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Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 121
81
Programming / Re: Final Fantasy V Non-Main Character Name Change
« on: January 02, 2016, 08:36:09 pm »
Offset D1/5500 would be the same as D15500, right?

You need to covert that from a CPU address to a ROM address. If FF5 is a HiROM game, subtract $C00000 to get ROM address $115500. (it probably is, judging by the addresses, but it will say HI or LO when starting the game in SNES9x.

82
I heard that was a super-buggy hex editor that almost nobody but Kitsune Sniper used. ;D

83
Programming / Re: Final Fantasy V Non-Main Character Name Change
« on: January 01, 2016, 06:24:36 pm »
Have you tried relative searching documents?

84
Gaming Discussion / Re: I don´t know why Green Hill is so famous
« on: January 01, 2016, 12:49:46 pm »
Because it was first, it was people remembered the most (and probably a number of people that didn't have a Genesis back in the day might've only played it in demo consoles in stores, and would've probably only played Green Hill Zone making that their impression of Sonic).

85
Personal Projects / Re: Albert Odyssey - snes
« on: January 01, 2016, 12:45:12 pm »
I would ask on the Dynamic Designs forum but I think the issue was technical problems more than lack of translation support.

86
Gaming Discussion / Re: Advice Super Famicom power adapter
« on: January 01, 2016, 11:08:12 am »
The level of amps is a little different (150 mA lower than the official plug) but it shouldn't be enough to cause any problems. Everything else is the same. If I remember correctly it can go down to about 700-something mA before it effects anything. Being 850mA, that's not a big enough difference to have a detrimental effect.

It won't break your SNES.

SNES is 850 mA, this adapter is 1000 mA.
From what I've read, a higher number than the original is okay but not lower.
(I have used a 800mA Radio Shack generic AC adapter for my FDS, compared to 400 for the original, no problems.)

87
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 10:55:07 am »
I think the black box looks worse anyways.

88
Although the odds are pretty low of it actually happening, I know there's some people hopeful for Nintendo themselves doing a localization of Mother 3 after the recent VC releases and the Lucas amiibo.
(if it had been some other companies, they probably would've already been in contact with Tomato about using his translation, or at least his translation tools to insert their own translation.
But Nintendo probably doesn't want to acknowledge localization help from fans.)

89
There is definitely a problem with space when displaying job levels together with capacity requirements. See the picture below.



Jobs in the original are 7 bytes long but in the translation they're 8 bytes long. There is just no room left. I'll try to think about it and come up with some solution but until then l'll just leave it the way it is.
Could it be possible to move the classes up one line (so the rank/cost are printed underneath)? (my guess is probably not without rewriting the text printing engine)

90
Front Page News / Re: Site: Recent Malware Warnings
« on: December 30, 2015, 06:20:10 pm »
I've been thinking about this... Why would they care about problems at a hacking-themed site? These problems will never go away.
They'd probably ignore it on the name alone, but if they're putting up false malware warnings, then it's still a problem MAYBE they should be concerned with.

91
Newcomer's Board / Re: How to tell if a ROM is headered or unheadered?
« on: December 30, 2015, 04:59:30 pm »
Yes, NES patches will only work on headered ROMs because you will only find headered NES ROMs (because NES ROM headers contain information vital to emulating the games correctly, which emulators cannot guess from anything else in the ROM).

92
Newcomer's Board / Re: How to tell if a ROM is headered or unheadered?
« on: December 29, 2015, 09:36:32 pm »
If we're talking about all systems, the only console I know of where headers are needed is the NES.
I've seen headers on PCE/TurboGrafx ROMs, and I've heard of headers on GB/GBC but never seen one.
SNES was the only one where it was common enough to be a major headache.

93
Newcomer's Board / Re: Cannot apply ips to .md (Sega Megadrive) w/LIPS?
« on: December 26, 2015, 05:33:32 pm »
Although .md was a VERY old copier format, it fell into disuse compared to "SMD" (interleaved) and "BIN" (raw, untouched dump).
As has been mentioned, if you got the ROM from a No-Intro set, then .md is probably just .bin renamed (as No-Intro opted for using a less generic extension for MD ROMs).

If you're using that ROM you converted from "md" to SMD, then you already messed it up.
Either convert it back or delete and redownload the ROM from wherever.

Genesis ROMs don't have headers. SMD vs. BIN is the only issue. SMD format is messed-up enough that people PROBABLY wouldn't ROM hack in it, meaning "BIN" should be the right format. (again, a No-Intro "md" file is a "BIN" renamed)

94
General Discussion / Re: Where's Xenosaga I+II DS English Translation?
« on: December 26, 2015, 01:41:20 pm »
Let's just go with the assumption it's been abandoned until they tell us otherwise.

http://www.romhacking.net/forum/index.php/topic,6734.0.html
http://www.romhacking.net/forum/index.php/topic,370.0.html

95
Gaming Discussion / Re: Comparing game localizations
« on: December 26, 2015, 01:38:12 pm »
225 Rubies are the maximum? Guess you can never afford the Blue Ring. :D

96
Site Talk / Isn't today RHDN's 10th anniversary?
« on: December 23, 2015, 06:38:16 pm »
 ;D

97
Newcomer's Board / Re: Startropics Japanese Translation
« on: December 23, 2015, 04:40:54 pm »
- spaces and numbers are not important
- wa and wo and n wouldn't be used in the naming screen since the sounds can be replicated by "u+a" "u+o" and "nu",
and we put the " dakuten in the last extra space.
- p-series sounds like b-series anyways so the ° dakuten isn't much of a loss, and Dragon Quest players already avoided dakuten altogether since they take extra space.
1. I don't know about StarTropics 2 hacking specificly, but often space tile is also used as the background and numbers are probably important the HUD. I just checked and the numbers are indeed used for chapter numbers (if you press Select to pause it shows you the chapter number)
2. I don't mean it to be a rude but did you study much Japanese? I admit my Japanese skill is shamefully poor, I don't know enough to comment on substituting わ as "うあ", but を is NOT the same as "uo", as I've heard it is used as a subject market in sentences exclusively (and pronounced "o"), and ん is most definitely a different sound than ぬ.
Maybe you could get away with removing the window border tiles.

"Idiotic question" does not seem to be used in a rude context here, it could be used if he is apologizing if his question sounds bad, which sounds like the meaning here.

98
ROM Hacking Discussion / Re: Questions regarding IPS patching
« on: December 23, 2015, 10:04:05 am »
You can install as many patches as you want for a game.
It doesn't mean they'll all work together (ie they could be overwriting the same data)

As for expanding ROMs, headers, etc. it depends on what each individual patch wants (and again, don't be too surprised if they cause conflict errors when applied together).

99
Newcomer's Board / Re: Startropics Japanese Translation
« on: December 22, 2015, 10:53:16 pm »
That link does bring up a point: how would you translate one of the game's most infamous puzzles?
Spoiler:
The answer was only printed on a seemingly-unimportant letter in the game box. While it sounds like it's very common for Japanese to keep their games with all the contents, Nintendo may have underestimated how many Americans who buy the game just take the game out of the box and throw away everything else. A smaller amount may keep the manual and any other "important" paper.
The Virtual Console release replaced it with a transcript of the letter (I think) and a "click to reveal" button.

100
I forget L/R was either dash or bomb. (I think the latter was X)
Though in that game, I recall A was a single projectile shot and Y was turbo-fire (or the reverse). I suppose one could be repurposed.

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