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Messages - KingMike

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ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 06, 2017, 01:54:26 pm »
I believe the reason why no one dumped the ROM out of that port is because it was a homebrew game that was being sold by the original creator.
A bit of a double-standard to say they won't dump a homebrew game but will dump corporate-produced games.
But I suppose because it's a homebrew they won't dump for one of two reasons: either they feel more sympathetic to a homebrew dev who they see as a person than a corporation who they see as faceless.

Or, of course, scarcity and collecting for resale is probably a factor too.
I've heard collectors weren't too keen on dumping Nintendo World Championships in the early 2000s because they were afraid it would devalue the cart (though on the contrary it has gone up since then.)
I think a gray NWC was worth around $3000 in 2000 (that's about $4,300 after inflation), gold maybe $6000. Now it's, double that at least, maybe triple (beyond simply inflation).
Likewise Stadium Events jumped from $1000 loose (when it was properly dumped in 2003) to about $3000 last I checked.
Having the ROM dumped certainly hasn't reduced their value.

Programming / Re: Metal Slader text refuses to jump
« on: October 05, 2017, 11:01:50 pm »
You don't say what your RAM addresses do, so your code is hard to follow.
But why are you doing two SBCs (with no SEC. You usually need a SEC to get a proper subtraction.) and then a BMI.
I have trouble remember which one is used for which but aren't usually BCC and BCS better for branching checks?

I'm not sure I even fully understand what is being asked here?

So you have a 24-bit image (8 bits each for R, G and B) and you want each value for R, G and B to be a multiple of 8?
The quick way to do that would be to just AND each color by 0xF8. Although any sort of automatic color reduction is likely to look bad without some manual editing of the results.

You may not know who koitsu is, but he used to run which was a significant host of ROMhacking sites in its day, including The Whirlpool, which RHDN was created as a successor to (well, with a broader scope. Whirlpool focused solely on English-language fan-translations)

I think he also uploaded some of the earliest NES technical documentation (as Yoshi, though I forget the exact spelling), though I imagine it has since been surpassed in accuracy, it is still a notable fact.

Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: October 04, 2017, 08:21:52 pm »
The biggest roadblock to Crimson 1 is figuring out how the font gets into VRAM initially. I have documented the text print routine and see where it copies font characters from its storage in VRAM to the screen display.
(since it uses ASCII but doesn't have a full ASCII font)
I have used blueMSX but I don't think I can easily trace VRAM writes?

You could still release it, so your work doesn't go completely to waste. No problem having two.

I'm sure there's at least a couple games with multiple translations. And those were games that didn't absolutely need a translation in the first place, like Antarctic Adventure.

Speaking of which, did they ever announce where the first episode ends? I could imagine they'll try and make the second one end when the Weapons get released or something.

First CD, second CD, third CD?
Though that last one would need a hell of a lot of padding to try to turn that into sizable content. :P

Wow those Yoshi graphics are really ugly.

That eating sprite almost frightens me but I notice it looks like Pelliper almost.

ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 03, 2017, 11:42:55 am »
I don't know if it was a guy on the Internet that started it.
I do remember reading that game as well as 2600 Pac-Man blamed for the video game crash even in an early '90s game magazine. Which certainly predates most of the world using the Internet.

Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: October 03, 2017, 11:37:13 am »
@Gideon: Can I help you somehow? I wanna help in progress but Im not good in rom hacking or font editing.
Can you pay him a salary so he doesn't have to go to work anymore? :P
(I believe that was his response to the last person who asked.)

(Yes, that was a joke response. If someone actually did pay him, S-E would probably be more likely to shut him down.)

Programming / Re: Some Dumb 6502 Assembly Questions
« on: October 02, 2017, 08:52:18 pm »
Psyklax got it wrong.
If $C0 = 0xB375 and Y = 0x08,
then LDA ($C0),Y would read from ($B375 + 8 ) or $B37D.

I'm positive as LDA ($xx), Y is probably THE most common instruction used to read text. (reading text by either incrementing Y after every character or else keeping Y zero and increment whatever is stored at xx.)

Maybe BS Mario 3 had something to dub (I don't think I've seen original broadcast footage), but the footage I saw of BS Mario 1 didn't have any game-relevant audio. Just random western pop music. "A View to a Kill" theme song being one I remember (those Goombas didn't really dance into the fire, more like shuffled into it :P ).

I do remember watching a BS F-Zero recording. I think one of the song was "Eat the Rich" by Aerosmith. But hearing title that spoken by the announcer, it was difficult to understand through the kana-ization. It sounded something like "Eat the b**ch" by "Alice Smiss" as I recall. :P

ROM Hacking Discussion / Re: MMX MSU1 Genesis mod - Done?
« on: October 02, 2017, 11:30:15 am »
so it's only a matter of putting the MSU-1 code in an emulator
Yes, the point of MSU1 was to add CD-like capability that was technically possible on the SNES. Possible on actual hardware.

The Sega CD is already that Genesis analogy.

Maybe the PAL-only "Classic Serie" re-release version (1993).
I believe it also restored the enemy introduction cutscenes removed from the original, international released port.

Newcomer's Board / Re: Simple way to change the difficulty of an RPG ?
« on: October 01, 2017, 01:21:58 pm »
If nobody has already hacked the game and documented it, you'd have to find the stats yourself.
Start by using cheat searches to locate visible stats like HP. Then you'd be able to find RAM addresses.
That information could be used to then use a trace logger to find ROM addresses.

Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: September 30, 2017, 03:30:07 pm »
It does say the Metroid Detector "can display other kinds of information".
I guess that was the suggestion.

Still though, the icon changes to "R", I think. And even when I was a kid I figured it stood for "Remaining".

The remaining Metroid will be somewhere within the last area you were in (the bounds of an area or "phase" can be detected by music change).

Gaming Discussion / Re: THE ATARIBOX IS COMING
« on: September 30, 2017, 12:35:50 pm »
Maybe they'll try to lean harder on their known IPs...I mean, playing Pitfall: The Mayan Adventure on an actual Atari would be an interesting thing, but I believe it'd be tied up in licensing issues with Virgin Interactive (disney) because they are money chompers.
What... Pitfall is an Activision IP, no way associated with Virgin Interactive. And Virgin is not Disney. I'm not even sure what Virgin's primary business is (I assume I would if I lived in their native UK). Of course they made games for awhile, but they were also a retailer? Or a phone service provider?

Gaming Discussion / Re: Zelda Maker
« on: September 28, 2017, 02:46:40 pm »
Just wondering why Zelda Classic didn't get sued and Runiya did, then it occurred to me. Oh yea Runiya is charging money and Zelda Classic is free. There you have it folks if you don't want to get sued work for free. I guess we are blessed that so many fans and hackers love working with the games and don't necessarily care so much about payment.
Being free didn't stop Nintendo's highly publicized triple threat of C&D last year.

Gaming Discussion / Re: THE ATARIBOX IS COMING
« on: September 28, 2017, 02:43:45 pm »
heh Pat the NES Punk's video "would anyone pay $250 for a Nintendo-branded PC?"
Well, there's some people. Look at those feeding the NES Mini scalpers.

Now would there be enough people willing to pay $250 SUGGESTED price, is the question? :P

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