Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KaioShin

Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 62
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 29, 2015, 04:04:59 pm »
It takes a while to say with certainty that a game is great throughout. But if a game sucks ass, it's usually immediately apparent. Fortunately.

General Discussion / Re: WHAT U READIN DAWGZ (Books Thread)
« on: November 29, 2015, 03:17:36 am »
I'm mostly reading comics atm. Just finished reading Preacher by Garth Ennis in it's entirety. I didn't like it as much as The Boys from the same author, but it's still very good. It's about a Texan preacher who gets possessed by the power of a forbidden offspring between angel and demon and goes on a pilgrimage to hunt down and beat up God for abandoning mankind. And on the way he deals with tons of fucked up rednecks and a world controlling vatican sect that wants to use his power to bring forth the end of the world. Oh and his guardian angel is a hallucination of John Wayne.  >:D

Not sure yet what to read next. Started a supposedly essential run of Fantastic Four on Marvel Unlimited to see if there is anything to like about those characters or if they are as terrible as most people (me included) think they are. Not super impressed so far, though it's really not terrible either. But maybe I'll switch tracks to something else.

Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 25, 2015, 12:40:07 pm »
As you get older, free time becomes a valuable commodity. If I have 60 hours of free time in a month for gaming, I'd much rather spend them on on 6 tight 10h experiences than on one long slog of a JRPG. Of course if the game is really amazing, you'll gladly invest 60 hours in that too. I did for Witcher 3. But for, say, Legend of Dragoon? Hell no.

I don't know if this is an actual problem with RPGs these days, I'm more annoyed that every action adventure type game gets blown up by at least 20 hours of padding with open world collectibles shit.

Gaming Discussion / Re: Exist Archive looks like Valkyrie Profile
« on: November 24, 2015, 02:35:16 pm »
"Reply value"   :laugh:

Looks too high budget to get localized, I'm sure we'll get some more bubble bath boob rubbing JRPGs instead.

General Discussion / Re: Off-Topic Final Fantasy Ultra
« on: November 24, 2015, 03:32:52 am »

Gaming Discussion / Re: What are your favorite genres?
« on: November 20, 2015, 05:29:52 pm »
I'm not sure what splitting the poll into 5 times as many options would accomplish. If you only like a subset of a genre you can always post about it so people have something to discuss.

Gaming Discussion / Re: What are your favorite genres?
« on: November 20, 2015, 05:00:47 pm »
1. RPGs.

2. Strategy games.

I vastly prefer turn based strategy. Jagged Alliance 2, the Advance Wars series, Blackguards, XCOM: EW - I love games like that. I played a ton of RTS games too in my time, but playing SC2 Legacy of the Void and Grey Goo in the last 8 weeks made me wonder if I ever truly loved the genre. Or maybe those games were just meh. At least when it comes to the singleplayer experience, nothing will ever take away my 500 hours of loving the Dawn of War series online. But in SP, no matter how inventive the level design, at the end of the day it boils down to raising a critical mass of units and then sending the wave of death over the enemy base. I don't enjoy that as much as I once did back in the SC1 and C&C days anymore.

3. Adventures.

Just recently beat Life is Strange, it was fantastic. Day of the Tentacle. Classic Sam & Max (fuck Sucktale). Phoenix Wright.

But I can appreciate games from most genres. Several FPS games are among my all time favourites (System Shock 2, Half-Life), as well as Action Adventures (Tomb Raider, some Zeldas, MGS [not gonna consider stealth its own genre for this discussion, okay?], Resident Evil both classic and up to 5).
Some genres that just aren't for me are:
Platformers - there are exceptions like Mario 64 or Spyro the Dragon back in the PSX times, but especially these days, I can't get into them. I have like 50 unplayed indie platformers from various game bundles in my Steam library and finally decided to remove most of them from the list since I won't play them anyway.
Survival/Crafting Sandbox - Nope, I don't have any childhood traumas that I need to compensate for with virtual legos
Racing - I liked Burnout 3 and Dirt 2, but that's about it
Fighting - Don't enjoy playing against strangers online, boring as singleplayer experiences. Sure when a buddy is visiting it's fun to have a few rounds of some old NeoGeo game in MAME, but we usually have our fill after 30 minutes or an hour tops. Wouldn't buy SF5 for full price or anything like that.
Sports - See fighting.
Puzzle - I like Portal 2 as much as the next guy, but it's rare a puzzle game interests me enough to entice a purchase.
Shooters / Spectacle Fighters - Not my thing. Button mashy stuff is instant no-go.

Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 10:05:00 am »
Oh, no. I'm not disagreeing with you at all there. All that I am saying is that I'm not sure where gaming can go next now that all of this has been achieved.

We've a achieved so much, so where do we go now?

Oh I see. Well VR is right around the corner and might just open up another completely different field of games and game-like applications. I'm not convinced we are at a peak yet.  :angel:

Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 09:53:48 am »
And what do we have now? A big sloppy mishmash of big titles and individual developer titles. Where exactly has that gotten us?

Yes where exactly? What is your point? There was never more choice for games of all genres and budgets.

Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 03:04:11 am »
I agree--although I think some of the "hastily done" stories that left things out sometimes did so on purpose.  This might not be considered in the "classic" era, but FF6's whole Shadow storyline is a perfect example of this.

FF6 stands way above its peers in terms of story and writing. Please, if we are talking about an entire era, let's look at most games and not just the singular master pieces. Where is great writing in Secret of Mana or Illusion of Time? The dialogues just give you clues about where to go next, 99% of all NPC talk is filler "Nice weather today, isn't it?" and there are maybe 2 or 3 characters in the whole games were there was even an attempt at giving them a distinct personality. Action games usually just had no writing at all beyond what's on the back of the box! So where was this great writing in mass?

I also think many modern games leave enough to the imagination. In Fallout 4 for example (I'm playing this right now so it's easy to give examples, I wouldn't even consider this game's writing exceptional by any means) there is tons of environmental story telling. You find a location and everything is in ruins. Now you can just take that as it is and loot everything and leave. But you can also find a memo or two on computers if you hack them that tell you what the place was for and you can guess what happened in the final days. But there is no cutscene or exposition bomb spelling it out for you.

I agree that good writing in games is still a huge problem overall, especially compared to modern television. But I feel like you are taking the almost non-existence of writing from old games and just project your wishes into the gaps when there was in reality nothing there.

Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 19, 2015, 03:39:01 pm »
I'll just +1 disch's post.

Most old action games hold my interest for maybe 10 minutes, then I'm bored because I feel like I've seen everything. To get good at them you basically have to memorize all the level layouts and enemy placements. How is that more intelligent or challenging than a modern action game? It's just a different kind of stupid. There are lot's of bad developments in modern games as well, but let's not forget the sheer number of them and that there are tons of awesome new games beyond Call of Duty that don't get lost in tube levels or senseless collectibles. And honestly I'd even play Call of Duty any day over Silver Surfer or Contra or Mega Man or whatever.

Gaming Discussion / Re: So... Fallout 4 is out.
« on: November 13, 2015, 01:52:24 pm »
I guess we can't just talk about new games on this forum anymore since henceforth all mentions of a new game will be taken over by "QQ games used to be so much better".

We get it guys.  :-X

On-Topic: I'll give the game a fair shake this weekend and then I'm sure I'll have some thoughts to share. Wasn't a big fan of FO3 though. (New Vegas was much better).

General Discussion / Re: Hold on... Don't tell me...
« on: November 09, 2015, 04:54:24 pm »

General Discussion / Re: Social Situations, or Are We Not Nerds?
« on: November 09, 2015, 11:09:34 am »
"Rule 1. Act friendly, maturely, and respectfully to all your fellow community members. If you have a problem with a particular member, you may report it via the "Report to Moderator" button or PM any moderator. You may not publicly start a discussion about it."

It's already rule #1. What additional guideline would make anyone change their ways?

Site Talk / Re: Public Maintenance on the site
« on: November 07, 2015, 06:45:06 am »
I find the format for this new storage is not always appropriated. One of my hacks contains patches for both headered and headerless versions of a SNES game. Why doesn't RHDN allow me to have a proper option, such as " No special Requirements ", even though the game is SNES ?

Ehm, why don't you just pick "No special requirements then" then?

