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Messages - KaioShin

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 28, 2014, 04:18:29 am »
Now you should submit a RHDN database entry and a short news post ;)

ROM Hacking Discussion / Re: Can anyone do this for me?
« on: August 27, 2014, 06:54:28 am »
I am not even slightly interested in hacking ROMs

And no one here is even slightly interested in investing many hours to make a complete stranger's "great ideas" come true. It's really tough that you are busy with studies, meanwhile people in Africa are dying to Ebola.

Gaming Discussion / Re: Twitch bought out by... amazon?!
« on: August 26, 2014, 02:49:09 pm »
"Since you watched this twitch channel, perhaps you might like to buy this?"

Especially combined with content ID, as soon as some music is playing on the stream there'll be a direct link to buy it.

Gaming Discussion / Re: So called "silent protagonists"
« on: August 24, 2014, 01:36:46 pm »
i would say mass effect as well, shepard is what i call a rather immersive blank template character. not that you have that many roleplays choices with it, but there is still enough granularity in its binary choices that lets you develop somehwta a rather interesting character.

You have exactly two choices in each conversation, be Jesus reincarnate or be a street thug and smash face. And ofc you can flip flop between the two for every conversation because "roleplaying". If anything, Bioware ME is the perfect example why open character creation will never lead to great characterization. The only thing that made Sheppard appear to have actual character was the excellent voice acting (with fem sheppard at least).

An ultimately flawed but funny and interesting appraoch I've seen to remedy this dilemma was in Divinity Original Sin. You are making two main characters and they can argue with each other on how to respond to moral choices. It was clearly meant for coop mode, but even in single player you can argue with yourself and see how the arguments play out. At least that's a new idea. Still only binary choices sadly.

Gaming Discussion / Re: Re: Victoly!
« on: August 21, 2014, 05:39:45 am »
Danganronpa - Not as good as VLR/999/PW. But decent.

Gaming Discussion / Re: Re: Victoly!
« on: August 17, 2014, 04:22:29 pm »
Can't say I remember it. I had to look it up and I'm not even 100% sure I fought that boss. I didn't do any optional bosses after the first one. And that was the second one I believe? Judging from the Wiki entry I read I didn't miss anything, just a weak weapon.

Gaming Discussion / Re: Re: Victoly!
« on: August 16, 2014, 02:49:21 pm »
I have a huge backlog of unplayed games, but if I do start playing something, I tend to see it through, unless it really does something wrong.

I would finish way more games if I wouldn't get stuck on so many MMOs. Once I get bored with one a new content update for another gets released and I'm back on that for 2 or 3 weeks. Rinse repeat. I just squeeze some single player games in between the cracks.

Gaming Discussion / Re: Re: Victoly!
« on: August 16, 2014, 09:12:58 am »
Beat Persona 4 Golden on PSVita (True End).

I enjoyed it more much than Persona 3, probably because I could now play it removed from the "bestest game evar!!1" hype that surrounded that. The battle systems feels much more like a full fledged press turn version and not like the watered down version from P3 (no forced Ai control, yay!). And the battles in general are as finely tuned as ever. The story also had a strong mystery that made you want to continue. I also liked the characters much more. The pacing however was completely terrible. There are way too long segments of nothing but boring daily life, often with not even Social Links to progress on. IIRC P3 had one chapter including a dungeon for every month. P4 has segments with 3 months of nothing happening. At those times it's really really painful to keep playing. The director of this game needs to be fired, but I guess this slice of life shit is what the fanboys crave, and in their mind the boredom adds to the "realism".

In the end friendship saves the world...

Gaming Discussion / Re: How good is the Megami Tensei series?
« on: August 11, 2014, 03:52:47 am »
It would be deep if it would explore those things. But it doesn't. Just asking "What is the meaning of life?" isn't a deep statement. To be deep you need to have something to say about it. The SMT games don't say anything. The world is ending and 3 different people spout 20 lines of monologue each (again spread out over 50 hours of gameplay) describing one possible answer. You chose one and then you get to see the red, blue or green ending (Mass Effect 3 reference, get it?). But again that's it. That could also be deep if the game would explore the consequences of that choice. But again, it's simply a different ending sequence of 5 lines. "A new world dawns, there are no individuals. THE END." It's simply a statement. It might as well say "a new world dawns, pretzels are good". It's not depth if you have nothing to say.

Gaming Discussion / Re: How good is the Megami Tensei series?
« on: August 10, 2014, 03:39:25 am »
Honestly, you can mostly ignore the stories in the core SMT games. They can be summed up as "The World Ends" in 3 words, and it will be presented with few words more. There is like 2 lines of story dialogue every 5 hours of gameplay. I'm not overexagerating. So bury any worries you might have of diving into late into a big franchise like this and just play SMT3. The battle system is the most finely tuned in the entire JRPG genre. Also not overexagerating.

