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Messages - KingMike

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Gaming Discussion / Re: PSP games still coming
« on: May 06, 2013, 08:59:13 pm »
Nintendo fan as well, but I have a PSP.
And you have to give them credit for (eventually) giving Nintendo their first mainstream portable challenge since the Game Gear.
(yes, I know the NeoGeo Pocket was about between the two, but I don't know if many people outside of hardcore gamers were aware of it.)
I have a feeling the Vita is going to wind up like the PSP. It's going to try to challenge Nintendo with good games only after Nintendo has had a couple years to build a lead. (I've momentarily forgotten the Vita even existed since its release.)

Gaming Discussion / Re: Game Center CX
« on: May 06, 2013, 09:47:52 am »
Did you forget about this post already? The DVDs are on sale until May 9th (they're like...$36 instead of $60).

Where can you get them for $36?
amazon has them at $50. I tried using Google Shopping to find it, but didn't. (if I'm going to pay that much for the DVDs, I'd like to at least be supporting the show and not just a random ebay reseller)

Newcomer's Board / Re: Fire Emblem Thracia 776 title screen
« on: May 04, 2013, 10:34:10 am »
That is correct. Unless somebody has generously already written a compression program of their own will (that is, they won't just because someone asked for it), you would need to learn Assembly to trace the code to figure out how the data is compressed, and then write your own programs to decompress and re-compress the data.

Gaming Discussion / Re: PSP games still coming
« on: May 04, 2013, 10:26:13 am »
Well, there is one more UMD game planned for North America, scheduled for release in August.
Sweet Fuse: At Your Side. Not even sure what it is (a visual novel?) but it involves Keiji Inafune's (yes, THAT one) magic funland of sorts.
My guess is it's probably going to be sold online (amazon and GameStop) only.

According to GameFAQs, there's still a bunch of games planned for Japan.

Heh, one user comment "As long as Aksys keeps publishing PSP games, I'll keep buying them." :D
(though that has been the rate I've been going, admittedly)

Gaming Discussion / Re: Deep Dungeon 3, a broken RPG?
« on: May 03, 2013, 07:51:13 pm »
More bugs:
only cosmetic (text displayed when used), but the Shield spell is supposed to raise Defence, and Resist is supposed to raise Resistance (Magic Defense).
Both will say "targetをぼうぎょがさがった" The former actually has "bougyo" (defense) as a variable (possible kougeki or bougyo), while the latter is a fully-stored string, leading me to believe it's a typo (they probably left out まほう in the Resist string).
I made a patch so it displays right for party members, but it seems to still display the wrong strings when enemies use them. Also, it only displays Defense increased when the Armor spell is used (which is a combination of both spells). Probably not too much trouble, just need to add an extra string.
Also, the Heal spell is possibly bugged, need clarification of the manual text.
HP should be recovered to NEAR full as well as recovering poison and paralysis? I believe the code is not recovering HP at all if paralysis or death status is present.

And more about BAD GAME DESIGN:
it looks like the east cave B3/B4
a maze which actually wraps around the sides of the map several times
does not bother to line up the warp points of the stairs to the same coordinates on the map.
Incredibly stupid decision, and kind of makes me wonder how Japanese kids mapped this out back in the day without an emulator. :D
I guess they probably just made a separate unwound map? :)

« on: May 02, 2013, 01:44:02 pm »
It's annoying in the beginning when you only attack once, but once your characters start trying to attack more than once, you'll miss less often.
(maybe that's why the hit rate is low, so you're not doing high damage every attack?)

ROM Hacking Discussion / Re: Screenshots
« on: May 01, 2013, 06:17:26 pm »
I don't recall that part of the game needing precise timing, if the soldiers even moved at all.
I think it was a just a matter of knowing which spots are safe to walk (that is, stay at least three tiles away, from what I remember).

A few spell descriptions I want to check I got right from the manual.
レジスト 200G 消費MP: 2 効果:B単F
魔法(防御 回復) もかかりにくくなる。
Resist/200G/Consumes 2 MP/Effect:Battle 1 Friend
Raises resistance against magic attacks, one friend magic (defense, recovery) is lessened.

シールド 200G 消費MP: 2 効果:B単F
Shield/200G/consumes 2 MP/Effect: Battle 1 friend
One friend is enveloped in an invisible film, enemy's attacks will damage lightly.

アーマー 1500G 消費MP: 4 効果:B全F‘
Armor/1500G/Consumes 4MP/Effect: Battle all friends
Births a combined effect of the priest's "Shield" and the Magician's "Resist".

Doesn't seem Armor reduces damage as much against magic for the caster.
Might be because they are both the caster and the target, so their stats are conflicting against each other?
(basically, each battle Magic Attack starts as max MP, Resistance as current MP. Using MP reduces Resistence.
Shield should raise AC/Defense 25%, while Resist raises Resistance by 100.
(I'll check again, maybe I was using Resist, which seems to have an overflow bug, whereas Armor seems to detect resistance overflow and set it to 255 if that happens.)
The game has flags to prevent stacking stat boost spells. So it would seem Resistance can't be reapplied if the player uses enough MP to run it out.

