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Messages - KingMike

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Nintendo didn't re-number the games, Square did. :P

The naming is because RHDN has rules about naming games.
I think the naming preference goes like (whichever first applies):
First official US release (since RHDN is a US-based site)
First English official non-US release
(then other European language official release? Not too many in this category I think, at least in console games.)
Original title

Site Talk / Re: These categories seem kind of useless.
« on: March 23, 2017, 12:23:26 pm »
I dunno if I should embrace or fear the translation of an SRPG creator someday. The west has a dearth of... peculiar Fire Emblem fangames. :P

I do recall a partial translation for a SimRPG Maker 95 or something. Though I think it was only distributed as a full warez app.
I think Whirlpool might've even had it listed once but with a "we can't host it" disclaimer.

(which wasn't that different from RPG Maker 95 and 2000. KanjiHack distributed a patch for RPG95 that was made pointless since they warez the app, and I hear was incompatible with legitimately-obtained copies anyways. And I think that was the reason ASCII (now Enterbrain) C&D'd them, rather than the RPG Maker 2 SNES translation that EGM reported years ago.)

Newcomer's Board / Re: Advice for a SNES newb
« on: March 23, 2017, 12:04:07 am »
If by "easy" you mean
Search the ROM for JML and JSL opcodes, and add $80 to all the bank bytes.
EXTREMELY tedious.

Still, given that Gradius III was one of the first games developed, I'd have to wonder if you'd have a bigger task than that.
The plant boss especially, holy crap is that the glitchiest sprite I've seen in a 16-bit game. That amount of flicker would've been bad even by 8-bit standards.

Site Talk / Re: These categories seem kind of useless.
« on: March 22, 2017, 11:55:18 pm »
We have multi-platform documents.

As for Pokemon Mini, could we have ever had a Translation announcement or Document or something?
I mean, it's possible someone could want to eventually translate something for it. (From what I read only 3 games were released on it in the US, maybe more in Europe, and definitely some Japanese.)
Although what little interest there was in emulating it seems to have stemmed from the GameCube game Pokemon Channel, which included an emulator for the obscure console.

If I remember, WD even pointed out THE FINGER in the behind-the-scenes video included with Silver Star Story Complete. :D

A fact that's easier to see on the cartridge version (which used the NES font): the Japanese version has two zeros on the name screen and no 'O'. ;D

Newcomer's Board / Re: Final Fantasy 1 Magic Upgrade Idea
« on: March 20, 2017, 03:21:33 pm »
When you use LDA, you are loading the Accumulator ("A") register with a value. You have to store it somewhere (with a ST?, usually STA to some RAM address) or else you're not really doing anything.

Code: [Select]
   LDA (btl_magdataptr), Y   
   LDA item_lute
      ADC #$45
   LDA item_tnt
      ADC #$95
   STA btlmag_effectivity

What you are doing here is doing "item_lute" + 0x45, and then trashing it by overwriting it with "item_int" + 0x95 and storing that to btlmag_effectivity, so btlmag_effectivity is always going to be item_int+0x95.
Are you trying to do a comparison or something?

ROM Hacking Discussion / Re: Donkey Kong Country map screen sprite
« on: March 20, 2017, 03:14:12 pm »
I never noticed that before. :o

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 11, 2017, 09:31:38 pm »
Going into which ones are actually different from the NTSC versions, did the PAL version of Toy Story go without password saves or was it just the US version where they wanted players to go through (what sounded like) a fairly long game in one shot?

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 11, 2017, 11:20:39 am »
Don't forget The Firemen, only NTSC version in English is a beta cart with an early draft script.

It might be a different topic but I've seen Evan/badinsults, owner of SNES fansite SNES Central, argue it was perhaps a development prototype of the PAL version (before they bothered with the 50hz changes) than an intended US release.

I thought I read RockBoard uses "string-counting", where it scans text for end-of-string markers and counts them until it finds the desired line.
I've seen that done before (though games would also use pointers to every Xth string, probably to speed it up a bit).

The first Momotaro Densetsu for the Famicom basically used that (pointers to every 16th string) plus dictionary, table switching (for hiragana and katakana) on top of storing text in 7 bits per character.
(including a character for yes/no option which would be followed by 4 7-bit values would would combine to 2 14-bit string IDs for which line to jump to for the two options)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 09, 2017, 10:53:46 am »
The PAL version also exclusively contains Action Mode, which is essentially a port of the arcade (NSS) version.
(I know there's Professional Mode in the others, which is similar. But from what I read, you get no magic in Pro Mode and HP from the saved game?
But Action Mode is independent, allowing magic to be used and changed with power-ups, as well as starting the player with default HP and adding Max-HP-Up powerups.)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 08, 2017, 03:29:03 pm »
The Japanese version of Goof Troop might actually be worth playing, though. ;)
Released a year later than the western versions, it adds a difficulty select, which from a quick look, seemed to include puzzle variations.

I do recall I imported the SFC version of Lagoon but I can't remember why. I don't remember if there was a difference or if it was just a spree of inflating my SFC collection with cheap imports (mostly puzzle and board games nobody wants :D ).

Doesn't Terranigma have some kind of extra layer of copy-protection, though? I've heard of people needing to get a specific version of PAR (which has subsequently become rather expensive) to play the real cart on a NTSC console.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 08, 2017, 11:37:16 am »
Arguably a little more useful than the NES mapper hacks we accept.

Well, at least the PAL version of Lufia II is superior to the US version due to bugfixes.

ROM Hacking Discussion / Re: PAL-->NTSC Patches
« on: March 07, 2017, 09:54:41 pm »
It was Super Bomberman 3 that got a PAL-exclusive translation, but the DBZ SNES fighting games and one of the Sailor Moons also got French-exclusive translation releases.

ROM Hacking Discussion / Re: PAL-->NTSC Patches
« on: March 07, 2017, 12:33:09 pm »
Terranigma is probably the most famous game to get a translation released in PAL only.

Newcomer's Board / Re: Newbie Trying To Translate A Zelda Game
« on: March 06, 2017, 04:28:34 pm »
No "bumps", especially not on a four year old thread.
If you want to hack Zelda and have questions, start a new thread.

General Discussion / Re: You're not going to believe this.
« on: March 05, 2017, 08:19:57 pm »
Isn't Daily Mail just a UK tabloid site (like, linking to the National Enquirer) ? :P

So Sonic 2: Special Edition, except not a prank? :D

It also has been redumped elsewhere because, I magically have a good dump on my computer and I didn't dump it myself.
512k is still really big by NES standards. Only Metal Slader Glory is geniunely 1024k (famicom only).

Metal Slady Glory is technically 512KB PRG and 512KB CHR. The largest official released Famicom/NES game.

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