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Messages - mopoz

Pages: 1 [2] 3
21
Programming / Re: [SNES] Easy way to clear VRAM?
« on: March 27, 2014, 05:57:40 am »
Code: [Select]
lda #$0000
 ldx #$0000
-
 sta $7F8000,x
 inx
 inx
 beq -

  lda #$0000
  sta $2116
  lda #$8000
  sta $4302
  lda #$8000
  sta $4305
  sep #$20
  lda #$80
  sta $2115
  lda #$01
  sta $4300
  lda #$18
  sta $4301
  lda #$7f
  sta $4334
  lda #$01
  sta $420b

  lda #$4000
  sta $2116
  lda #$8000
  sta $4312
  lda #$8000
  sta $4315
  sep #$20
  lda #$80
  sta $2115
  lda #$01
  sta $4300
  lda #$18
  sta $4311
  lda #$7f
  sta $4314
  lda #$02
  sta $420b
 

Or have an empty space in the ROM.

22
ROM Hacking Discussion / Re: Screenshots
« on: July 31, 2013, 10:07:31 am »
H-DMA hack FF2
Color is generated automatically depending on which is selected in the settings of the game.

23
Programming / Re: HiRoM/LoRoM
« on: March 14, 2013, 06:01:57 am »
Spoiler:
first op is almost always sei, clc or xc

The fact that the Secret of Everomore begins with LDA.
To me it is necessary to write it in snes ASM.

I just do not know how to approach this, so that I can be recognized and the games that with a bad header.

24
Programming / Re: HiRoM/LoRoM
« on: March 12, 2013, 12:13:47 am »
let us say:

sep #$20
lda $7Fd5
cmp #$20
beq lorom_slow
cmp #$30
beq lorom_fast
cmp #$32
beq 12mbit_rom
bne check_hirom



check_hirom:
lda $ffd5
cmp #$21
beq hirom_slow
cmp #$31
beq hirom_fast
cmp #$35
beq exhirom_fast
cmp #$25
beq exhirom_slow

If the randomly Lorom match bytes Hirom?
Then it will be a error. Or make a check on the size of the ROM, sram size, type, and more?

25
Programming / HiRoM/LoRoM
« on: March 11, 2013, 05:20:03 am »
Hi guys!Please help me.
So I write firmware for the flash cartridge for SNES. I have a problem, how to programmatically determine which mapper?
Just to prove that each header, it is possible that the bytes match.
I just need to know how to accurately determine the offset to read the header to set the flash cartridge.

I am writing to ASM

26
ROM Hacking Discussion / Re: Screenshots
« on: January 15, 2013, 12:03:29 pm »
I don't remember now, but did Terranigma pull it's text straight from the ROM? Or is buffered or decompressed in RAM? If it's not pulled straight from the ROM, it should be trivial to add an auto-formatting routine in there and save yourself the trouble of dumping and manually dealing with the text. Even if it is direct from the ROM, I'd probably add a buffering routine to push it to RAM and still add the auto-format routine before I'd deal with the entire script manually.

That gets you as far as the menus and misc. text. A good auto-centering routine would take care of those items names and menus that uses that window shown in the screenshots.

Let us know if you run into any problems. I'd like to see the game given a proper facelift.

Yep, text is taken from the ROM.

With auto-centering, no problems. It is not difficult to implement.

With sprites have two options:
1) It can be used with the original game font (or another), but also with pseudo-VWF (just change the X coordinate of the sprite)
2) The original font, but 16x8

I like to the first variant.I'm going to expand to 48 MB of ROM.
Move all of the text separately in the new location. This will give more opportunities for translation. And find someone who will undertake the re-translation.


If you could dump the Japanese script, I would love to give that a translation. :D

~DS

I have a problem with the Japanese language. I do not know him, and I'm going to be very difficult.  :D

27
ROM Hacking Discussion / Re: Screenshots
« on: January 15, 2013, 09:09:48 am »
Nice Font! is this translation based on the Japanese version? was there any difference to the european version by anychance?