The spin-offs vary in quality, just playing SMT3 & 4 should keep you busy enough for a while, you can revisit the spin-offs later if you really want to.

Gaming Discussion / Re: Resident Evil 1 gets remade, again.
« on: August 08, 2014, 02:46:15 am »
You are yourself bringing up why comparing Tomb Raider 2013 to RE6 is a poor comparison, TR is objectively good. RE6 is objectively a bad game, RE franchise or as a stand-alone game. It has absolutely nothing unique going for it, just barely competent cover shooting with explosive barrels standing conveniently behind every pack of enemies. There is just no universe where the game would get scored higher than 6/10 by any sane person. That it's a Resident Evil game just adds insult to injury.

Programming / Re: Fuzzy string search tool
« on: August 06, 2014, 01:10:07 pm »
I haven't heard of a game that needs such a thing, but that doesn't mean it's not worth submitting.

Relative Searching is based on the same concept: you know the order of the characters but not the offset where it starts counting them. But that the offset changes around within the game is slightly different. Not related to this tool. but have you thought further about re-inserting your text? How do you determine which table offset to use for writing later? It seems to me like you'll have to figure out why the offsets change before you can do anything with the text dump. And then this searching method will probably not be needed anymore. I'm not saying your tool is the wrong approach, it just seems like there is a key piece missing that it would even be needed.

Gaming Discussion / Re: Re: Victoly!
« on: August 06, 2014, 05:23:56 am »
Beat Tropico 4. The campaign has 20 missions, I played the first 12 some weeks back and took a break. It's a fun game, though the missions all play extremely similiar eventually. It's also telling that you can beat each mission in about 2 hours. That's 2 hours to reach an island with all building types, so this also applies to free play. Sure you can always go for a bigger city, but I prefer the slower pace of Anno where I can play 15 hours on one game if I want to and still feel challenged.

Gaming Discussion / Re: General Strategy Game Thread
« on: August 06, 2014, 02:32:17 am »
Gid, if you liked HoMM, you should get Age of Wonders 3. A fantastic RPG-aspects focused spin on the HoMM formular.

Gaming Discussion / Re: So called "silent protagonists"
« on: August 02, 2014, 03:13:49 pm »
I hate this storytelling technique, because it usually means that the hero will get no character development. Suikoden is one of the few exceptions were they managed to pull it off that it at least feels like there was. CT on the other hand sure had a great story for the time, but not thanks to the amazing depth of Chrono as a character.

Gaming Discussion / Re: Re: Victoly!
« on: August 01, 2014, 11:45:00 am »
...aaaaaaand Divinity is done. Fantastic game, worth every penny :thumbsup:

My review on Steam:

Btw: You can get the game for very cheap via the Steam trading forum. The Collector's Edition comes with a second game key and many people try to sell them off for less than half the game's normal retail price.

Also on the GBA no$gba is more than capable of trading blows with vba-sdl-h, by virtue of it being able to be GUI driven as well it might even beat it in some cases.

Hahahaha, I haven't laughed that hard in a while. Working productively with vba-sdl-h is like fishing a bottle that a homeless person used as a toilet out of a dumpster, then smashing that bottle and giving yourself a circumcision with the shards of glass. vba-sdl-h is a crude, crude crutch for when people didn't want to pay for the no$ debugger version. Now it's simply obsolete on every level.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: July 28, 2014, 03:41:36 am »
I'm 9 hours into Divinity: Original Sin. It's absolutely awesome. Every encounter is hand-crafted and a lethal challenge and the combat system offers a lot of possibilties and requires you to make use of all of them to survive. While thematically completely different of course, I feel that gameplay wise, this is the game that Shadowrun Returns wished it had been.

Dashman: Ah I see. If you can find the font decompression code you'll probably figure out the rest too. Keep us posted on how it goes.

One thing: you're simply amazing.
But I have a tiny yet potentially controversial suggestion. You mentioned how you could halve the width parameter but your work is on hold until a VWF is coded. My opinion is... you needn't to.
Lots of games on the PSP (Ys Seven, Oath of Felghana, Last Ranker, and more) have 8px fixed width fonts that look perfectly nice and professional. You could go that route and save yourself a lot of trouble ;)

If they can't change the font then you'd just end up with halfed characters. And if you can crack that font compression I'm sure they'll manage a VWF when all the required pieces are already in place.

The game simply needs to know where the text is.

Your question is like "Why does a house need walls? It would be faster to just build a roof and be done with it."

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