« on: May 02, 2014, 09:49:19 am »
Followed by 807 kanji.
Since the game uses the hi-res display mode (like with Marvelous Another Treasure Island), you can just stretch a 8x8 font x2 horizontally and it will show correctly without any further hacking. I see however that the place names don't use said mode, so it may require just pre-render the entire name for the location using the kanji tiles.
I don't remember the game that well (haven't played much). But as I understand correctly the coding difference between normal and hi-res is that hi-res displays the entire tilemap (or if enabled for only a portion of the screen like it is, the entire width of the tilemap for those scanlines). (whereas under normal resolution, only a quarter of the tilemap is displayed at one time, to give the game room to load data as the map is scrolled and avoid scrolling glitches like the NES)