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Messages - KingMike

Pages: [1] 2 3 4 5 6 ... 136
1
Newcomer's Board / Re: Pokémon Stadium won't run after hex editing
« on: September 25, 2016, 10:34:09 pm »
I recall Nintendo announcing they put anti-cheat coding into Pokemon Stadium after stuff like Missingno. happened.

So you'd have to modify the anti-mod code. Somehow.

2
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: September 25, 2016, 10:32:05 pm »
FFL3? When was that announced. Square didn't make anything besides the four "Final Fantasy" games and I thought they had committed themselves to the WonderSwan by the GBC's lifetime (the rumors going around that time where that Yamauchi "banned" them from Nintendo consoles after they announced FF7 and that they were only allowed to make GBA games after they "apologized" to Nintendo a couple times. Anyone else remember that? I remember at least RPGamer reporting on it.)

3
In "the first Mickey Mouse game on Game Boy" (I'm assuming they mean Bugs Bunny Crazy Castle 1, I'm not sure HOW the British managed to confuse the two  ;D ), anyone know how to turn dogs into fire hydrants? :D

4
Maybe it's possible to implement an A-Button dash? That way the B-Button's original function wouldn't be compromised.
I think Select was the only button without a significant purpose (change the party member visible on-screen).

The only way I can think of B-Button dash to work would be like "HOLD B and press direction to dash" and "PRESS B AND RELEASE for item menu".

5
With no real discussion in a year, and two years since an update from anyone on the team, it's time to close this until the team wishes to update again.

6
Did Chaos Rush' translation do a B-Button dash?
What did he do with the original function (use items on NPCs)?

7
And why is the MSX version still restricted to one save file? Considering it saves to a separate user disk, that's 720K spent on one save slot. :P

8
And also I recall the loading time was pretty bad (being a floppy disk-based game).

9
Newcomer's Board / Re: Game cube hacks lacking
« on: September 19, 2016, 06:01:33 pm »
Not sure if it makes it easier or harder that supposedly Nintendo Puzzle Collection uses the BIOS font for text (and so will be cavespeak when played with a non-Japanese GameCube console/BIOS).

10
Gaming Discussion / Re: Will Nintendo target [b]here[/b] next?
« on: September 16, 2016, 12:50:37 am »
So that site was running Flash-based emulators running the games on a browser?

No wonder they got shut down. They can't even apply the "we provide it for backup use only for users who own the original" defense (which as I read, works depending on what country you live in. Supposedly that's legitimate in at least some EU countries, not the US though.) because they're letting the user play the game RIGHT THERE.

I really doubt Nintendo is oblivious to the site's existence and hasn't known about since we started. Or its predecessor The Whirlpool for that matter.

And since I know someone's going to reply about copyright law stuff, no, I know hosting patches doesn't make it "legal" but it does make FAR less worthy for them to threaten legal action.

11
ROM Hacking Discussion / Re: Breath of Fire 2 (Yes, it has been ages)
« on: September 16, 2016, 12:38:02 am »
Yes, two SRAM files, so that a file comparison program can be used (even the simple DOS "fc"). Save right before the event, then close the emulator (to make sure its saved) and copy the SRM somewhere else (and probably rename it). Then activate the event, save and copy that file too.

12
ROM Hacking Discussion / Re: Breath of Fire 2 (Yes, it has been ages)
« on: September 15, 2016, 10:13:13 pm »
Just before and after SRAM files.

Then it would be possible to find the differences and narrow them down with a tracing emulator.

13
ROM Hacking Discussion / Re: Breath of Fire 2 (Yes, it has been ages)
« on: September 15, 2016, 08:39:01 pm »
Getting a before and after as close to the event as possible, should be possible to compare them and they should only have a few differences.
(aside from the event flag, the checksum and also time played)

14
You responded to a deleted spambot post.

15
Personal Projects / Re: KingMike's Translation projects.
« on: September 14, 2016, 11:18:26 pm »
I can remember one of my earliest posts on The Whirlpool forum "What's the best way to dump a non-sequential script?" after struggling to dump RPG Maker: Super Dante's sample game.

Answer: come back in like 15 years after learning how to ROM hack better. ;D

I have now figured out the map and scenario data format, and have a dumper able to rip those from the SRAM (though it would be no problem to rip from the ROM).
With those, over 75% of the SRAM is mapped out. Hope the remaining 25% will be easier.

Probably the most significant thing is that it should be possible to dump and translate (once I get the inserter done, which may be awhile) the Satellaview games, etc.

16
Gaming Discussion / Re: So I heard Sega might be talking to Dr. Abrasive?
« on: September 12, 2016, 08:18:07 pm »
I remember Sega bought out an emulator called Girigiri, and did nothing with it.
(supposedly it was at the time the best, or one of, of the Saturn emulators at that time. Although it doesn't sound like there was much progress in Saturn emulation at that time to speak of at all.)

17
ROM Hacking Discussion / Re: NES Bio Miracle Baby Upa hack
« on: September 12, 2016, 07:22:42 pm »
This thread doesn't seem to be going anywhere (except between a pay-for-a-hack request, which is forbidden, and off-topic discussion), so lock it is.

18
Programming / Re: Any "How to make LUA Scripts on DeSmuME for dumbs"?
« on: September 12, 2016, 10:23:30 am »
Does it not support game controllers out of the box, or are 360 controllers just extra work to support? (I do recall byuu writing about needing to right some extra code in Higan/bsnes for the 360 controllers for something)

19
Newcomer's Board / Re: Game cube hacks lacking
« on: September 09, 2016, 12:23:49 am »
I think our acceptance of PC mods was more dicey.
We have PC translations, but I think the last time someone brought it up, I think it was turned down due to most popular PC games having their own modding communities.
(though I know some console games do have large mod/hack communities as well)
There was probably more to it than I remember.

20
Newcomer's Board / Re: Game cube hacks lacking
« on: September 08, 2016, 10:34:17 pm »
Because nobody submitted them.

Either nobody has heard of them, or technical reasons like releasing hacked ISOs, or patch too big or such.

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