SGB sound in DK might possibly require full SGB emulation (which only higan does). I've heard some say the DK sounds are in the SGB BIOS, though I'm not sure if that's true.
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I thought it was the Vietnamese patches for the GBC games, but this is fine too.I assume BW supported both Japanese and English text out of the box. That would probably help. (maybe Gen 4+ were written for international text support due to global online trading?)
I know the DS Black & White ones had a 6-month release gap that was enough for a 98% complete translation of the original version that was quite good.
Sorry, I lack experience recording videos. The game is running on SNES9X here, which I think can record videos somehow, but I just have never used the feature before.Indeed SNES9x does have a built-in recording feature. (or at least it should, the version I use for my recording does, I think it's 1.53-x64)
I generally record all gameplay with a camera out of habit. I apologize.
I hope that someone can add that to the TCRF page.I think you may be misunderstanding the point of TCRF. It is not to catalog bugs in games.
Well, I think that translated ending credits roll page could be very useful to add on as a link to the credits fix hack page, what do you think, rainponcho?
Couldn't you just expand the box downward a bit and put the level in there?I don't know how the game is coded, but maybe some of the other menus reuse that space?
Discussion about the ending credits, with Mr Fwibbles.
1) Original game has a bug showing them incorrectly. Mapper chr write issue. Fix here.
Are you sure it isn't a chinese "Hong-Kong original" or something like that ?
I can't imagine who would possibly buy a Master System game in '95.
There is no such thing as a SNES version of Battletoads. Battletoads was released for the NES and for the MegaDrive (and a dumbed-down version for the Gameboy). The SNES only had Battletoads & Double Dragon - which is probably the game you're referring to. But it does not have any Turbo Tunnel.