Isn't Bagu's name the real error (if it had been Bug, the joke would've made sense)?
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To break the Party HP limit, one would have to expand the battle window by the width of two sprites, which would require reworking both of the main windows at the bottom of the screen, not to mention the target window for curative spells. I spent some time looking into battle windows before this venture and they are wicked complicated.Remove max HP or replace it with a percentage?
Sounds like an interesting challenge, but in the first game, making your "starter" weapon the Super Arm would mean the player would be forced to select Cut Man first (as far as I know, he's the only Robot Master who not only has Super Arm blocks in his room but can be killed by them) first, which kind of destroys the non-linearity the series is famous for.I recall Elec Man had blocks in his room. Don't know about the killable part as... well, Elec Man is just OP and you probably need those blocks to have a hope of avoiding the Elec Beam (or Thunder Beam I think is the official name)
Does anyone know what is the maximum size of the ROM with chip FX? Is it possible to increase up to 4 megabytes?From what I've heard, the maximum was 1MB for a real SFX1 chip and 2MB for SFX2.
Zombies Ate My Neighbors - Real Weapons
I'm pretty sure a lot of the silly weapons on ZAMN were because the game was to be marketed to young kids and so an order to tone down the violence they make the gun a squirt gun and instead of grenades you have soda cans which exploded.
I fixed the old PC version of Sonic CD once before, to make it playable on Windows XP. But it broke again and doesn't run on Windows 7 or 8. However, a while ago I applied the methods I originally developed for Ecco PC to the PC versions of Sonic CD, Sonic 3D Blast, and Sonic & Knuckles Collection. Meaning I got those old games running perfectly fine on Windows 8.1, with a few minor improvements even. So, instead of porting stuff from Sonic CD '96 to the Sega CD version, you can just keep playing Sonic CD '96 on PC. Once I release my patch, at least.
Seeing this game sorta reminds me of Uncharted Waters. Was Silkroad made by the same company?I don't know how actually made Rainbow Silkroad but it was published by Victor (JVC) whose game division eventually became Marvelous.
If I had to offer a suggestion for a game that needs a Vivification, I would personally ask for Lufia. It's fine for the most part, but there's just a lot of little detail things that could use fixing, for example the spell names. There is a de-censor patch, but I'm not sure what to make of it. It sounds like it fixes some things but makes others worse.I remember D made a patch for Lufia's spell names at some point.