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Messages - KingMike

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GB/GBC uses a modified Z80 (with a different instruction set).

NOP is 0 I recall on the Z80.

Reading the controls on the Game Boy is a bit trickier and you'd have to read a GB MMIO doc.
The gamepad IO register can only read the buttons or the D-Pad at once, so naturally multiple reads are necessary.

Oh... I see you found the RAM address. Well, it would still be good to know how reads are done.

Programming / Re: How to edit text on HEX editor easily?
« on: March 21, 2016, 02:13:39 am »
And for Japanese, it's as simple as creating a plain text file like
Code: [Select]
(use something like Notepad. If you use something like MS Word, you need to select a Plain Text option when saving)
and so, of course with the correct values for the game, once you figured them out.
Then if you ROM is gamename.nes, name your table file gamename.tbl. If you use WindHex and create a Japanese table file, it needs to be saved in Shift-JIS (despite WindHex' Japanese text option saying "View text as Unicode" it actually only supports Shift-JIS formatted tbl files.)

For a beginner, editing text in a ROMhacking-centered hex editor like WindHex is probably a good idea.
Using a script dumper/inserter is a more complicated skill that is probably better to learn when you have a more advanced skill level.

Site Talk / Re: Game Reviews -> Game Descriptions?
« on: March 20, 2016, 11:44:15 pm »
Editing Wikipedia isn't worth it, and the articles themselves aren't really that much of a step up in terms of quality than what's already here. Some of the sub-par descriptions here at least describe the gameplay and talk about the developers loosely.

I know. Wikipedia self-appointed edit dictators ruined the whole "encyclopedia that anyone can edit" ideal.

General Discussion / Re: What's the deal with super big tellies?
« on: March 20, 2016, 11:38:34 pm »
What about gay/lesbian couples? Are you suggesting they can't have sex?
I didn't know this had anything with people buying TVs.

For those who need it clearer: it doesn't have anything to do with the topic, nor is it one that should be discussed I think. :police:

ROM Hacking Discussion / Re: Screenshots
« on: March 20, 2016, 09:22:54 pm »
Breath of Fire 1 SNES had a completely different GUI. The GBA version though used the BoF2 GUI, although I think the battle GUI was taken from like BoF4.
(in SNES BoF1 it never told you EXP needed to level-up, neither on the menu nor was there an NPC who would tell you, like in the Dragon Quest games.
Despite that I recall there was an open spot in the stats screen where they could've fit it in :P )

Newcomer's Board / Re: Learn about ROM file formats
« on: March 19, 2016, 11:46:17 am »
That last part in the disassembled code clears an additional part of RAM known as H-RAM.
It is 128 bytes from $FF80-FFFF, though as FFFF is another IO register, that's effectively 127 bytes usable.
My guess is the routine is not clearing $FF80-FF89 for some reason.

I'd really look up information on the GB hardware registers.
Such as the no$gmb/no$gba site, it has documents on the GB and GBA hardware, respectively.

Gaming Discussion / Re: Fire Emblem Fates Localization Controversy
« on: March 19, 2016, 01:29:49 am »
Dear Nintendo,
please make Sylvester Stalfone a boss in a future Zelda game. :D
(and a couple of other names will also sound kind of ridiculous to English speakers. Probably why they were changed. :) )

Seriously though we do know NoA saved the west from having an MC Hammer reference in the game. That was a different time. :)

ROM Hacking Discussion / Re: FCEUX PPU Viewer: Left Table
« on: March 18, 2016, 07:22:31 pm »
Note that NES lacks the "LDA ($28)" instruction, so often games will do
LDY #$00
LDA ($28),Y

Newcomer's Board / Re: PSX translation questions
« on: March 18, 2016, 02:39:21 pm »
I'm pretty sure non-ROM-based media (CD, floppies, etc.) can't directly execute code, so yes, the code from the "ROM" (or ISO, as it's usually called) must be loaded to RAM before it can be executed.