ヒール 1800G 消費MP: 8 効果:A全F
HPを最大値近くまで回復させるだけなく、解毒 マヒ回復としての効果をもち会わせている。
I think it's supposed to restore full HP and heal poison/paralysis?
It seems to partial restore HP and not if either affect is in place.

Sumar, Sumal? Trying to Google the name gives me a hotels.com listing for a place in France (Soumoulou). Not quite sure a 14th century (if I read Wikipedia French right) French city is what they had in mind. :D
(this item recovers MP)
Solun Nut? Possibly Solun is a real place in Greece, also known as Salonica or Thessaloniki (no way that name is going to fit the space limit :D )
This item cures paralysis.

Then again, maybe the French name could be right?
I look at the three town names in this game,
The last one turns up on Google as D'Elba. Not sure if I should go with Isle for the second name?

このまちにて″てきた と″うくつの かいた″んのしたから ひか″しに  16ほ°あるき みなみか″わのかへ″を おせ! アイルへのちかみちた″<END>
Leave this town to the north, then take the stairs down.
Go to the east 16 paces, and look on the south side wall.
There's a shortcut to the isle.
The last line is telling of a secret path from the third town back to the second.

Got another line I think is incorrectly translated.
つうこうしょがないと このさきへいかすわけには いかなぞ!
If you don't want have friendly relations between the countries, it will return to how it was before.
I'm thinking it's more like "Those without friendly relations cannot go beyond this point!"?

Gaming Discussion / Re: Exodus - A new Genesis emulator
« on: May 01, 2013, 10:19:00 am »
Interesting, it seems to be a bit more than just a Genesis emulator though. In theory it can be extended to almost any system. Though I doubt you'll get realtime Dreamcast emulation out of it anytime soon.
No. So I read, this emulator has much higher requirements than bsnes, which people loved to complain about (though my PC with hardware mostly from 2007 could handle that just fine). :P

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 01, 2013, 09:54:21 am »
Generally, I'd use PNG for 8 and 16-bit games. For those, filesizes are about equal but JPG creates noticeable artifacts.
For consoles with higher color depth, JPG files are often smaller with less noticeable distortion.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: April 30, 2013, 09:55:56 pm »
I also wondered about RHDN's hack acceptance rules when I saw that.

Gaming Discussion / Re: PSP games still coming
« on: April 30, 2013, 06:06:42 pm »
For anyone who's keeping track, Gaijinworks just sent out payment emails for anybody who preordered a UMD copy of Class of Heroes II, so I guess that's happening.
Though I don't know if the UMD version is preorder-exclusive. (payment was requested through amazon, though amazon's site itself doesn't seem to list the game)

Just thought of something, I had never chosen the "quit" option, when staying at the inn. Is it a punishment for abruptly leaving the game?

Edit: I think it is. I had 61 gold, and when I chose "quit" I came back with 51 gold(the charge being 10) and no items missing.
Confirmed Mr. Resetti is at work in the game? :D

That way, the whole Super Famicom library would be converted to English through the use of a program.
Uh, no... a readable, let alone correct, translation needs context, something machine translation cannot do. It needs human interaction in the translation.
Have you tried putting a translation (especially kana-only scripts like some SFC and most FC games use) into Google. The result is TOTAL NONSENSE! (I know, I've had one person offer to "translate" a script before by running it through Google, and then tell me it was correct. :P)

Well, Google has improved in that it can almost generate a coherent sentence, but it still is far from something a human would write.
Pretty [WAIT] <END> or [RESET] of Crappie
Pretty [WAIT] <END> or [RESET] Myukizu of
 5 prolonged <END>
 1 spread <END>
 Replacement <END>
 We <END>
 2UP <END>
 4UP <END>
 6UP <END>
 <END> Come if Hatena
 2 spread <END>
Card <END>
The <END>
The <END> the
 Was at hand Ah Nya [WAIT] <END>
 Have replaced Ah Nya [WAIT] <END>
 If this content Hatena
<END> Received two
 Was Ah Nya [WAIT] <END>
[RESET] and <END> Ah Nya pick the item you want
Do you replace the [RESET] What
 <END> Ah Nya decide
Kimi does Te Nya [RESET] is
 I Nya good guy [WAIT] <END>
[RESET] Two Well, then both
 <END> Ah Nya I do my best
Ah Nya I have another [RESET] it [WAIT] <END>
To have anything For Love [RESET]
 The Oh Inya if Ine [WAIT] <END>
[RESET] are you from Nyai have anything
Replacement nitrous if Ine NYA can [WAIT] this time to give up Ah Nya [WAIT] <END>
In specie the [RESET] this time
 Ah Nya put up [WAIT] <END>
[RESET] Happy <END>
[RESET] Crappie is <END>
[RESET] is Myukizu <END>
Also two things [RESET] partner
 Nyan would get
[RESET] because they have anymore
 Nyan do not have to replace them [WAIT] <END>
You are the other belongings of
 Nyan I have [WAIT] <END>
The Ah Nya or replace the [RESET] items