EU ver. It's only VWF hack  ;D

28
ROM Hacking Discussion / Re: Screenshots
« on: January 15, 2013, 08:02:32 am »
Terranigma  :D



29
ROM Hacking Discussion / Re: LoROMs larger than 2 MB
« on: January 12, 2013, 04:53:17 pm »

30
Newcomer's Board / Re: Introduction Topic
« on: January 12, 2013, 02:37:44 am »
Hello all!  :D
My name is Alexander, I'm 22 years old.
I was born in Krasnoyarsk (Centre Siberia, Russia, weather today -12 ะก ).
Romhaking doing about 5 years.
My favorite platform is SNES.  ;D
Here I was about 4 years old.  ;D ;D ;D
4th year student of the University. Oil and gas equipment engineer.
Play fast melodic punk band. Musical Instruments: Guitar, Bass, Piano, Drums.
Ride on skateboard and snowboard. ::)


31
Hmm, I did not think about it. :)
It is necessary to experiment on this. :)

September 03, 2012, 03:55:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)


 but need correted palette  ;D

32
I think if do not touch the H-DMA channels used by the game, there should not be bugs. The main thing they still do not stop, including its channels in $ 420c.

Sorry for my english :D

33
Hi!
If need translucent text boxes.



34
ROM Hacking Discussion / Re: Lady Stalker
« on: April 11, 2011, 05:17:40 am »
I can rewrite the procedure for text output. Because in the game there are no absolute pointer to the text, but only the number of dialogue intended for the NPC. I am ready to make the three-byte pointers and keep the script open in the ROM. ;)

PS
It is desirable that the script was in order, the Japanese do not know. and I can not sort out the dialogue. So it was easy to insert and make pointers.
I'm sorry for my english :(

EDIT
Done, I removed the compression, can now be put the uncompressed text.
Since it was working for 30 minutes. :)

35
ROM Hacking Discussion / Re: Lady Stalker
« on: April 10, 2011, 02:40:28 pm »
Hmm, I'm ready to take up the game. If they give me a script I'll put it in ROM. ;)

36
ROM Hacking Discussion / Lady Stalker
« on: March 12, 2011, 02:34:26 pm »
I decided to play this game. I downloaded and I liked it, decided to hack the game. Wrote yesterday unpacked. If anyone interested, willing to hack the game.
Here is the text.
http://gegmopo3.magicteam.net/File/lady_stalker/txt.rar

37
ROM Hacking Discussion / Re: DMA problem
« on: January 24, 2011, 12:32:44 pm »
In Russia, learn from their fails ;D ;D ;D

January 26, 2011, 07:10:43 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Menu / Shop





38
ROM Hacking Discussion / Re: DMA problem
« on: January 24, 2011, 06:12:06 am »
I have a DMA transmit to the VRAM too much data # $ 0a00, all the space vacated by the new font. And the H-DMA did not have time. Made to DMA sent one letter in front of each output to the screen. And after that was okay.



39
ROM Hacking Discussion / Re: DMA problem
« on: January 21, 2011, 01:08:08 pm »
Uh ...
When put to the procedure in the NMI, it makes my terms in the h-dma, but not the data themselves do not go into the process of implementation. Does not even show that my channels are used.
When I put the procedure in the code output window, it shows one frame. =)
What about the free channels. I'm using 6 and 7 in the game all goes only 0 channel. Well, the first channel my VWF. I analyzed the game with other H-dma, but did not understand the essence of the situation.

P.S. I have a session, I did not prepare for the exams, I sit here and hack. ;D

January 22, 2011, 01:18:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, damn!
I do it's!!! :crazy: :crazy: :crazy:
So far, only transparency.
Another line Colors Experiment.

40
ROM Hacking Discussion / Re: DMA problem
« on: January 21, 2011, 08:23:33 am »
Damn!
Only appears in one frame and disappears.
In geiger's debug log do H-DMA, sends data only once per dialog.
Although the cycle is repeated not once. But does not send data ..
Put rti, but after the run, the results from the vector to any address. Who knows, tell me.

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