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Messages - KaioShin

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Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 02:37:56 am »
Oh wow, a game that is 15 years younger is more refined and strictly better than the whole genre's prototype that made said game even possible in the first place. Glad someone noticed.

Excellent!  :beer:

You are not supposed to randomly hop around in streams. Why? Because seeking back and forth on external memory like HDDs is slow as effing fuck (thousands of times slower than in memory). Hence why streams exist. They work linearily. You start and then work your way through it from start to finish without hopping back all the time. If you need to randomly access the data -> that's why you load the data into a buffer. That one is in memory and you can do what you want with it.

A stream object tracks its position by itself, there is no need to mess with it. If you need to, you are doing it wrong. If you check the documentation on File[Input/Output]Streams linked earlier in the thread you'll also notice that there are overloaded read/write methods that don't need any offsets and indicies, just a buffer and nothing else. Because the library can flush a stream into a buffer or vice versa by itself. It doesn't get any easier.


Relevant stuff: Since you mentioned Konami, I can't help but wonder what they intend to do with Castlevania.


What else do you want from a tutorial? It explains what the important idea is in the comment, the rest is all standard I/O code. It goes through all the entries and dumps each to a new file.

Code: [Select]
public int read(byte[] b, int off, int len)
// Reads up to len bytes of data from this input stream into an array of bytes.

Why does it return an int, and what does that int represent?  Does this method automatically update the current read location in the file, or must I keep track of that myself, as I tried to in the for loop at line 228?

It's all there on the site you even linked to.

Quote from: Oracle
the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.

Translations on undervalued systems are always fantastic. Great job  :beer:

Gaming Discussion / Re: Ethnocentrism and Localization
« on: August 08, 2015, 02:48:37 am »
There was an ancient anime very popular in Germany called Saber Rider (afaik not aired in the US). In the original Japanese version the team leader is the Japanese on the team. For the German localization they rewrote everything so that the European looking Knight character is the lead. I guess for the US version they'd have rewritten it to be the cowboy.

* Left most character is the main characters of the German version, second from the right is the main character from the Japanese version. But hey, they all have to work together to defeat evil anyway, so who cares who's in the lead, right?  :D

ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 28, 2015, 12:13:44 pm »
I don't find the admins all that great. Issuing warnings and slapping you with predefined (and blown out of proportions) accusations - when all you do is try to be helpful. That's my experience anyway.


Don't blame the admins, blame the moderators, who are completely seperate :P

I get the feeling we'll never determine the right descriptions of both genres.

WRPG: Crude, unpolished diamonds
JRPG: Shitburger with urine filling


But joking aside, the JRPG genre is already decomposing. Final Fantasy and Xenoblade are the last big budget series left. Even Persona 5 is a good 5 years behind current tech and it's not even out yet. Everything else becomes more and more cheap. And that is what leads to the moe blob weeaboo pandering harem JRPG style that becomes more and more dominant now. Look at the JRPGs released for the Vita in the last 24 months. It'll make you cry and weep in shame of ever liking the genre. I'm not saying JRPGs of the past were like this. But what is happening right NOW is that the genre is on a steep decline into oblivion.

Gaming Discussion / Re: They see me remakin', they hatin'
« on: June 27, 2015, 04:21:42 pm »
I really wish they'd get around to doing a remake of Secret of Mana someday, tbh. That game deserved better. Multiplayer on the SNES is largely limited to sports games. They crafted something beautiful from the ashes of what they had planned, but really, it should have been Rondo of Blood vis-a-vis Squaresoft.

I love me some Secret of Mana, I tell you whut

Considering how well the remake for Seiken Densetsu 1 turned out, leave SoM the hell alone S-E.

Gaming Discussion / Re: ZSNES has been comprimised.
« on: June 25, 2015, 04:37:06 am »
Why would anyone bother to code malware specifically for a few hundred retro gamers who are most likely still running a P4 hooked up via dial-up, when you can get a few thousand servers with one-click installable wordpress exploits or any other malware flavour of the week?  ::)

Gaming Discussion / Re: Victoly!
« on: June 19, 2015, 11:46:17 am »
Just finished a major project and to regenerate I decided to do nothing for two weeks except reduce my pile of shame (Steam backlog of unplayed/unfinished games).

So far I beat 2:

Goodbye Deponia (final part of the trilogy). Absolutely hilarious. The ending was a bit on the "meh" side though sadly. But it's not like anyone is playing these for the plot. The sheer insanity on the way to the finale absolutely delivered.

Creeper World 3: A tower defense game, but a very good and very unique one. Instead of waves of enemies that come at you there is a large biomass that keeps spreading over the map unless you hold it at bay (like the zerg creeper in Starcraft). Once you established a foothold on a map it'll become a tower offense as you try to build yourself a path through the mass in order to destroy the sources. Very good amount of content and varied maps. Super cheap too. If you like TD games, I can only recommend this.

