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Messages - KingMike

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I think the secret entrance to Sector 2 (where you originally had one of the SA-X encounters) was still available?

But then the whole matter of locking things down through the entire game is why I think Metroid Fusion went against what makes a Metroid game.

ROM Hacking Discussion / Re: Need some input on this idea
« on: August 13, 2016, 01:48:07 am »
A few of the very small (no mapper) early NES games have been ported to the SNES (I've even seen a review of a bootleg multicart with several of them). No sound emulation though. (as I imagine that to be the one part of the IO you can't replicate exactly. I mean the CPU is compatible and at least theoretically you could write SNES functions to mimic the NES PPU registers. Not sure if the SNES is fast enough to do it without slowdown.)

If you're seriously thinking of trying this, I'd definitely start with small NROM games.
Then worry about something with a mapper (like UxROM or CxROM), let alone something complex like the MMC3.

Tetris 2+Bombliss for the Famicom.
Pushing 2P Start during the game freezes the game. It was obviously designed for a Famicom with hard-wired controllers, but my friend and I found that out when we played on my AV Famicom.
I looked into a little bit, though there's almost no space left (at least in the fixed bank).
The controller code allows 2P Start to enter the pause routine, which is checking for 1P Start to exit. But if 1P Start is pushed, the game has already broken itself. There's some code that writes to blocks in the SRAM, which I'm making a wild guess is related to the P1 and P2 windows, but instead tries to write to P2 and GLITCH windows, causing it to basically write garbage to the PPU registers for the latter.
(of course probably the simpler fix would be to write a hack to do what was probably intended: ignore 2P Start.
Though checking the code reveals something I didn't know: while paused, 1P Select can be pushed to change the music mid-game)

A shame of a significant bug in what is possibly the best Famicom/NES Tetris.

Do have to wonder though if there are other Famicom-exclusives with 2P Start/Select bugs that went unknown.

ROM Hacking Discussion / Re: Seriously, why? (IPS vs BPS/UPS/Xdelta)
« on: August 11, 2016, 10:57:16 am »
Not sure if it's standard, but I recall my copy of Windows 8 even including 7zip pre-installed, so it's definitely sticking around. :thumbsup:
(as with any OEM Windows installation, one useful program among tons of crapware :P Including some Start Menu replacement I eventually deleting after it began showing its adware leanings. Like it tried to install AOL. In 2015. I didn't even know AOL was still around.)

Newcomer's Board / Re: Interested in translating Love Quest (SFC)
« on: August 10, 2016, 10:44:46 pm »
I don't think that one has been dumped (so the Japanese collector is the only person who can ever play the game).

Gaming Discussion / Square graphic artist Manabu Daishama found dead
« on: August 09, 2016, 12:16:19 pm »
Died scuba-diving July 30 at age 45.

Among the classics, he did background graphics on SNES games FF4, Mana, Romancing SaGa and Chrono Trigger.

That is the only place in the code that explicitly sets the level number (RAM $6E as I recall). (at least I think. I think it others expects the level number to be initialized to 0 by the startup code and then it does +1/-1 during the game)
Each of the final bosses is technically a different level number, and if the current level is greater than or equal to (whatever the value for 6-4 is) it sets it to (whatever the value for 6-1 is).

It is clearly a deliberate function, but I learned don't try to tell the extreme AVGN fans it's not a big. :P (I think James is a pretty cool guy, and knowledgeable about video game but not quite gospel. :) )

I'll assume some of the Robopon are inaccessible due to only the Sun version being localized and not its companion Star?

Personal Projects / Re: [paid job] Pokemon black translation
« on: August 07, 2016, 08:43:56 pm »
No translation requests.
This includes offering money or other incentives for others to do the work for you.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 07, 2016, 11:15:45 am »
It was too sensitive, like, you had to press start really quickly or else it would pause and unpause with a single press.
Could call it a tribute to another other Pony Canyon game, Winter Games. :D (yes, it's pointed out it was the hack's fault)
(kinda surprised the AVGN didn't notice that to add to his many other complaints)

How does Charlotte sound spider- or demon-like? (I'm probably missing a cultural reference here.)
A famous children's book. https://en.wikipedia.org/wiki/Charlotte%27s_Web

ROM Hacking Discussion / Re: Screenshots
« on: August 06, 2016, 04:03:11 pm »
Something on the Saturn I'm sure. ;D

It means we don't know who made the hack, regardless of whether they are on the forum or not.

We can submit hacks from people who aren't on the forum (as long as the author doesn't say it's not allowed to re-post), as long as we know the name of the person/group to credit.

It's happened with some older emulators too.
I have no idea why.

When Kitsune first released the patch, it was suspected to have to do with the hack I made to disable the CHR-ROM protection check on the title screen.
(there was an INC $21 that set the anti-piracy flag, I replaced it with an RTS)

Nestopia was the one that basically killed mapper 23, replacing it with auto-detection for known original games and breaking ROM hacks (such as my translation for Dragon Scroll). I'm guessing KD was another 23 game?

I think we might've stopped accepting new patches with unknown authors.

Was this the Japanese Club Nintendo-exclusive game, or was that something else?

Personal Projects / Re: Bruce Campbell vs gannon problem
« on: August 04, 2016, 10:09:26 pm »
Let's have one Bruce Campbell vs. Gannon thread.

Should it be an obvious or a subtle pun?

A single ISO version of Grand Theft Auto: Mission Pack #1 - London 1969

GTA London 1969 was the first and only expansion back released on the platform.  It was not a stand-alone game.  You literally had to already own Grand Theft Auto 1 to play it.  After the initial boot, the game requests that you put Grand Theft Auto into your CD tray.  After accessing the necessary data from the original GTA disc, it then asks you to place the London 1969 disc back into the tray to finish booting.

I've always found this tremendously unnecessary on a console.  It's annoying to boot the game and have to go through this rigmarole every single time.  I have difficulty believing that London 1969 couldn't have been its own stand alone, as if the necessary bits of data required from GTA wouldn't have fit onto a single disc.

Is it possible to compile a single ISO to play this game without all the hassle?

According to GameFAQS, there was a "Special Edition" release in EU which the game was sold as a standalone game.
So presumably a similar hack could be done to the NTSC version?

N64 hackers don't really come to these boards is all.
You pretty much ARE the N64 hacking scene. :)

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