ROM Hacking Discussion / Re: Super Mario All-Stars - SMB1 and Lost Levels: Spiny Egg Throwing Behavior Fix« on: December 12, 2016, 08:46:27 pm »
That would explain it.
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i don't think any netplay is video streaming (!!), just inputs and keep state in sync, haven't coded one though
wikipedia also praises nesticle for gameplay recording. it was certainly a solid early emulator so it might have had various features for the first time.
For the handhelds then http://problemkaputt.de/gmbhist.htm "v1.1 10/97 much more carts working, 2 player link, better sound, ems used"I think that just meant it was able to emulate the link cable (by running the game in two windows for two players on the same computer, though it did not support Pokemon or other games that required different SRAM if not also different ROMs between players).
Better SFX GS 0126F2F6Who knew all we needed was single GameShark code for that?
Here's one example:
There aren't any reviews for this, but you can tell the quality of the translation from the screenshots.
Also, IIRC byuu actually did try to standardize "no header" ROMs back in the early days of BSNES -- by having the emu refuse to load ROMs that had a header. Of course it didn't work and people complained about it because it just made you have to jump through an extra hoop to play your ROMs.He made a program so you could kill the headers on all your ROMs at once. Like two minutes and my problem is solved forever. (I know later he moved to the "folder" format but that's a completely different thing.)
The rerelease of the Square GB games towards the end of the GB's life was done by Sunsoft somehow. Maybe there's some strange rights issue?It looks like Sunsoft licensed a lot of games for reprints late in the GB life. The Square games were probably just the most prolific, due to being released just after FF7 which significantly increased the FF fanbase.
In any case, if Square thought people wanted to play FFL2, they'd probably localize the DS port.