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Messages - KingMike

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ROM Hacking Discussion / Re: Screenshots
« on: December 22, 2012, 09:55:09 pm »
Because is an english translation why not translate the french menu in english?
You must redo the font because the menu is too close to stage number.
Another tip is to hack Hors d'oeuv's to display Hors d'oeuvre (from what I've understand it was a mistake in japanese. Here is the correct spell http://en.wikipedia.org/wiki/Hors_d%27oeuvre).
Because his name is a (misspelled) French term, it would imply he's a (stereotypical) French guy, and the restaurant he wants to take over is most likely a French restaurant (let's presume this stereotype-French-guy wants to run a business, but he's too cheap or lazy to open his own).

Two puzzles in one.
First you need to rearrange the words they say to form a complete(ish) sentance.
One North Eerie Raccoon Kettle Pine Into Narrow Southeast Forest Tree Under Ice.
which means
search under the lone non-frozen tree, surrounded by rocks, below the icy trees, in the southeast forest.
You'll get the Raccon Teapot. I actually don't know what that item does.
One of the Sparrow's Inns, the common item you can win is a clue which tells you to look at the first letter in each word they say.
Put them in order.
Which is a bit cryptic, but I'm sure the best snark could do facing unavoidable limit on the number of letters in the clue.
The full hint in Japanese spelled out "Roch hill enclosed pine tree fruit".
Another hint to avoid a big stumbling point is that the spot referred to could by anywhere, not necessarily in the icy region.
A nice little surprise about that area I found while trying unsuccessfully to solve the above.
In the non-frozen forest south of that icy forest, somewhere along the south/east rock wall is an invisible free healing spot. With the goblins that die from one hit from the flame bow, that makes it an AWESOME spot to grind levels/farm gold.
I don't think I have a screenshot, but you'll know you hit it if you search the ground, and instead of the normal message, you get a screen flash and no text.

ROM Hacking Discussion / Re: Screenshots
« on: December 21, 2012, 12:29:07 am »
Nearly finished Battle Zeque Den

Level titles inserted.
In the last week, I ended up having to pretty much completely rewrite my graphics compression tools.
I still had a few hard to find bugs with the tools with this screen to track down, but I got them.
The last major screen to redraw is the character-select.
I may end up leaving the options screen wallpaper alone unless someone more skilled can do a good mod. It's got a fancy pattern.
(I just went with Heavenly Wrath for the final level unless anyone can figure out a better translation.
Looks like I miscalculated and am actually limited to one 14-character line.)

EXP was an invisible stat in the original game. I made an ASM hack to add it to the HUD.
I suppose there's purists that would want a patch that leaves it hidden, though.

Script Help and Language Discussion / Re: Battle Zeque Den
« on: December 19, 2012, 10:32:28 pm »
友束 is also a (first) name, if that helps. It's read "tomotsuka". It's a girls name.

I don't know if that helps as much.
The final boss is named "Toutetsu" in the music/sound test in the Options menu (which is in English originally), translated as "Tao Tie" in the dialogue.

The final stage is a run up a thundering mountain, where you will have a boss rush of the previous bosses, followed by this thing.

Which morphs into a randomly-selected player character after each hit.

Script Help and Language Discussion / Re: Battle Zeque Den
« on: December 19, 2012, 02:49:47 pm »
Getting back to this again...

I'm looking again at the level titles.

We had
I'd like to go with a 16x16 font, looking at the code, I should be able to manage 14x2 characters.

I'm thinking:

1. Disturbance
in the forest

2. The Soil Began
To Tremble
(a cave level. First you run past falling boulders, then ride a wooden elevator)

3. The Currents
Vibrate Wildly
(a fight across a broken bridge over a rive at sunset)

4. The Flames
Rise Quickly
(a level where you fight across the ruins of a burned city, then enter a temple still on fire)

5. The Sand
Storms Blow
(a sand ruins level)

6. The Worlds
(I guess the idea is that some heavenly force is ready to enact some divine power to wipe the world of all life to start over.)

Something that gets the idea, but maybe a sounds a bit more... catastrophic?

Oh, I never mentioned the two secret passwords I translated.

A sound test. Use A/B on controller 1 to play music and (I think) A/B on controller 2 to play sound effects.

View all enemy graphics, and maybe cutscene graphics as well.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: December 17, 2012, 03:37:12 pm »
Does anyone know if the DOOM 32X 24 Level Expansion Addendum should be applied on top of the DOOM 32X 24 Level Expansion patch or just applied by itself?
Assuming the submitter properly categorized it, it should go on top of the original patch.

