Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KingMike

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 109
Site Talk / Re: Add a new section for 'modified' games.
« on: August 02, 2013, 09:15:56 pm »
The problem is that every patch on this site is a "modification". :P

Man when Capcom had that survey about IP people wanted to see, we should've told them something like Legendary Wings they could butcher and few would care. :D

Supposedly Nintendo doesn't allow significant changes to VC games, then again we know Capcom loves to rerelease as is.

ROM Hacking Discussion / Re: Screenshots
« on: August 02, 2013, 12:04:09 am »
Looking up the kanji, I think it's 職業 (shokugyou, occupation).

General Discussion / Re: Angry video game nerd MOVIE?
« on: August 01, 2013, 07:29:31 pm »
I can recognize the commentary from Dragon's Lair, so it's definitely fake.

The text uses dictionary compression. You need to find the dictionary and add those to the table.

General Discussion / Re: Angry video game nerd MOVIE?
« on: July 31, 2013, 10:42:47 pm »
Yes, he's been talking about that for quite awhile. Over a year I think?
He has said that the movie will include 2600 E.T., one of the most-requested reviews.

General Discussion / Re: which site upload ?
« on: July 31, 2013, 09:23:47 am »
Reading the General Guidelines on the submission page
All file and image fields are URL based. That means you must input the URL to a file or image stored on another site or personal webspace. Upon approval, the files will be copied to our servers! No local uploads are allowed at this time for security reasons. (See our file recommendations.)

And that page says
Here is a list of free webhosts you can use for your files and screenshots:

    Dropbox (Be sure to use a public link. Put in public folder, right-click, select ‘Copy public link’.)
    Ze Bucket
    ImageShack (Images Only)
    Photobucket (Images Only)
    TinyPic (Image Only)
    imgur.com (Image Only)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: July 30, 2013, 11:36:32 pm »
Dracula's curse is the Virtual Boy. :D

Newcomer's Board / Re: Fire Emblem stuff updates
« on: July 30, 2013, 04:53:13 pm »
You know... if you are using FE12 as a base for "getting rid of fan names," you're going to have a hard time, considering FE12's only English release was via a fan translation patch :beer:
I lost count after the GBA games.
9 is Path of Radiance (GC), 10 is Radiant Dawn (Wii), 11 is Dragon Sword (DS), 12 is Shin Moshou no Nazo (DS), 13 is Awakening (3DS)?

Site Talk / Re: About ROM / ISO Information
« on: July 30, 2013, 04:49:44 pm »
I wouldn't be able to help much more right now than say "whatever's in the GoodTools set".
All my translations are no-header (except NES, since it's currently required), Nadia (Genesis) is non-interleaved (commonly referred to as "bin", though it's better to verify first. Unsure if the best way is still to look for the Sega header, for licensed games?) (though hacking an interleaved Genesis ROM is insane to impossible anyways :) ).

The only exceptions I recall are Popeye (SNES), which I already noted on patch page.
And Banana (NES). Unless the GoodNES set was updated recently, the "good" dump is the wrong size (40K), the right size is 48K, though 64K could work. I'm sure I also put a note in the patch description (before the ROM information field was added). I think no-intro has the right dump.

General Discussion / Re: Submit file !?
« on: July 30, 2013, 04:28:52 pm »
Please use the Contact Staff link at the bottom of the left sidebar for questions regarding submission status.

Personal Projects / Re: Abandoned: Quest of Ki
« on: July 29, 2013, 08:37:38 pm »
Genpei Toumaden?
It is an arcade game. I think the only English release was on Namco Museum Vol. 4 for PS1 as "The Genji and Heike Clans."

I also don't think many people do real "translation groups" anymore. It's probably more productive if people just work on what they like and contribute to those they want to. (I hear the "group" days resulted in lots of fighting and subsequent breakups.)
Dynamic-Designs is the only one that comes to mind as close to a dedicated group, though I think they do take outside help as well. For example, I don't think they have an "official" translator (after akujin seems to have retired), but translators who contribute to the individual projects they like.

Well, the same idea still is true.
Usually the actual printed name window is text strings, and then there's a separate data table indicating which character each spot on the window represents.
You'd replace each with blank space.
(well, changing the selectable portion of the menu is a better option. But that's an advanced thing usually requiring ASM hacking. Replacing data with spaces will have to do though if that is not an option. :) )

I didn't see a naming screen in this game.

But anyways, you replace the font. There's usually a separate table for the text on the screen (like text" A B C D E F") and another table for which character each slot on the name window represents (ABCDEF).

Programming / Re: How would you handle SRAM?
« on: July 23, 2013, 06:04:03 pm »
Yes. I'm assuming you have a menu to allow the use to select a save slot, so then you use that as an offset to the save data for that slot.

For an SRAM check, you have some sort of checksum routine. Most often, they just add up the bytes together, plus add some arbitrary key value. Record the result when writing save data.
When loading data, calculate the checksum again, and compare it to the previously calculated result. If they don't match, then it is an error. Most games will usually just assume the slot it empty and clear it.

Programming / Re: SNES Assembly: #$ vs # vs $
« on: July 22, 2013, 07:10:53 pm »
Because that's what a # sign is called in the US (or at least what we used to call it on landline phones. Haven't heard anyone talk about it since.)

Personal Projects / Re: Abandoned: Quest of Ki
« on: July 22, 2013, 09:16:39 am »
I the only English appearance of that game was Namco Museum Vol. 4 for PS1 ("The Genji and the Henke Clans", I think they called it).

Personal Projects / Re: Final Fantasy VII NES Project
« on: July 20, 2013, 02:51:35 pm »
Yes, probably white would work better if it must be a single color and you can't have flashing.

Or maybe a gradient using white and a very light shade of another color (maybe blue or green).

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 109