Games can use different tables for different text.
But honestly what you are looking for might be an unusual case.
BS Zelda did not have a save system originally (at least not a standard one), so the entire save menu and opening sequence was added in by other ROM hackers.
Try looking at the actual part of the game you are trying to hack. Make a savestate (it is recommended to use ZSNES because it is uncompressed) at the text. Open the savestate in a tile editor (I use WindHex
because it can automatically hide ZSNES headers so the tiles line up nicely in its built-in editor). Look for the font. Make a relative search based on the order of the font you see there.
(if you use PageUp and PageDown to scroll one page at a time, so for a SNES 2bpp mode the address is a multiple of $1000, you can often try making a table based on looking at the font. As in, the top row is characters 0-0F, the next row is 10-1F, and so on.)
Especially when a game uses 8x8 pixel font. Of course, that's not always true but it's a good idea to make a first guess by looking for hex characters in that order. Though you may want to try that method with a word that's not used a lot, and don't mix upper/lowercase, to make less guess and check work.)