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Messages - KingMike

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 138
81
Newcomer's Board / Re: Attach a file
« on: August 29, 2016, 11:03:49 am »
The Scratchpad link is ONLY for submitting content to the site. You cannot link to it for any other purpose.

82
Especially in the early days of ROM translations, especially in the days of GSC.

People would request those because they wanted to play them and had no idea how much work be needed (they probably just assumed translations happen magically).
Especially as games had longer size limits for almost all text strings (names, items, moves, etc.) Few people then knew the ASM skill that would be necessary to change all that stuff. And those that did wouldn't want to waste it essentially just racing Nintendo.

Not to mention Pokemon is a localization-heavy franchise, so on the translation end you probably end up risking something that looks in comparison like Vietnamese Crystal but slightly better (less VOLCANO BAKEMEAT).

83
ROM Hacking Discussion / Re: Bankswitching in UNROM
« on: August 27, 2016, 11:37:47 am »
Yeah, typically games would do something like putting a list of bank numbers (00, 01, 02, etc.) at, say $C000.

Then a bankswap function would be like
(say A was the desired bank number)
TAY
LDA $C000,Y
STA $C000,Y

84
ROM Hacking Discussion / Re: Bankswitching in UNROM
« on: August 26, 2016, 11:02:30 pm »
So you know about the "bus conflicts" thing?
Where you must always write the ROM bank to a ROM address with the same value you want to write?

85
Gaming Discussion / Re: CRT Going to Bite the Dust Sooner or Later...
« on: August 25, 2016, 10:06:54 pm »
Have to be more specific with the "issues" of the NES.

What I know is that NES games could often depend on overscan being present (both NTSC and PAL had 240 lines, however when developing NTSC games it was often assumed the outer 16 lines would always be hidden by overscan on CRT TVs. Also games might have expected overscan to cover the side edges of the screen to hide palette glitches in scrolling (especially games that can scroll in any direction).

The other thing is that, at least I know with NTSC, colors can vary significantly between TVs (like the day sky backgrounds in the Mario games can vary between blue and lavender).

86
Maybe if he didn't change that indent value, it might crash if it isn't printing the total number of characters (assuming "indent" is a repeated number of spaces) it was expecting?

88
Programming / Re: Replacing SNES music to MP3 files
« on: August 24, 2016, 04:23:08 pm »
You won't be able to replace the game music with MP3 or any other standardized audio format as the game uses its own format.
I don't know for sure but I would guess such a popular game would have its audio format documented by now. Have you checked around SMWCentral.net?

89
I haven't gotten to playing all the way through but is there a story reason for the fourth character not being available?

90
ROM Hacking Discussion / Re: Translator looking for projects
« on: August 23, 2016, 12:39:56 pm »
Or submitting a Help Wanted Ad (left sidebar) is probably alright too.

91
Personal Projects / Re: SNES-CD / Playstation BIOS
« on: August 22, 2016, 12:15:26 pm »
I remember Ben Heck's analysis was that the CD drive might have been deliberately disabled for some reason, way back in the day.

92
Newcomer's Board / Re: translating Pokemon Ruby to Hebrew
« on: August 22, 2016, 12:12:15 pm »
Pokemon FRLG has some distinction for the speaker (in the Japanese version, males and females speak in different fonts, changed to different colors in the western versions) but I don't think RSE does.

93
Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 21, 2016, 01:16:54 pm »
It is still the same ending song. But sesame street? I'm not familiar with that show. Is it because it sounds silly or is it similar to something from sesame street?

I have managed to cram an ending image and modify the text, but it is still far from what I wanted to do. There is a bug when I load a big nametable and I have no idea what causes it.

Super Pitfall ending music:
https://www.youtube.com/watch?v=HY8iqzeAwmw

As to the Sesame Street song, well it's been remixed many times in its run, but here's about the closest contemporary version I can find on a quick youtube search.
https://www.youtube.com/watch?v=uv6cQKUU8YY
(a more late '80s clip would be nostalgic for me)

94
Personal Projects / Re: Ganbare Goemon 2 (SNES)
« on: August 21, 2016, 11:00:56 am »
That's actually pretty normal.
Before they invest time in translating the text, translators might want to see if someone is capable of the technical work.

95
Programming / Re: Snes division
« on: August 20, 2016, 11:27:29 pm »
I've never had to do SNES division myself in my programming, but on Google results I'm also seeing $4204-4205 = Dividend and $4206 = Divisor.

I think Yoshi's docs are some of the oldest on the Internet, so they may not be the best reference. :)

I have what might be that same document jonk, and right below it kind of contradicts itself by saying $4205 is the high bit of the dividend and $4206 is the divisor. :P

Yugi, have you tried 16 NOPs, just to see if it's an issue?
If NOP is 2 cycles, odd that code I've seen for multiplication in some commercial games has used 8 NOPs (and multiply should take half as long as division, according to docs)? (though I've seen some use push/pull and XBA as dummy code)

96
Gaming Discussion / Re: Does anyone know what game this is?
« on: August 20, 2016, 01:31:14 pm »
The only SNK side-scroller beat-em-up I know of is Sengoku.

97
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: August 19, 2016, 01:34:16 am »
Now that we're starting to see GameCube hacks, I'm going to guess these are going to require downloading "scene" ISOs (which were hacked to massively reduce the size. Pure GameCube (and Wii) ISOs, such as dumped through a Wii with homebrew are a constant huge size (though at least untouched GC ISOs can compress somewhat, Wii cannot it seems).

98
Personal Projects / Re: SPACE WEED [Section- Z rom hack]
« on: August 18, 2016, 03:35:22 pm »
Yes, discussion of the repro part is not permitted.

99
Reading back from VRAM? Could that cause slowdown/noticeable loading time?

100
ROM Hacking Discussion / Re: Tilt and Solar Hacks
« on: August 18, 2016, 02:15:12 am »
I was certain that we don't encourage patches that simply work around emulator flaws (like EarthBound Zero: Nesticle had bad emulation, so Demi made a hack that bypassed the error, but caused the anti-piracy check later in the game to fail).

Though I do admit these particular hacks are of an unusual case. Rather exotic features. But I guess the reason behind excluding patches would be to encourage those features to be added to emulators themselves. Do any emulators have special buttons to control the tilt or solar sensor?

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