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Topics - DragonSpikeXIII

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1
Hey all, I've got some stretches of text here and there that could use a look-over by someone with a good level of Japanese.

The parts that I'm most unsure about are indicated with an arrow but the whole thing could use checking for mistakes or improvements. Any input at all is appreciated.

The translation itself is by BRPXQZME and I did the editing. My goal is to make it sound natural and stay accurate while keeping a look on the length of the lines because of how they are timed in-game. I think a lot of lines could have their wording improved too.

Mission 01 awakening

Context: a short interview with a famous ace pilot who flies for a peacekeeping UN-like organization. She's a little out there as can be seen in the last lines, so translating them to make them come out right becomes difficult.

レナ     ……ええ、はい。
    お休みの日ですか?
    うーん……。
    公園で散歩……は出来ないんで。
    本を読んだり映画を見たり。
    普通ですよ、全然……。
インタビューアー     (あなたの夢は?)
レナ     今、こうしてパイロットになっている事が
    もう夢みたいな話ですから。
    ただ最近……思うのは、 <---
    体なんて人間にとって <---
    心の入れ物でしかないのなら、<---
    わたしには意味のないものだなって。<---
    いつも心で飛んでるんです。 <---
    体には翼がないけど、 <---
    心の翼が……わたしに空をくれたから。 <---
    このまま心ごと翼になってしまいたいって。 <---

(first release)
...uh-huh, yes.
My days off?
Hmm...
Going for walks... is not an option,
so I read books, watch movies.
Just the usual, really. (And your dreams?)
Well, being a pilot is already
enough of a dream come true.
But lately... I've been thinking — <---
that if the human body is nothing more <---
than a shell for the soul, <---
then it doesn't mean anything to me. <---
Because I always fly with my mind. <---
My body didn't come with wings,  <---
but my mind does, and it gave me the sky. <---
At times all I want is to be a pair of wings. <---
___

Mission 10 fates intertwined

Context: Rena and Erich, her wingman argue over what transpired in the previous mission. In it, Rena was ordered to shoot down some people who were very close to them.

(Every time she talks about wings the whole thing gets weird, the way it's translated will make or break the impact of the scene, I think.)

RENA          空を目指す翼があれば、<---
                 いつまでも……こうして、 <---
            ここで生きる為なら、何でもしてやる。<---
ERICH     その為なら、仲間でも撃ち落とすのかよ!
RENA     その通りだわ……いい?
                  わたしたちにもともと翼なんてない。
            この空が嫌なら、 <---
           その羽、自分で今すぐもげばいい! <---
ERICH     レ、レナ……。
                 泣いてるのか?

(unedited and unreleased)

Rena    If I have wings aiming for the sky, <---
           I’ll always... this way, <---
           if it’s for living here, I’ll do anything for anyone. <---
Erich    If it’s for that, you’ll even shoot down your friends, will you!?
Rena    It’s exactly like that... alright?
           We didn’t have wings or anything to begin with.
           If you don’t like these skies, <---
           you should break off those wings yourself at once! <---
Erich    R-Rena....
           Are you crying?
___

Mission 13 bug hunt

Context: Rena is a young pilot who can't go out in the sunlight (a fictional syndrome). An ace pilot gets her to join a secret project for an experimental aircraft. This whole scene is her finally telling her story to the player.

