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Messages - KaioShin

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Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 04:07:11 am »
I can already tell this thread might become hard to keep up with.

From my experience this kind of thread quickly devolves into people listing every PS2 RPG they ever heard the name of since they don't read :P I honestly hope you'll get some good recommendations instead. Though I can't think of much more and I did play through most of the PS2 JRPG library, at least the officially localized ones. Back then my standards were much lower and it was kinda the golden age of JRPG in terms of quantity and quality. Maybe that's the point I became sick of them since there was just too much :P Thinking back I played a ton of them but not too many were memorable enough to immediately pop into my head now 10 years later.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 03:19:54 am »
I'm looking for something interesting and original.

Yeah don't play JRPGs then. I'm sorry but that's how it is. If you already played SMT3 there is not much left. I guess I can concur with Lakmir's Rogue Galaxy recommendation. Gameplay wise it's much more fun thanks to being real time action and the setting isn't overused. Also Shadow Hearts 1+2 has an amazing cast and unique story and is all around pretty great. Gameplay wise it's nothing super special though.

Gaming Discussion / Re: Do video games still need mascots?
« on: September 12, 2015, 03:18:21 pm »
Yeah maybe it's a good thing. Maybe it's a sign that gaming evolved past being marketed in the ad blocks between children's cartoons.

Gaming Discussion / Do video games still need mascots?
« on: September 12, 2015, 03:09:11 pm »
I agree with this.  Nintendo has been riding the exact same handful of franchises for 30+ years.  It's almost embarrassing.  There's only so many times you can repackage Mario or Zelda before it gets tired... and I think most people have hit that point.

This quote inspired me to this thread. It would have been pretty off-topic in the other thread so I'm creating a new one.

Do videogames still need to be carried by a singular character? When was the last time we got a new character that reaches recognizability and lasting power like Mario, Link, Sonic, Lara Croft, Crash Bandicoot, Solid Snake etc...?
If we look at modern games, what is popular seems to be multiplayer games with no or unimportant characters. Indie games focused on game mechanics and not characters or story. Even the storydriven stuff is very self-contained. I think a character like Elizabeth from Bioshock Infinity has more personality and depth than all the 90s game heroes combined, but we'll never see her in another game and I don't mind that. When a game is more character driven we get to experience their story and then they are gone. There is no longer this type of broad stroke mascot that'll stick with us through a whole franchise.

Or am I off-base here? This thread is the first thing that came to mind after reading the above quote, I'm sure I'm forgetting stuff. More importantly, is this a bad thing? I just noticed this, but I can't say I ever missed them. And the publishers still don't seem to be tired to keep throwing games with those old characters at us. Maybe that's why no one is noticing. They have the market covered amongst themselves.

And let's not kid ourselves by saying that game reviews are trustworthy.
Reviews are perfectly fine if one is an intelligent human being that can read and understand that different people have different point of views. The only reviews that are untrustworthy are exclusive reviews that come out while everyone else is still embargoed.

Another interesting point to that discussion, "what's the "worth" of let's plays as free advertising?": People tend to vastly overestimate this as well. There have been games that were successful, perhaps, solely because of YT and streamers, but they are rare. A lot of the times there is no effect on sales. Here is a recent blog post by an indie dev that raised some controversial discussions: http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php

His game was streamed by very popular streamer, that video has over 500k views on YT, and that video sold maybe 20 copies of the game.

The streamers and the stream viewers certainly seem to get much more mileage out of them than the devs. Maybe they are right to consider options of restricting or stopping let's plays.

Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 10, 2015, 06:23:49 am »
It trimmed most of the excess gunk (stuff like Combat mode and Survival) in exchange for time spent making it the only title in the series with multiplayer worth playing, rock solid core mechanics and the absolute best incarnation of the map edit mode for the series.

It's a multiplayer title first and foremost, to be honest.

And no, the series is dead because Nintendo couldn't sell Advance Wars in Japan no matter how much the US and Europe liked it (DoR even sold the best of the localised releases, despite never being released in Japan apart from being a throwaway Club Nintendo Title there) because it's not an RPG with some semblance of "strategy" gameplay thrown on top *cough*3DSFireEmblem*cough*.

I completely agree with you. Unfortunately I'm interested in AW only for singleplayer so that incarnation was super disappointing to me. The removal of a hard mode campaign alone killed it for me. I could also rant about how bad Fire Emblem is all day, but it wouldn't fit the thread since it's not disappointing if it was always bad ;)

Site Talk / Re: New Entry Fields Request
« on: September 10, 2015, 03:13:57 am »
Also what about a mandate for all submitted rom hacks/translations to be able to work on headerless (and deinterleaved if applicable) roms?

Can't go back and retroactively change hundreds of existing patches without the author's knowledge and permission. And having different rules for each different platform is convoluted and over complicated. Some people have problems following the upload rules as they are already, without having to figure out which of them apply to their upload and which don't.

Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 11:15:45 am »
I think the success of the 3DS Remake proves that it's not just a child of its time but still manages to entertain a ton of people. I watch my 8 year old nephew play it for the first time now that he can read and he certainly seems to enjoy it as much as any other game or as much as I enjoyed any game in 1998. From those you listed, the only one that can be remotely compared is MGS, the rest are completely different genres and/or 2D, that's apples and oranges.

So ok, you don't like it. \thread.

Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 02:53:33 am »
Could you please elaborate, KaioShin?

He said Dark Souls is better in every way and he is correct. But how is that surprising? OoT is the prototype that made 3rd Person Action Adventures a thing in the first place. Before that no one knew how to actually make them work. Thanks to OoT it became the genre of the 3D generation. And Dark Souls is the pinnacle of 15 years of evolution in that genre now. Using DS to shit on OoT is like shitting on a Model T Ford because your new car is sexier, more secure and faster.

Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 09, 2015, 02:50:27 am »
Breath of Fire 5 - The most nonsensical BS game mechanics I have ever seen in an JRPG, and the whole JRPG genre is  pretty much what happens when good gameplay and novel ideas go on vacation in the first place. Though kudos for trying something new I suppose, but it doesn't change the fact that it sucks ass.

Advance Wars Days of Ruin - It's not bad per se, but compared to the rest of the series it's a huge disappointment. It's like 25% as much content as the games that came before and there is not much left after that aside from an easy mode campaign. Coincidence that the series seems to be dead since?

I'll throw in an entire console, the Nintendo DS. Compared to how much it sold and how much it was hyped and how many games were released for it, the overall quality of the games was lackluster. There were some great games of course but I could list half the system's library as disappointments. It should have been the turning point were handheld games were finally up to par with console games, but at the end of the day most released are barely passable and that only because they were for a handheld. Also the dual screen feature is pretty useless. At first we had some gimmicky experiments like holding the DS like a book or even a clever puzzle involving it here and there, but then devs quickly realized how useless it actually was and they all went back to showing minimaps and inventories on the second screen. How amazing...

Duke Nukem Forever - They should've just canceled it and did a different Duke game entirely.

Yes, this was so bad they would have been better off not releasing it. I mean from a game standpoint, I'm sure it made financial sense since the name alone had enough attraction power to move some units.

Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 02:37:56 am »
Oh wow, a game that is 15 years younger is more refined and strictly better than the whole genre's prototype that made said game even possible in the first place. Glad someone noticed.

Excellent!  :beer:

I installed Mint on my mother's laptop and she can use it day to day for surfing and e-mails with no clue about the OS. (Yes, SD cards/USB Sticks also just work by plugging them in). Not sure what else someone would need unless they are a developer/gamer.

General Discussion / Re: Bad taste
« on: August 16, 2015, 05:24:58 pm »
Bad Taste is a pretty entertaining movie. I mean, it's clear that it's made on a pretty small budget, but Peter Jackson is able to tell a coherent and often funny story about fighting evil aliens.

I have been waiting for this post since the thread was created. :beer:

You are not supposed to randomly hop around in streams. Why? Because seeking back and forth on external memory like HDDs is slow as effing fuck (thousands of times slower than in memory). Hence why streams exist. They work linearily. You start and then work your way through it from start to finish without hopping back all the time. If you need to randomly access the data -> that's why you load the data into a buffer. That one is in memory and you can do what you want with it.

A stream object tracks its position by itself, there is no need to mess with it. If you need to, you are doing it wrong. If you check the documentation on File[Input/Output]Streams linked earlier in the thread you'll also notice that there are overloaded read/write methods that don't need any offsets and indicies, just a buffer and nothing else. Because the library can flush a stream into a buffer or vice versa by itself. It doesn't get any easier.


Relevant stuff: Since you mentioned Konami, I can't help but wonder what they intend to do with Castlevania.



I think. If something is not broken, then it had ought not to be fixed, and those who try to fix unbroken things had ought not to be appeased.

The thing is though, if everyone is just happy with something that works we'll never get any progress at all. Sometimes you have to try new things and see how things shake out. That's how progress is made, trial and error. Now one can rightfully say that they shouldn't play trial & error on something as crucial as an operating system. But that's why support for each version is 10 years. If you don't want the new thing you can keep using the old. After that long the kinks should have been ironed out (The infamous every second windows version is terrible mantra applies here. First they try something new, then they fix the problems it had). If you still don't like what became of it then, switch vendors and go to MacOS or Linux, it should be a no-brainer. If you don't want a product, don't buy it.

I like clear vector designs because it is very easy for everyone to follow that style with their own icons, making it easy to have a whole system with a consistent look & feel instead of a melting pot of 50 different art styles.

FPGAs are programmed with hardware design languages like VHDL or SystemC. They don't run program code. You configure logic blocks to build actual digitial circuits. It's a completely different thing from programming applications.

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