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Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 126
781
Programming / Re: SNES HDMA from WRAM example
« on: March 09, 2014, 11:41:41 pm »
NB: I want to post the code for this but don't see an accepted way to do so since the forum still considers me too noob to post attachments and 'demos' aren't allowed in the file areas.
Nobody can post attachments due to server limitations.

782
Doesn't Tile Molester have a Row Interleaved option or something that might help?
I'm tool lazy to install Java at the moment to check.

Also, you shouldn't be hacking the [h1-C] version, as that means it's a bad dump or something. Look for a ROM with [!] in the filename.

783
ROM Hacking Discussion / Re: Tecmo Secret of the Stars. :< -> :>?
« on: March 08, 2014, 12:46:46 am »
I remember some time ago somebody (likely Gideon) was translating another game and it was found out Homncruise was almost certainly a mistranslation of some obscure mythological deity (because it appeared in whatever the other game was, knowing Gideon it was most likely a Megaten). I can't remember what the right name is now.

784
ROM Hacking Discussion / Re: Tecmo Secret of the Stars. :< -> :>?
« on: March 07, 2014, 01:01:28 pm »
From my notes, the enemy stats are at $7C200, 14 bytes per enemy:
2 bytes HP, 2 bytes MP (FFFF = infinite?), 2 bytes Power, 1 byte Guard, 1 byte Evade? (seems to be 0 for all enemies except ghost types, which is FF. Ghosts are supposed to have a low probability of being hit with weapons)

Enemy drop data $7D200, it's 2 bytes EXP, 2 bytes Gold, 1 byte item drop %, 1 byte item

EXP: data at $70160, there are 8 tables (each EXP needed for levels 2 to 98). Looks like by my notes, they are used by:
Ray/Cody
Leona/Ryu
Dan/Arthur/Murray
Tina/Ben/Beth
Evelyn/Kathy
David/Andy
Shark
Jubei

Magic: $71000. Spell learned at each level (2-99) for each character (though no character normally learns any more spells after level 30). FF = no spell. 00-3F = spell learned, +0x40 for level 2, + 0x80 for level 3
Ray
Tina
Cody
Leona
Dan
Ryu
Ben
Arthur
Murray
Beth
Spoiler:
NOTE: The maximum is level 99, but no character learns spells past level 30.

Ray
02: FIRE LEVEL 1
03: HEAL LEVEL 1
04: NOTHING
05: COMA LEVEL 1
06: NOTHING
07: FLEE
08: NOTHING
09: FLY BY
10: NOTHING
11: NOTHING
12: REPEL
13: HEAL LEVEL 2
14: NOTHING
15: FIRE LEVEL 2
16: COMA LEVEL 2
17: NOTHING
18: COMA LEVEL 3
19: LIFE LEVEL 1
20: NOTHING
21: NOTHING
22: LAND LEVEL 1
23: LIFE LEVEL 2
24: FIRE LEVEL 3
25: NOTHING
26: LAND LEVEL 2
27: HEAL LEVEL 3
28: NOTHING
29: LAND LEVEL 3
30: NOTHING

Tina
02: NOTHING
03: FREEZE LEVEL 1
04: FAST LEVEL 1
05: SLOW LEVEL 1
06: CURE-A LEVEL 1
07: NOTHING
08: CURE-B LEVEL 1
09: NOTHING
10: NOTHING
11: MUTE LEVEL 1
12: FREEZE LEVEL 2
13: CURE-A LEVEL 2
14: HEAL LEVEL 2
15: FAST LEVEL 2
16: CURE-B LEVEL 2
17: MUTE LEVEL 2
18: SLOW LEVEL 2
19: LIFE LEVEL 1
20: CURE-A LEVEL 3
21: MUTE LEVEL 3
22: FAST LEVEL 3
23: CURE-B LEVEL 3
24: LIFE LEVEL 2
25: SLOW LEVEL 3
26: HEAL LEVEL 3
27: NOTHING
28: FREEZE LEVEL 3
29: NOTHING
30: LIFE LEVEL 3

Cody
02: NOTHING
03: NOTHING
04: STORM LEVEL 1
05: NOTHING
06: NOTHING
07: NOTHING
08: COMA LEVEL 1
09: NOTHING
10: NOTHING
11: FLY BY
12: NOTHING
13: STEP
14: COMA LEVEL 2
15: POWER LEVEL 1
16: ANTPWR LEVEL 1
17: NOTHING
18: POWER LEVEL 2
19: NOTHING
20: ANTPWR LEVEL 2
21: COMA LEVEL 3
22: STORM LEVEL 2
23: NOTHING
24: ANTPWR LEVEL 3
25: NOTHING
26: NOTHING
27: POWER LEVEL 3
28: NOTHING
29: STORM LEVEL 3
30: NOTHING