Rena
(original)                                                                    (current edit, unreleased)
わたしは、生まれた時から                                                 From the time I was born,
一度も太陽の光を浴びた事がない……。                                I haven't basked in the sun even once...
そんな病気は、まだほんの子供だったのわたしに、                  An illness like mine was to me, then just a child,
生きる意味を失わせるには十分だった。                                enough to make life lose meaning for me.
近所の公園へ出るのに、まるで宇宙旅行にでも                       Every time I went to a neighborhood park,       
出かけるような姿にならなければならなかった。                       I had to suit up as if I were going to space.
やがて、外の世界から隔離されたように、                               By and by, it didn't take me long
自分自身によって心まで閉ざしてしまうまで                            for me to shut myself in and
そう長い時間はかからなかった。                                         isolate myself from the outside world.
──そんな時、あの人に出会った。                                       And then, I came across that man.
電脳空間(エレクトロスフィア)の持つ力とその可能性を教えてくれた……。He taught me the power the Electrosphere holds...
その出会い──。わたしを普通の人間として                             After meeting him... I truly believed that
扱ってくれた最初の人の事を、                                            I had found someone who would
わたしは、心から信じていた。                                             treat me as a normal human being.
身体こそ触れ合うことは出来ないけれど、                              Because we weren't able to come into contact with
だからこそ、心は電脳空間(スフィア)の向こうで                          each other, I thought that through the 'Sphere, we
誰よりも分かり合っているつもりだった。                                could understand each other more than anyone else.
あの人のためだったら、何でもできた。                                 I felt I could do anything, if it were for him.
いつ滅んでもいいと思っていた肉体なんて、<---                     My body could have perished at any time, <---
どうなってもよかった。 <---                                               I still would have been happy to do it. <---
たったそれだけの事で、 <---                                             Just because of that, <---
彼が持っていた翼をわたしも手に出来るのなら、 <---               I wondered if I could have wings like him... <---
でも、それは間違っていた。                                               But I was wrong.
わたしが始まりだと思っていた時こそ、<---                            The very time I thought would be the beginning <---
あの人にとっては終わりの時だった。 <---                            was, for him, actually the end. <---
あの男、ディジョンが手にしたかったのは、                             What that man, what Dision wanted,
──わたしなんかじゃなかった。                                           — was not me.
こんなにも弱いからこそ被験者となり得た、 <---                    He wanted me to be a test subject<---
わたしの身体だけ。 <---                                                  because my body was so fragile. <---
また、わたしは、わたし自身の身体に裏切られ、                     Once again, I was betrayed by my own body,
その時、心に決めていたの。                                             so I made a decision.
人間としての心まで捨てて手に入れたこの翼だけは、              These wings, for which I had to abandon my soul,
絶対に離さないって──。                                                  — I will never let them go.
___

Mission 20 megafloat

Context: the player changes sides during a war. Keith and Dision are two aces from the side you just joined. Dision is the one who invited you while Keith doesn't take kindly to outsiders at first.

Keith
(original)
よう、新入り。
確かにオマエの腕は、
ゼネラルでも中の下ぐらいである事は
認めてやる。
だがな、ディジョンにちょっとばかし
気に入られているからって
デカイ顔はするな。
オマエと奴では、レベルが全くちがう。
俺には、まだ奴がどういうつもりで
オマエを直属の部下にしたのか
理解できんのだ。
オマエがくる前でも
俺と奴で十分だったんだ。
……ま、それは俺の気分だから <---
オマエが気にする事ではないがな。 <---
オマエがヘマをすれば、
ディジョンが責任を被るって事を
忘れるなよ。
じゃあ。

(first release with some changes)
Yo, rookie.
I’ll hand it to ya,
your skill is definitely about
lower-mid at General.
But Dision is just a bit pleased,
so don’tcha get
all big-headed.
You and him are on whole different levels.
I still don't understand why
he put you under his
direct supervision.
Before you came,
we were just fine with him and me.
...well, that’s just how I feel, <---
nothing you would care about, kid. <---
Don’t forget that if you mess up,
Dision will be the one who
takes the heat.
Seeya.
___

One last one for this post, how should I reword this? "Pacing" doesn't feel right to me, I've never seen phrases like these. There has to be a more natural translation but I'm stumped.

(snippets from mission 22 and 32)

よう……いい出来じゃないか。
Ah, good pacing.

どうした? また調子悪いのか?
What’s wrong? Bad pacing again?

2
Hey guys,

I'm revising text for release and these two lines are giving me trouble.

If I got this right, the two pilots are discussing their peacekeeping organization's role in the ongoing war.

そうやって、どっちも自分が可愛いからこっそり色々やるのに、

and

外面の平和を守ってる俺達みたいな組織が必要だって事。

3
Hey guys,

need some help with a few lines for this special ending that I'm editing for insertion.

LAST TWO lines


FIRST THREE lines


Original
ここまで辿りついたオマエは、
多くのパターンによって
変化し続ける全ての世界で
あの男を完璧に抹殺することが
出来たはずだ。

First pass, translated by pmt7ar with some editing help from me, back in 2010.
"When you make it to this point
no matter what happens next
you ought to completely erase that man"

I'm now trying to get a complete, line-for-line, (un-butchered) translation of this ending for our release and I can't afford to have a single line in this very important ending un- or mistranslated.

4
Programming / [PS1]Emulator plugin for subtitle rendering question
« on: April 06, 2014, 04:11:57 pm »
I have a project where we're translating a PS1 game, things are going fine but I noticed there are two sections where characters speak but no subtitles of any kind are present, unlike 99% of the game. Is a subtitle-rendering plugin for an emulator, say ePSXe, feasible?

