« on: Today at 09:29:02 am »
I can support this in cases of the SNES stuff where was it people could assume they had an infinite stack for some video stuff or something. Generally I am a fan of emulation and would consider hardware support an admirable goal to have but no great harm in scratching it.The "infinite stack" thing you speak of might just be referring to the SMW music patcher bug. I'm guessing many that used it weren't even aware it was a bug as by the time it was known, it was already in use by a lot of hacks, I believe.
However lines can get a bit blurry, going for the GBA and DS because that is mainly what I know but similar things exist in other consoles.
The most common issue with SNES games otherwise is hacks not following VRAM access limitations, as I think bsnes was the first to enforce that, and that was only released after like a decade of hacks/translations had been released (maybe a little longer if you count when people started to get PCs that were caught up with bsnes' notoriously high system requirements )