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Messages - KingMike

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ROM Hacking Discussion / Re: NES fading effect colors
« on: April 12, 2014, 09:11:51 pm »
If you can't find anything like that, use a debugger to trap writes to address 2007 during a fade,
FCEUX allows you to do breakpoints on the relevant VRAM address itself.

At least it seems to resemble the game its ripping off, rather than Minish Cap pirate, which was another Nanjing RPG.

But emulation of Game Boy games can be done in software – either with Goomba in GBA mode, or Lameboy in DS mode.  Granted, neither of those options are perfect, but then the Game Boy Pocket wasn't strictly compatible with original GB games either.
Then Nintendo would have to write an emulator, which might require more effort than they wanted (especially if it was designed before they had Virtual Console in mind. Even then, they were skimping out on features that should've been simple like SGB colors/borders, BUTTON MAPPING, option to boot games in GB or GBC mode. They also left out Game Link support, though I hear the GL is actually harder to emulate than it sounds?).

Newcomer's Board / Re: First Hack - GB Tetris Score Saving
« on: April 12, 2014, 12:04:34 pm »
For GB, I use WLA DX.

This looks like a lot, but it's very simple.
To use that, create an assembly code file, a text file with you ASM code.
Code: [Select]

.MEMORYMAP          ;CPU memory map
SLOT 0 $0000        ;fixed ROM bank
SLOT 1 $4000        ;swappable ROM bank
SLOT 2 $8000        ;actually, 8000-9FFF is VRAM and A000-BFFF is SRAM
SLOT 3 $C000        ;WRAM


.BACKGROUND "romname.gb"   ;your ROM file name here, allowing you to overwrite the original

.bank 0 slot 0      ;insert code in ROM bank 0 (0000-3FFF), assuming this ROM bank maps to CPU slot 0 (defined above as PU address 0-3FFF)

.org SomeAddress  ;will insert code at SomeAddress in the currently specified bank
  ;code goes here
You'll need to write your new code in some empty space. Then go to the original code and insert a jp/call command (as approriate to whether you end your code with a jp or ret command) to your new code.

Then to assemble, I create a BAT file.
Code: [Select]
wla-gb -o source.asm source.o
wlalink -r source.txt rom.gb
Where source.asm is our source code we just created, source.o is some file our assembler will create,
source.txt is another text file we will create:
Code: [Select]
(of course the file our assembler created)
and rom.gb is our ROM file we are hacking.

Also, once you're done saving the scores to SRAM, you probably want to disable SRAM again. That will avoid the "saves get erased when the power is turned off" problem, like NES games had.

GBC on a DS would've required an extra CPU, adding a bit of cost and some complexity to the console.
I can imagine Nintendo wanted to save money on the console, especially when that was one area they knew Sony was going to have to take a hit on when they launched the PSP. (though as I recall the DS still launched at $150, well above the GB line's typical price around $90)
Then again Nintendo did include the Metroid Prime Hunters demo card with early consoles, perhaps negating some cost savings from the extra CPU. :P

I don't think it's fair to compare the Virtual Boy and the Wii U.

The Virtual Boy was a prototype- Gunpei Yokoi intended for the final version to be much lighter and use color LEDs instead of the pure red ones. But Nintendo got impatient and shoved the thing out the door before it was ready- then blamed Yokoi when the thing failed miserably.
The way I heard that is...
so I hear in Japanese customs, if something fails, it has to blamed on a person, and that person has to be severely demoted (because they don't like to outright fire anyone).
So Yokoi let them blame him and resigned (probably because his almost-certainly-ingenious idea because an industry punchline by being released unfinished).

ROM Hacking Discussion / Re: Tecmo Secret of the Stars. :< -> :>?
« on: April 10, 2014, 12:29:37 am »
As to leveling Kustera,
they are only really needed for the second-to-last dungeon, which is a series of mini-dungeons where you must find all key items to access the final dungeon, and a switch puzzle in the final dungeon.
The only other things they can do is grab some optional items in the other dungeons. Such as Moon-Drops, which recover full MP. So you might want to wait to grind them at the end of the game, so you can get the Drops and then use the storage to transfer them to the Aqutallion party, who will almost certainly need them in the trip to and including the final boss if you don't want to excessively grind.
My party's HP/MP has always stayed in the sub-255 range, but I've seen youtube videos where the party has hundreds of HP/MP (cheating or INSANE grinding). In my state (around level 35), the last boss is tough but beatable with a bit of luck and those Moon Drops (Regain 3 costs a huge 36 MP but worth it, though of course you don't want to waste MP using it on one or two people. As I recall the boss' worst attack was somewhere in the neighborhood of 120 damage to all.)

