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Messages - KaioShin

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No offense, but realistically your "work" is looked down upon a large chunk of the community.

Mostly because they are usually sold in an underhanded way though. Making them look like a real thing, sometimes not even making clear it's a reproduction, ignoring requests by authors to stop taking their stuff etc etc. If he asks properly and honors those that don't wish their stuff ending up in repros, I don't think he'll get too much hate. It's all a question of respect and attitude.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 22, 2014, 02:22:20 pm »
Ok try this: http://gameoverthinker.blogspot.de/2014/01/new-year-special-fate-of-nintendo.html

I watched it earlier on SA, dunno what happened there. Things got messy when he moved to blip, I get his new videos 3 times in my rss feeds now.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 22, 2014, 01:07:37 pm »
Even the biggest Nintendo fanboy in the gaming sphere is saying Nintendo is doomed now: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-special-fate-nintendo

Gaming Discussion / Re: The giving away stuff thread
« on: January 21, 2014, 05:32:47 pm »
Oh, DP is in the current gala bundle? Hm, I was very interested in the game, but I heard the port is abysmal.

Gaming Discussion / Re: The giving away stuff thread
« on: January 21, 2014, 05:17:28 pm »
The downside is that a ton of dupes tend to crop up in these bundles. Nowadays if there is a new HB announced I usually already have 3 out of 4 games in it. Unless I really really want that 4th game I just skip the bundle. I also unsubscribed to most indie bundle newsletters except for the HB one. It just became too much. 2 or 3 different bundles every single week.

I have a spare Arkham City key if anyone wants it.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 20, 2014, 10:30:12 am »
thats like saying pressing buttons is like super boring and lame. your argument doesnt hold any weight the way your present it.  its not about how "innovative" they were, but rather how well implement in the game context were. i mean, we all can agree that dawn of sorrow binding spell mechanic was laaaaaaaaaaaaaaaaaaaaame. but bowser special moves on m&l bis wasnt lame. same for trauma center.

Scribbling a "3" into a number box in Brain Age instead of picking a 3 from a list of numbers makes it somehow much more fun? Drawing a path for Link instead of just using the damn directional keys somehow changed the experience of a Zelda game? I haven't played M&L, but Trauma Center would have worked as a game with a mouse too. It is gimmicks, nothing of real substance.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 20, 2014, 08:18:47 am »
I played several dozen, how many did you play? You draw lines or numbers in the games you mentioned, oh hey guess what you can do with a mouse in MS Paint? Maybe drawing a circle feels slightly more natural with a stylus (unless you have normal sized hands, in which case the DS micro stylus would just cramp your hands), but it's still super basic boring stuff.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 20, 2014, 07:30:50 am »
The stylus was either used as a one-button mouse replacement (worked somewhat ok) or as a scribble vertically or horizontally as fast as you can button mashing replacement. The later is the lamest game mechanic in existence. Incidentally, the Wiimote was used to do exactly the same in most games... That is always the goto mechanic for these awesome "innovative" input methods, twitch around like a spastic monkey having a seizure to win!

But as long as people continue to play such crap, they'll get the games they deserve.


The 3DS is still making tons of money for Nintendo, especially in Japan. I haven't looked up any numbers, but I think it did well in the west over the holiday season too. I got one at that time, several people I know did and half the IRC channel was talking about it too. I guess the 3DS has finally crossed the "good enough amount of interesting games"-threshold. Nintendo won't change their mobile strategy, they have no reason to. The question is what they'll do with the home console market. They just can't go on as if nothing happened. Iwata needs to go for a start.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 18, 2014, 06:34:53 am »
I think honestly the only reason it's mostly over is because no one figured out how to make new styles of games with motion controls.

Either not a single developer (including Nintendo themselves) figured out a good idea for it in 8 years because they are ALL incompetent and stupid or there simply isn't that much use for limited motion controls (without haptic feedback!) as you might imagine. Occam's Razor.

Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 18, 2014, 02:41:19 am »
With all due respect, the implication that the Wii is an overclocked Gamecube is entirely false and completely ignores how game-changing the Wiimote is.

It's not game changing at all, it was a fad. A fad that is already over.

Everyone hates the XBone for including the Kinect and being that much more expensive for it. Everyone celebrated the PS4 for not including Move despite earlier plans. NONE of the most anticipated games from the last E3 had anything to do at all with motion controls. Very game changing indeed.

