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Messages - KaioShin

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The "110% accuracy is the only true master race" argument is just as childish as the translation vs localization argument was in older days of translation hacking. People put different values on different aspects of emulation. Get over other people having different opinions.

Gaming Discussion / Re: Is there a need for new game consoles?
« on: October 14, 2015, 07:09:09 am »
The original two Zeldas were very cryptic but many of the secrets we take for granted now. Because many of us have had exposure to these old games for years, we are skilled with the games to the point that they're not difficult to us or we haven't played them in awhile that we forget their flaws.

Not to mention in those days everyone just relied on Nintendo Power and such things to tell them how to play those cryptic games (or at least heard about how to get through the cryptic shit from someone who did via mouth to mouth).

I personally wouldn't want to replay 99,9% of the SNES library if you paid me for it. I can't stand the game design from back then.

Tabs are extremely simple.

Code: [Select]

Each line is a string, and the number is which fret to hold down. 0 means open string (no fret pressed). That's really all you need to know about basic tabs. Extra little things like the h (for hammer-on) or slides can be looked up when needed. The downside to tabs is that they are shitty for precisely conveying tempo. So if you can read classical music sheets, they are a much better format. It's much easier to find Tabs on the internet though.

Edit: As far as amps and effect devices go, I don't think they are necessary at all for learning. An E-Bass sounds pretty decent acoustic as long as you are playing for yourself (for an audience it's too quiet though). Rocksmith emulates them so what you play sounds more like what you'd hear on the disc or live. Depending on the music style it can have a pretty big impact on how it sounds, but a good bass line sounds great "raw" as well.

Get a cheap bass guitar (Harvey Benton are Chinese Fender eh... inspired designs, but they are prefectly well for starting out and cost <100€ new, even less used). Then get yourself Rocksmith 2014, either on PS3 or PC (if your PC is capable of last-gen games). It's like Guitar Hero but with a real instrument. You plug in the bass to the PC or PS3 with a special cable. Your PC will also act as amplifier and effect chain. Then the game will pick up the notes you play and give you visual feedback on hit or missed notes. There are also tutorial videos ingame that go over basic playing technique. Of course there is slowly rising dynamic difficulty and the whole shebang. It's a very cheap entry and tons of fun. And you ARE actually playing. So the muscle memory you are building is real, don't think of it as a dumb game.

Of course there is no substitute for a real teacher, but if you can't afford one, it's the closest you'll get. If you can run the PC version, there are also thousands of user made song charts so you'll never run out of new songs to play (http://ignition.customsforge.com/).

Demonstration video:

General Discussion / Re: Your Phone
« on: October 10, 2015, 03:44:26 am »
Well I just had to travel 300km and back again on the same day to a job interview and I REALLY wouldn't have wanted to be stranded somewhere without a smartphone. The smart part is important here too since the Deutsche Bahn is notoriously unreliable and the route required 3 train switches. If I missed one of the connecting trains it was vital to be able to look up alternative routes on the go (and yes, it happened too ofc, had to take a completely different route back).

You don't have to turn into one of those d-bags who buy a new iPhone every year to look cool, but just having internet access and a working phone line on the go is just vital unless you never leave your house. I dunno how it's in the US, but public pay phones have virtually died off completely over here too.

General Discussion / Re: Regarding the Current Direction of Science
« on: October 05, 2015, 04:12:41 pm »

General Discussion / Re: Regarding the Current Direction of Science
« on: October 04, 2015, 05:21:42 pm »
Because (perhaps on a subconscious level) the purpose of such conversations is mostly about reaffirming one's personal beliefs. You state what you believe, other people have other opinions, you counter that with your perspective and then go home feeling that what you believe is the whole truth and that others just can't or won't understand.

One might as well fap in front of a mirror instead :P

General Discussion / Re: Regarding the Current Direction of Science
« on: October 04, 2015, 12:42:06 pm »
I have discussed these things plenty of times both online and offline. It makes little difference whether I discuss these matters face-to-face or whether I discuss them on the Web.

And furthermore I think that I have thoroughly explained myself and my sense pretty well here as it is.

Why keep doing these discussions then? You know how these discussions will end (in nothing happening). Are you hoping to convert someone? What's the goal?

General Discussion / Re: Regarding the Current Direction of Science
« on: October 03, 2015, 12:46:38 pm »
2/3 of your post is strawman arguments against points no one made yet.

I'm also unclear on what your concrete point is. Unrestricted science is bad? That is such a general statement it's impossible to argue for or against it.

One can discuss the one example you gave, controlling weather. Some areas of the planet are constantly in danger by droughts. If it was possible to control rain it could make the lifes of a lot of people there much easier, not to mention save lifes outright. But even in more moderate climates, there are always bad storms that kill people year after year. If we could do something about it, I think that we should. Having experience with controlling weather and more longterm, climate, is also an important step to terraforming. I want to live to see the first permanent mars colony.

Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 03:10:18 am »
They are all worth it, but then again they are all the same. So get the one or two that you like the IPs the most of and let that be your fix and then move on.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 28, 2015, 05:09:48 pm »
Persona 1+2 are unplayable for me. Terrible terrible level design. It's just bland and empty corridors. No landmarks of any kind, no soul. Boring battles and a stupid recruitment system. Perhaps they have a good story, but I couldn't get past an hour of either to find out before I had to quit or puke.

P3 & P4 also have terrible dungeon presentation, but the floors are very short and the battles are great (as long as you don't use AI control, in P3's case that means playing Portable afaik). I really like Persona 4 because it has a fantastic cast and a strong story. It's a really engaging mystery plot. Quite atypical from what you usually get. P3 on the other hand, I absolutely despised when it came out. I'm actually playing P3P right now and while I don't hate it anymore, it's still far far inferiour to P4. The cast is much weaker on every level and the story is a joke. No it doesn't get better after 20 hours, whoever told someone that lied to him. The plot of P3 just sucks, it's as simple as that. Zero plot for 60% of the game. Than a "shocking" twist that doesn't affect anyone because it wasn't setup at all and the character it applies to was so bland that no one would give a shit. Not to mention the direction the bad guy turns to is "I want to destroy the world just because ".

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 26, 2015, 02:53:55 am »
Alundra is amazing (IMO better than any 2D Zelda game, yes I said it). But for the love of god, stay away from Alundra 2. Coming from Alundra it's like being ambushed in a dark street corner after midnight and getting gangraped by demons with thorn-covered cocks.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 25, 2015, 03:02:24 am »
I won't dispute that a lot of those PSX games are good or even great (well, tbh only Suikodens and Star Ocean :P) but it's pretty much all standard fantasy world fare that I thought the OP wasn't looking for? Hell, if I had to put a name to the concept of "most generic and featureless JRPG ever created" that 'honor' would go to Lunar.

Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 09:21:03 am »
I think the version info IS more or less mandatory now. The reason it's missing from a lot of reviews is that this feature was only added a year ago: http://www.romhacking.net/forum/index.php/topic,18594.20.html

As for replying, yeah as Spooniest said, it's probably not a good idea. Check out that topic I linked to in general, it also touched upon this whole topic. Adding the version info was the most accepted solution we came up with.

Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 08:40:34 am »
"We aren't promoting anything, we are just providing a platform."

Providing a platform is promotion though.

That particular post was directed at a user who claimed that the RHDN staff was favoring specific projects over others, which was and still is not the case. Of course we want to promote romhacking as a hobby in general.

There really isn't a specific post I intended point to, just pointed to those discussions (there are more referenced in the thread) for reference. My personal opinion is that there isn't big enough of a (actively reviewing) userbase to get meaningful rankings. There is also the issue that rankings often lead to a "the rich get richer" development, as people only try the most downloaded and most reviewed hacks and don't touch new and lesser known ones.

Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 02:50:42 am »

Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:31:08 am »
Yes it's very friendly now.

If you honestly think modern games are done better then you have no clue what you are talking about.

By stating the games you like, you show your (terrible) tastes in gaming. If you'd said 'Last of Us' instead of Tomb Raider 2013 then I could've taken you more seriously.  If a string of orgasm-sounds from a woman being in pain/tortured and a subsequent series of QTEs and FarCry-knockoff gameplay is what appeals to you then have at it.

It's good we have at least our expert here to tell us all what's what, I couldn't keep living in ignorance anymore.

Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:09:52 am »
Oh great, now this devolved into pointless "My argument will win because I can list more games than you that fulfill my random and subjective criteria for what I consider right".  :thumbsup:

A well written review will succinctly break down and discuss the mechanics of the whole game in two or three paragraphs. In a video I have to watch half an hour to get an impression on one level of the game, a tiny snapshot. If it's a complex game it won't tell me anything about how good things are balanced overall, how mechanics interact later, etc.

There is nothing I hate more about the current internet trends than that everything needs to be a video. I was playing Arkham Knight and looking for some last collectible objects and I wanted to check a guide so I'm not wasting time stumbling around randomly. It would have been super efficient to have a table, sorted by locations, with a screenshot of the map and of the game screen for each collectible. But no, they released a video walkthrough for it. So I had to randomly skip through a 20 minute video, trying to hit 5 seconds of information that was relevant to me. It's bullshit, it's a massive waste of my time.

Watching a speedrun of a game as a "review" I have to invest a ton of time for information that could be summed up into a few paragraphs, while I'm getting spoiled all over, and getting expectations about how a game has to look when it's played well that I won't be able to fulfill just playing casually. I literally see zero upside to this "review" method whatsoever.

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