24 pm »
Are you interested in designing SMB3 levels on SMB3 Workshop?

Do you have any scrap levels that you're willing to share?

Did you abandon an SMB3 hack but need a home for those levels you created?

If you're kind enough to share your levels and work with me to polish them, your efforts will not go unnoticed and you'll receive full credit. Give me a PM if you're interested and I'll give you more details, OR join us on the SMB3 Community Discord to work with us or get the latest updates!

Everyone, from Noobs to Experts, are welcome!

We have an amazing team right now including Koopa, Bluecrush, The Dark Warrior, Insectuel, Zacmario, Googie and VHR2121. We're hoping for a November 2019 release. I'm heading the project along with Mari42 helping me out. If you're interested, come join us, even if it's a small contribution!

Not sure if you remember my last project, A New Journey, but this project is basically the same format and premise...

...8 completely different worlds for Mario to explore, though some big differences....

-This game will be easier. The difficulty should be on par with the original SMB3 if not a tad more challenging.

-We are composing all new music for levels and over-worlds!

Levels List. Claim your level and let us know! (Google Sheets:

We're working hard to meet that deadline. Any suggestions or input? Let me know! Thanks.

Be back soon for more updates!!

Gaming Discussion / Re: Is there a game you love but cannot beat or master?
« on: December 03, 2016, 01:22:20 am »
sim city @.@

no matter how much I play the game never ends... I must really suck :(

Haha true, it never really ends, however the furthest I ever progressed in the SNES version is 250,000 people. I thought it was impossible to reach 500,000. I didn't know to stack your city in 3x3 blocks until much later.

I'm garbage tier at fighting games. The previous sentence speaks for itself.

I haven't played that many fighting games, but I've beaten Streets of Rage for Sega Genesis but not its sequels. I love watching people play mortal combat even though I'm unable to play it myself.

Hear me out on this one:
I'm able to beat Goldeneye 64 and Perfect Dark. However, to challenge myself, I've beaten Goldeneye 64 all the way through 00 Agent with crosshairs off and without dying or failing a mission. This has happened once and came very close a few other times. There's NO WAY I could do that with Perfect Dark. Tried it.

Gaming Discussion / Re: Is there a game you love but cannot beat or master?
« on: November 29, 2016, 05:59:04 pm »
Blaster Master. I've made it to level 8 a few times, but never beat it. Also, the only way I can seem to beat the level 5 boss is by exploiting a glitch.

Yes! I agree. It took years for me to figure out how to beat the Area 5 boss. Once I figured out you needed a full gun to do so, I managed to beat the game. I will say, however, that Area 6 and 7 bosses are very difficult to pass without the 'pause' glitch. I find them more challenging than the final boss, IMO.

The game of life...  Though there's certainly times I wouldn't use the word "love", as I'm sure most of you could agree.  I don't think anyone ever really master's it and certainly no one beats it.  As soon as you fool yourself into thinking either of the two life always finds a way to slap you up side the head and snap you out of your fantasy...   :-\

This is deep stuff, Grimlock. Really.

...unless, of course, you ARE referring to the Game of Life, the board game in which I'd say you're taking it a bit too seriously, but that's just me.

Wow, respect !! I beat Life Force many times with the 30 lives code, but I couldn't possibly imagine going further than the 2nd level without it.

I do admit this happened once a while ago. I couldn't do it again without devoting lots of time practicing.

I see some Mega Man on here which, I agree, the games can be difficult. The NES Mega Man games are quite challenging, at least the ones I played. The only Mega Man game I beat was on the PlayStation, Mega Man X4 I believe.

I always relied on the 30 Lives code for Contra. But I will say I've played it enough times that, with practice, I could potentially beat it without it. Never tried, though.

The only Castlevania game I played was Simon's Quest. I never loved a game as much as I hated it. I have not beaten it, but it brings up an interesting question...

Does anyone believe that someone can beat Simon's Quest without doing ANY research at all? Makes me wonder how long it would've taken people to figure out how to progress through the game without Nintendo dropping hints. Makes me curious.

Gaming Discussion / Is there a game you love but cannot beat or master?
« on: November 28, 2016, 11:06:46 am »
For me, this belongs in almost every game in the 'Gradius' series. I absolutely love playing them and the level designs, bosses, and overall creativity is amazing. The only game I can beat (legit) is Life Force (Salamander) but when I try the rest, especially later on with Gradius III and so on, I just cannot progress, not even half way through the game! For Gradius III, I'm lucky to reach the Easter Island Stage. I love that game to death  :D and enjoy watching others play it and beat it, but I can't do it myself :banghead:. Adventure Island on NES is another one for me.

Does anyone else have a game like that in mind? A game or hack you admire but can't seem to beat?

Newcomer's Board / Re: Introduction Topic
« on: November 28, 2016, 10:43:25 am »
Hello everybody on RHDN!

I want to thank the staff for accepting me and my hack as well!

My name is Alan Jacobs. Very shy, both online and irl, but I had a passion for level design since I can remember. I played a bunch of games on NES, SNES etc. when I was young but now I enjoy watching other people play more so than myself. I love Mario. I grew up playing the NES Mario games and SMW and dreamed of the opportunity to create other worlds and levels. When I discovered ROM hacking 7 years ago, it's been a hobby of mine ever since.

Personally, I love soccer, James Bond movies, music (mostly 80's) and I do what I can to keep in decent shape, mostly yoga and jogging/running.

I already have a few projects under my belt. Someone else downloaded my blaster master hack on here a few years ago. I finished my most recent and biggest project yet, SMB3: A New Journey, a few days ago. I plan to create a v1.1 but outside of that, I plan to take a break from ROM Hacking. I don't know of any future projects but you guys will be the first to know. I hope to get to know some of you in the future.

Take care!! :)

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