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Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 108
781
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: March 01, 2013, 01:17:49 am »
Wasn't he one of the first people to try to hack a Saturn game? Langrisser 3, I think.

782
ROM Hacking Discussion / Re: Easy Windhex question
« on: February 28, 2013, 01:32:40 am »
Do you have both upper and lowercase characters in your font table?

If not, then that's probably why.

783
Seems both are correct. The "c" spelling apparently is the British spelling while the "s" is American.

784
Gaming Discussion / Re: PSP games still coming
« on: February 26, 2013, 07:40:34 pm »
Actually, the deleted post is explicit child porn. That is a certain way to get the post erased and yourself an immediate ban. :police:

Eternal Punishment has never been released in English before. Thank you kotaku for informing us :banghead:

785
Unfortunately, the graphics tiles don't extend that far. The reason the translated subtitle is so small is because that's the only space we had available. One thing I could do is remove the katakana from the top and place part of the subtitle up there. Maybe it could read "Champions of" at the top, then "Time & Space" below the huge SaGa 3 text.

Then it would read "Champions of SaGa 3 Time & Space". :P
But maybe recycling the katakana tiles and moving them into the tilemap for Time & Space could work?

As to the other SaGa GB games...
one thing is that all items, including weapons (Attack), shields (Defend) and magic have limited use before they break, so they must be replaced regularly.
The classes also upgrade differently.

Spoiler:
SaGa 1:
Humans: can only gain stats by buying and using stat-up items. HP200/400/600 items only raise max HP until it reaches the corresponding amount. I suppose with Strength and Agility you could boost as long as you have the money to spend on items.
Mutants: stats randomly go up after battle. Their skills also randomly change after battle.
Monsters: chance into other monsters by eating the meat of other monsters.

SaGa 2:
Humans: now they gain stats after battle. While gains occur at random times, by using certain weapons you can influence which stat (STR, AGL, MANA) gets raised.
Mutants: now like mutants, except when they swap skills, the skill is always swapped in the last slot. This allows you to keep desired skills by putting the least-wanted one in the last slot.
Robots: when they equip an item, its usage is dropped in half. However they can also get the item repaired to half its max uses at an inn. Robots don't gain stats after battle, though.
Monsters: same, I think.

The only part of that SaGa 3 retains is that you can transform your characters into enemies by using robot parts or monster meat left behind by enemies. Though which you switch into depends on the character's EXP level, as well as their "element". Going to have to look that information up in a FAQ if you don't have the manual.
Like most RPGs, you have EXP levels in SaGa 3, and equipment and magic can be equipped permanently.

786
Gaming Discussion / PSP games still coming
« on: February 25, 2013, 07:05:29 pm »
Eternal Punishment is being released on PSN. But only the PSOne Classic, not the PSP remake.
I guess it's still better than nothing.

And another PSP game was recently released in North America, Hakuoki: Warriors of the Shisengumi.
Or at least I assuming it was released. It was supposed to be released last week, but I preordered a copy from GameStop (online) and it hasn't arrived yet.

787
Gaming Discussion / Re: Famiclones - a bang for your buck?
« on: February 25, 2013, 06:20:28 pm »
Even if an NES clone doesn't support Famicom carts, it should if you get a converter.

788
Newcomer's Board / Re: SNES Rom region switching
« on: February 24, 2013, 01:26:23 am »
It's pretty unlikely that just changing a couple bytes in the header is going to make your PAL ROM run correctly at 60hz.

Fixing that would require good ASM knowledge.

Quote from: Auryn
I wonder what game is it.

Here's a list of all the games I recognize from GameFAQs database to get a EU release but not US.
If I'm missing any, it's probably just more soccer games (or name variations of the many soccer games on this list). :P
I imagine only a relative few are probably worth playing. :)
Spoiler:
JP=Japanese NTSC version released
90 Minutes Prime Goal (JP)
Adventures of Tintin: Prisoners of the Sun
Asterix
Asterix & Obelix
Cannon Fodder
Daze Before Xmas
Dino Dini's Soccer
Dirt Racer
Dragon Ball Z Hyper Dimension (JP)
Dragon Ball Z Super Butoden (JP)
Dragon Ball Z Super Butoden 2 (JP)
Dragon Ball Z Super Butoden 3 (JP)
F1 Pole Position 2 (JP)
FIFA Road to World Cup '98
Firemen (JP, US proto ROM released)
Hanna Barbara's Turbo Toons
Hungry Dinosaurs (JP)
James Pond 3: Operation Starfish
Jelly Boy (different game than Jerry Boy/Smartball)
Kevin Keegan's Player Manager
Kick Off
Kick Off 3
Lucky Luke
Manchester United Soccer
Marko's Magic Football (only Gen version released in US)
Mega-Lo Mania (JP, only released on Gen in US)
Micro Machines 2
Might & Magic II (JP version a different game?)
Parodius (JP)
Popitto Hebereke (JP)
Pon 'n Twinbee (JP)
Pon 'n Twinbee: Rainbow Bell Adventures (JP)
Populous 2 (JP)
Power Drive
Power Monger (JP)
Putty Squad
Sailor Moon (JP)
The Shadow (was it released in EU?)
Smurfs
Smurfs Travel the World
Spirou
Super Bomberman 3 (JP)
Super Dany
Super Morph
Syvalion (JP)
Terranigma (JP)
Theme Park (JP)
Tintin in Tibet
Virtual Soccer
Waterworld
Winter Gold
World Class Rugby
World Cup Striker
World Masters Golf
Worms

