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Messages - shadowmanwkp

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21
Personal Projects / Re: [NDS] Pokémon Light Platinum - Beta 1!
« on: July 22, 2016, 03:00:17 am »
Is this project dead? It would be upsetting if it was, I was really looking forward to it.

Last update video on the website was a month ago, I'd take it as the project still being alive, but this topic just simply not being updated.

22
Personal Projects / Re: Newer Super Mario Bros. DS
« on: July 22, 2016, 02:58:09 am »
Video of level 6-B:  https://www.youtube.com/watch?v=G-tVYbt0sAc

By the way, completely offtopic, but look how crap the DS Phat screen (left) really is compared to a lite; color reproduction is absolutely awful.

That depends on your firmware, some ds phats carry dslite firmware which can be controlled through a flashcart or cheats (I happen to own one). You can check the firmware version by pulling out the cartridge while using picto chat, if the screens turn pink, you have ds lite firmware. Wikipedia has some info: https://en.wikipedia.org/wiki/Nintendo_DS_homebrew#Checking_the_firmware_version

I don't know how much it corrects the color, but using the lite's brightness settings is a big step up from the normal on/off brightness of the phat's firmware.

23
Programming / Re: NES Save Batteries?
« on: July 07, 2016, 02:58:32 am »
Just did a little research into it, there are HDMI sticks that run off XBMC/kodi, they're about the size of a normal usb stick. Problem is they tend to overheat because they usually don't have a good heatsink. Personally I just use my pc, or grab my phone.

24
Gaming Discussion / Re: Looking for a copy of Shantae GBC.
« on: July 06, 2016, 02:15:28 am »
Why is that?

- Legal grey area of hacking a rom for free suddenly goes for profit
- Hacker usually didn't give consent (and they could be sued as well)
- Hacker usually doesn't get a cut
- Rom for the cartridge is usually gained illegally
- Prices are usually through the roof, I mean $60-$90 for a game, really?

25
They indeed took way too many liberties. You can pretty much sum the ugly stuff going all the way into Sanda's dialog, where they came up with millions useless neologisms when he really talks like a regular dude. Other lines have been "coolified" in more or less the same way, most Mighty Numbers suffer from this very issue.

Poppycock pretty much became his stopping word, always dropping it at least once in every conversation, that made it really annoying. The copter robot (#6 I think) also had cingeworthy dialogue, trying way too hard to be "cool". On the voice acting side Call was probably the worst, her voice actor took the "emotionless" note and went so far with it that it made her sound plain dead.

26
If I recall...most of today's European languages have Germanic language as the parent since the languages are quite similar to old Germanic.

Latin and Slavic languages beg to differ.

27
Gaming Discussion / Re: What do I do if the Nintendo ship sinks?
« on: June 13, 2016, 03:03:01 am »
2. Turn into computers including being able to upgrade parts. (Kinda already there)

*Cough* Steam machines *cough*

28
Gaming Discussion / Re: Mobages/Other Mobile Gaming
« on: June 10, 2016, 03:40:38 am »
Clash royale is an incredibly fun, simplified, RTS on mobile. It's all about timing and efficiency. The game is designed for mobile (plays in portrait only), but considering you have a kindle, it should be small enough to be playable. Although the game is F2P it handles it really well with a good ranking system (unlike hearthstone). Spending money early will also hinder you, because your available units are tied to your current ranking bracket.

29
There's a bunch of pirated ROM's and bootlegs on it. (...) If you upload a hack that isn't yours you get harassed and reported even if you give correct credit to whoever made the hack.

Sweet, delicious irony.

30
Speaking of FF1, actual Elves never really made it back.  They're referenced in equipment and have some counterparts every now and then (kinda-sorta the Viera in the Tactics Advance games, for example), but actual races you see in fantasy settings end up rarer as time goes on.  Dwarves did appear in a few games though.

FFIV has the "dark elf" you have to defeat to get one of the crystals from. Other than that, I don't recall any elves in FF games.

31
Gaming Discussion / Re: Victoly!
« on: May 30, 2016, 10:35:41 am »
Recently did a minimum HP for kingdom hearts: chain of memories (gba). The last bosses are really hard, and I got frustrated enough that when I got to Marluxia, I filled my deck with 9 and 0-valued attack cards and cheesed my way through it. Considering one of Marluxia's basic attacks can shave off 80% off your health, I think it was warranted.

Also completed Gunvolt a few weeks back, I'm now hunting for the last gem to get the true ending, however the game has been on the backburner since then.

