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Messages - KingMike

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ROM Hacking Discussion / Re: Arranging Tiles in YYCHR
« on: January 23, 2017, 04:07:53 pm »
Compression likely.
Just looking at the tile viewer while running in VBA, those look like some large graphics that are only used once, a prime candidate for compressable data.

Are there compression tools for this game already? I thought there were.

Personal Projects / Re: Chrono trigger plus
« on: January 22, 2017, 07:26:36 pm »
I don't think you're copying the right links.
When you view a picture on imgur, there should be a menu on the right that's like "Get link", and then you want "Direct Link". The link that starts with http and ends with the actual filename and extension (like png).

I just thought of what would be an EXTREMELY useful thing to implement into Super Mario World (and for it's hacks, if possible)

A screen that shows you what Dragon Coins you have collected in what levels. (they might even have this in the GBA version)

It would give me a reason to try to get all the Dragon Coins finally. (like star coins in the "New" series)

It is in the GBA version, requiring it to get the "100%" ending.
Although despite that, Nintendo felt the need to make castles/fortresses REQUIRE a DIFFERENT code to re-enter, even though it is a necessity if the player does not collect all the Dragon Coins the first time (which have been added to levels that didn't originally have them).

I don't think SMW (the original version) is set up to remember collected Dragon Coins, although I have seen Let's Plays of some hacks that did add it (though not with a menu but an extra icon by the level name).

I haven't yet played them, but I've read even since the release of the first in the original PSP trilogy (localized by Bandai) complaints about a bad or dull translation.

I don't know why they increased it in the first place.
The official reason was because of people who would beat games quickly and then try to return them to the store as "defective", basically scamming WD.

Gaming Discussion / Fire Emblem Gaiden is getting remade on 3DS!
« on: January 18, 2017, 05:04:39 pm »
As Fire Emblem Echoes: Shadows of Valentia.
May 19th... for the west, too?

ROM Hacking Discussion / Re: N64 Save Type Hacking
« on: January 17, 2017, 10:47:38 pm »
Oh, so I read Majora's Mask had the Zelda traditional three save files in Japan, but nuked one to give the west Owl Saves?

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 10:37:01 pm »
I don't believe it is necessary. I proposed a mapping that would be compatible with the original cart, as well as already work with existing emulators back in 2012. But, byuu shot it down and insisted on doing things the BSNES locked-in way instead on grounds of needing more space for some super secret translation feature that never took place.
I assumed his "super secret" was using pre-rendering the VWF item names, etc. as graphics instead of rendering them at runtime.

ROM Hacking Discussion / Re: N64 Save Type Hacking
« on: January 17, 2017, 11:46:24 am »
From what little I've read, I'm almost sure Flash requires different programming to access than SRAM.
(apparently one of the bigger headaches of GBA emulation is figuring out chip IDs for different carts to make Flash work)
So changing to SRAM would require some ASM hacking.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 11:42:31 am »
and if we're really stretching it, "Same Game," if that even counts. I never played it.

I thought Tengai was a replacement skin sold for the SFC game (along with Mario). It was one of few SFC retail games to use the cart with a Satellaview memory card slot.

Also, is this translation also using an expanded program ROM?
(I know when byuu was working on it, he was going to expand the program ROM from 8 to 16 megabits, for a total ROM size of 48 megabit)

Maybe because I did quite a bit of farming FP or whatever it was, money was about the least problem during my playthrough.
Money always seemed to be decently plentiful from enemies.

Gaming Discussion / Re: Good games with bad ports
« on: January 16, 2017, 11:46:24 pm »
My copy of Mega Man 3 DOS came on a CD, as one of the first CD games I got (some "value bundle" or something I'm sure my parents got from like Target in the mid '90s).
It was literally the floppy game with a loader menu put on a CD. I remember according to that menu, the game is copyrighted until 2040, so that's only 23 more years :D (although I don't think that is accurate anymore, because Disney lobbyists)

Gaming Discussion / Re: Good games with bad ports
« on: January 15, 2017, 11:49:25 am »
Really? I thought it was easier due to slowdown (even in the Japanese version!)
At least the infamous Yellow Devil certainly was.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 15, 2017, 11:42:30 am »
I wonder why the first menu makes the player reset the console manually. Can't it just reset itself? (JMP to the Reset vector :P )

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 14, 2017, 11:52:34 am »
Presumably a 24-bit value. 16 million, 700 thousand-something.

