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Messages - KingMike

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I wish I could remember the details of Elite being dumped. But iNES only working with it sounds fishy. (just checking and wow, it's ACTUALLY been updated, and free?)
It was supposedly one of the more demanding games on the NES hardware, but I'm not familiar with the game to know how likely that is truthfully.

Newcomer's Board / Re: Translation of Far East of Eden Zero
« on: January 21, 2015, 11:42:04 pm »
There could be a few annoying things about hacking those.
Like if a game uses 16x16 tile mode or tilemap scrolling. But those would be game-specific problems to work out.
Then again, VNs are probably using a kanji (and thus probably non-tilemapped) font, so the difference from a standard 8x8 tile mode is probably trivial.

(I remember hacking Battle Zeque Den and I was probably just lucky that AFAIK nothing but the intro uses the BG3 scrolling function (used by the HUD in-game) so it was safe to hack the scroll direction)

The real problem is that the only SMW level editor (last I knew) only supports headered ROMs (and only US and Japanese, but from what I hear even Japanese hackers prefer to use the US ROM).

Most likely SMW hacks will require a US ROM with a header.

Personal Projects / Re: Romancing Saga 1 translation
« on: January 21, 2015, 10:04:02 am »
Considering the whole SaGa curse thing, team Mana Sword did great work 15 years ago. As to your question, I assume most of us noticed when traumafox declared his good intentions here (http://www.romhacking.net/forum/index.php/topic,14980.80.html).

The RS3 translation was good for its time, but it really could use some fixing (such as a proper font hack, especially so names can look right without needing a ZSNES :P savestate).
There was the Spanish (I think it was) translation that looked really nice and its too bad that I don't know if anything came about getting an English version based on that done.

Programming / Re: Compression algorithms to add to quickbms
« on: January 20, 2015, 12:59:29 pm »
So it's a generic compressor program?
(and it makes me wish I had quick buns :D )

Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 19, 2015, 01:04:28 pm »
Just my guess but if someone submits a lot, then their PM box could quickly get filled.

I would think there's PROBABLY a reason Capcom went to the trouble of designing the Cx4 in the first place. :P

(since you know, it increases the console's math powers and such.
Not like SDD-1 which I think was purely data compression and so it could be hacked out by devices that make extremely large ROMs possible.)

It's a coprocessor used only in MMX2 and 3.

« on: January 13, 2015, 06:27:12 pm »
I'm French and didn't even know this thing exists. Even less that it was French  :P

I remember having a discussion on Tomato's stream about "French" foods that are not actually French. :)
French toast, French fries...

No, because it uses a Cx4, and I think this has SRAM support as well, which is not on a real cart.

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 09, 2015, 03:39:40 pm »
Yang's class in FF4 was モンクそう

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 08, 2015, 12:41:00 am »
More specifically, "Wait" mode pauses the enemy ATB only WHILE the player has an item or spell menu open. Active does not pause at all.

He did think Pepsi was something so ubiquitous that it should be dispensed gratuitous.

(seriously, they changed the name because of that joke, and the potential endless free advertising? :P )

Newcomer's Board / Re: How to tell if a ROM is headered or unheadered?
« on: January 06, 2015, 05:09:17 pm »
I don't think MSX games have headers, which could actually be the real problem: I've suspected MSX emulators have used a database to look up mappers for known cart games.
Perhaps the translation is not in the database (likely, isn't fMSX really old? Last I played MSX was with blueMSX.)
So, try the unpatched game, see if it tells you what mapper the game used, then choose that when loading the ROM.
(I recall blueMSX' recent ROMs list would thankfully remember the mappers for those as well)

ROM Hacking Discussion / Genesis debugging
« on: January 06, 2015, 04:36:23 pm »
Getting a little better with this... but one thing confuses me...
so, in RegenD, for the VDP breakpoints it says valid range is 0-2FFFF. Am I missing something is that range 3x the VRAM the Genesis actually has?
Got one little issue to debug, but would be easier if I could set access breakpoints on VRAM, because it hadn't been working for me so far.

Newcomer's Board / Re: Super Baseball Simulator 1000 for SNES help!
« on: January 06, 2015, 02:10:22 pm »
I can't hit a ball to save my life, but I think you need to hold A to swing. Seems work in bsnes.

MD5: E0C88E127A60C7D90B1EBD545FF856FF
SHA-1: 1E2F8914636A6E22717BD4DD7BB5CD01AFC6C560
Matches the no-intro ROM, dumped from my own cart.

Newcomer's Board / Re: How to tell if a ROM is headered or unheadered?
« on: January 05, 2015, 06:52:33 pm »
In Windows, the easiest way to tell is by looking at the file in File Explorer.
ROMs will be an exact number of kilobytes in size (not sure what size MSX ROMs use. I think it's 32, 64, 128, 256 and 512 KB). ALL OF THOSE even numbers.
If any data (such as a header) is added, it will push up the reported size, probably to an odd number.

Surging Aura is/was being worked on by RedComet of Twilight Translations. He's not terribly active these days and it's probably reasonable to assume the project has stalled out. As far as I know, he did a VWF hack for the game, but didn't have a translator for the script and still had more hacking work to do.
I was looking forward to SEKAS. :(

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