The little I tried in PS1 hacking, was using PCSX Tracer or something, and documents recommended hacking savestates (I guess recommending PCSX because the savestates were essentially renamed zip files, making them easy to uncompress for hacking), as until the game needed to load anything else from the CD it was sort of like hacking a ROM-based system.
(and then of course, once the hacking has been tested, finding the original data in the ISO and replacing it)

Gaming Discussion / Re: Fire Emblem Fates Localization Controversy
« on: March 18, 2016, 01:39:59 am »
Nothing excuses replacing whole conversations with "..." "..." "..." "..." or "waggity waggity (that's dragon for fuck you for buying this localization)".
Wait, they seriously did that?
Welp, when I get to it I'm playing the Japanese version with Google Translation help. (I know, it's a FE game so that'll take a LONG time to do) At least it'll have sort of an idea what's going on, possibly. :D

ROM Hacking Discussion / Re: Doraemon Title Screen hacking question!
« on: March 17, 2016, 11:44:42 am »
To post an image into the site, try using a photo-hosting site, like imgur or photobucket.
Upload the screenshot onto that site, then look under the links for a Direct Link. Copy that link and then paste into the post: [ img ] link [ / img ] (without spaces)

General Discussion / Re: What's the deal with super big tellies?
« on: March 16, 2016, 03:07:47 pm »
I remember when me and my friend went to watch, I think it was a Spiderman movie.
So we went to sit in a gated section of the theater. Usher kicked us down to other seats. On the way out, accidentally knocked over some girl's beer. While she was whining about it, usher said he'd replace it, "and maybe you shouldn't try to sneak up there." And I was thinking like "maybe you should STFU" because 1)there was no sign or usher present to inform us what it was for 2)we checked later and the ticket pricing wasn't exactly clear 3)sorry we were used to the old practice of theaters selling you a ticket and you could sit in any open seat in the room. We didn't know theaters were doing assigned seating now. 4)$12 or $14 or whatever we paid for a ticket isn't already gouging enough? You know what fine, with that $10 bottle of beer added on enjoy paying I don't know, $30 for yourself to watch a movie. At that rate I'd wait five months and buy the video. (I mean, that's already paying an upcharge for prime hours, then for watching on the better screen, now you have to pay for a better seat?)

Shortly after that we walked out, asked for a refund and then went a different day to the cheaper theater where at least we get what we pay for. :P

ROM Hacking Discussion / Re: Doraemon Title Screen hacking question!
« on: March 16, 2016, 02:43:19 am »
Do you have examples of what you're doing?
Title screen shots, example data?

Personal Projects / Re: Ganbare Goemon 2 (SNES)
« on: March 15, 2016, 01:31:50 am »
I mean, look at Yokai Watch, it was localized with the Japanese name intact :P
Mostly intact. I refuse to spell it "Yo-kai". :P

General Discussion / Re: What's the deal with super big tellies?
« on: March 14, 2016, 02:04:58 pm »
"Gouging drink prices?" Sneak in your own. ;D (now, sports stadiums, can't do that because they will frisk you.)

Now, I have a friend who is a big movie fan and last I've known, has mostly stopped going to theaters because they stopped caring about presentation quality (out of focus or out of frame image? Oh well. :P ).

I think I'll work on Monster Maker III. Right now I'm at least getting a "placeholder" translation for my long-in-the-works SD Gundam Gaiden 1 SFC project. Then I'll get to MM3.
Though Bongo told me it might be tough (hacking-wise), as I suppose a lot of the remaining untranslated SNES RPGs are.

ROM Hacking Discussion / Re: FCEUX PPU Viewer: Left Table
« on: March 11, 2016, 10:15:31 pm »
Note that when using sprite-based text it will be subjected to the hardware sprite limit of 8 tiles on a horizontal line.

ROM Hacking Discussion / Re: FCEUX PPU Viewer: Left Table
« on: March 10, 2016, 12:16:53 pm »
Left and Right Table are because the NES supports two tilesets, one for sprite tiles and one for background tiles.
Games can select either one for either purpose (I think they can even use one tileset for both sprite and BG if they wanted to).

I recall being able to get him caught up pretty quickly in the event dungeon after he returns.

ROM Hacking Discussion / Re: 6502 ASM - Multiplying a value by 2?
« on: March 04, 2016, 09:57:57 pm »
Yes, (integer) multiplication is easy.
For power-of-2 multiplication you can just use shifts.
For non-power-of-2, you can combine shifts with adds:

x3 = STA Original : ASL A : CLC : ADC Original
x5 = STA Original : ASL A : ASL A: CLC : ADC Oirginal
x6 = ASL A : STA Temp : ASL A : CLC : ADC Temp

If I wanted I could probably even write a (slow) function to multiply any two values.

Now it's division (even integer division), I don't think is so easy to do.

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