ROM Hacking Discussion / Re: Why would Planetemu replace all their ROM sets with headerless versions?!« on: February 08, 2013, 01:58:48 pm »
I was originally going to write that this sounds like private initiative by someone who was grossly underinformed. That said, I got a PM yesterday through emutalk asking if they need to delete the 0x1000(ish) bootstrap from N64 games too. Apparently there's a misconception that the internal N64 headers which are a physical part of ROM and used by the bootstrap to set up PI access and timing are superfluous and have already started deleting them.
Wouldn't they notice when the ROM is an unusual size?
(I know it was common to use multiple ROMs on NES and SNES. I'm guessing N64 games tended to use only one or two ROMs (as 12 MB seems to be the only common non-power-of-two size, though I believe there were a couple 40 MB as well).
But I don't know as I haven't myself opened any N64 carts, with the (seeming useless) metal plates inside the carts. Did those have a purpose besides making the carts unnecessarily heavy (and probably more expensive)?