789
ROM Hacking Discussion / Re: Screenshots
« on: February 22, 2013, 02:01:15 am »
Looks good. But one thing I'd suggest is to change the name screen to put the full alphabet on one page and disable the page switch option.
Or else resize the window to remove all that empty space.

790
Sounds like it would make the game boring.

791
The GB "Final Fantasy Legends" are rebranded SaGa games, and Final Fantasy Adventure is a rebranded Seiken Densetsu 1.

I've also heard expansion is pretty easy on GameBoy, but you would need to check documentation for the ROM (and possibly RAM) limits of the mapper.

792
Site Talk / Re: Adding separate categories for GB/GBC
« on: February 21, 2013, 11:12:34 am »
Wario Land II was given a GBC re-release (black cart) as a GBC launch game (as I remember), within the same year as the original release (gray cart), so it's not while know.

But I read that even some of the opcodes that Nintendo left in the original GB-Z80, were assigned different opcode numbers, so that could still break compatibility if Nintendo used a stock Z80 core (plus the fact Nintendo created a few instructions, who opcodes had different purpose on a stock Z80). (I thought the CPU chip itself was still custom, as it contained the GBC boot ROM as well, if not other integrated components.)

793
Site Talk / Re: Adding separate categories for GB/GBC
« on: February 21, 2013, 02:27:36 am »
GBC is hardware backwards compatible, so the CPUs can't be different. :P
(the stuff attached to the CPU can be, though :) )

794
ROM Hacking Discussion / Re: A2MT Final Level
« on: February 21, 2013, 02:19:30 am »
Background information, to give a better idea of the purpose of this hack: for anyone that doesn't follow him, this is a collaborative hack made by the fans of raocow, a Let's Player who plays (most famously) lot of Super Mario World hacks (while mostly making non-sequiter commentary that talks about pretty much everything but the game :D ).
If something doesn't make sense, it's probably an in-joke to his videos. :)
His fans earlier made a hack called ASMT (A Super Mario Thing) and this is the sequel hack. Inspired by the Japanese "VIP" series, I'm sure the hack is meant to go from easy to insane difficulty.

795
ROM Hacking Discussion / Re: SNES/Genesis "Beginner" Difficulty Hacks
« on: February 21, 2013, 02:05:38 am »
I thought the NES version of TMNT3 had an option menu, but you needed to enter a code to access it. Unsure of the FC version.

Toy Story had a password feature included in (added to?) the Japanese version that wasn't in the US version. Unsure about PAL.

796
ROM Hacking Discussion / Re: Mario Land Colour hack is done
« on: February 20, 2013, 01:12:22 am »
Please distribute your mods in a patch form.
If a lot of data is moved around in the ROM, you should use a format like xdelta.
If not, any other format should work.
I've helpfully created an patch this time, based on the 1.0 ROM.

797
Personal Projects / Re: Albert Odyssey - snes
« on: February 20, 2013, 01:04:44 am »
So you guys are saying he's like the Working Designs of fanslations? :)
Well, then I guess he'll bring consistency to this.

798
The Breath of Fire series was always fairly difficult, that's been dead since the early era PS2.
You can't be talking about the first one! :) That game is largely just use your strongest attacks and lots of healing items/spells. I recall the game even gives PCs using healing magic priority in battle.
And while it might seem like a bad thing that Nina is the only character with Renew magic, I definitely recall her being able to cast it on herself is she dies. :D
(at least, that is true of the SNES version. I never played much of the GBA version.)

799
Personal Projects / Re: Albert Odyssey - snes
« on: February 18, 2013, 12:32:53 pm »
I don't know if you want to ask if you can help out Dynamic Designs. I've heard they've already got a translator waiting for both games whenever someone can get a script dump.
I know their main hacker Bongo` is a smart guy, but he's a busy guy too. So maybe he can use help?

800
Gaming Discussion / The Kaizo Man returns.
« on: February 17, 2013, 06:06:20 pm »
Heh, I see on TASVideos, Super Kaizo World 3 has been made.
Well, I assume so. I know there's a lot of Kaizo Marios, though this one certainly "feels" like the continuation of the two made famous by SomethingAwful.
And yes, Pokey still needs to movie his pokey ass faster! :D

Time to make the popcorn and watch the few people brave enough to play through this thing (though it's probably better to watch the non-TAS run linked in the description first)


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