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Messages - KingMike

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Was the game changed between the original and Best versions?

@wyndcrosser: can you make the letters have proportionate sizes. The logo should not be to artsy though, simple lettering would suffice.
If you mean the main game font, you can't have a proportional font because this is a CHR-ROM game.

Gaming Discussion / Re: Deep Dungeon 3, a broken RPG?
« on: April 18, 2013, 01:05:17 pm »
The error is definitely in the code that checks if all enemies are defeated.
The game makes a false assumption that $80 is a pointer to an enemy's stats. (definitely when using Shield, but I suspect it might be any spell that allows a party member to target another member, $80 is set to point to the caster's stats block, while $70 points to the target's)
(tested: it IS any party-on-party spell that will cause the bug :( )
The problem is trying to guess what the code was MEANT to do. When it points to an enemy, it will remove an item from the first living enemy it finds (and it removes an item after EVERY action!). I suppose it is most logical to assume it should, when any enemies are still alive (we didn't just defeat the last enemy), it should take away an item from the enemy that was just defeated?

As to the music, I don't have concrete proof but the ROM layout is pretty suspicious of a game that was moved from disk to cart during development. The battle music is pretty bad too (the second game had better), which makes me wonder if it was originally written for the FDS and its expansion sound.

Gaming Discussion / Re: Deep Dungeon 3, a broken RPG?
« on: April 18, 2013, 01:45:43 am »
Found another MAJOR original game bug.
For example the spell Shield. It takes a member's base AC+equipment AC, copies it to battle AC, then raises battle AC by 1/4.
The problem? It sets the target's equipment AC to 0, making their armor nullified in the next battle unless you go to the status window to make it recalculate the equip AC.
Going to have to figure out where the error is, but I think it has something to do with the code that checks if all enemies are dead is left with an incorrect pointer.
Because holy **** is that a game-ruining bug. One problem with having an extremely RNG-dependent engine. :P

Gaming Discussion / Nintendo announces RPGs
« on: April 17, 2013, 01:13:05 pm »
Mario & Luigi Dream Team releasing July 12 in EU, NA will have to wait an extra month for no good reason.

Bravely Default: The Flying Fairy will get flapping itself to EU later this year and NA will have to wait until next year.

Hopefully we won't get fooled again when Nintendo says EarthBound is coming to the Wii U VC in NA and EU this year. (hopefully Wii as well because WTF not?).
Awesome, and hopefully they'll finally get around to legitimately releasing the Mother 1 proto (though that game hasn't been announced even for Japan).

Zelda Oracles is given a release date of May 30 on 3DS.

Nintendo has also scared the **** out of us by announcing A Link to the Past 2 for 3DS. I'm scared, as Nintendo will probably trample the classic with modern "improvements". HEY Nintendo, how about you LISTEN and don't it screw it up too badly, huh? :)

Kind of annoying, though.
Probably a number of people use a game controller to play emulators and who puts the reset button on there? :D

ROM Hacking Discussion / Re: Pokemon Red/Blue/Green text editor?
« on: April 17, 2013, 11:45:55 am »
From what I played, I'm sure it's a false rumor the JP Blue could be 100% soloed.
But doesn't JP Blue have a different mix of catchable Pokemon? Such as I see from my save I have Oddish (west Red only) and Meowth (west Blue only).
(and the Mew glitch definitely works)

Btw, when are you gonna finish Stargazers? (Since this is about updating older patches...)

I recall there was a number of battle engine strings that were never translated.
I can't find a copy of the script of untranslated strings at the moment.

ROM Hacking Discussion / Re: Pokemon Red/Blue/Green text editor?
« on: April 16, 2013, 11:55:22 pm »
I thought the western Blue WAS Green with JP Blue's graphics.
(and that JP Blue was the actual Japanese-exclusive version)

Sorry, I don't get it.

Newcomer's Board / Re: "Half" compressed GBC titlescreen?
« on: April 15, 2013, 10:53:42 pm »
It might be RLE compression. It can produce partially visible graphics (to a much lesser extent, so can LZ).

(RLE is one of the simplest compressions.
The most common form is something as simple as like 00-7F means so many uncompressed bytes follow and 80-FF means to repeat a byte (value-0x80) times, maybe a special value to indicate the end of compression. Variations on that idea.

Gaming Discussion / Re: Breath of Fire
« on: April 15, 2013, 05:20:31 pm »
I thought Secret of the Stars was a very late SNES RPG.
As I think I mentioned in another post, it was released November 5, 1993 in Japan (which is still about two years later than the game would have you believe :P ), and August 1995 in the US, which was the same month Chrono Trigger was released, and we were still anticipating Secret of Evermore and Secret of Mana II (yes, it was officially called that, at least by Nintendo Power, before it was canceled).

ROM Hacking Discussion / Re: bad coding in roms
« on: April 14, 2013, 01:46:12 pm »
I understand a delay is needed when using the multiplication/division registers, but when it seems to completely throw out the results at the end, what's the point of the code?

