I can't remember the details exactly, something like when a non-invisible pixel of the coin sprite touches a non-background color (color 0) pixel on the background (non-sprite) layer.
Basically, be careful messing with the coin character.
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Maybe he means 1 person controls both characters. But that can be done with the emulator.The game is a single character. IIRC the controls are something like left foot up/down, right foot up/down. Probably left and right movement in there too. Someone else know the game better to know if there is even enough buttons?
That aside, one alternative way not to worry about checksums is to convert the rom to bin format.The checksum is part of the ROM header (the internal Sega header), so changing the ROM format wouldn't change whether or not checksum protection applies.
They bothered to hack Super Mario Advance 4 so that it loads the e-Reader files from the cartridge (without level number limitations) rather than the save file.I thought someone said the EU Drill Dozer was a canned physical version.
And then there's the European localization of Drill Dozer, based on the JP version.
But that one could be just an unreleased prototype made around 2006.
I know that this is a GB game, but is it really that possible to change its b&w color scheme to full Game Boy Color colors?If one is willing to put in a lot of work on it, then yes it is.
as well as an official one for the PS2,That's pretty well known but that one didn't happen just because SCEA didn't think it was worth releasing.
WTF was Nintendo thinking only putting coaxial on the top-loader?!? REALLY?!?!?Because it was 1993 and probably almost nobody in America knew what composite was, so why leave it in for their budget-priced remodel?
I think there is like 20 or so games.. BUT the EXCLUSIVES that never had a retail release are very few. I think there is like 3 or 4.Super Famicom Wars