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Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 134
81
Newcomer's Board / Re: 68k asm: Breakpoints/Debugging Genesis/MD
« on: July 13, 2016, 09:14:09 pm »
If that version of Gens is using the savestate format as the version I've been using, I recall RAM should start at $478 in the savestate file.

That format was uncompressed and should contain emulator/register stuff, and then $10000 bytes WRAM, $10000 VRAM and then I don't know what other kind of RAM you have in the Genesis.

82
Programming / Re: Tracking Where to Write Tiles In VRAM
« on: July 12, 2016, 10:13:35 pm »
and some of the visual effects in Air Strike Patrol, which is commonly cited as one of the games that made a per-pixel renderer necessary.
Why use a sprite for the plane's shadow when we can do something much more complicated? ;D

83
Personal Projects / Re: Konami Wai Wai World
« on: July 12, 2016, 01:21:19 am »
Second about King Kong being changed to DK. It shouldn't be (especially, since the lawsuit that distinguished them).

84
Is the author still working on this hack?

Because that's the big reason it wasn't done two years when Tomato played through the game.

85
Newcomer's Board / Re: NES CHR Editor question
« on: July 10, 2016, 08:10:04 pm »
Colors (aka "palettes") are stored separate in the ROM. Just edit in the editor using the same colors that the editor provides.
Then later you'll need to use a hex editor to find and change the palette.

I don't know what emulators are available on Mac, so I can't help you with finding palettes.

86
I didn't even know there was a 3DS version of Final Fantasy 1 until just now, although I'm guessing it's just a port of the version already available on PSP, iOS, and Steam.
It's an eShop game, similar to the 3D remaster games.
I've seen it adds in the PS1/PSP CG opening video (which has been redone in 3D), and I think from the manual stated (but I'm not certain) that the art gallery (which was PS1-exclusive, I think) was included but locked until finishing the game.

87
Wasn't FF3DS designed so that it could be played entirely with touch control?

(well, I played a bit of the JP-only 3DS version of FF1, and that does support touch-screen fighting, but it is probably easier to use buttons, as the menus, as I recall, used normal text menus. Not giant buttons like the footage I've seen of smartphone versions.)
Although I must say the kanji font seems kind of small and blurry, compared to the PSP version. But I'll assume fluent speakers would still be able to read it. (though like other versions, it has an option to chose kanji or kana text in the menu)

88
Zophar seems pretty update on translations, except for everything I ever released on emuxhaven (that is, post-2002). :P

89
From what I remember, I could be wrong though, the original NES version had it that all 4 player characters were male. The DS and PSP versions had a female player character. Are you going to edit one of the player character's sprites to look more feminine, to make the character fit in the part visually?

That was the same for FF1.
Although people argued the White Mage/Wizard was a female (and if I remember, at least the PS1 version had female FF character names as the random presets for the White Mage).

90
Gaming Discussion / Re: Looking for a copy of Shantae GBC.
« on: July 08, 2016, 01:12:51 am »
bgb and VBA should have options in the GB/GBC system type select menu to enable the "playing on GBA" bit.

(because technically playing on GBA is otherwise the same effect as GBC. GBC mode and GBA mode on an actual GBA are separate and cannot be changed during play)

91
Someone has already tried that.
Obviously it didn't work out. You could use the forum search if you want to find out about it.

92
Newcomer's Board / Re: Zachery's Super Mario Kart hack
« on: July 07, 2016, 10:32:51 pm »
13 threads about Zachery hacking Super Mario Kart, all merged into one.

93
Personal Projects / Re: [GBA] Magical Vacation English Translation
« on: July 07, 2016, 01:53:30 pm »
It is rude to request translation patches.
http://www.romhacking.net/forum/index.php/topic,6734.0.html

94
ROM Hacking Discussion / Re: Some romhacking questions...
« on: July 07, 2016, 01:59:00 am »
^I'll try to download VBA 1.8.0 b3 next time, and do what you're telling me, when I use the laptop again.

And yes. VBA-M apparently doesn't play colorized GB hacks, I think. Or is not compatible. Or something.

Also, did you experienced the ROM running really fast?
How accurate is VBA-M compared to VBA?
One thing I'm pretty sure is bgb has a lot of accuracy options that are turned off by default (so that old, broken homebrew, possibly based on inaccurate/incomplete documentation, can work). I think VBA (original) also favors compatibility over accuracy.
If bgb "works", does the hack still work if you go into the Options, and then the Excaptions tab, and click the "Emulate as in reality".

Just want to check if we're looking at possibly hardware-accuracy issues with "colorization" hacks? (I recall one of them, Super Mario Land, maybe, did have someone go through and check it for compliance.)

95
That Castlevanaia IV promo?
Was that the "across a drawbridge AND INTO A ROOM!" video? ;D

96
Newcomer's Board / Re: can't play any games downloaded????
« on: July 06, 2016, 09:36:49 am »
Don't make duplicate threads.

97
Someone was talking Final Fantasy III before,

What I would like to see is a TITLE SCREEN for Final Fantasy III! :crazy:

In fact how about all three Nes Games, It just completes them in my opinion.
The Super Nintendo games have awesome ones.

Technically, it does have a title screen. It is just only seen during the introduction.

98
a rom hack for multicart(give u the whole nes library in one go)650 in 1 no repeats or game mods
if somebody did this they'd make a killing also a famicome version 900 in 1 they have more games
I don't see how this is different than a flash cart or multicarts on certain Chinese shopping sites.
(that's about all that can be said here, I think)

99
IPS can do expanded ROMs, it will just copy everything in the expanded area.
But as others have said, it's not a good choice compared to the other formats.

100
Programming / Re: HDMA Question (SNES)
« on: July 01, 2016, 10:38:49 pm »
I'm curious how much it does need.  I think I have about 1536 free bytes that are available to use anytime during the on-screen dialogue.  (It's nice as well since you CAN'T move while the dialogue box is open, in fact, all events stop it looks like).
There is one secret.
Spoiler:
The colosseum event. After the fight with Katt, you can move during that cutscene to push her back and cause a minor plot variation.
At least I think there's a dialogue box open during the time you can move but I'm not 100% on that.

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