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Messages - KaioShin

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261
Gaming Discussion / Re: Retron 5 and save files
« on: April 22, 2015, 03:35:50 am »
And why would someone buy this anyway? Can't people just use retroarch and do local streaming or something?
You could even build your own small emulation machine with your hardware of choice.

You won't be able to use real cartridges with a self-built setup. That's the big selling point.

262
Gaming Discussion / Re: Concerning NES Ninja Gaiden.
« on: April 21, 2015, 02:42:21 am »
The NES Ninja Gaiden games died for me the moment I realized that the only way I was going to beat them was to memorize every enemy spawn. It's like there was nothing left after that. They just weren't fun anymore. Felt more like taking a test.

That's pretty much 80s and early 90s action gaming in a nutshell. When people rave about how good games were back in the day and how terrible they are nowadays, I think about games like Ninja Gaiden or Silver Surfer (pretty much all of them) and I just shake my head in disbelief. Must be a dangerous combination of nostalgia and stockholm syndrome. "You only have this one game for the next 6 months, you better learn to enjoy it, no matter what."

263
Many TVs have options to reduce or disable post-processing steps that cause delays. It's often called game mode or some such. You'll just have to try it out. Good reviews also mention if input lag is present or not.

I never understood why it's called input latency, it's the output that's delayed.

Your input is causing said output :P

264
It's further separated based on cat species. Cyus, and the king in SO4 are derived from tigers, which give a different appearance, larger builds, etc.

To be fair, Merecle wasn't the first cat-girl (that happened in SO1), she wasn't the first to turn into a cat (also 1), and she's not even the youngest Fellpool in the party (Leon's 12). She's basically there to be a callback to original's cat-girl. That said, she is annoying, and used poorly, and they should have done more with her character than what they did.

Then the earlier games got lucky that the resolution was too low for the ridiculousness of those characters to be really noticable.

This is also a thing of the earlier FF games. You see those tiny sprites and imagine how the characters actually look like in your head. Then you see the opening FMVs in the PSX remakes and you just want to puke :P

265
So this big teaser for the teaser ended up teasing with a trailer that contained nothing except a few cutscene clips from older games. Gaming hype culture is so disgusting :-\

I'd like this to be the case, but I'm not hopeful. This character reminds me very, very strongly of the design for Lymle, who I absolutely *hated* in SO4, kay? >_<

She was still not as bad as the literal catgirl. They didn't even bother wrapping her in some stupid excuse like a costume. Nah, she's just a catgirl. With the personality of a 12 year old on acid. I'm remembering back to that abortion of a game and I already feel the retching coming...

266
How's this game play, anyway?

Like any other F2P mobile game. You pick a battle from a list which costs energy. When the energy is empty you can wait 2h for it to recharge or pay up. You collect characters and equipment for those battles and there are different rarity levels and eventually you'll hit a wall with 2 or 3* weapons and you'll need 4 or 5* to proceed. And of course you can get those by buying tickets from a lottery which will give you 3* weapons 95% of the time. The battles themselves are standard FF ATB fights.

267
Gaming Discussion / Re: FF6 iOS is amazing
« on: April 09, 2015, 01:12:32 pm »
No idea what's currently on the market, back when I looked into it only the Gametel existed and that one is complete shit, especially considering how much it cost. (sadly I have one) I think nowadays there are a lot more controllers on the market.

268
Gaming Discussion / Re: FF6 iOS is amazing
« on: April 09, 2015, 01:01:37 pm »
Damnit my ipad 2 doesn't have the ports to run controllers!

iOS/Android controllers use bluetooth, no ports.

269
Gaming Discussion / Re: Square Enix Secret?
« on: April 09, 2015, 01:00:59 pm »
JRPGs don't get rebooted, every game is its own thing anyway. If this is what that announcement will be, it's just Star Ocean 5, if they'll name it Star Ocean 5 or otherwise.

I hope no one involved in SO4 would be involved in this, because that game was absolutely disgusting. The writing and characters were so bad, it was probably the first JRPG I ever played were I felt offended playing it. It was like the harem anime version of a JRPG, where every character is a soulless moe blob or otherwise just filling a character clichee that the marketing department told them to include. Of course this was in 2009, now the genre only went further downhill with games like Criminal Girls or Conception, but that one was the watershed moment when the genre died for me.

270
Gaming Discussion / Re: Games with Blue mage style systems?
« on: April 09, 2015, 03:25:01 am »
Am I the only one who never used blue magic in any game in 20 years of JRPG playing?

It just doesn't seem to be worth the trouble just to get another spell that tries to apply a status and fails most of the time or to get a spell dealing as much damage as any old Fira but with a different animation.

271
It's always a good day to see a completed Saturn translation  :beer:

272
Gaming Discussion / Re: New Fire Emblem 3DS
« on: April 06, 2015, 02:56:03 am »
As long as people grumble but then buy it anyway they'll happily continue to rip you off.

