logo
 drop

Main

Community

Submissions

Help

88350297 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 110
81
Personal Projects / Re: KingMike's Translation projects.
« on: September 22, 2014, 03:05:19 pm »
First got bit by the Pokemon bug after TPP.
Lately I've been tackling another game I've actually been after since I started translations. It's going to sound really silly and I know it's pretty much obsolete but I've wanted to see the SNES RPG Makers. I think I can handle it but this game is quite insane to hack.
I'm probably going to release an RPGM1 patch when I have everything but the sample game dialogue done (as that is going to be an effort on its own to insert, I think).
I got a font inserter mostly done (it works but I think I have repointing issues somewhere), though I used the KanjiHack tile viewer (Naga) to verify my data decoding was correct. Beyond that, I can say no involvement with that patch. :)

But once I get more progress on that, I think I'm going to pick up Monster Maker III as a part of an experimental idea I have going.

82
Super Mario Bros. 3 has a fun Game Genie code. Fine-tune it and "eliminate" objects that crash.
So if there can be anything inside a block, can there be a boat?

83
Front Page News / Re: Translations: New Translations Added to the Database
« on: September 16, 2014, 02:08:15 pm »
Save frequently in FFA?

I recall getting trapped in a dungeon without keys in that game. :P

84
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 14, 2014, 10:53:45 am »
I recall the mapper is pretty simple.
But the game is actually 2MB PRG-ROM, so you'd have to cut it by 75% (to 512K), not 50%, to fit the PowerPak (assuming the PowerPak even supports the mapper.)

85
Isn't the NES' only physically capable of updating the screen during NMI (at least the only time it can be updated (relatively) glitch-free)? In that case it would be limited to the 60hz NTSC frequency.

86
ROM Hacking Discussion / Re: iso/rom info?
« on: September 10, 2014, 09:37:07 pm »
There's a ? box next to the ROM Information box on the submission form.
Click it gives you more information.

I think at the minimum you need the name of the original ROM as it appears in a ROM database.
Like the NoIntro is "Kid Chamelon (USA, Europe)" and GoodGen is probably like "Kid Chameleon (UE)".
For checksum, you'd need a program that calculates it if there isn't emulators that will display it. For Windows, HashTab was recommended in the built-in help.
After installing HashTab then you can just right-click the original ROM and click properties to get the hashes.
For a normal Kid Chameleon US/EU ROM, it would be
CRC32: CE36E6CC
MD5: 756E603B6CF9B3EBBB1B0F79D9447E43
SHA-1: 28B904000B2863B6760531807760B571F1A5FC1D

87
General Discussion / Re: YouTube Glitch?
« on: September 06, 2014, 11:02:05 am »
When youtube would just randomly declare the video "finished" (current position in video = video length) and you'd have to reload the page to make it reset to the proper length.
Or sometimes it would randomly skip around to different parts of the video.

88
After discussing, RHDN has decided repros are not within the site's focus and have amended the rules.

89
Okay, I thought I read he posted a quit message before getting banned.
I'm wrong then.

90
General Discussion / Re: Need help finding Layla manga.
« on: September 01, 2014, 09:26:22 pm »
Book series
Super Mario Bros/Challenger
Goonies/Bokosuka Wars
Mighty Bomb Jack
The Legend of Zelda
Ghosts 'n Goblins
Kanshakudama Kantarou no Tokaidou 53tsugi
Super Mario Bros. 2
Atlantis no Nazo/Super Mario Bros. 2
Solomon's Key
Metroid
Mobile Suit Z Gundam Hot Scramble
Jajamaru no Daibouken
Commando
Super Star Force
Super Pitfall/Space Hunter
Dead Zone
Layla
Pro Yakyu Family Stadium
Dragon Buster
Super Xevious/The Wing of Madoola
Kid Icarus
Kieta Princess
Adventure of Link
Hana no Star Kaidou
Pocket Zaurus
Rygar
Adventure of Link
Adventure of Link
Seiken Psychocalibur
Shin Onigashima
Shin Onigashima
Mysterious Murasame Castle

91
The only one who had been known to work on a translation was Deuce.
And I think he quit. But Google would be the best to check for info.
I know he quit this site years ago and was updating on neo-geo.com until I think he got banned there.

92
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 30, 2014, 10:37:47 am »
I've only seen a storage total bar on photobucket added recently. Did they always have a storage limit?
Not that I'm concerned now. I've been uploading for years and it looks like I've still only used 2% of whatever that limit has. :D

93
Originally I just wrote the hacks to be applied when in Japanese mode for testing and then just quickly swapped the one bit at release, probably thinking "eh, people will probably just use an emu anyways". But I guess the proper solution would be to swap all

Code: [Select]
move.b $A10001,D0 ;put this is for US-region check
 andi #$C0,D0
 cmpi #$80,D0

with
Code: [Select]
move.b $A10001,D0 ;put this is for US-region check
 andi #$C0,D0
 nop
which should then skip the hacks if in Japanese mode (high 2 bits = 0) and apply otherwise.
I'd have to look up how many bytes "cmpi #$80,D0" (though I think 68k instructions are always an even number of bytes) but I recall 4E 71 is the hex for the 68k NOP (strange value :P ).

94
Here's the source.
I don't know if there's an assembler to insert 68k code into Genesis ROMs, so I actually used a generic 68k assembler and inserted the hex into the ROM manually. So the addresses are almost certainly not correct.
Probably the easiest way is to assemble (hopefully should at least assemble with space between the routines) and find a binary match in the ROM. Should be in the $115000 area.
Of course the $A10001 stuff is what you'd be interested in looking at.
http://pastebin.com/pf2fQtPQ

95
Gaming Discussion / Twitch bought out by... amazon?!
« on: August 26, 2014, 12:52:19 am »
People complained about the rumors of Google buying them out, but at least the youtube owner would've made SENSE.

96
Also gives the Gaea Hammer more room to breathe than a single room in the Tower of Zot, because that's how you design games, right? You make a weapon that you get at the End of the dungeon for a character you're going to be losing after a half of an hour! I love FFIV, it's my favorite game of all time, but sometimes the design philosophies do make me shake my head.
Never gotten Aeris' Level 4 Limit Break. Didn't she also get her ultimate weapon for only a short time too?
(then again her Healing Wind Limit Break was so useful I never really used anything else. Wasn't it like 50% HP recovery for the entire party?)

97
ROM Hacking Discussion / Re: FF3usME class editing?
« on: August 20, 2014, 02:51:05 pm »
If that is not the case, then I don't know what you mean because Battle Power is not a stat that ever goes up either by leveling up or using Espers.
It doesn't? I'd have thought one of the base stats (like Strength) would've influenced it.

98
Newcomer's Board / Re: Increasing rom size and resultant bugs
« on: August 20, 2014, 09:15:52 am »
So increasing rom size throws off mirroring because addresses no longer "wrap around" at the same point as before?
That about sums it up.

99
Even the ultra-rare HK version of Mahjong apparently translated the manual to English but left the game in Japanese.

100
ROM Hacking Discussion / Re: Getting "Skating Mario" into a ROM format.
« on: August 20, 2014, 09:10:41 am »
It could just as well be a Wii U game designed to look like an NES game.

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 110