Also, as for hashes of original ROM, I understand that a minority of hacks might fail if you apply them to the wrong ROM, especially those that hacks a very large part of the game, such as Grond's Final Fantasy or the Castlevania II retranslation. However my hacks are smaller and often change less than a hundred of bytes, they are designed to be largely cross compatible with multiple revisions/translations of the ROM, as well as cross-compatible with other hacks.

Just give one ROM's hashes that's confirmed working as a reference and mention in the description that it should work with other ROMs too. Anytime a simple dropdown option doesn't cover something, just note it in the description. That's much more practical than having pre-definined options for a myriad of possible cases. "Why have those pre-selections at all then?" - Because otherwise people wouldn't bother giving patching info at all in most cases. People are lazy. At least this way they are confronted with the topic and have to give some sort of info

Finally, often the non-hacked ROM do not figure on my hard disk anymore, or does figure but is there with a non GoodNES or GoodSNES name since dozen of years, so I don't know what I am supposed to do here. Just to say that while I fully understand it was a great idea to add this, in my particular case it doesn't blend well.

Hashes >>> GoodNames, if you have the ROM get its hash, the name doesn't matter. Just don't give a GoodName if you have any other identifying marker available. Those names are just one option, but it's the least desired identifying marker anyway.

If you don't have the ROM anymore, for old projects: It's unfortunate, but not much you can do. You could either find a working clean ROM and use that (if you don't see any issues after the patch on a glance) or hope someone else takes the time to do it. What else can there be done? Of course it could be that an issue with that ROM shows later and it wasn't the right version after all. Oh well, once someone notices it they can report it and someone will figure something out. Shit happens. It's not expected of you to give an old hack complete playtests with every ROM out there to figure out the right one. We only ask for what is reasonable to do in a few minutes.

If you don't have the ROM anymore, for new projects: It's a bad idea to not keep backups of clean ROMs you are messing with :P People who work directly on a single copy of a ROM should be oiled, feathered and burned for their sloppiness

Gaming Discussion / Re: Is there a need for new game consoles?
« on: November 06, 2015, 05:43:32 pm »
Don't feed the trolls people.

There are pretty much two choices:

a) Disallow requests entirely or b) Focus them in one thread.

Tharthan pretty much summed up perfectly why it's not cool to have request threads all over the board. For most people they are perceived as extremely obnoxious. A lot of users just register to make a request and then never visit again when they don't get a reply. The harsh truth is that no one will fulfill any requests. Because the people who have the skills to do those hacks, have their own ideas. Why would they work on someone else's? These things can take years of free time. Why invest that for a random stranger? It's a fantasy to think that skilled people browse that thread looking for stuff to do. No one is!

But obviously a lot of people want to see xyz happen and can't do it themselves, so they hope they'll find someone. The thread is there so they can get it off their chests. There is a slim chance that someone might actually do a very small hack, so it's not like it's guaranteed to be a waste of time. But you shouldn't get your hopes up. Mostly it's just there so people can dump their ideas and move on without disrupting daily site activity. I'm sorry if that seems cruel. It protects the users making the requests too though, because daily request threads in other areas would be magnets for anger and trolling. Hence why the alternative to the request thread we have would be to disallow requests entirely. I hope you can understand the reasoning.

General Discussion / Re: Hold on... Don't tell me...
« on: November 03, 2015, 10:26:17 am »
Then they might honestly consider crackpot ideas like "turn people into robots and computers".

Better than considering crackpot ideas like "If I live my whole life like a tool, I'll be rewarded eternally in heaven".

Gaming Discussion / Re: PS2 doesn't read disks anymore
« on: November 03, 2015, 02:06:47 am »
A sample size of one + three buddies you knew really isn't good enough to make statements like console x always craps out while console y is super sturdy. I had 3 DCs in my period of interest in that system and while none of them outright broke, they could take an unhealthily varying while to read stuff. And GCs are generally considered to be the last pieces of working tech after a nuclear holocaust :P

Hardware breaks. It can and will happen to any brand. Buy a replacement or put your faith in emulation. Good luck finding working disc-based systems in 20 years. Might as well make the switch to emulation now ;)

Site Talk / Re: Data Crystal
« on: November 02, 2015, 06:38:46 am »
It'a a Wiki, anyone can contribute what they deem worthwhile information for others  :beer:

Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 62