1
ROM Hacking Discussion / Re: Problem: Lufia II Hacking - Monster World Map Sprites
« on: March 09, 2016, 06:14:41 pm »
It's been a while since I've done this, so I'm probably skipping over a few things, and *ahem* some assembly required, but what you need is a debugger and savestate viewer. vsnes & Geiger's snes9x would work well for this.
Get a savestate with one of the overworld sprites in it, and open it with vsnes's savestate viewer. You can mouseover the sprite and get its location in vram. Next, open Geiger's and set a breakpoint against that address. When you're on the overworld map, that breakpoint will stop the routine at the moment the sprite is loaded into vram.
Get a savestate with one of the overworld sprites in it, and open it with vsnes's savestate viewer. You can mouseover the sprite and get its location in vram. Next, open Geiger's and set a breakpoint against that address. When you're on the overworld map, that breakpoint will stop the routine at the moment the sprite is loaded into vram.