logo
 drop

Main

Community

Submissions

Help

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 144
81
General Discussion / Re: Pokemon Prism vs Nintendo trademark DMCA.
« on: January 06, 2017, 12:44:20 pm »
Nintendo Life is one such (although I've even seen it come up in a Twitch channel.)
Most of the comments on stories such as this are anti-ROM-hacking and all "if you spent 10 years on a hack, you could've made your own game". To some users, people hacking a 15 year old game are as "evil" as 0-day warez pirates.

82
General Discussion / Re: 2TB thumbdrive for 15$ from China
« on: January 06, 2017, 12:35:01 pm »
Where did you buy this? Look at the seller ratings before you buy. On ebay, anything below 99.6% rating is suspect if it's too good to be true.

lol I bought a game from its brother half.com that was offered by two sellers. One seller with a decent rating and another with 75%. :o I knew which to choose.
(worst rating I saw was someone on amazon. I bought a DS game, they sent me batteries as a "prize" and never sent the game I paid for. Luckily amazon nuked them after I reported them and noticed their 53% rating, as well as many other reports of people duped. Like I think someone reported they paid for FF7 and got some random $2 game.)

83
ROM Hacking Discussion / Re: SNES power thought experiment
« on: January 06, 2017, 12:16:47 pm »
I have assumed higher definition mode wasn't used much due to slowness caused by more tile updates needed when scrolling, as well as to avoid NES-like scrolling glitches (as if you used the maximum resolution, the entire tilemap would be displayed onscreen with no room to render in off-screen map data gracefully).

Then again, when I think about it, the NES problem might be caused by its attribute table system. The SNES allows per-tile palette selection. I do think the problem with displaying the entire tilemap is the issue (which means to shift a row means having to redraw the entire tilemap and rewrite to VRAM which I think is more data than can be safely written to the PPU in one frame).

84
Did Saturn EVER have multitaps?

The only game I have heard of having more than 2 players was Saturn Bomberman, not that sure if that was local or online.

85
Newcomer's Board / Re: Bank Swapping
« on: January 05, 2017, 10:48:33 am »
Last note here. Im not sure how to post the (code select) layout the way many do here. I just manually post each time. I also dont know how to post many other things that people do here, like photos, or even quotes.

[ code ] and [ / code ] No space

86
This is in my planned work this year. But first in looking into the backlog is RPG Maker SNES (one of my earliest translation attempts, so that is more nostalgia than practicality. Down into inserting editor text, after having gone through the trouble of finding/expanding all windows).

I have been attempting to learn Japanese as well, but I need to push myself on that as well.

(though my other oldest one is Railroad King, which Mr. Richard already translated but I might release that as well further down the line, for closure. Might be a couple other dupes as well, I can't recall all he's released. :) )

87
Gaming Discussion / Re: Clearing the Backlog.
« on: January 04, 2017, 10:16:08 pm »
Yes, maybe 10 if you want to stretch the definition of "RPG". :P
I think Paper Mario was the only turn-based RPG released in the west. (probably the only reason Nintendo cared about Mother 3 then, because they had literally nothing else :( )
There's maybe a couple Japanese games that haven't been translated.

88
Programming / Re: assembly/disassembly in sonic 1?
« on: January 04, 2017, 12:25:51 pm »
He said "nevermind".

Don't see any more point to this thread.

89
The font is "Chicago", the default font on old ('80s and '90s) Macintoshes.

Secret of Evermore used that font, but if you say Secret of Mana, then you probably mean FuSoYa's rewrite.

90
Topic nearly a year old. :P

Want to know the difference between the versions? If you can't sit and play them, maybe Final Fantasy Wikia has more info (I do know they have terminology comparisons), or Google for differences.

91
Gaming Discussion / Re: Good games with bad ports
« on: January 01, 2017, 11:35:29 pm »
Regardless Nintendo probably felt it a significant game in the "NES experience" (the first games people probably think of when they think of the NES, or at least the games people think of that Nintendo could reasonably license... no Battletoads)

92
By "broken" do you mean the Up/Down thing? From what I understand, up and down on a real plane are reversed, so not really a bug.
But what about the music? Did they INTEND for the western version to have music in the attract mode and silence during actual play (considering they apparently missed it in the initial release AND the "Rev A")? (the Famicom version is the reverse)

93
General Discussion / Re: Stigma Against Younger Users
« on: January 01, 2017, 01:43:24 pm »
I think with Geocities and Myspace, it was the average quality of user pages (commonly filled with what are considered web design faux-pas) that made people look down on those sites.
(ugly eye-searing color combinations, bad wallpapering, loud sudden audio (and in the case of myspace, huge video embeds plastered all over the place. Basically myspace commonly regarded as the Geocities for "cool" people of um, 2005.)

94
ROM Hacking Discussion / Re: Screenshots
« on: January 01, 2017, 01:27:01 pm »
Was Diabeetus one of the people involved making Parallel Worlds, or a member of the SA Let's Play team that played/made fun of it upon release? :D (I'm feeling the latter.)

95
General Discussion / Re: Good and Bad console names
« on: December 31, 2016, 02:25:39 pm »
I wonder if it could be a vague reference to it being the last thing Yokoi made. :( (even if we learned today Game Boy might've been a crappy system if he got what he wanted )
(like the launch game Gunpey)

A nice touch, but yes probably not so great in terms of marketing.

96
General Discussion / Re: Pokemon Prism vs Nintendo trademark DMCA.
« on: December 31, 2016, 02:19:01 pm »
If it was really good enough, they could buy it out or something.

Remember how Ms. Pac-Man started out as bootlegged Pac-Man?
Namco sued and once they got the rights to it they adopted it as canon, and they ended up legitimately selling a game that was almost certainly better remembered and a better seller than Namco's intended sequel (Super Pac-Man).

97
Re: Dual Orb 1

Many years ago I offered to help Nightcrawler, then I actually played and lost interest after maybe 60% or something into a playthrough, and then it fell apart from there.
... and I happily played Secret of the Stars like 80% through several times as a kid (about as far as I was able to get on rentals).
Although I recall DO1 had some decent music, its gameplay felt very standard.

I recall NC probably didn't like the idea of dumping like a billion text files but maybe in 15 years ago or he's developed some tricks. :D

98
Remember the "24 hour rule" '90s ROM websites used to try to legitimize themselves?

We at least have gotten past believe THAT. ;D

99
So much anti-hack protection for such a garbage game.
That basically summarizes the bootleg market.
They steal someone else's game and since they didn't create the game content, the one thing they can do is stop their game from being re-pirated. :P

100
Gaming Discussion / Re: Good games with bad ports
« on: December 29, 2016, 11:36:38 am »
Right from the first second you know it, because the damn thing does not sound right. It sounds like someone traumatized Final Fantasy VI and it has recovered, but it's 10x as on edge and stressed out as it was before. Snare sounds are too quiet. Instruments don't have the same tone they used to. Previously legato notes now sound staccato. The list goes on and on, and that includes the sound effects. Nothing about the sound engine was done well, in my opinion.
Honestly it sounds like Square took their sound engine from ZSNES (okay, maybe SNES9x).
Playing Chrono Trigger, it had some of the same flaws as contemporary fan emulators (like the "wind" sounding more like TV static, and muffled enemy growls, which is something I think bsnes/higan was the first to get right. Wii VC did that one right too, I think. But I've heard Nintendo's SPC "emulation" was pretty hacky and filled with samples... which I'm guessing means they patch in recordings from an actual console?)

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 144