273
Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 03:40:01 am »
It is what happens all over the Japanese gaming industry. The Japanese completely missed modernizing themselves in the last console generation so they can't catch up anymore. And that combined with the shifts in the local Japanese market lead to this result. Well it was fun while it lasted. I don't remember tri-Ace doing anything worthwhile since... Star Ocean 3? If that was even still made by them.

274
Personal Projects / Re: Marvelous Progress
« on: March 23, 2015, 09:38:13 am »
Yeah they are legit pictures, looking good, congrats on cracking the compression :thumbsup:

275
Gaming Discussion / Re: FF6 iOS is amazing
« on: March 22, 2015, 03:55:09 pm »
Best iOS game: FTL.

276
Gaming Discussion / Re: Victoly!
« on: March 19, 2015, 05:51:52 pm »
Hotline Miami 2. Fun game, but I think it was a step back from the first. Tons more bugs and worse level design. On the plus side, great soundtrack. I wanted to write a longer review but this one here already nailed what I would have written myself, so I'll just point to it instead: http://steamcommunity.com/profiles/76561198000141117/recommended/274170/

277
Gaming Discussion / Re: Victoly!
« on: March 15, 2015, 04:42:23 pm »
I watched the credits roll in Freedom Wars on the PSVita. It's not the real ending, but I tried the first mission of the final chapter and went: "Hahahaha. No." It's a monster hunting game (yeah it's a genre now) ala Monster Hunter but set in a science fiction future and the enemies are mechs. It has a great setting but sadly doesn't use it for a great story though. It's still better than MH's non-story however. The combat is pretty fun and kinetic, with a hook like device called a thorn you are carrying around with which you can zip around the battlefield or cling to the enemies, it gives the game quite a Attack on Titan feel. (Wouldn't a MH style game set in the AoT universe own?)

What I disliked was that there is too much button mashing in combat. Not in the sense of senselessly swinging around your weapon, that is as ineffective as supposedly in MH (never played it), but there are a lot of actions that literally require you to mash the circle button repeatedly - like cutting off body parts of enemy mechs. In some fights I spent like a combined total of 25 minutes mashing that button (out of a 45 minute fight). It gets old FAST. Then there are the usual genre weaknesses, getting the materials for that weapon upgrade you need can take a dozen runs on the same enemy over and over. Oh and did I mention that for 90% of the game there are only 2 different enemies? I wish I was kidding but I'm not. There is a biped mech and a quadroped mech and they just put different weapons on its shoulders and arms. It doesn't change much though, it always plays the same...

If you have a Vita and you like that genre it's a pretty alternative to MH I'm sure, but for the normal gamer it's probably pretty meh. Make the fights 10 Minutes shorter and replace the dumb button mashing mechanic and you have a really solid game here.

278
Gaming Discussion / Re: The original NES Controller
« on: March 12, 2015, 07:27:44 pm »
The dualshock controllers have always been my preference, along with the Dreamcast controllers. I can't play things like Devil May Cry without a PS2/3 controller. No matter how much time I spend with other stuff, it just never feels right.

The Dreamcast had an excellent and super cheap (comparably) arcade stick but I found the standard controller to be dreadful. It invented analog triggers (afaik) which was important and amazing, but the general shape was terrible to hold and the buttons super flimsy IMO. Visual Memory cards were a cool idea on paper but the execution was pretty terrible too and it ended up being just a needless feature that increased the price of official memory cards.

I think the PS2 era dual shocks were probably the best Sony controllers, though the Xbox 360 controllers might actually be better in general as long as you don't need a dpad. The PS3 dual shocks were sadly IMO a step back from the PS2 ones, with the analog L2/R2 buttons that had this really terrible angle. Also not a fan of the pressure sensitivity of the shape buttons on the PS2/3 controllers, it always got terribly finnicky when games actually used that for distinguishing different actions (I have bad memories about some MGS game using that for close quarter combat, it was a mess).

Worst controller of all time? Wii U tablet ;D

279
Gaming Discussion / Re: Ori and the Blind Forest
« on: March 12, 2015, 04:41:16 am »
March is a brutal month, I just bought Cities Skylines and I'd also like to try this, Hotline Miami 2 and Hyperdevotion Noire when finances allow. :'(

I just hope this game isn't style over substance like, say, a Vanillaware game.

280
Newcomer's Board / Re: Need Programming Advice
« on: March 05, 2015, 03:53:53 am »
To reply to some questions on the BASIC part and the level of what I know.  The book states BASIC quite a bit in its introduction chapter so it made me believe that there is something else to learn beforehand.  Again, I have no clue if this BASIC programming bit was necessary or not to learn.  For the level of programming that I know, just extremely simple stuff like changing the hexadecimal points around for the color palettes and that's about it (some sort of YouTube video showed something about it while using FCEUX.)

What Dr. Floppy said. That's just รก common beginner programming language from the time when the NES was brand new, but it's not relevant for romhacking or learning NES ASM. Just ignore that stuff.

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