« on: February 22, 2016, 01:31:11 pm »
If it came from Satellaview, Higan probably expects it to be booted from within the BS-X app. But I haven't played much with Satellaview stuff in Higan so I don't know the procedure.
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I don't bar ROM usage, (I have a entire folder full of homebrew,) but I don't want to be a criminal doing it. to be fair though, Nintendo not allowing me to rip a rom from a cart is kina dumb.
Is there a way to apply the IPS patch to a blank .NES rom then rip the translated text?
The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers.Nintendo's statements about emulators are obviously VERY biased. I wouldn't base my morals on emulation based just on what Nintendo says. I will buy and play current gen games officially, and wouldn't emulate until it's at least a generation old (and even then I still buy the stuff I like.)
18. I don't know if it's also virtually possible, but I want someone to expand the ROM size limit of Mother 3 to maximum size level of a normal GBA game. I say this, because from the looks of it, Mother 3 seems like an unhackable game thanks to the size of the translation made by Mato. If this could be expanded, many people would try to port their EarthBound hacks to Mother 3. But I still don't know if it's possible. Hell, I don't know which is the largest GBA game in existence (largest by ROM size, of course).Mother 3 is already the GBA maximum size, 32MB.
If I'm not mistaken, most GBC only games were programmed to display an error message when booting on incompatible hardware (either GB, Super GB or an emulated GB). In addition to that there was the physical impossibility to insert GBC only games in a GB because some plastic thing that prevented to insert the cart in a regular GB.They were only physically impossible to insert on an original Game Boy, not impossible to insert any other variation of the original GB (SGB1/2, Pocket, Lite).
All GB code (after the boot ROM) will start executing at ROM address $0100). Typically that code isThat last line seems to do it. Game "playable" in GB mode with all graphics replaced by a glitchy mess.
DKGB is no exception.
At $0150 is:
cp a,11 ;a holds the value left by the GBC boot ROM, identifying the hardware as GBC.
;this instruction sets a flag in the CPU if a=11 or not
ld a, 23 ;these two instructions swap in ROM bank $23. This is going to be the ROM bank with the error screen.
jp nz,6c47 ;here is where the flag, previously written by the GBC detection check is checked. It will branch to the error screen.
;I'd guess you could nullify the check by writing nop ($00) over the 3 bytes in this instruction (C2 47 6C at address $015A) in the ROM
Ocarina of Time is lame. If you want the real deal, play A Link to the Past on the SNES. And if you want to play a cool N64 game play Castlevania: Legacy of Darkness.That's not the point of the thread.
As a side note is that really how you save in Zelda? How convoluted is that! What if you don't have a second controller!?Certainly it was designed with the original RF Famicom in mind, with the controllers permanently attached.
because, I wanna test that it is playable or something.That's a secret code. I think it lets you just play a single game.
Also, I know that I can active Panel de Pon GB on Poémon Puzzle League.
The megadrive/genesis. I guess because it invokes less of a sense nostalgia in the US and though ROM hacking and homebrew is hardly an English speakers only affair the potential pool of people is not the highest.Graphics compression. In the developing years of the translation scene, that was enough to kill interest. Few knew how to do ASM hacking, and I don't think there was as much development in debugging emulators as NES/SNES.
I was unaware someone else completing a game was grounds for any work someone else did on the same game to be completely eradicated from the site? Seems a bit revisionist, and if that's the case, there's a lot of other things that should be deleted here.Normally we wouldn't remove one translation because of another person working on the same game, but in this case, it seems someone interpreted these translations as being one and the same.
I'm trying out the game.. does the game have this inherent scrolling issues? I tried it on virtuaNES and FCEUX.That looks like maybe your ROM header has the Mirroring bit set wrong. It should be Vertical.
Weird that this patch never appeared in the front page news, or in Romhacking.net's database of translations.Nobody must've submitted it.