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Messages - KingMike

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81
Gaming Discussion / ZSNES has been comprimised.
« on: June 24, 2015, 08:32:59 pm »
I'm sure some of us have joked about hiding malware in ROMs but apparently someone found a bug in ZSNES that could make it possible.
Supposedly Nach is working on a fix for that, but seeing as how it's already been eight years since it was last updated, I wouldn't get too excited.

Recommendation is to of course stop using ZSNES :P , but if you insist, hopefully your ROMs are from a trusted source.

83
What, are you kidding? The vast majority of repro makers are in this for a quick buck. I have no doubts that it's Tashi's old patch, and that they just don't care so long as they make a few dollars.
Worse in that there's probably not too many crap SA1 games with saving. Good games destroyed! >:(

84
Have you checked on the appropriate Earthbound forums as to whether someone attempted this already?  I can't imagine you're the first person to think of it.

You may be aware that the English release of Mother way back in the day was in theory held up due to the complexity of translating the lengthy Diary that was apparently included with the game.
The diary would've been an original creation of the English release. Mother's manual was a folded poster with the game instructions (including item, character, enemy and PSI information) on one side and a map on the other.

85
Front Page News / Re: Translations: King of Kings is now in English!
« on: June 23, 2015, 02:33:30 am »
No-Intro, as well as FCEUX' Message Log, both display hash information EXCLUDING the header.
What Mr. Richard posted is the hash of the ROM file (including header).
The files otherwise match.

The translation seems to work just fine for me in FCEUX. Maybe you're using a different version?
Or the ROM has a bad header. But if you use Hashtab and get the same file hashes as Mr. Richard, then it should be the same.

(the only time I had a problem with No-Intro verified ROM was Zynx' Quest of Ki translation because the ROM I had had the mirroring set wrong. Normally that wouldn't matter with MMC3, but Ki seems to actually be a Namco mapper similar to MMC3 but without mirroring control.
King of Kings however, seems to use a software-controlled mirroring so that shouldn't affect things.)

Header on my ROM, according to FCEUX
PRG ROM:    8 x 16KiB
 CHR ROM:   16 x  8KiB
 ROM CRC32:  0x369da42d
 ROM MD5:  0xb86da9fffe656105e34ce8df4cd5e9d9
 Mapper #:  19
 Mapper name: Namcot 106
 Mirroring: Vertical
 Battery-backed: Yes
 Trained: No

86
Gaming Discussion / Re: Lame movie, great game!
« on: June 22, 2015, 06:43:42 pm »
I would probably say the same about Lord of the Rings.
Can't mean the SNES game, too...? :P
Probably one of the very few LotR pre-Peter Jackson games.
I rented that once, so many things to not like about it. Graphics were bad, especially for a mid-era SNES game. Off-center hit detection. Does not seem to be a way of healing outside of items or DYING. Passwords! Multiplayer seems to require holding a button the entire time to indicate human player (would be a problem if I knew anyone to actually play the game with). Oh, and on the subject multiplayer, they lied when they said they were the first to do it, because Secret of Mana was released like 10 months earlier.

87
Newcomer's Board / Re: what kind of file is a snes rom?
« on: June 22, 2015, 11:56:49 am »
Official released SNES games had an official header format developed by Nintendo. Most of the time, emulators can use that information to tell how to run a game.
(though byuu has found that isn't accurate 100% of the time, which is why higan uses separate header files)

88
12 - A patch that puts the VRC6 music into the American Castlevania III.
Not possible. To use the VRC6 music, well, requires a VRC6. You could probably hack the Japanese version to contain the US content (script, difficulty changes, whatever).

89
I made a thread about this earlier
Then this one is unnecessary. :P
Continue the old one.

90
ROM Hacking Discussion / Re: Yoshi's Island on GBA
« on: June 21, 2015, 10:31:03 am »
At least in GBA everything looks like they was "drawn" with pastel tones, so it feels more fitting. The SNES colors for Mario and Luigi are to rough for me, I guess. But even then, that doesn't bring the original games down or anything.

GBA games had bright colors because of the (so I've heard, never actually owned one personally) terribly dark screen of the original model (though I've got a WSC, which sounds like it is similarly flawed). (I've got both versions of the SP and a GBP)

91
ROM Hacking Discussion / Re: Reposition HUD on Super Mario Bros.?
« on: June 20, 2015, 03:45:29 pm »
You can move the HUD (as I recall, the NES uses "Sprite 0 hit" for determining where the split between HUD and game screen is for scrolling purposes. Sprite 0 being the bottom of the coin in the HUD).

But you'd probably have to reposition all sprites as well as alter their physics or whatever so they don't go above.

92
I guess Gauntlet wasn't that popular in Japan, or it'd have been done a hundred times by now. :D

93
It was released on Game Boy, as well, I think. If you want to extend that poll by another 1000 options. :P

94
Gaming Discussion / Re: E3 2015.
« on: June 16, 2015, 01:59:21 pm »
Wasn't there a line about a strip club somewhere?

Tangential relation, new Zelda 3DS, now with crossdressing! ::) (I hope it's not another touchscreen-only game)

Animal Crossing Party!
Yoshi Wooly World with amiibo support. Say hello to Marioshi (not official name), the genetic offspring of Mario and Yoshi. :o
Some Metroid sports thing included with Metroid Prime Federation for 3DS, which looks like Hunters 2 (but I never played the original MPH so I don't know really).

95
ROM Hacking Discussion / Re: [REQ] Final Fantasy III US EasyType
« on: June 16, 2015, 10:45:47 am »
With Windows, easiest way to tell in File Explorer is it will say 3,072 KB for the file size for a ROM without header, and 3,073KB for a ROM with header.
If it's a header, use a program like SNESTool or TUSH to remove it (note, you'll need to do that with an original ROM. The ROM you've already patched is corrupt and needs to be deleted.)

96
Gaming Discussion / Re: E3 2015.
« on: June 15, 2015, 10:26:51 pm »
Microsoft announces a Rare collection of 30 games for 30 bucks. Not bad considering it comes pretty much their entire history.
I'd be excited if I had an Xbox One or planned to get one, but I don't.

Also, it took them 24 years but Nintendo finally legitimately released the Mother 1 translation, which they call EarthBound Beginnings. Too bad it's only on Wii U now.

97
ROM Hacking Discussion / Re: [REQ] Final Fantasy III US EasyType
« on: June 15, 2015, 10:20:09 pm »
We can't send you a ROM but we can help you figure out why you can't patch it yourself correctly.

Did you make sure the ROM does not have a header?

98
Oh it's Ryusui.

Isn't Jakyou one of those words you're leaving as is in the translation?

99
Hey thanks! I've toyed around a bit with the amount, and 38 seems to be close to what I'm looking for.

I wonder if the '...' in the formula is a number between 0 and 255, and that the number is determined at the start of a fight. I have battles that are really hard to escape and ones that are very easy.
There are some battles formations that are programmed to never let you run.

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