Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KingMike

Pages: [1] 2 3 4 5 6 ... 116
ROM Hacking Discussion / Re: PC-98 Games
« on: Today at 12:41:05 am »
I've seen a handful of posts about PC-98 hacking on here but unfortunately there is very little documentation on the system compared to more popular systems like the NES. Good luck!
Not too much is known except, I think, the one tracing emulator available includes little documentation.
From what I recall it sounded like it was largely similar to DOS PCs (using a clone 386? CPU able to address 1MB, first 640K (0xA0000) is RAM, followed by VRAM. Though I don't know how PC VRAM is formatted. Is it linear? I think I read PC-98 uses planer, where bit 1 of the entire frame buffer is all stored first, then bit 2, up to... is it 3 or 4 bits (8 or 16 color)?)

Front Page News / Re: Translations: New Translations Added to the Database
« on: December 01, 2015, 03:08:30 pm »
Yes, the localization fixed the level opening grammar ("93TH ZONE!" :P ) and changed "KEYWORD NAGOYA" to a much more meaningful (though still a bit cryptic) hint for English speakers.

Personal Projects / Re: Romancing Saga 1 translation
« on: November 30, 2015, 05:35:21 pm »
Wait for Gideon.
He's a busy guy with lots of real-life stuff, so he'll probably take years (even longer if you ask him about it) but the quality will undoubtedly be worth it.

Newcomer's Board / Re: Making a table past FF value
« on: November 30, 2015, 08:24:57 am »
If it uses codes to switch between hiragana/katakana and kanji, I think you'd need a custom program to dump text. I don't know if any standard text dumpers support table switching.

Gaming Discussion / Re: Nightmare Busters!
« on: November 30, 2015, 01:30:21 am »
From the original prototype, I remember finding the control pretty stiff. That probably itself contributed to the difficulty.
(not too surprising. The developer of the game, Arcade Zone, also made the SNES beat-em "Legend" which has beautiful graphics but plays like shit. But Nightmare Busters seemed to be a big step in the playability department.)

But another thing is, it was originally planned to be published by Nichibutsu. If I recall they had mostly become a mahjong game company by that point. :P (although bootleg reproductions had given it serial #17. Of which the actual Nichibutsu SFC release #17 was Puzzl'n Desu (a block pushing puzzle game I need to get back to work on)
Still, a hardcore action game by that point seems quite a bit off from their usual work by that point. (I think they made a bunch of car and horse-racing games as well?)

(they also made an interesting looking Famicom strategy game called Spirit Animal Genesis that also went unreleased. Hopefully not for more mahjong game overload.)

Gaming Discussion / Re: Exist Archive looks like Valkyrie Profile
« on: November 27, 2015, 01:06:22 pm »
But that name is kind of ridiculous  ;D

Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 25, 2015, 06:51:53 pm »
Do enemies in the FFTAs level-up with you, or was that just in random (non-story) battles?

Wasn't the GameCube version of Namida canceled entirely (even in Japan, only the PS2 version got out)?

General Discussion / Re: Rematches : Yes or No
« on: November 23, 2015, 01:33:38 pm »
I think he's doing a MegaMan 1 hack.
The bosses always reappear in the Wily (or whoever) stages.

I lurk on RHDN pretty much daily!
(I should go find out later. Even though I'd probably end up watching from the beginning because that episode was over a year ago. :) )

I've done plenty of yelling at the 3/DS. **** you Pokemon RNG! :laugh:

Although wasn't one of Microsoft's more brilliant ideas for the Xbone to give you a timeout if it caught you cussing at the game. ::)
From what I heard if it ever was real it was dead as the anti-reselling/sharing red tape but OH PLEASE say that would've been a parental control option (or only active during online games) at best.
... of course that would probably have resulted in lost CoD sales. ;D

I remember playing Super Princess Peach on the bus. When I got to the submarine transformation (where you have to blow into the mic to shoot torpedoes to destroy blocks), I quit and decided to wait until I got home for that. (on the original DS, you couldn't even be discrete about that. You had to move the mic up to your face and blow.)

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 22, 2015, 11:51:56 am »
Sure I'm not the only one who can say they repeatedly struggled to finish even the first screen of the game. That mini-boss is way too tough for a first opponent. Bad difficulty balance there, Capcom. :P

ROM Hacking Discussion / Re: Having Trouble Extracting ISO
« on: November 21, 2015, 04:41:18 pm »
I've used imgBurn and CloneCD myself with no problem.
Have you checked the drive is properly working? (does it work in any other programs? Does Windows itself detect the drive?) I know a couple times Windows stopped detecting my drive so I had to open my PC and recheck the cables.

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 21, 2015, 11:32:08 am »
Street Fighter 2010 and M.C Kids both for the NES. People skip mc kids because they think it will be a terrible game while it's actually very good. And they stop playing street fighter 2010 because it doesn't look like street fighter but it's also a very good game. Capcom should have kept it like in japan and not associate the game with the street fighter franchise.
It sounds like Street Fighter wasn't very popular until Street Fighter II came along (a year after SF2010) anyways, so I'm not sure how much of an effect that had.

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 21, 2015, 12:11:21 am »
I'm guessing they let anything be released on that system.
It had no lockout so they couldn't stop it if they wanted to.
Either Atari didn't think of it or they didn't think it was necessary.
Don't you know the story of Activision? Atari thought that by making the system they automatically held the sole legal right to make games for it. When Activision started making games for the 2600, Atari thought they could just sue Activision for making games without permission, and it was ruled they didn't need to ask.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: November 16, 2015, 02:14:33 am »
I would not pay $200-300 for a genuine new game, let alone a crappy bootlegged one! (no offense to Lugia, I'm sure your work on the patch is great)
Or $100. Or anywhere near that. Sorry other guy.

I think you did it in the wrong order:
Add header, apply patch, then remove header

Do multi-disc games typically let you save at the end of a disc, so at worse you could just swap discs and restart the console?
Or is it just the few games I've played?

(the only one I've heard of that didn't was D2 for Dreamcast, which at least one site proclaimed "least successfully pirated game" :D )

ROM Hacking Discussion / Re: Saiyuuki World translation (failed)
« on: November 14, 2015, 08:43:13 pm »
It's weird because it's actually compressed.

Pages: [1] 2 3 4 5 6 ... 116