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Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 104
781
I'll second those.
I think "for ever" is bad spelling, and "has began" sounds like bad grammar. "began" (without has) or "had begun" sound more correct.

782
Too much information, like the Bahamut Lagoon translation title screen, which I always thought looked bad.
The multiple translation logos take one's attention away from the title itself.
Either a separate splash screen (I think that was possible in 2002?) or smaller text credits (like the Square logo) would've given it a much more professional look. And probably without URLs (can't I say I can remember many pro games that put their URL on the title. Possibly as that can become outdated, ruining the beauty of the title a bit?)
(I hope Tomato or Neill doesn't take my criticism personally. :) )

783
Probably. It's easier to begin your table searching for strings without dakuten characters.

784
That's Castlevania III, Laser Invasion and every Koei game, I think?

785
If it's easier, I tried to transcribe the text in that video.
Quote
「このくにを すくってくださって ありがとうございます‥‥
まものたちがあわれたのは
わたしがせきひのふういんを まちがってといてしまったせいないのです。
デスマスターは あなたがこのくににくることも、
そして いつのひにか
じぶんを おびやかすそんざいになることもしっていました。
それであなたのちからがまだよわいうちに たおそうと‥‥‥
もし、ここまできたとしても ふういんをうばいとり、
うちこわすつもりだったようです。
しかし、あなたの せいちょうのほうがはやかったようです。
ふういんとなるための もい1つのせきばんは、わたしが
たましいを うばわれながらも かくしもっていました。
さあ、あなたのもっているせきばんとあわせて つるぎを
せきひのなかにふうじこめなくては‥‥。
そして、わたしとともに このくにをまもっていっては くださいませんか?」

「えっ!ゆうけんしとなるためのたびをつづけるなんて‥‥
デスマスターを うちたおすことが できたあなたは だれもがみとめる りっぱな ゆうけんしでは ありませんか‥‥‥!?」

Also, the Death spell. Unsure of the spell description. Another possible bug?
Quote
敵のHPを最小単位まで吸い取り、死にとしいれる。有能な僧侶だけに代々伝えられてきたという門外不出の魔法。
It seems to reduce one character to near-death. A few times I've been reduced to a couple HP, and a couple times 0 HP but without the death status flag set. Not sure which is supposed to happen.

786
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 14, 2013, 09:29:20 am »
SMB1 is labelled as [JU] because the Japanese and US versions are the same. A ROM should always have the [!] label as well, because it (supposedly) denotes a good dump...

Only if the ROM site is distributing ROMs based on the GoodNES set.
I've seen no-intro used (which would be something like "Super Mario Bros. (Japan, USA)"), and they include the best known dump only, no unofficial translations or hacks (though they do include genuine prototypes).

787
Transcription error. Should be gosan, not gozan.

Thanks.

EDIT: Also, all that remains left to translate is the ending sequence.
Fortunately, somebody made a video (relavent part around 7:34), probably recorded onto VHS tape, so the quality is kind of bad but hopefully still readable.
Then I could work on finding and hacking that text and then it should be about finished.
It's pretty slow as it looks like the game is actually drawing the text to VRAM. It couldn't be that much slower to make a VWF... could it? :)

788
General Discussion / Re: YouTube Glitch?
« on: May 13, 2013, 03:00:33 pm »
And I think it has been a very long time since Youtube has been bought by Google, at least 7 years I'd say.

Yeah, something about that.
I know they kept Google Video up for several years after they bought youtube. From what I recall, Google Video offered a longer time length (back when youtube had an 11 minute limit) but lower video quality.

789
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 13, 2013, 09:11:06 am »
Then the source ROM must be one with a "trainer" attached (the "[t1]" or [t2]" ROMs).
(these "trainers" were essentially part of a copier mapper, adding 512 bytes to give pirates room to insert mapper hacks incase the original ROMs were already filled.)

Definitely not encouraged to use bad/pirate ROMs, I don't know if someone used it to get extra ROM space, at the expense of compatibility (I know some new emulators have said "trainers aren't needed for emulating legitimate games, so we're not going to support them." as well as copier mappers (6 and 8, I think).). Going to be a problem finding them when ROM sites move away from the GoodNES set. :P

790
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 13, 2013, 01:25:06 am »
Check the file names. The first image is before.
(I was going to guess that because the original pirate used graphics copied from the official NES FF games. So I guessed the recolored FF1 mountains one was the "before" image.)