Gaming Discussion / Re: New video game ideas
« on: January 16, 2014, 03:49:00 pm »
A dozen more mega man sequels are the polar opposite of a new game idea.

Chrono Trigger 2, anyone?

There are two sequels already... Radical Dreamers and Chrono Cross.

Site Talk / Re: Questions threads
« on: January 15, 2014, 03:10:32 pm »
I think the point of such a thread IS that the posts are useless for everyone else. So that stuff gets buried there isn't a problem, it's part of the design. Questions get asked and answered and the thread moves on.

Site Talk / Re: Questions threads
« on: January 15, 2014, 02:52:52 pm »
Also the question threads would be massive, and finding information in them would be difficult.

Though how many "I have a specific issue in game xyz" questions are actually useful for more than just the person that poses the question? I honestly don't know, the suggestion is not without merit.

Gaming Discussion / Re: So I played White Knight Chronicles 2
« on: January 13, 2014, 09:26:41 am »
Don't lump a great stategy game like Valkyrie Chronicles into the same sentence as the by-the-numbers JRPG timewastes you mentioned :P

While I still had a working 360, I also considered Magna Carta 2 among the better JRPGs of that time period. It had a pretty open world, good production values and a fun combat system if you controlled the faster attacking characters.

I really don't get people's JRPG choices these days. Some games that are extremely uninspired by-the-numbers cash-ins get adored to no end while other games that are almost the same get trashed to kingdom come. (By the same people) I gave up trying to find rhyme or reason with those.

Programming / Re: Entropy coding
« on: January 12, 2014, 05:24:35 pm »
in fact plain old vanilly Huffman is probably the most complex to decode of the set.

The encoding is so super easy though, I find that much better to implement and understand than LZxx et al. Huffman is pure computer science beauty.

Since BRP asked for compressions we find interesting, one of my favourite is Burrows-Wheeler-Transform (BWT). It's not a compression by its own, but rather a preprocessing step, but it's also a real *light bulb* sort of algorithm. I just love the idea of it. It is completely useless for hacking stuff though, since it requires n^2 memory to process n bytes. It is a transformation that takes any random data block and sorts the bytes so that it is afterwards perfect for RLE compression. The data is basically completely sorted by letter "aaaaaaaaaabbbbbbbbbbbbccccdddddd....". And it can still be transformed back into the original! It is quite brilliant. But as I said, massive memory requirements.

Front Page News / Re: Translations: Soul Hackers spreads its (bat) wings
« on: January 11, 2014, 05:03:08 am »
So while this thread is up, is the game actually any good? Thinking about getting the 3DS version :P

I have never seen an Arcade (IRL) in my life. I'm not sure if it's because I live in a rural area or if they were never a real thing in Germany.

General Discussion / Re: So are you guys conservatives or liberals?
« on: December 30, 2013, 04:22:38 pm »
Aaaaand the reason why general discussion forums should be removed lol.

 :police: :angel: what's it gonna be?

Nah, only two or three touchy topics. Can't kill them all for a few black sheep.

Gaming Discussion / Re: Games and Society
« on: December 28, 2013, 07:02:16 am »
I think the classification of 'Gamer', while nebulous, implies a certain frequency of gaming and implies that you are playing games for its own end rather than to pass the time or to have a shared activity with somebody.  It also implies you spend some of your non-gaming time talking with other people about games and following news about games.

This is a definition of gamer I can wholeheartedly sign up for. It is pretty dumb that the fights over the term in the larger gaming scene seem to be mostly about game difficulty and e-peen.

As for how the rest of the world sees gaming: http://www.youtube.com/watch?v=Box01YzekaQ
(Though granted, esports is another beast entirely again, but I found the reactions of the old farts in that discussion funny)

General Discussion / Re: Valkyria Chronicles 3 Xmas Release
« on: December 27, 2013, 03:39:42 pm »

I tested it a bit earlier. The game works with no graphical gliches and at full speed with ppsspp if anyone wants to emulate it. The translation feels a bit unpolished, but the release mentioned that the tutorial wasn't formated properly due to a hdd crash, and that was the part I played. Definitely perfectly playable in any case. Looking forward to give this a proper playthrough soon(tm).

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