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Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 106
81
Newcomer's Board / Re: Money and Romhacks
« on: May 15, 2014, 01:11:13 am »
I think D- and some other romhackers set up a company that released translations for a cancelled SNES game and three Japan-only Megadrive games (Super Fighter Team company or something). They even went so far to buy a prototype of the cancelled official English version for Blue Almanac specifically to prevent its release since they were working on their own separate translation in the mean time.
I don't think D was involved in the creation of Super Fighter, though he has worked with them.
And the thing is that Super Fighter licenses their translations from the copyright owners.
As to the Star Odyssey prototype, D said the original canceled was a pretty crappy translation and had some major bugs anyways.

82
ROM Hacking Discussion / Re: Patching problem Esper Dream
« on: May 10, 2014, 09:23:45 pm »
The only two BIOS revisions I know of are the standard FDS BIOS and the Twin Famicom BIOS. They should be identical except for the logo.

The only other difference between FDS "ROMs" that I know is that some may have a header (131,016 bytes for most games) and others don't (131,000 bytes). You might need a hex editor that lets you add/remove data if needed to try that.
(the header is just "FDS",0x1A,number of sides (2 for 128KB games, which is most of them) and the rest of the bytes are 0.)

According to No-intro, there are two versions of the game, 1.0 and 1.1. According to the readme, the patch is for version 1.1.

83
Gaming Discussion / Re: Remake of Pokemon Ruby and Sapphire in 3DS!
« on: May 10, 2014, 11:31:29 am »
They've done it twice before.

Probably a safe guess the 4DS will have a remake of Diamond/Pearl/Platinum as well.

84
ROM Hacking Discussion / Re: Changing rom size of snes rom
« on: May 09, 2014, 11:43:29 am »
First Google result for "snes cart header"
ROM $7FD7 (if LoROM) or $FFD7 (if HiROM, both values unheadered), value 0C = 4MB.

If the patch doesn't pad the game to a full 4MB, then you should do that (either use a hex editor and 0, FF or whatever to the end of the ROM up to 0x3FFFFF, or just download WindHex. There's an option in there somewhere to pad the ROM.

85
Gaming Discussion / Re: Remake of Pokemon Ruby and Sapphire in 3DS!
« on: May 08, 2014, 09:23:14 am »
Okay?

I think we need tell Nintendo TRUMPETS OR RIOT.

86
I remember reading about that back in the day in Nintendo Power. It sounded cooler than the actual game.

Then again there were the Austin Powers GBC "games" that had nothing but those extras, leaving me confused. So someone made an AP parody of Windows 95 for GBC and then decided it was worth selling as a retail product? With two versions?

87
ROM Hacking Discussion / Re: What is a (Rev B) ROM?
« on: May 06, 2014, 09:20:58 am »
In Link's Awakening, it is only 1.1 that has the warp glitch fixed. 1.0 and 1.2 contain the bug (I can confirm it works on Player's Choice, which are definitely 1.2. I know it worked on my first copy, which had to have been 1.0 as I had the game a few weeks after it was out.)
It's said Nintendo actually undid all the 1.0->1.1 fixes when they made 1.2, so supposedly the level 4 sequence break that can cause you to run out of available keys was put back in.

88
Thank goodness someone invented smartphones!

They will destroy our brains before such a situation can happen.  ;D

89
Newcomer's Board / Re: Line Breaks in WindHex Text Dumps?
« on: May 04, 2014, 09:24:05 pm »
I think the WindHex new line code would be "/=FD" (or maybe *=FD). If my memory is right, WindHex had it backwards from the standard (aka Thingy) format.

90
Programming / Re: Adding CHR-bank Swaps to a ROM
« on: May 03, 2014, 12:43:02 pm »
You're not inserting it into the NMI function are you?

Also, you probably shouldn't read $4016/4017 directly. Let NMI do that, most games I've ever looked at will have code there that reads them and stores the results somewhere in RAM: P1 pushed buttons (newly pressed this frame. You probably can't possibly remove your finger fast enough between checks for pressing the button :) so they need to filter that), P1 held buttons, P2 pushed buttons, P2 held buttons. Do a read breakpoint on 4016, and you will likely see it quickly SHIFT (ror/rol) bits into some RAM address.

Then to insert your code, look for the code where the game checks for whatever button is needed to progress is pushed (using RAM mirrors above) and modify that routine.

91
Followed by 807 kanji.

Since the game uses the hi-res display mode (like with Marvelous Another Treasure Island), you can just stretch a 8x8 font x2 horizontally and it will show correctly without any further hacking. I see however that the place names don't use said mode, so it may require just pre-render the entire name for the location using the kanji tiles.

I don't remember the game that well (haven't played much). But as I understand correctly the coding difference between normal and hi-res is that hi-res displays the entire tilemap (or if enabled for only a portion of the screen like it is, the entire width of the tilemap for those scanlines). (whereas under normal resolution, only a quarter of the tilemap is displayed at one time, to give the game room to load data as the map is scrolled and avoid scrolling glitches like the NES)

92
Pretty sure there was a Mario All-Stars SMB3 remake (or it was probably a SMW hack using SMAS graphics).

If that's been done less than a hundred times already, I'd be disappointed. :D

93
Here's explanation on Kangaroo

I prefer Brambert, honestly, but Brambard works too.

Oh and I thought it was
Spoiler:
Arche who became a statue, not Mint

Spoiler:
It was Mint who volunteered to be the sacrifice when Cless made the deal. Or maybe the witch chose Mint, I can't remember that detail. As the witch is casting the spell on Mint, Arche runs into to take the hit, screaming something like "oh why do you care who it is anyways?"

94
Tom Hanks' volleyball in Castaway.

95
Like WILLLLLLLLSOOOOON? :D

96
One of a few NPCs who joins the party during the game. The NPCs normally don't participate in battle and as such don't have stats, but Justin hacked the game to make him playable.

He was a leader or something of the elf village, allowing the party to enter until
Spoiler:
this witch turns him to stone as a sacrifice to make her undo her stone spell on Arche. Because Cless is an asshole who cares more about his dead friend's smashed bow than MINT'S LIFE. :P

97
Programming / Re: Problems with menu/battle function in Bahamut Lagoon
« on: April 28, 2014, 05:31:55 pm »
I don't think there's enough context of what the memory does. What's the purpose of the input and the output values?

So, in the original, we have IF (SOMETHING - #$20) * 14 < 0x533 THEN...
and in the hack we have IF SOMETHING * 16 < 0x2000 THEN...

98
EarthBound is a pretty silly game, but the late game plays it a bit more seriously.

99
ROM Hacking Discussion / Re: Final Fight 3 NES MMC3 Hack Possible?
« on: April 27, 2014, 04:13:13 pm »
From looking up the mapper 90 documentation on nesdev.com, it doesn't look like you can convert it to MMC3. Not without at least a real assload of effort. :P

Pokemon Yellow and FF7 use FlashROM (from what I've been told) so its possible to get a compatible cart and replace the ROM. Also, they use what seems to be a very simple mapper (in theory). (Again in theory) the only thing preventing it from being converted to another mapper is that they use bigger ROM than most mappers support.

100
ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: April 20, 2014, 03:53:14 pm »
Actually - I have made such a hack...it's called mOTHER!

Is Samus PK Rockin'? :P

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