791
A few end game lines.

Quote
そこにてんにのぼる まほうのじゅうたんあるはずだ!
You will find the magic carpet for riding to heaven!
Context for
Quote
てんじょうに あながあいている!
You will be free in heaven!
But according to my dictionary it could also be "There is a vacant hold in the ceiling." Thank you NES graphics for leaving much to the imagination.

And a few that ending up running together in my dump, possible being incorrectly translated.

Quote
もう おまえにようはない。
つぎは、わたしがあいてだ!!
All right, I don't know you any more. Now let me open the door.
My guess is this will need context.

Quote
はっはっは! これで わたしは ふっかつ することができる。
Hahaha... Use this, I can revive him.
Either I am revived here, or am I revived with this, again needing context?

Quote
むねん.... おまえがこんなに はやくせいちょうしているとは.... わたしのござんだった!
まもののたましいを つるぎにふうじこめた。
You are so-called, growing up quickly... actually it is my lunch! Soul of monsters
Definitely a mistranslation, was partly cut off in the original dump.
Possibly, "To my disappointment, you quickly grew into something... I really underestimated you!" The demon's soul was sealed in the sword.

Quote
しかしまものは、しんではいなかった
Untranslated in the script.
My guess would be something like "However, the demon did not enter the death realm."

792
Gaming Discussion / Re: Deep Dungeon 3, a broken RPG?
« on: May 11, 2013, 03:41:31 pm »
Another opinion question, regarding an endgame miniboss, Twilight.
Spoiler:
After a bit of testing, it seems this boss is immune to physical attacks (game says you damage it, but it does not actually lose HP). My guess is that it is SUPPOSED to be immune to magic as well, it has a 255 MP/Resistance stat, that since it doesn't use magic means it is essentially impossible to hit.
But because the original RNG routine had a minimum success chance of 1/3, it was possible to still hit it), you could kill it. Though it would respawn if you won.

Since there is a puzzle to solve
Spoiler:
to make the boss not spawn, which I think was the intended method to proceed, I wonder if I should just leave this boss fight as "unwinnable", after I modded the spell success formula to not have a guaranteed success rate?

793
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 11, 2013, 01:49:57 pm »
It's an HTML file renamed to zip. Meaning it shouldn't have been approved.
Bad RHDN staff. :P

794
Am I the only one who remembers playing this ticket-reward game called "Pirate Ship" by Konami?
Pretty easy to win (though not the random jackpot) but featuring the oh-so-lovable Konami '90s cartoony art style. :)
I don't think MAME does or will emulate it because they don't approve of gambling or luck-based ticket games. :(

795
This sounds more appropriate for the Hack Ideas topic.

796
General Discussion / Re: YouTube Glitch?
« on: May 09, 2013, 08:11:27 pm »
No, but I'm getting sick of the recent glitch that makes the player randomly assume the video is suddenly finished.
I think my record is now having to refresh the page FIVE times to finish a SINGLE video.

797
It's not that I value them that much, but I still have Mega Max X, X2 and 7, all complete from when I was a child. Not sure why but those seem to sell quite well on eBay and the like.
As I recall, X2 was one of the higher priced SNES games (probably because of the Cx4) even when it was new ($70+). It was released a few months before the surprise launch of the Saturn started the 32-bit era.
7 and X3 were released for the '95 holiday season when Capcom wanted to move on to 32-bit but didn't want to pass up those holiday bucks (I remember NP reported Capcom once canceled MM7 because they didn't care about 16-bit anymore).
I'm not why X1 has suddenly become expensive. It was released in the prime of the SNES' life, it was average-priced when it was new (SNES prices averaged about $60 when new), and it was later reprinted by Majesco, so the game should be pretty common.

798
Newcomer's Board / Re: HELP!!! translating shin megami tensei PSX
« on: May 07, 2013, 01:47:43 pm »
I like Megami Tensei II's brick walls over the solids in Kyuuyaku.
I thought this was a post-apocalypse world, and people were living in bomb shelters, not abandoned office buildings? :P

799
Personal Projects / Re: EarthBound Restoration Project
« on: May 07, 2013, 12:48:01 am »
Your https dropbox image links don't show up. I think you might need to use a different host. I personally use photobucket. Maybe imageshack (:P) or imgur?

800
Site Talk / Re: PSP and Wii Valid Screenshot Resolutions
« on: May 06, 2013, 09:31:24 pm »
The Wii also supports 16:9 aspect ratio. I'm not sure what that would be in pixels.

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