« on: August 06, 2015, 07:36:34 pm »
Wouldn't SNES 8BPP be Mode 7 (it sounds like it, but I've never done mode 7 graphics hacking)?
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The japanese rom is 2x bigger and has uncrompressed graphics, so I guess they butchered some things and compressed other stuff to fit in a smaller chip and make it cheaper.
07:D959:BD 34 03 LDA $0334,X @ $0334 = #$00I'm not sure if the Famicom mapper locks $C000-DFFF, but because it's ROM you can find the right bank by searching for the instruction hex codes (one result at $1D969, notice the last three digits match after subtracting $10 from the ROM address for the ROM header. You can safely rule out any hex matches where they DON'T match up). Since the CPU address of the data ($D996) is close to the address of the code ($D959), you know it's nearby. To find exactly, look at the last 3 digits of the data address ($D996 -> $996), add $10 for the NES header ($DA6) at the look at the nearby address ending in $DA6.
07:D95C:D9 96 D9 CMP $D996,Y @ $DA95 = #$85
Meh, I can't really get excited over a pachinko game. I can only assume this game wasn't successful because it's late in the NES's lifespan and developing a custom controller for the game seems pointless in retrospect.You might be underestimating Japan's appetite for pachinko games.
Shounin yo, Taishi o Idake!!
There are about 7 similar board games for the SNES that have never been translated. At the moment I believe only one is being worked on (Sugoro Quest). I'll probably take on one of them after I'm done with ChaCha.
Ah--I only speak English, so I obviously only played Ryusei's translation. I didn't know it was essentially a translation of a different translation--some of the opening stuff Germanic references, and credits make a bit more sense now!Ryusui translated the game from Japanese but used the German patch as a hacking base.
;assume a is the bank to swap in
clean a rom header by blanking out bytes 7 - 15If it's blanking out the entirety of byte 7, that's your problem.
Presenting: "Metroid Fusion: Shut The Hell Up Edition"
Look, ma! No text!
If you are going to try youtube center then I suggest the developer version at this point in time
For a glorious few months youtube put their comments behind some kind of google plus type setup and all I had to do was disable that server in noscript (no other effects were observed) but it seems those days are now gone.
If you are slightly more optimistic then there is a plugin that does all sorts of comment places but runs the words against a word blacklist, spell checker and readability scoring and becomes a bit more selective. I forget what it is was called though.