Leona
02: NOTHING
03: NOTHING
04: BOLT LEVEL 1
05: NOTHING
06: NOTHING
07: CURE-B LEVEL 1
08: NOTHING
09: NOTHING
10: EVADE LEVEL 1
11: NOTHING
12: MIRROR LEVEL 1
13: NOTHING
14: CURE-B LEVEL 2
15: EVADE LEVEL 2
16: NOTHING
17: ANTSPL LEVEL 1
18: VANISH LEVEL 1
19: NOTHING
20: MIRROR LEVEL 2
21: CURE-B LEVEL 3
22: NOTHING
23: BOLT LEVEL 2
24: ANTSPL LEVEL 2
25: VANISH LEVEL 2
26: EVADE LEVEL 3
27: MIRROR LEVEL 3
28: ANTSPL LEVEL 3
29: VANISH LEVEL 3
30: BOLT LEVEL 3

Dan
02: NOTHING
03: NOTHING
04: NOTHING
05: NOTHING
06: NOTHING
07: NOTHING
08: NOTHING
09: NOTHING
10: BOMB LEVEL 1
11: HEAL LEVEL 1
12: NOTHING
13: FLEE
14: NOTHING
15: NOTHING
16: HEAL LEVEL 2
17: NOTHING
18: NOTHING
19: REGAIN LEVEL 1
20: NOTHING
21: BOMB LEVEL 2
22: NOTHING
23: REGAIN LEVEL 2
24: NOTHING
25: HEAL LEVEL 3
26: NOTHING
27: NOTHING
28: REGAIN LEVEL 3
29: NOTHING
30: BOMB LEVEL 3

Ryu
02: NOTHING
03: NOTHING
04: HEAL LEVEL 1
05: NOTHING
06: NOTHING
07: FLEE
08: NOTHING
09: FLY BY
10: NOTHING
11: BOLT LEVEL 1
12: NOTHING
13: HEAL LEVEL 2
14: NOTHING
15: NOTHING
16: NOTHING
17: NOTHING
18: NOTHING
19: NOTHING
20: BOLT LEVEL 2
21: NOTHING
22: NOTHING
23: NOTHING
24: NOTHING
25: NOTHING
26: NOTHING
27: NOTHING
28: NOTHING
29: NOTHING
30: NOTHING

Ben
02: NOTHING
03: FREEZE LEVEL 1
04: FAST LEVEL 1
05: SLOW LEVEL 1
06: CURE-A LEVEL 1
07: NOTHING
08: CURE-B LEVEL 1
09: NOTHING
10: NOTHING
11: MUTE LEVEL 1
12: FREEZE LEVEL 2
13: CURE-A LEVEL 2
14: HEAL LEVEL 2
15: FAST LEVEL 2
16: CURE-B LEVEL 2
17: MUTE LEVEL 2
18: SLOW LEVEL 2
19: LIFE LEVEL 1
20: CURE-A LEVEL 3
21: MUTE LEVEL 3
22: FAST LEVEL 3
23: CURE-B LEVEL 3
24: LIFE LEVEL 2
25: SLOW LEVEL 3
26: HEAL LEVEL 3
27: FREEZE LEVEL 3
28: LIFE LEVEL 3
29: NOTHING
30: NOTHING

Arthur
02: NOTHING
03: NOTHING
04: STORM LEVEL 1
05: COMA LEVEL 1
06: NOTHING
07: FLEE
08: NOTHING
09: FLY BY
10: NOTHING
11: REPEL
12: STEP
13: NOTHING
14: POWER LEVEL 1
15: FIRE LEVEL 2
16: COMA LEVEL 2
17: NOTHING
18: POWER LEVEL 2
19: COMA LEVEL 3
20: STORM LEVEL 2
21: NOTHING
22: NOTHING
23: FIRE LEVEL 3
24: POWER LEVEL 3
25: STORM LEVEL 3
26: NOTHING
27: NOTHING
28: NOTHING
29: NOTHING
30: NOTHING