Here's an excerpt from a message we got last year from someone who was interested in helping out but had no time and we never heard from him again. His suggestion though was pretty worthwhile.

"Figuring out when to display what subtitle would be the hard part. For
that different methods could be used:
-Monitoring memory with the cheat code module
-Monitoring (parts of) the window/OCS, probably works best for menus
-Monitoring access of certain resources like sound files or images of
the game
-Timers
-Tracking user input"

I know something like this has been achieved already for a Gamecube fan-translation, but no such thing exists for PS1.

5
Hey guys, need some help with parts of the credits list for my Ace Combat 3 translation project, Project NEMO.

The credits list here is for the original Japanese version. The U.S. and PAL versions have two other variations of this credits list but some of it is missing, namely the Production I.G. Animation credits. I can assure you I've done the best someone with no formal knowledge of Japanese could.

Anyone willing to help out will be properly credited for these additional translations.
 
These are all the images, most of them as spoilers. I've included English counterparts where possible.









Spoiler:












6
ROM Hacking Discussion / [PS1]ACE COMBAT 3: text replacement (Jpn.->Eng.)
« on: January 31, 2014, 01:51:57 pm »
Hey guys of romhacking.net!

I'm trying to get this PS1 ace combat game translated but our team hasn't been very successful in replacing the original japanese text. We have the translation ready for a final pass before patching. (ty again BRPXQZME!!!)

Our project needs people skilled in the programming language used by the PS1 and in particular the way this particular game handles text.

This is pretty much the only place I could think of right off the bat but if you know of other such hubs dedicated to fan-subbing, please do tell me how to find them or just point me to people who're more resourceful for this kind of thing, I'm kinda lost right now. I'm pretty much a salesman trying to sell his project around right now, but it's the only chance I've got if we want to get this done!

[EDIT: I've just read the rules regarding this kind of request, really sorry I posted in the wrong forum guys, I've been so swamped with stuff lately I didn't take the time to do this properly. Personal projects, right?]


7
Hello everyone,

 I have a translation project for a 32-bit era gem for the PSX, Ace Combat 3: Electrosphere (website http://projectnemo.net/, blog http://useatoday.blogspot.ch/). I was working in tandem with a translator on some text interviews with the developers (found here http://www.bandainamcogames.co.jp/cs/list/acecombat3/relay-essay/index.html) but he went AWOL soon after the first release.
 
  There are 23 pages/files left to go, with the next one (#2) being the shortest at just one page. If anyone could help us with these, we'd be very grateful!
____
 みなさん“大空”を満喫されていますか?
『エースコンバット2』は“ミリタリー系リアル”を追求しましたが、 「もっと多くの方々に遊んでもらいたい!」という願いから、 「とにかく新しいモノを作ろう!」と意気込んで、スタートしました。

シリーズのファンの方々にも「相変わらず同じだね。」ではなく「気持ち良く裏切られた!」と喜んでもらえるように…。

キャラクターを登場させたのも、HUDのデザインを変更したのも、悩みに悩んだあげく、そういった期待を込めて開発していました。 …というわけで、ホントに新しいコトに、いっぱいチャレンジしました。

世界観設定の合宿にはじまって、ホテルでのシナリオ缶詰。
そうして生まれた3冊分の録音台本と、CD2枚組みにもなったアニメーション。
さらにその結果、50以上に膨れ上がったミッション分岐。
気が付いたら、もう後戻りは出来ない内容になっていました。 (笑)

そんな中でも苦労したのが、ゲーム性とドラマ性の融合です。
ゲームを遊んでいると、勝手に物語が進んでしまって、なんとなく“置き去り”にされたような気分になったこと…ありませんか?

シナリオも世界観の構築も、すべては“ゲーム”のために用意するものです。

「主人公が、プレイヤーの気持ちから離れて一人歩きしないように…。」
「登場人物は、いつでもプレイヤーに語りかけてくれるように…。」

そんなことを考えながら、みなさんがゲームに“遊ばされる”のではなく、“遊ぶ”ことで「自分が存在している感覚」が味わえるよう、いつも心がけていました。
そのために、プレイヤーの決断によって分岐するミッションや、戦闘結果によって変化するビデオメールを導入し、ミッション内容とストーリーがうまく繋がるように、気を使っています。
コントローラーを握りながら、ふと、共に戦っている仲間の存在が気になってしまう…そんな時、『AC3』の世界に“大空”を感じてもらえれば、シアワセです。
____

 The translated text will be fully credited and published on our blog, http://useatoday.blogspot.com/.

Thank you for reading,
DSXIII - Team NEMO

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