I thought it's been said before, but I heard that for whatever reason FuSoYa encrypted his work (beyond necessary).
So a script replacement might not be so easy to do.

Personal Projects / Re: Final Fantasy 1 Project
« on: April 09, 2014, 09:46:27 am »
Item quantity? Use the breakpoint function. Set on $6039 read for Potions.
From the Japanese ROM (because that's what I have a save file for).
Code: [Select]
0E:A4C3:BD 20 60  LDA $6020,X @ $6039 = #$F2
 0E:A4C6:C9 63     CMP #$63
 0E:A4C8:90 08     BCC $A4D2
 0E:A4CA:A9 0C     LDA #$0C
 0E:A4CC:20 6E AA  JSR $AA6E
 0E:A4CF:4C 94 A4  JMP $A494
 0E:A4D2:FE 20 60  INC $6020,X @ $6039 = #$F2
 0E:A4D5:20 E0 A4  JSR $A4E0
 0E:A4D8:A9 13     LDA #$13
 0E:A4DA:20 6E AA  JSR $AA6E
 0E:A4DD:4C 94 A4  JMP $A494[/quote]
Making it properly display over 99, well that's another issue.

Gaming Discussion / Re: Pokemon Twitch version
« on: April 06, 2014, 08:52:56 pm »
Some might say it's a joke this has still gone on.
Amusing to occasionally check out how it's going.

But in the last couple hours, it's been overtaken by bots. (like the chat crashes my browser)
SERIOUSLY?! There are people who will actually go to that effort to win at some nerdy Internet "expirement"? :P
So yeah, existence of POKEMON-PLAYING BOTS confirmed!

ROM Hacking Discussion / Re: Tecmo Secret of the Stars. :< -> :>?
« on: April 06, 2014, 02:10:23 pm »
A game can be good without the best graphics... Final Fantasy IV is still considered to be one of the best Final Fantasys and was remade uncountable times. It also was one of the first Super Famicom RPGs and on top of that probably originally developed for NES, just like this game.
That's something that could be debated (in another topic). :P
Lots of rumors going on with that one.

ROM Hacking Discussion / Re: Tecmo Secret of the Stars. :< -> :>?
« on: April 04, 2014, 08:04:29 pm »
Attachments are disabled on the forum but if you want to post a link (many file hosting sites like dropbox or mediafire) to a patch that's fine.

Front Page News / Re: Translations: Etrian Odyssey Retold
« on: April 02, 2014, 11:34:52 pm »
Going to close this because the joke has been revealed and a real thread started, making this one unneeded.

Indeed I believe Nintendo added a rule at their contests you were only allowed to use freeze or sleep on one Pokemon at a time.

Front Page News / Re: Translations: Etrian Odyssey Retold
« on: April 01, 2014, 01:13:21 pm »
I haven't tried it but, consider the day, I have to wonder if it lives up its URL? :D

Personal Projects / Re: Linda Cube Again English Translation
« on: April 01, 2014, 12:23:56 am »
Maybe that explains why the PS version is the cheapest (that and being the only to get a reprint version, I think).

Newcomer's Board / Re: Doom SNES Multiplayer?
« on: March 31, 2014, 12:47:33 pm »
The other thing is that was clearly designed to run with two players on separate consoles (and most importantly, individual screens).

I suppose it could be done, but only a few people have ever made homebrew link cables (using the controller port).

Newcomer's Board / Re: Doom SNES Multiplayer?
« on: March 30, 2014, 09:47:19 pm »
So imo its possible to retrieve that xband gamepatch and somehow put it into the game by IPS patching or making an own IPS patch for that purpose, right?
That would require dumping the SRAM from an Xband with the patch pre-downloaded.
I remember reading there was one group that tried to collect as many Xband modems as they could to dump the patches for preservation (as well as emulation), but it was futile as all those they collected turned out to have dead batteries.

Also, I think Doom wouldn't have a patch as reportedly it was one of two games to have built-in support for Xband (the other was WeaponLord).

ROM Hacking Discussion / Re: [Not solved yet] Editing DTE table
« on: March 30, 2014, 09:44:02 pm »
Simple, overwrite "th" with "no".
I've most often seen DTE tables stored as the two letters stored together (except for DTE routines I've written :D , because separating the first and second characters into separate tables is less easy to read, but allows more pairs to be used).

Newcomer's Board / Re: Translation request
« on: March 29, 2014, 01:48:18 am »
Indeed. The previously given link is the only place translation requests are permitted.

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