Site Talk / Re: Publisher Policy Help
« on: April 13, 2013, 05:04:38 pm »
I've noticed on the Miracle Girls page that the company is listed as Takuyo, when it should be Takara (certainly by RHDN's standards).
But reading Wikipedia, supposedly the two were never related, suggesting it's a GameFAQs screw-up to have combined them there. (they are currently known as Takara-TOMY in Japanese and just TOMY in English)

Site Talk / Re: About Credits?
« on: April 13, 2013, 05:00:42 pm »
Miracle Girls.

I thought this featured Eien Ni Hen's (rather unenthused) voice acting debut, but I guess I'm wrong. :D

Then it sounds like you should go nicely tell Bamco you want it! :)

Script Help and Language Discussion / Re: Magna Braban
« on: April 11, 2013, 12:35:07 pm »
Yes, it is a fit.

I don't remember the late-game plot too well, so it's a good thing I took screenshots.
though it doesn't seem consistent whether Dr. Parakless created Homncruse entirely or if he mutated his own real son

Script Help and Language Discussion / Re: Magna Braban
« on: April 11, 2013, 09:47:05 am »
ホムンクルス    Homunculus

Off topic, but I wonder if the Secret of the Stars final boss, Homncruse, is a mistranslation of the same thing? (skip to around 2 minutes in to see the second form)
(very possible, they also got Kraken wrong, and he's certainly much better known! :D )

Script Help and Language Discussion / Magna Braban
« on: April 10, 2013, 11:01:55 pm »
Enemy list.
I don't think it was actually used in the game normally, but since it appears it CAN appear, might as well try to add the list in.
Enabled by using PAR code 7E037Exx.
Names enabled by bit 1, bit 0 displays enemy HP (bottom numbers), bit 7 displays upper numbers (unknown use).

おおこうもり    Big Bat
ゾンビ          Zombie
グール          Ghoul
ギャザー        Gazer?
キクロプス      Cyclops
バックベアード  Buckbeard
マッデぃ        Muddy
ポーラマッデぃ  Polar Muddy
かぜのジニー    Wind Genie
エアエレメンタルAir Elemental
レッドパイソン  Red Python
エメラルドボア  Emerald Boar
ベノムスネーク  Venom Snake
マミー          Mummy
フぁラオ        Pharoah
ルースター      Rooster
コッカトリス    Cockatrice
バザルト        Buzzard
ゴールドフぇイスGold Face
おおかたつむり  Big Snail
ラステぃスネイルRusty Snail
マッドベビー    Mad Baby
パペットメイジ  Puppet Mage
ワーロック      Warlock
タランチ        Tarantula
スノーウぃドー  Snow Wind
ゴブリン        Goblin
ドレッドゴブリンDread Goblin
ヘルハウンド    Hellhound
スケルトン      Skeleton
シートゴースト  Sheet Ghost
グレムリン      Gremlin
ガーゴイル      Gargoyle
レッサーデビル  Lesser Devil
マンイーター    Maneater
ローズマリー    Rosemary
おおくらげ      Big Jellyfish
サンドウぉーム  Sandworm
キャタピラー    Caterpiller
ガスト          Gust
レッドキャップ  Red cap
ノッカー        Knocker
フぁイヤーソウルFire Soul
あくりょう      Evil spirit
はんぎょじん    Mini-giant
おおとかげ      Big Lizard
サラマンダー    Salamander
バジリスク      Basilisk
シャドウ        Shadow
サンドマン      Sandman
マンドレイク    Mandrake
きょだいがに    Giant Crab
キャンサー      Cancer
おおがえる      Big Frog
ポイズントード  Poison Toad
アバドン        Abadon
オーク          Orc
オークメイジ    Orc Mage
おおさそり      Scorpion
ハーピー        Harpy
セイレーン      Siren
おおねずみ      Big rat
ラットウぇア    Wererat
ケイオス        Chaos?
ストーンマン    Stoneman
おおかみおとこ  Big Wolfman
リザードマン    Lizardman
ネクロマンサー  Necromancer
まおうのきし    Demon King Knight
リビングアーマーLiving Armor
ドワーフガード  Dwarf Guard
おおむかで      Big Centipede
スクリーマー    Screamer
マンテぃスマン  Mantis-man
マッシュキング  Mush-king
キメラ          Chimera
ゴルゴーン      Gorgon
はかいのリュウ  Destruction dragon
バクトぅン      Baktoon
まおうガルデア  Demon King Galdea
まおうガルデア  Demon King Galdea
まおうガルデア  Demon King Galdea
ソロ            Solo
パーツエー      Parts A
パーツビー      Parts B

ROM Hacking Discussion / Re: Pennywise's Guide to Debugging
« on: April 10, 2013, 07:21:15 pm »
It is better to use the term "address space" instead of "RAM" to describe the memory area where ROM is mapped in. Calling it RAM implies you can write data to that space, when you cannot. That is an important distinction to understand early on. :)

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