Also played and dismissed two more:

Ironcast: It's FTL meets Mechs meets Match 3. The core concept is great, but it feels too random to me. After 5 hours and maybe 20 runs I still feel like I'm losing because of bad luck and not because I did something wrong.

Talisman: An adaption of an old Games Workshop boardgame. Sadly it's just not very engaging or entertaining. Pretty pointless dicerolling. Even as a physical boardgame I don't think I'd be having much fun with it. Fortunately this was from some bundle so it was very cheap.


The Vanishing of Ethan Carter: A walking simulator, in that there is not much gameplay, you just stroll through a stunningly beautiful landscape and try to uncover a mystery. You do that by stumbling across mystery set pieces that uncover snippets of backstory if you solve them in various ways. The athmosphere is great, but I honestly thought the conclusion sucked ass. And the gameplay is not too compelling. The game advertises itself with "no handholding", but what that translates to is pretty much just "stumble through the landscape aimlessly until you come across something". A bit of a direction would have been nice. I know I know, I'm a filthy casual.

Hitman Absolution: I liked it a lot. It's 98% of the way there, just needs a tiny bit more polish to be perfect. Still very good though. Though it has a bit of a Deus Ex 2 syndrome going, in that there are long series' of short stages. And while each has lot's of different possible approaches to get through them, I know many players prefer having the huge setpieces of older games. I didn't mind.

Gaming Discussion / Re: E3 2015.
« on: June 16, 2015, 02:14:23 am »
Shenmue III! (Also Last Guardian)

Wow. That would be great. Though I have to wonder. The original cost 70 million to make. What do they think they can accomplish with 2 now?

I finally managed to get Firaja, but I only survived the first boss with only Cloud left and he had like 5HP...
And for the second fight I had to reset 5 times to get rid of the sin spawn without loosing someone on turn 1. (Tipp: If a battle goes badly, force close the app. It'll allow you to do the battle over from the start without losing Stamina. It's a cheat, but for some insane stages like this, I don't feel bad about using it as a last resort. Especially if I have to spend Mythril healing after the first boss).

Holy craaap. The boss rush they just added isn't gonna happen for me. As with Phoenix in the last event, I don't care that much about summons anyway.

In good news, I managed to collect 50 Mythril. Just waiting for this current draw event to have a day with equip I want. Looking for Terra's or Vanille's SBs specifically.

If anyone wants to add me my code is 9efR. I have a few Lv50 chars, but they don't have any equip soul breaks, so they are probably uninteresting to use for now, but who knows where they'll take the system in the future. I have item soul breaks for Black Mage and Bard, but they are still Lv1. I'll level them up when I have nothing else to do, which might be quite a while off...

So many opportunities for Mytril right now. The quests, the new events, the revamped dailies give clear rewards all over... Going to save up for the 11 draw for the first time, usually I'm not patient enough for that.

I'm not a huge arcade gamer, but everytime I do open up Mame for whatever reason I end up playing NeoGeo games pretty much exlusively. They have the perfect balance between presentation and playability. Newer stuff emulated on Mame is usually butt ugly early 3D and I was never a fan of Street Fighter so SF3 doesn't get me to ignore NeoGeo either.

My favourite is Garou - Mark of the Wolves.

Maintenance is ongoing right now.

And it looks like the official wiki has been taken over by KKK and hentai images, I guess that happens when you take the kid's toys away for a few hours.

Facebook likes isn't really metric for anything.

Before that were was a celebration for 5 Million (!) downloads in the Japanese version alone.
The (International) Android version has 66k ratings. The Android store puts the number of installations in the 500k-1M bracket.

I wouldn't be surprised if the number of downloads globally and across all platforms crossed into double digit million territory already.

Also, even if it was only 1.1M earnings, that would still be a profit, considering this game was extremely cheap to make. But I'm sure they made a killing on it and continue to make it.

You have no idea how insane some mobile players are. You can't approach this with a hardcore gamer's logic, those people don't play by our rules :) They just throw tons of money at useless things. I played quite a few F2P games over the years on the side (Star Trek Online, Marvel Puzzle Quest, Neverwinter, some Game of Throne thingy now this) and it's always the same mechanisms. It may look illogical to us, but all of those games were successful with a businessmodel based on asking a ton of money for little in return. If 1% of the playerbase is retarded enough it's sufficient to carry the other 99%. The F2P industry runs on the principle of exploiting "whales".

They profit from the rich but stupid people who'll buy 3 or 4 11 draws in a row in order to get that new soul break they want. It's sad. I would prefer it myself if there was something in the game I could get at a reasonable price to support the game. But currently the only way to spend money is to throw it away. 25 bucks with a very real chance of getting nothing but crap is just not a worthwhile offer.

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