32
Gaming Discussion / Paid steam mods round 2. Ready? Fight!
« on: April 23, 2016, 01:56:50 am »
It seems that steam is quietly testing the waters for paid mods again: link

There's already been quite some theft and copyright infringement on the steam workshop, so it strikes me as odd that valve is trying to do paid mods again.

33
Gaming Discussion / Re: Sega embraces game modding.
« on: April 22, 2016, 02:08:13 am »
Sega EU's twitter just confirmed that you can share modified ROMs on the service: https://twitter.com/SEGA_Europe/status/723285810028642304

They probably mean that you can share patches, not full roms, but that's my €0.02

34
Gaming Discussion / Re: Comparing game localizations
« on: April 20, 2016, 06:48:55 am »
Also, Estpolis Denki (at least the two SNES games) had various kinds of booze you could buy that would increase (various?) stats when used in battle, or restore HP when used outside of battle. In the localizations (Lufia), they were changed to various flavors of cider.

Correct me if I'm wrong here, but isn't cider alcoholic?

35
Dust - an elysian tale Checks most boxes of a good game. In-game graphics are great, combat feels great (you are stuck with the same expanding moveset throughout though) and the difficulty curve is quite forgiving, but it does ramp up a lot near the end, with some truly hair-pulling enemies. On the other hand, the story isn't that interesting. You only get two major twists after each other near the end of the game, the story going mostly nowhere during most of the game. The cutscenes are also horrendous with some really bad art, luckily there are only a handful of them, because the in-game art looks much better. The game lasted 8 hours, but I didn't really considered it wasted time, because I really enjoyed the combat.

The pc release is the definitive version in my opinion, because it has a lot of options and it plays pretty well with mouse and keyboard, but it does support controllers as well.

36
Gaming Discussion / Re: Wii U ceasing production this year....
« on: March 23, 2016, 10:10:54 am »
Makes me wonder how accurate it is because people are reporting it isn't the case: http://nintendoeverything.com/nintendo-denies-report-of-wii-u-ceasing-production-this-year/

Citing this source: http://nlab.itmedia.co.jp/nl/articles/1603/23/news081.html

37
Gaming Discussion / Re: SD Snatcher for Super Nintendo
« on: March 04, 2016, 10:11:27 am »
Some more info from worp3's own website:

Quote

During the first WORP3 period we where primarily busy with converting the MSX game SD-Snatcher,
to the Super Nintendo platform, which was actually going quite well.
With the help of Rein and the already finished playable demo we persuaded Konami inside the Netherlands and Germany,
that releasing SD-Snatcher on the Super Nintendo was a good thing.
Unfortunately by the time we where in consultation with Konami Japan, they where hit by a big earthquake.
Because Konami did loose a lot during that earthquake, they where forced to reorganize their development strategy.
Eventually they decided to continue with the newer console and stop all the 8 and 16 bits developments,
which included the Super Nintendo and our SD-Snatcher project.



After the very disappointing news from Konami we tried to focus on developing our own game for the Super Nintendo.
This way we tried to put our gathered information, and the purchased development kit to good use.
Unfortunately by the time we finished the first playable level, we all felt that the time of the Super Nintendo was already ending.
During the upcoming year, our interest in developing a game slowly faded, eventually WORP3 got stuck in hibernating mode.

38
Gaming Discussion / Re: Extending the lives of games
« on: December 10, 2015, 03:38:45 am »
The cats at Ace Attorney Online make new cases for the reasons Bregalad gives. And let me tell you, their cases are out of this world fun. They are also quite, quite challenging.

I would advise anyone who is itching for more Ace Attorney to check them out.

If you're a fan of ace attorney, there's an indie release planned for the 18th called "aviary attorney". It pretty much is ace attorney with birds. The interesting part about the game is that one of the developers claims there are multiple paths and much less restrictions on your actions, like where to go (but therefore also more trial and error)

39
Gaming Discussion / Re: Looking for suggestions on games by Treasure
« on: November 02, 2015, 03:54:55 am »
Sin and punishment 2 (star successor/successor of the skies) on the wii is a must have. It's an on-rails shooter that couldn't have been pulled off better on any other console. The nunchuck + wiimote combo makes the game control very intuitively and while you have unlimited continues, the game is incredibly hard, even on normal. Despite being on the wii, the game looks pretty good (probably because there's almost always something going on on-screen).

40
Gaming Discussion / Re: Weirdest Video Games You've Ever Played
« on: September 28, 2015, 03:33:11 am »
OK, I just saw this

I don't know of these, and I'm kind of morbidly interested. I mean, how Not-For-Kids could Atari games possibly be?

Not gonna mention them here, they're bottom of the barrel. Let the avgn do the talking: www.youtube.com/watch?v=pw8tdieB30c

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