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Messages - KingMike

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I didn't know  :o

Btw, more hack ideas  I had:

- Balance the difficulty and bring the graphical changes of the Japanese version to the overseas release. Use the unused music. More info, here:

- Balance the difficulty.
- Ad also the background colors of Fatal Fury 2 to have more variety during the combats.
- Include both intros in the same game (changing the title to Fatal Fury Special)
- Animate the background characters of the Italy stage.
- Fix some strange scrolles. Or make it softer to look less like carboard.
- Improve the score sounds to sound less horrible.

- Ad the missing tips from the fairies that were even translated in the Japanese version. Remove the horrible warning sound. Also, bring back the final key sprite, rebalance the difficulty and the music, and if possible, bring into the Shop mode from the Genesis version. More info:

TMNT: IN TIME (Arcade)
Ad some of the changes from the Snes game to make it the definitive version (Selectable colors, better balance, Slash, Technodrome level, etc). Even the Battle Mode if possible :P

Make Super Deformed version of the Midnight Wanderers characters and enemies for the Don't Pull game, so it makes more sense its inclusion on the pack. Also ad the missing intro from Chariot that it’s in the Saturn port.

Just letting you know, the word you want to use is "add". "ad" means advertisement. ;)

I heard they did make him a reality in one of the later games.

Gaming Discussion / Re: Electricity.
« on: February 11, 2017, 01:55:58 am »
This thread title made me go look at a Schoolhouse Rock video and now I'm blind. ;D

I've pretty much decided not to play their translations anymore if WildBill was involved with it in any way, so no, not thankful.

Remembering they did Burning Heroes...
did they at least add a SNICKERS AURA item anywhere?  ;D
(you'd have to be a pretty old and hardcore member to get that, I suppose)

Gaming Discussion / Re: Dumbest Game Dialogue
« on: February 10, 2017, 10:24:43 pm »
BIMMY AND JIMMY is only in the two-player opening screen. His name is spelled correctly in the one-player opening. (which is why I'd imagine a number of people were not aware of it until the AVGN came along)

I agree. They're basically just changing one official ROM to another.

I know there's a community dumping DLC content so I'm sure the ROMs are dumped SOMEWHERE and in years to come, once the content is no longer sold officially and less in danger of getting someone sued, will be widely distributed all over the Internet like the older console ROMs are now.
(not encouraging users to piracy. I would support buying the stuff legitimately while it's officially available.)

SNES carts used ROMs made in two speeds: SlowROM (200ns) and FastROM (120ns). I can't remember if those were official names or fan names.
It's not important to the player, just how the games were programmed.
(yes, SlowROM games could be hacked to FastROM to speed up gameplay, but that is a whole different topic that's probably already been done somewhere)

A "checksum bad" means that the checksum is bad. If it's a retail game, it might be badly dumped.
If it's a prototype or a hacked game, then it's probably nothing to worry about.
Prototypes usually didn't bother calculating the correct checksum, until final code.
And in hacks/translations, the authors usually didn't bother to fix the checksum (though a few did, as a means to tell the player if the game was patched correctly).

Could you be specific about what doesn't get scanned?

ROM Hacking Discussion / Re: Patching Shantae to force GBA or GBC modes.
« on: February 07, 2017, 01:19:17 pm »
So do you know if there are any older GBA games that do this?

Obviously it wouldn't work in an emulator, unless there's one that uses an actual GBP BIOS, since it would be using checksums, like how GBC adds color to certain older DMG games.

Has anyone dumped the GBP GBA BIOS to see if it's different (though changes could be part of the Startup Disc code, if that's what you meant by "BIOS"?)

Is it bad I remember, not as much FF7 snowboarding being released on its own as an early phone game, RPGamer doing a parody review of the "best" FF games ever, with some of the much-hated games like the snowboarding game and MQ near the top?

Personal Projects / Re: Tengai Makyou Zero translation project
« on: February 06, 2017, 12:17:03 pm »
I've forgotten DeJap was even working on translating the game.
I only remember they were instrumental in getting the game emulated in the first place. (by releasing "graphics packs" of graphics pre-decompressed on an actual hacked console, before the SPC7110 was cracked so the game could be emulated proper)

Deep Dungeon III.
Modifying the code to expand it to SxROM. (such as allowing it to bankswap to read a substring within an already bankswapped text string)
And also hacking the game to make it more enjoyable. (at least the first three games were all quite RNG-dependent, but the third had a rather game-breaking bug that casting a spell on a party member would nullify their AC, making the difficulty unbearable by about the halfway point)
(I did release the code for gameplay changes incase someone really wants to revert it to the buggy and RNG-based Japanese difficulty level)

Newcomer's Board / Re: GB Colorizer and Converting Mappers
« on: February 05, 2017, 01:58:44 pm »
Wasn't even Super Mario Land broken enough by the program that someone had to manually fix the game?
(not real-hardware and better-emulation compatible)

Site Talk / Re: Download Button Error Question
« on: February 05, 2017, 01:56:04 pm »
Right click -> save as.
Once downloaded, if it's a zip, you could need winzip. If it's a rar... yeah, winrar.
What's your computer running for OS?

WinZip? WinRar? Is this 2001? :P
I'd go with 7-Zip. Far more convenient to have one program that does most/all common compression formats.

ROM Hacking Discussion / Re: Screenshots
« on: February 05, 2017, 01:47:20 pm »
3 colors per palette (x4 background palettes and 4 sprite palettes) plus one background (transparency) color.
Also, if you're going for authenticity, the NES can only set palettes on a 16x16 pixel grid (every 2x2 tile square must share a palette).

Kim Kardashian
Is she actually popular, or just something the "news" media spams? :P (I'm feeling it's more the latter.)

Personal Projects / Re: Independent Girl Translations
« on: February 04, 2017, 01:46:56 pm »
I mean, seeing Star Ocean: Blue Sphere on here, the only SO game that has not had an English release (I think), was enough to get me talking.
The localized all the non-Nintendo console Star Oceans in the west. :P

If you were in high school in America in the late '90s, I don't think it was so bad to talk about video games, as long as it wasn't Pokemon.
Despite being RELATIVELY well-made games (yes, I know, gen 1/2 bugs and that stuff), how the franchise exploded in popularity in such a short time, you would be seen as very uncool if you admitted liking it. At least until maybe the DS era, then okay, it was no longer just a fad.

Someone mentioned that snes was always niche. This is true. In it's height, if you were into snes you were an uncool dork and not something you were encouraged to be proud of.

But I just want to make one point with a rhetorical question and answer. Is the nes older than snes? Is the nes still popular as a phenomenon? Did the NES Classic Edition sell out or not?

That probably depends on where you're from.
It was pretty even split between the Genesis and SNES in America (well, I know in sales Genesis was a bit higher, but SNES was hardly a "niche" console.)
Now if you were playing TurboGrafx or Master System, then yes.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: February 03, 2017, 12:17:23 pm »
Even the "God" enemy was renamed "Numan" (which is apparently some obscure word for God in a language nobody knows)
I welcome our overlord Wayne Knight. ;D

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