Gaming Discussion / Re: Let's talk about Love Quest!
« on: December 17, 2012, 09:55:22 am »
Like five years ago, someone won a prototype of the canceled Famicom version (which I guess would've been the last Famicom RPG developed, judging by the 1994 copyright in the credits).
Quite a shame I've heard Japanese collectors are even less likely to share a ROM of their rare toys than their Western counterparts (even before the recent copyright crackdown), though possibly a bit more likely to resell. :(
(I know we eventually got Aliens FDS, but it sounds like we got lucky because one dedicated FDS dumper was willing to drop a boatload of cash to the collector. :) )

So, the only two import Wii games I have are a PAL copy of Pandora's Tower and Earth Seeker (I've heard it may be one of the better JP-only games).
I shall just have to wait until an opportunity to actually play them comes up (though with the later, I wouldn't be surprised if I had to wait until emulation and translation becomes a reality).

Script Help and Language Discussion / Re: シュビッ?
« on: December 14, 2012, 07:49:50 pm »
I'll also agree that first ending sounds really creepy and possibly controversial. I'd be surprised if NoA wouldn't have censored it.

ROM Hacking Discussion / Re: Mega Man Hyperion 5 - Is it beatable?
« on: December 14, 2012, 07:44:26 pm »
I think the forum auto-resizes large images.

That is the PCE version.
World map stitched together from the Famicom version, 1 MB. (someone could probably get a cleaner rip if they wanted. Doesn't include the wide ocean that you can't see, I also didn't sync the animated water tiles. I've got somewhat hazy notes on the map data.)

That one address fix should take care of the magic menu for all spells. (it seems the game checks for low MP before displaying the Flight submenu, so that should be fine.)

Newcomer's Board / Re: Y's 3 dte problem
« on: December 14, 2012, 01:46:30 am »
The results seem consistent with the fact that most ROMs in the GoodNES set distributions have the wrong mapper number set in the header (typically set to 4, should be set to 118.) And the header is also set to disable backup RAM (no saving).
(FCEUXD SP or whatever it was at the time, would detect and silently patch it on the Japanese ROM, but wouldn't once the ROM has been hacked.
Unfortunately, in my doc, I had to make a sidestep to correct the header (making the correct mapper and enable SRAM).

The good header data should be 4E 45 53 1A 10 10 63 70 00 00 00 00 00 00 00 00.

That one got me stuck for awhile. That is one of the two points I actually had to consult a Japanese TAS to figure it out.

Try asking the fortune-teller in Netaro's town for a clue.
Buy a Sushi Roll and USE it on the hermit who gives you the Potent spell (near Travel Town).
The hit detection was a bit finicky, I had to try it while standing to the side of the wizard.
You'll get the item you need to keep the icicle.

I think I got an idea about the game crash after the Potent. Had to shift a bit of menu expansion code I wrote by a byte to fix a game-breaking bug in the final boss fight. I thought I got the affected address changes.
The fix on that is to change ROM address $3A82A to D6.
If I missed any more, let me know.
I suppose I should wait a bit if anyone else finds some menu errors before releasing a fix patch.

ROM Hacking Discussion / Re: Screenshots
« on: December 13, 2012, 11:06:57 am »

I'd probably arrange it so all the non-element stats (Resist, Speed, Moves) are on the left.

Gaming Discussion / Re: So, shmups... A dying genre?
« on: December 13, 2012, 12:57:50 am »
On that note, have they ever made a new Dezaemon title for current gen?
According to GameFAQs, Athena hasn't made a console game since 2004.

Gaming Discussion / Re: Will the Wii-U blow?
« on: December 09, 2012, 11:23:59 pm »
It's not even that now, but if we're going to play pedantry games, the deluxe set was announced as $350 and ended up closer to $400 even now, so I guess everyone is wrong.


And one more thing, I wasn't imagining things. The controller was hyped as a "tablet", so I'm still not carrying around that thing like an ipad, and it had nothing to do with yesterday's joysticks.

You're going by amazon third-party seller rates. They're going to gouge for whatever they think they can get.
It's only $400 (from an official seller) if you're buying the Deluxe Set in a place with a 14% sales tax. (not sure how realistic situation that is)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: December 09, 2012, 01:30:03 am »
But the Japanese version was never released on cart (at least not officially, I've heard of someone who said they got some sort of repro cart), so there shouldn't be a .nes version of the ROM.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: December 08, 2012, 10:48:33 pm »
My guess is because the source language of the translation was not the same as the source language of the ROM (that is, they did a Japanese-to-English translation but used the US version of the ROM as a hack, rather than the Japanese (FDS) version)?

Gaming Discussion / Re: "Angry/P.Oed" Gaming moments
« on: December 07, 2012, 12:57:37 pm »
That goblin that sets the bridge of fire in Twilight Princess.
It really looked like you were supposed to make Link jump on the crates then jump over the fire.
After many failures, I was about to ragequit and I was like "Link, you asshole who can't jump over a fire, GO DIE OFF THE BRIDGE!

Are you fucking serious, Nintendo?
SUICIDING LINK was the INTENDED solution?"
Well then, good thing in the seventh dungeon
I can apparently suicide Link every time I mess up the puzzle to turn on the giant fan to warp back to the entrance room so I don't have to backtrack THROUGH THE ENTIRE ******* LEVEL for one more chance.

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