logo
 drop

Main

Community

Submissions

Help

83816850 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 108
781
Gaming Discussion / PSP games still coming
« on: February 25, 2013, 07:05:29 pm »
Eternal Punishment is being released on PSN. But only the PSOne Classic, not the PSP remake.
I guess it's still better than nothing.

And another PSP game was recently released in North America, Hakuoki: Warriors of the Shisengumi.
Or at least I assuming it was released. It was supposed to be released last week, but I preordered a copy from GameStop (online) and it hasn't arrived yet.

782
Gaming Discussion / Re: Famiclones - a bang for your buck?
« on: February 25, 2013, 06:20:28 pm »
Even if an NES clone doesn't support Famicom carts, it should if you get a converter.

783
Newcomer's Board / Re: SNES Rom region switching
« on: February 24, 2013, 01:26:23 am »
It's pretty unlikely that just changing a couple bytes in the header is going to make your PAL ROM run correctly at 60hz.

Fixing that would require good ASM knowledge.

Quote from: Auryn
I wonder what game is it.

Here's a list of all the games I recognize from GameFAQs database to get a EU release but not US.
If I'm missing any, it's probably just more soccer games (or name variations of the many soccer games on this list). :P
I imagine only a relative few are probably worth playing. :)
Spoiler:
JP=Japanese NTSC version released
90 Minutes Prime Goal (JP)
Adventures of Tintin: Prisoners of the Sun
Asterix
Asterix & Obelix
Cannon Fodder
Daze Before Xmas
Dino Dini's Soccer
Dirt Racer
Dragon Ball Z Hyper Dimension (JP)
Dragon Ball Z Super Butoden (JP)
Dragon Ball Z Super Butoden 2 (JP)
Dragon Ball Z Super Butoden 3 (JP)
F1 Pole Position 2 (JP)
FIFA Road to World Cup '98
Firemen (JP, US proto ROM released)
Hanna Barbara's Turbo Toons
Hungry Dinosaurs (JP)
James Pond 3: Operation Starfish
Jelly Boy (different game than Jerry Boy/Smartball)
Kevin Keegan's Player Manager
Kick Off
Kick Off 3
Lucky Luke
Manchester United Soccer
Marko's Magic Football (only Gen version released in US)
Mega-Lo Mania (JP, only released on Gen in US)
Micro Machines 2
Might & Magic II (JP version a different game?)
Parodius (JP)
Popitto Hebereke (JP)
Pon 'n Twinbee (JP)
Pon 'n Twinbee: Rainbow Bell Adventures (JP)
Populous 2 (JP)
Power Drive
Power Monger (JP)
Putty Squad
Sailor Moon (JP)
The Shadow (was it released in EU?)
Smurfs
Smurfs Travel the World
Spirou
Super Bomberman 3 (JP)
Super Dany
Super Morph
Syvalion (JP)
Terranigma (JP)
Theme Park (JP)
Tintin in Tibet
Virtual Soccer
Waterworld
Winter Gold
World Class Rugby
World Cup Striker
World Masters Golf
Worms

784
ROM Hacking Discussion / Re: Screenshots
« on: February 22, 2013, 02:01:15 am »
Looks good. But one thing I'd suggest is to change the name screen to put the full alphabet on one page and disable the page switch option.
Or else resize the window to remove all that empty space.

785
Sounds like it would make the game boring.

786
The GB "Final Fantasy Legends" are rebranded SaGa games, and Final Fantasy Adventure is a rebranded Seiken Densetsu 1.

I've also heard expansion is pretty easy on GameBoy, but you would need to check documentation for the ROM (and possibly RAM) limits of the mapper.

787
Site Talk / Re: Adding separate categories for GB/GBC
« on: February 21, 2013, 11:12:34 am »
Wario Land II was given a GBC re-release (black cart) as a GBC launch game (as I remember), within the same year as the original release (gray cart), so it's not while know.

But I read that even some of the opcodes that Nintendo left in the original GB-Z80, were assigned different opcode numbers, so that could still break compatibility if Nintendo used a stock Z80 core (plus the fact Nintendo created a few instructions, who opcodes had different purpose on a stock Z80). (I thought the CPU chip itself was still custom, as it contained the GBC boot ROM as well, if not other integrated components.)

788
Site Talk / Re: Adding separate categories for GB/GBC
« on: February 21, 2013, 02:27:36 am »
GBC is hardware backwards compatible, so the CPUs can't be different. :P
(the stuff attached to the CPU can be, though :) )

789
ROM Hacking Discussion / Re: A2MT Final Level
« on: February 21, 2013, 02:19:30 am »
Background information, to give a better idea of the purpose of this hack: for anyone that doesn't follow him, this is a collaborative hack made by the fans of raocow, a Let's Player who plays (most famously) lot of Super Mario World hacks (while mostly making non-sequiter commentary that talks about pretty much everything but the game :D ).
If something doesn't make sense, it's probably an in-joke to his videos. :)
His fans earlier made a hack called ASMT (A Super Mario Thing) and this is the sequel hack. Inspired by the Japanese "VIP" series, I'm sure the hack is meant to go from easy to insane difficulty.