Murray
02: NOTHING
03: FREEZE LEVEL 1
04: BOLT LEVEL 1
05: NOTHING
06: NOTHING
07: FLEE
08: NOTHING
09: FLY BY
10: EVADE LEVEL 1
11: FREEZE LEVEL 2
12: MIRROR LEVEL 1
13: NOTHING
14: NOTHING
15: EVADE LEVEL 2
16: NOTHING
17: ANTSPL LEVEL 1
18: VANISH LEVEL 1
19: NOTHING
20: MIRROR LEVEL 2
21: NOTHING
22: BOLT LEVEL 2
23: ANTSPL LEVEL 2
24: VANISH LEVEL 2
25: EVADE LEVEL 3
26: MIRROR LEVEL 3
27: FREEZE LEVEL 3
28: ANTSPL LEVEL 3
29: BOLT LEVEL 3
30: VANISH LEVEL 3

Beth
02: NOTHING
03: REGAIN LEVEL 1
04: FAST LEVEL 1
05: SLOW LEVEL 1
06: NOTHING
07: CURE-A LEVEL 1
08: CURE-B LEVEL 1
09: ANTPWR LEVEL 1
10: NOTHING
11: NOTHING
12: CURE-A LEVEL 2
13: CURE-B LEVEL 2
14: HEAL LEVEL 2
15: FAST LEVEL 2
16: SLOW LEVEL 2
17: CURE-A LEVEL 3
18: CURE-B LEVEL 3
19: LIFE LEVEL 1
20: ANTPWR LEVEL 2
21: FAST LEVEL 3
22: ANTPWR LEVEL 3
23: REGAIN LEVEL 2
24: LIFE LEVEL 2
25: HEAL LEVEL 3
26: SLOW LEVEL 3
27: REGAIN LEVEL 3
28: LIFE LEVEL 3
29: NOTHING
30: NOTHING

785
ROM Hacking Discussion / Re: bad coding in roms
« on: March 05, 2014, 01:42:05 am »
This still doesn't explain how Contra 3 is Contra 3 when there are three NES Contra games (Contra, Contra Force, and Super C). It's not even numbered as such in Japan! *brain hurts*
Operation C was released before Contra 3 (and considering the recently released "Contra IV" proto, maybe Konami did consider the GB game officially third at one point), Contra Force was released after.
It would've been great to consider OC the third game, giving the C a double-meaning. :D

786
ROM Hacking Discussion / Re: bad coding in roms
« on: March 04, 2014, 10:23:16 pm »
Maybe Contra Force wasn't meant to be a Contra game? The canceled Japanese version was called Arc Hound.

Ghostbusters was probably just broken. If you went through all the trouble of beating the Japanese version,
your ending is a black screen with (eventually) two characters of glitch text.

787
Chris Covell has made a couple and also explained the differences:
- Games must be patched to remove the GG-specific I/O calls. Those will crash the SMS.
- Palette size is different. That must be accounted for. Since going from GG (12-bit color) to SMS (6-bit) results in losing information, palettes will probably need to be changed to look better.
- Palette changing effects will also need to be changed.
- Must work around the lack of the Start button (the Pause button is functionally quite different).

Not to mention ADDING information that didn't exist is harder than removing information.
(there were a few official GG-to-SMS ports released for the Brazilian market (like Sonic Blast, Earthworm Jim, and Legend of Illusion). Most of those just left the extra screen space blank, probably to avoid the effort of trying to increase the tilemap, etc.)

788
I disagree on this point, actually. Atlus USA apparently invested a noticable amount of time and effort into getting this thing localized, and it's probably not going to do all that well - it's a super hardcore game on a platform where various games involving angry and/or flappy birds tend to be the most successful products. The devout will buy it, sure, but I doubt they'll make any real money on it.
They should invest a bit more and put it on 3DS. Isn't said hardcore gamer more likely to have and prefer that? :P

789
ROM Hacking Discussion / Re: bad coding in roms
« on: March 03, 2014, 09:55:36 pm »
Isn't Pokemon Red/Green pretty broken anyways?
SELECT Pokemon corruption! :P

790
Not sure if anyones done this but, make a hack that enables saving in Excitebike so you can save custom tracks.
Technically, it's trying to use the Famicom Data Recorder to save. But I thought someone already made an SRAM hack?

791
Personal Projects / Re: Cyber Knight [PCE]
« on: March 02, 2014, 01:26:26 pm »

792
I actually did almost get hit by a bus once.
Yeah, you laugh at jaywalking laws until it happens to you. :P

793
Gaming Discussion / Re: Pokemon Twitch version
« on: March 01, 2014, 02:58:09 pm »
I see they posted the final save file, and somebody has already checked.

