This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I couldn't figure out any other way of doing it. I was self aware of that repetitive code. You can't just add and subtract the sides. You can't just make a condition that checks for if its 1 then make it 2 if its 2 then make it one. That would just end up with the same value every time. Making a function wouldn't make any difference either.
if(side == 1)
side = 2;
side = 1;
As you asked for links and info though http://wiki.desmume.org/index.php?title=Compatibility is worth a little read.
I you fancy taking a wander over to some of the sound extraction/emulation forums you can have you ear talked off about a lack of accuracy in some regard. If it is half as bad as being able to spot combs, macroblocks and ringing is for me in video I am glad I am too cloth eared to tell the really subtle stuff that lot goes on about a lot of the time* (it was bad enough when/since I taught myself about the loudness wars, even if it was more of a "ah so that is what it is" moment).
For my money the most interesting stuff is happening in the clone, expansion board, FPGA and programmable chip world as it has the potential to kneecap the "needs more megahertz" direction much of emulation is taking (quite justifiably), probably the only way we will see most of the soon to be last gen games emulated in a manner other than "oh look [console exclusive] uses the unreal engine" any time soon as well. It also has the potential to undo some of the utterly bizarre decisions made by hardware devs (things like the N64 RGB) and maybe add some extras (I really do like the retexturing, resampling and remastering works) but enough pie in the sky talk.
I have the impression that PS1 emulation is going into a different phase - there's Mednafen for instance. And I think Xebra has been around for a while. ePSXe seems to me like the SNES equivalent of ZSNES, so it's going to be around and referenced by a lot of people in years to come even with no further development.
Probably because almost all the voice acting was literally phoned in (AKA over the telephone). At least that's what's all over the internet.
I still have reason to believe that was not the actual intent of the message.