The Ah Nya or address the [RESET] items

   <END> Yes No
 Sun <END>
 Dandelion <END>
 Shiroi Dandelion <END>
 Fence <END>
 Wall <END>
 Window <END>
 Door <END>
 Chimney <END>
 <END> Chair of swing
 Swing <END>
 Body <END>
 Tire <END>
 5 prolonged <END> do 1 or
It was like in the parking Coy you did real good with two of
[WAIT] Zhong to ask in regard to [RESET] Coy Congratulations'm happy
The dumped unfortunately
[WAIT] is a nice person to you [RESET] someday I Crappie you have closed
To dream of each [WAIT] Zhong Na become awfully with [RESET] in two of these things, BUT is appearing
In the future and toward
Zhong <END> I do my best
It was like in the parking Coy you did real good with two of
[WAIT] Zhong to ask in regard to [RESET] Coy Congratulations I Crappie
The dumped unfortunately
[WAIT] is a nice person to you [RESET] someday'm happy that you have closed
To dream of each [WAIT] Zhong Na become awfully with [RESET] in two of these things, BUT is appearing
In the future and toward
Zhong <END> I do my best
What aligned Two
[WAIT] [RESET] [WAIT] [RESET] brush the arm more I'll still two of the blue with Tadashi'm doing
Once again
You've got to challenge Zhong [WAIT] [RESET] angrily <END>
Zhong you did real good
Congratulations'm happy
[WAIT] happiness [RESET] in the real Two of you are friends with Coy
It is because you are seize together
Zhong <END> I do my best in the future
[WAIT] sickly exhaustion more I [RESET] Happy
Of quickly serving with
Zhong [WAIT] to pick Coy and [RESET] I'm become Otoko
[WAIT] [RESET] Zhong <END> it's my best I come
Of [RESET] repetition
Meow's diagonal kick [WAIT] <END>
Of [RESET] repetition
The lightning and meow a kick or [WAIT] <END>
Of [RESET] repetition
Round and round meow's kick [WAIT] <END>

 Meow was [WAIT] <END>
 <END> Example N 100
As a punishment meow is not [RESET] slovenly
<END> Nya take up two spread
As a punishment meow is not [RESET] slovenly

<END> Nya discuss
 3 spread <END>
 5 spread <END>
 7 spread <END>
The Ah Nya you choose the [RESET] In addition to the

[RESET] Well, then the money
The Ah Nya raise [WAIT] [RESET] <END>
[RESET] meow there is nothing to take [WAIT] <END>
[RESET] NYA and can not be replaced
This time it Ah Nya give up [WAIT] <END>

Personal Projects / Re: Crystal Beans : From Dungeon Explorer (SNES)
« on: April 29, 2013, 09:57:56 pm »
My Japanese isn't so great, but I checked my instruction manual (or a scan of it) and I think those balls at the top of the status window are indeed "Continue Seeds" (コンティニューの種).

Yes, this is being worked on (and in fact is quite far along, too) though I can't comment beyond that.
Nice to hear. I know it's usual for you to go years without comment on some projects :) , but I thought this was one game officially on the "dropped" list (like Metal Max Famicom or Dracula II).

Newcomer's Board / Re: Pokemon Ultra Violet rom
« on: April 29, 2013, 07:20:11 pm »
I see you found another thread.
Please discuss it there.

Ruin Arm sounds good, but I suppose one should have cautious optimism around a Bandai game (known for mediocrity). (it credits Plex, who also is credited for the FC Vilgust, which was an okay game. But I don't know if Plex is a game company or anime company.)

You mean a program FOR use ON a PC98?
Or a PC program that auto-babelfishes games running in a PC98 emulator. I think I remember that as well, but sadly not the name.
An Anex86 fork, I think it was.

The name Text Hooker comes to mind, but I think that was a FCEU mod (thus NES).

A Google search for "anex86 machine translation" turns up AGTH.
(no relation to Gideon Zhi, I don't think :D )

The PC Engine is a whole other beast. I'm guessing it's really difficult to hack the games for it, though? Either that or the interest isn't really there.
One major problem is that (AFAIK) the best debugger we have is mednafen, which seems to have the needed components, but is not very easy to use. It's entirely driven by keyboard commands, and is limited to one window at a time (and as such probably also prevents controlling the game while the debugger is open, but I can't remember for sure). If there was one as nice as FCEUX, that might encourage more people to look at the PCE.
Though the fact a good number of games are on CD probably scares off a number of hackers as well.

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