Rick Gastly only reached level 50 in daycare.

UPDATE:
Pokemon Crystal started two and a half hours ago.
Evil nemesis Mr. Ledge strikes right at the beginning.
They have chosen the eye-laser crocodile. (at first it took me a few moments to realize what the comments about the rains in Africa had to do with that thing :P )
At this rate, it will be awhile before they can catch Bird Jesus 2.0.

OMG Shit's gonna hit the fan at some point if they don't grind someone besides Lazor Gator. :P

UPDATE: Well, this stream has been losing viewers. Many say it's because the dependency on LASERGATER has made it boring to watch.
I wonder if that's why Charmeleon got killed off in the Red stream? (I didn't see it until that point, but reportedly he was at level 34 when he got released in Celadon. Which is pretty OP, I guess. Isn't it typical to be like low 20s at that point?)

794
Gaming Discussion / Re: Pokemon Twitch version
« on: March 01, 2014, 12:36:07 pm »
I kind of thought it was going to happen.
Considering they managed to make it to Blue after, what, five attempts, didn't seem it was going to take days for them to eventually win (the bigger trouble seemed to be things like Rocket hideout in Celedon and Pokemon Tower).

So, this "new adventure", does that mean they'll start up Gen 2 in (currently) about 18 and a half hours?

795
ROM Hacking Discussion / Re: Final Fantasy MSX Fonts
« on: March 01, 2014, 12:18:19 am »
The font table for the NES version isn't necessarily going to be the same on the MSX.
Also, the NES version can have 2 letters per tile because it uses a technique called "Dual Tile Encoding" or DTE. If it wasn't in the Famicom version (which I doubt it was), it had to be programmed in when the game was translated.
Likewise, you'd probably need someone to do ASM hacking to add it in.

796
Front Page News / Re: Translations: Released! SFC Record of Lodoss War!
« on: February 28, 2014, 07:53:06 pm »
Okay I'm gonna squash this right now. Lina`chan's doing just fine. Want proof? Here's her Twitter account. She spoke with Gid a little over a year ago and her last tweet was July 18, 2013. Please stop saying that she was in an auto accident. This is as silly as saying that Toma got hit by a bus all those years ago (and yes he's fine too).

Thanks.

I wasn't around for the Toma incident, but I hear that was proven wrong within like a day, while the news about Lina had been going around for years.
Thanks for letting us know, though. :)

797
Gaming Discussion / Re: Pokemon Twitch version
« on: February 28, 2014, 01:41:57 pm »
Would it have been worth waiting to evolve Oh Master for Hydro Pump?
Then again, it looks it's probably not worth the low PP for a higher power than Surf. Right now I've been playing through Version Bluejay (Blue JP :D ), thinking about my final team and going with Lapras, probably worth giving it Strength over Body Slam, losing 5 power for the same PP is probably worth it for not having to use up another Pokemon slot for Strength puzzles.

And maybe Nintendo should license a All-Terrain Venomoth! :D

Yeah, the party looks locked since they finally made it to the Elite Four. Assuming someone doesn't try for a final sacrifice to the blood lord PC. :P

798
ROM Hacking Discussion / Re: Expanding Fixed Length Text?
« on: February 26, 2014, 07:31:16 pm »
The simplest way to do pointer math is like

Code: [Select]
asl StringIndex   ;string *= 2
lda StringIndex
asl a        ;a = String * 4
clc
adc StringIndex  ; Now a = (String * 4) + (String * 2) = (String*6)

Could probably find the routine easily with SNES9X Tracer, just trace while opening the menu then looking for the SNES address of the text in the trace file.
It's probably going to read the address of the start of the text block, then do math to get the address of the string.

799
Gaming Discussion / Re: Pokemon Twitch version
« on: February 26, 2014, 08:30:21 am »
But will they ever go back or have they given Gastly up to the daycare, let him down while they run around and desert him?

800
Gaming Discussion / Re: Pokemon Twitch version
« on: February 25, 2014, 10:50:12 am »
I understand Ask The Helix Fossil is now a meme.

I saw in the ruined mansion on Cinnabar Island, against the Burgler trainer they somehow managed to get stuck between the NPC, the table and the rubble. Took them a few hours walking on the same two tiles to kill off their Pokemon. (not too surprising, I can remember in Pokemon Tower it took them as much as 20 minutes just to kill off a remaining Pokemon left in an unwinnable Trainer fight)

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