Newcomer's Board / Re: Help needed with font hacking!
« on: January 14, 2017, 11:50:18 am »
The only time I have ever seen a "sideways" font was in the two RPG Maker games, which had a VWF.
Even then, it is common for SNES games to use 12x12 fonts, which you can try all you like but you will never get to show up in a tile editor, because those aren't an even tile size (8x8 pixels).

You can try to edit the font as is, by carefully looking at each letter and finding matching parts.

But otherwise, you'd need to know ASM to use a debugger to find out how the font is stored exactly (as well as how width is determined if it is VWF) and then probably program something to rip and insert the font.
Not a beginner thing, to say. :(

Gaming Discussion / Re: Nintendo Switch details
« on: January 14, 2017, 12:06:17 am »
3DS -> New 3DS (though I'm not sure if the differences were that stunning this time) or 3DS XL or 2DS
I'd say the most significant difference with New 3DS aside from the few exclusives is the head-tracking that makes 3DS' namesake feature actually usable if you can't keep your focus on the screen perfectly still.

If Wii U were more popular, Nintendo probably would've come up with a way to make a Jr. that may or may not have been desirable.
(and Jorpho you forgot the Wii Mini. Didn't that one cut the online functionality entirely? Although I think by that point, it basically just meant no Wii Shop access.)

BUT that 32GB internal memory. That's the same amount as the Wii U which was already ridiculously behind in 2012.

Gaming Discussion / Re: Nintendo Switch details
« on: January 13, 2017, 08:40:06 pm »
What is this thing, a Game Gear?

Wasn't the original 3DS somewhere around that?
I was just playing some Pokemon Moon and I think that's about how long I could do some grinding before I had to plug it back in.

Gaming Discussion / Re: Final Fantasy Write-A-Review! :D
« on: January 13, 2017, 03:29:21 pm »
I usually try to wait until I've forgotten the game before replaying it, so I can never really review all these with equal (or much at all) detail. It seems difficult to use a number scheme for rating them, so let's do that.

FF4 might be the only one (at least that I played) with NO character customization whatsoever. But its ATB was quite unique at the time. But its storytelling was its strong point. Might be one of the earliest console RPGs I played with a storyline memorable for creating emotion. Like when Cecil unknowing killed Rydia's mom and burned her village, for her to cause an earthquake and then Cecil basically kidnaps her to take her to an inn where she can just watch as he kills his former companions to prevent her from almost certainly being killed. Pretty big for a time when RPG story writing was little more than NPCs stringing you along through the game with some basic goal (usually destroy GENERIC EVIL SEALED BAD GUY) to loosely tie it together. (and a far cry from the likes of Dragon Quest 1 that practically make you go find the plot on your own)
Although I hear Phantasy Star II was a decently plot-intensive game two years earlier, never played it myself. The only other thing about it is that it's insanely difficult near the end. I only played PS1 a fair bit into and that didn't seem as much story (need to find the cake shop at the end of a locked dark cave? That totally sounds legit and not an excuse to put a dungeon in. :P )

Gaming Discussion / Re: Nintendo Switch details
« on: January 13, 2017, 03:12:36 pm »
I did place a reservation at GameStop a half hour after they opened (and with no line, if that says anything about the supply level).
They a had a list of games to reserve with it too.
I assume those will be the launch games. Since I already reserved BotW Wii U version, I picked Splatoon 2 over it, even though I haven't played the original.
Mario Kart 8 Deluxe sounds like the other big-name game on the list. ... you know, for those who don't already have it... :P
I see Puyo-Puyo Tetris on the list. Good to see that game getting, what I think is, the first western release. Certainly not a system seller, but it was pretty good and about what you'd expect when I played it on my Japanese 3DS a couple years ago. I'm guessing it will be dubbed though. No more default character shouting what sounds like "Pokemon Poseidon!" randomly. (although I looked it up on youtube and I recall what she was actually saying was calculus words, which is about equally random nonsense :D )

I am the kind of person who would choose the gaudy controller set over the black one I'm sure more people will choose.  ;D

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