A strategy RPG based on the Dark Eye ruleset. It motivated me enough to finish marathon it to completion in 3 days, but it definitely has some hefty flaws. The Steam reviews were already pretty hit & miss, ranging from awesome to completely worthless. And indeed, if you can't put up with the problems, you won't enjoy it at all. If you do, it's pretty engaging because of the very varied mission designs.
The problems (the cliffnote version):
- Extremely linear, no way to step out the chain of missions and level up for example
- Fixed party with forced character removals. First playthrough you WILL get fucked by this. Considering the fixed party really only 1 class for the main character is viable. But you don't know that until after you've played it... I still beat it with the "wrong" class though, but you will still feel fooled by the game
- Extreme difficulty, sometimes with too big of a RNG influence
- The ruleset isn't made transparent to the user (or at all really), a lot of things won't make sense unless you already know the rules from the tabletop or the Drakensang games
Example: The game displays a hit chance for attacks, but even with 90% hit chance you can attack 5 times in a row and not hit. Why? That chance is just for successful attack, after that the enemy can roll a parry and a dodge check. This isn't mentioned /anywhere/ in the game. Instead you'll be left alone feeling like the RNG is stacked against you. It's not, the rules are just piss poorly communicated.