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Messages - Idkbutlike2

Pages: [1] 2 3 4 5 6 ... 8
1
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 27, 2016, 07:30:41 pm »
Oh hey, I was just playing through BoF on VBA-M. Good to see I don't have to switch to GameBoy Colors anymore to keep my eyes from bleeding.

2
Gaming Discussion / Re: Just beat Metal Gear 2. A few questions...
« on: June 23, 2016, 12:31:33 pm »
Most of the performance issues that the original game has are ironed out in the later ports of the game.

3
General Discussion / Re: General Chatter
« on: June 20, 2016, 08:30:16 pm »
Well, remember... There's always something better to watch than anime.

4
Gaming Discussion / Re: What do I do if the Nintendo ship sinks?
« on: June 20, 2016, 05:20:18 pm »
I think Alundra overdid the puzzles in a lot of cases. I guess you could call it a case of "git gud", but to me puzzles involving throwing objects onto moving platforms and pushing a series of pillars to specific places got ridiculously tedious - especially when enemies could interrupt you or you could take loads of damage for messing up.

5
Gaming Discussion / Re: What do I do if the Nintendo ship sinks?
« on: June 20, 2016, 04:32:49 pm »
How about make the puzzles not so obvious that the solution is immediately clear upon entering a room? How about designing dungeons that make use of all the tools you aquired that far and not just tailor them to the one item of the dungeon that you can then throw away after it is complete? (And after you picked up a random hearth container or two somewhere on the overworld with it)
Ever tried playing Alundra? It basically does this and the results are... well, rather mixed.

6
Is it as bland and corny as the OVA?

7
Gaming Discussion / Re: Obscure FF3 NES questions
« on: June 10, 2016, 09:49:55 pm »
For the same reason using the Silver Arrows to defeat Gannon isn't cheap.  It's what the game expects you to do.
My point was that it's a badly designed fight with respect to how the character progression mechanics work in the game. The whole point of the job system is to allow variety and flexibility in party structure according to the player's preferences. To throw that concept out the window and have a massive difficulty spike with a single boss is just dumb.

8
Gaming Discussion / Re: Obscure FF3 NES questions
« on: June 10, 2016, 03:31:08 pm »
I don't know how anyone managed to sit through FF3 and go "Well, that was fun!" That game was such an awful, frustrating slog with its stupid capacity system, its lame running mechanics, all the self-inflicted status gimmick dungeons, and goddamn Garuda. Oh, and I especially want to give a few nice punches to the forehead of all those masochistic playtesters who convinced Square to remove the midway savepoint from the final dungeon. Fuckers.

9
Gaming Discussion / Re: Mobages/Other Mobile Gaming
« on: June 09, 2016, 08:47:22 pm »
The fuck is a mobage?

10
Is it that much more complex in FF4 though? I would say mostly old methods were used.
I'm talking more about cutscenes and dialogue rather than gameplay objectives. Sure, there is still plenty of fetch quests, mandatory NPC interactions, dungeons, and other stuff inhibiting the player's progress, but FF4 still shows a markedly higher reliance on using scripted sequences to progress the game instead of player actions.

11
Most of the those mechanics were just old-fashioned ways of triggering plot progression on hardware that was too limited to allow for complicated scripted sequences. Doing the latter became much easier on the SNES, so Square ended up leaning towards it because it improved their games' presentations and was more technically impressive at the time. The lack of control over party progression ("stats, spells, party makeup" - as you put it) was definitely a big letdown - and is probably why FF4 is one of my least favorite Final Fantasies - but it did make the game significantly more balanced and player-friendly. Long story short, FF4 was a big step in Final Fantasy's shift from a series focused on grinding and fetch quests to a series focused more on narrative.

12
but when I talk to them and that's all they really have going on in their lives, it all just makes me feel a bit sad.
Well yeah, unless you're some extremely talented, passionate developer, having only video games as a major hobby makes you pretty shallow. It's honestly better to be a person who happens to like video games rather than a straight up "gamer".

13
I prefer not having to wear glasses. ;)

14
Honestly, the GBA version with (maybe) the sound and color restoration patches should be enough nowadays. It's got the best translation, the most content, and other languages if you want 'em.

15
Gaming Discussion / Re: What's your favourite bad game?
« on: May 06, 2016, 08:47:03 pm »
Closest I can come up with is Dota 2 (although it's not like... "bad" bad). It's an amazingly fun game when things go right, but goddamn it is the balance garbage and the community awful. Also, playing against Peruvians who hardly speak any English on an American server every other match is horrendous for a team game.

16
General Discussion / Re: Game Music Comparisons
« on: April 06, 2016, 06:51:01 pm »
This sounds a whole lot like this. They're both item jingles, too!

Also, here's something even closer to the Fairy Fountain theme than Celes's theme.

17
The only game that I opted for the console version over the PC version was Terraria because the PC version lacks controller support and there's no way in hell I'm playing a platformer with a mouse that's fucking retarded.  The PC version is superior in every other conceivable way -- but no controller is an absolute deal-breaker.
I would suggest biting the bullet and getting used to playing Terraria with a keyboard and mouse, honestly. The convenience of using a mouse for crafting, inventory management, and on-screen construction far outweighs the clunkiness of having to use WASD and Space for platforming and movement.

18
General Discussion / Re: Lyrics in Songs
« on: March 30, 2016, 08:11:25 pm »
Here's a bit from the song "Mortal Man" by Kendrick Lamar from the album To Pimp a Butterfly (REALLY good album, by the way). I thought it was pretty profound.

Quote
How many leaders you said you needed then left ‘em for dead?
Is it Moses, is it Huey Newton or Detroit Red?
Is it Martin Luther, JFK, shoot or you assassin
Is it Jackie, is it Jesse, oh I know, it’s Michael Jackson, oh


When shit hit the fan, is you still a fan?
When shit hit the fan, is you still a fan?
That nigga gave us Billie Jean, you say he touched those kids?
When shit hit the fan, is you still a fan?

19
I agree completely 100% that Nixon was a no-good crook, but the War on Drugs was actually a great thing.
I'm sorry, but this is the biggest pile of horseshit I've read in a long time. The war on the drugs is demonstrably one of the biggest failures of an institution in history. It's created a multi-billion dollar black market of dangerous substances, it's formed an elaborate network of gangs and organized crime, it's destroyed the social landscape of Latin America and inner city US communities, and has turned many police departments into corrupt, militant assholes. It's ruined and/or outright taken more lives than it's ever helped, and what for what purpose? Because muh mind benders? What is this nonsense?

20
What I don't get it how you remain a creationist nut after decades of exposure to neuroscience.

Quote
He also comes off as rather Islamophobic. Maybe he's not such a nice guy after all...
That sure is a popular word nowadays, isn't it?

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