790
ROM Hacking Discussion / Re: SNES/Genesis "Beginner" Difficulty Hacks
« on: February 21, 2013, 02:05:38 am »
I thought the NES version of TMNT3 had an option menu, but you needed to enter a code to access it. Unsure of the FC version.

Toy Story had a password feature included in (added to?) the Japanese version that wasn't in the US version. Unsure about PAL.

791
ROM Hacking Discussion / Re: Mario Land Colour hack is done
« on: February 20, 2013, 01:12:22 am »
Please distribute your mods in a patch form.
If a lot of data is moved around in the ROM, you should use a format like xdelta.
If not, any other format should work.
I've helpfully created an patch this time, based on the 1.0 ROM.

792
Personal Projects / Re: Albert Odyssey - snes
« on: February 20, 2013, 01:04:44 am »
So you guys are saying he's like the Working Designs of fanslations? :)
Well, then I guess he'll bring consistency to this.

793
The Breath of Fire series was always fairly difficult, that's been dead since the early era PS2.
You can't be talking about the first one! :) That game is largely just use your strongest attacks and lots of healing items/spells. I recall the game even gives PCs using healing magic priority in battle.
And while it might seem like a bad thing that Nina is the only character with Renew magic, I definitely recall her being able to cast it on herself is she dies. :D
(at least, that is true of the SNES version. I never played much of the GBA version.)

794
Personal Projects / Re: Albert Odyssey - snes
« on: February 18, 2013, 12:32:53 pm »
I don't know if you want to ask if you can help out Dynamic Designs. I've heard they've already got a translator waiting for both games whenever someone can get a script dump.
I know their main hacker Bongo` is a smart guy, but he's a busy guy too. So maybe he can use help?

795
Gaming Discussion / The Kaizo Man returns.
« on: February 17, 2013, 06:06:20 pm »
Heh, I see on TASVideos, Super Kaizo World 3 has been made.
Well, I assume so. I know there's a lot of Kaizo Marios, though this one certainly "feels" like the continuation of the two made famous by SomethingAwful.
And yes, Pokey still needs to movie his pokey ass faster! :D

Time to make the popcorn and watch the few people brave enough to play through this thing (though it's probably better to watch the non-TAS run linked in the description first)


796
Gaming Discussion / Re: Famiclones - a bang for your buck?
« on: February 17, 2013, 04:07:43 pm »
I have to wonder about that cart-connector issue.

Even on my official AV Famicom, I've noticed my Bandai and blue Namco carts, in particular, to have a firmer "death grip" on the console, requiring them to be pulled out more forcefully than some of my others.

797
Gaming Discussion / Re: Famiclones - a bang for your buck?
« on: February 17, 2013, 01:59:30 pm »
The only Famiclone I've had is this "Family Boy" that reminds of an Xbox. Typical NES-on-a-chip clone, essentially all that it is, with a built-in multicart cart slot and a regular cart slot.
Of course Castlevania III doesn't work (although some have told me that it can work with clones, depending on the FC/NES converter used. Doesn't work with the adapter supplied with this console, though). The only Famicom expansion sound game I tried was Digital Devil Story II. It played the Namcot-106 music, but at a noticeably lower volume than the standard sound chip.
However, I've since fried mine. Lesson, even if a Genesis controller fits, don't use it with this clone. :P

798
ROM Hacking Discussion / Re: Sailor Moon Another Story vwf bugfix
« on: February 17, 2013, 01:23:44 pm »
Well, for one thing you don't want to try to insert a MS Word document. Use a plain-text format.

Second, depending on the text format, you'd likely want to write a custom tool.
I can't imagine it being any easier to break FuSoYa's encryption. Or ask him about permission to make an alternate patch. How's he feel about that?

799
Gaming Discussion / Re: MDef bug in FFVII
« on: February 16, 2013, 10:08:19 pm »
Critical hit rate in FF1 I heard was based on the item's ID number. So generally weapons will have better critical hits the later they're found in the game.

800
Site Talk / Re: Publisher Policy Help
« on: February 16, 2013, 12:16:20 pm »
In the US, FCI (Fujisankei Communications, Inc.) published games under both names: "FCI-Pony Canyon" (though it seems towards the end they dropped Pony Canyon from the name). According to Wikipedia, Pony Canyon was a subsidiary of FCI.
Another I can think of is Kemco-Seika. For a while they were publishing games in the US as a joint entity, but later on broke up (with Seika closing a short time after that). As a quick example on GameFAQs, Bugs Bunny Crazy Castle for Game Boy only credits Kemco in-game (though the box contains the joint logo), while Sword of Hope credits both on the title screen.
For both of those, GameFAQs follows that, only crediting Seika for Sword of Hope.

Also, according to Wikipedia, "Asmik Ace Entertainment" is the result of a merger between Asmik and a movie company called Ace Entertainment in 1997.

I'd say with aspects like mergers, go with what the title screen says, but with formal suffixes like Co/Corp/Ltd, forget them.

GameFAQs also has some consistency issues, listing Enix and Enix America separately. Also, Bullet-Proof Software (full name) and BPS (abbreviated name used in their logos).

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 108