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Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 77
781
ROM Hacking Discussion / Re: Thingy32 (text editor)
« on: March 10, 2012, 10:44:18 am »
Then it sounds like the game just doesn't store its text in a neat and easy to hack format.

Unfortunately, messy formats and tedious tasks are a pretty common thing in ROM hacking.

782
ROM Hacking Discussion / Re: La Wares engine?
« on: March 10, 2012, 10:29:44 am »
Seems most likely.
According to GameFAQs, it was developed by J-Force, who is credited for Burning Heroes.

783
Site Talk / Re: Rating System
« on: March 09, 2012, 01:38:16 am »
I could swear there has to be old discussions on this.

If I remember right it came down to the difficulty of separating translation and source.
There are probably crappy translations of good games (we don't need to name any examples), and there are probably also some great translations of crappy games.

784
This is a game that has a couple hundred audio files for random commentary. 
Been awhile since I tried it, so I can't remember, does that include, like the PlayStation version, the game SCREAMING AT YOU to break your concentration? :P (and quite possibly where the "Irritating" part of the title comes from)

785
The timer is controlled by hardware on the cart (and that is what the DIP switches on the front of the official carts are for).
So the emulator has to support the DIP switches. I believe NESten does (adds a "Mpr" option to the menu when the NWC mapper (105) is selected). Nestopia allows you to change them as well (though the closest is 6:15). (asks when you load the ROM, as well as a DIP switch option in the menu).

786
ROM Hacking Discussion / Re: Densetsu no Stafi - Font Question
« on: March 08, 2012, 10:49:23 am »
Maybe you could write a FEIDIAN tile definition?

787
Gaming Discussion / Tales of Innocence R coming to Europe?
« on: March 07, 2012, 01:26:59 pm »
Leaked by Play.com, looks the PSV remake is going to be officially localized.
Also, FF Type 0 being ported to PSV for EU (and probably US).

788
Me? I wrote a graphics decompressor for 3, but not recompressor yet.

789
ROM Hacking Discussion / Re: Open Source ROM Hacking Projects
« on: March 07, 2012, 01:31:07 am »
I guess since I've gotten a request, here's the notes and compression tools for Flying Hero.
Should be pretty easy for anyone else to make a translation with these.

790
It's....................BLADER TIME!

STOP! BLADER TIME!

Actually, I played like halfway through the game in Japanese (before getting stuck) and it was pretty good. Though as you mentioned, probably only good if you want to see someone make a better, and sci-fi, DQ1. I remember it was similar except that different weapons actually had different effects (like I think some enemies had weaknesses to certain weapons) and some teammates who will sometimes help you if they feel like it. :P

791
ROM Hacking Discussion / Re: Open Source ROM Hacking Projects
« on: March 06, 2012, 02:17:25 am »
Nobody gives a whoop about the N64 and half the people who do don't understand assembly code so it doesn't apply in that scene, but 'open' implies multiple developers.
I'm guessing that has to do because Japan was the least successful region for the N64, resulting in few Japanese exclusives (and thus, little interesting in the English translations scene :P . Pretty sure if any non-English PAL games were released, it was limited to a couple sports game variations.).
From what I remember, Sin & Punishment (probably the most well-known of the exclusives, which still seems to be pretty unknown outside hardcore gaming) was done by texture packs (I've heard some have ripped Nintendo's VC half-translation and said even they used texture-replacement).

The rest only gets more obscure/"hardcore" from there. The Custom Robos, the Goemon board game, Super Robot Wars 64.
Now who's going to translate "Fire Electric Pen" (or whatever a good translation of the title would be), the N64 version of Irritating Stick? :D

792
I known about that one since was watching this video series "Game Theory" (one of the Pat the NES Punk-hosted webshows) (a video series that kinda satirical real-life comparisons to games), Star Fox episode (where the author was like "wow, Star Fox team's flight maneuvers would be crappy and possibly fatal in real life" :D . Afterwards (in a part mentioning the "DO A BARREL ROLL" meme) I tried that Google thing and was like "wow, that actually works"?!

793
Right, #$17 is the previous value of $0206 at the time the CPU attempts to write it.

794
Front Page News / Re: ROM Hacks: Pokemon Yellow NES Music Hack
« on: March 03, 2012, 08:50:23 pm »
instead of using it to give
the NES more lifeblood, so to speak, at least
as far as Gen I is concerned.
Well, supposedly Satoshi Tajiri first began development around 1990, but it wasn't until at least 1995 (after the NES was discontinued) that Nintendo would even begin to consider the idea. Even after it was released in Japan in 1996, it sounds like it was at least a few months before the realization of Nintendo's newly-found gold mine came to fruition.

795
A lousy service, it can't answer "What is the meaning of life?"  :D
So I asked it "what is a man?"
It says "an adult human male". Partial credit? :)

I'm surprised though when I asked it "What is Google?" and it actually defined itself as a verb. I thought they were trying to discourage people from using their name as anything but a proper noun.

796
So has this taken care of the last of the SNES Enix RPGs?  Looks like Dynamic Designs took care of three of them (Mystic Ark, Lennus 2 and Burning Heroes).  Game looks very interesting with all of the separate character stories, definitely looking forward to playing it.
From what I can immediately remember, there's still Dark Half and the two Mahoujin Guruguru games.
(if you want to exclude DQ6 and BS DQ, since the former has the DS remake and the latter isn't emulated properly, if it ever will. I don't think Enix made any other BS-X games, did they?)

(though actually Asmik made Lennus, Enix only localized the first game)

797
ROM Hacking Discussion / Re: Shadowrun CD: inserting text
« on: March 02, 2012, 12:41:45 pm »
Can't see your picture. I think you're going to need to find a different host, like photobucket, imgur or (worse choice) imageshack.
As as for them being saved in BMP, just open in Paint, Save As and choose PNG.

798
It's funny that all the sequels are almost completely 2d style, and SMRPG is the ugly duckling from 199X.

I remember when I first played Paper Mario, I thought the art style was both cute and somehow unintentionally creepy at the same time.

799
ROM Hacking Discussion / Re: Open Source ROM Hacking Projects
« on: March 02, 2012, 12:32:31 pm »
it might be worthwhile for Klarth to update his tool to support Unix-style linebreaks, if he's willing.
Is that as simple as using 0x0D 0x0A for linebreak, instead of just 0x0D (I think that's the one Windows uses, I know it's only one of the two)?

800
Sorry for the OT... EA Sports supporting MULTIPLE memory cards? (So I hear) later EA Sports games taking up an ENTIRE 8 MB memory card just wasn't enough, they needed MORE? How greedy. :P
(not being a fan of "real" sports games, haven't played them myself. Though I could imagine a point for supporting multiple cards for multiplayer.)

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