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Messages - KaioShin

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221
Gaming Discussion / Re: Randomly generated platforming has arrived
« on: July 30, 2013, 02:26:40 am »
The concept is actually pretty clever, just from a technological standpoint.

Indeed, they'd need to have a pretty good model for mathematically grading difficulty and putting everything together accordingly. Especially since the game guarantees that the levels are possible to beat.

222
Gaming Discussion / Randomly generated platforming has arrived
« on: July 29, 2013, 12:06:43 pm »
I vaguely remember that we once had a discussion on the board on how people would like to see procedurally generated levels in platformers. I think it was in relation to a Kirby game.

Well for those of you who thought it would be a great idea, your wishes have been answered!

http://www.youtube.com/watch?v=qRf1jEKs9j4

You can skip to 12:15 for an example on how mean the levels can maximally get in the game.

Personally I do not see the appeal at all, purely from a game structure point of view. I don't want my games to have an endless supply of levels. I want a clear progression over a finite amount of content to a well-rounded finish. And then I want to play a different game. I wouldn't want to eat the same food for the rest of my life either.

223
Gaming Discussion / Re: Victoly!
« on: July 27, 2013, 05:30:38 am »
I've beaten Shadowrun Returns. It's only 10 hours long.

It has a major flaw (the checkpoint system), many smaller ones and a neat premise. But it's hard to call any aspect of it truly great either. Mostly it's a great idea, barely decently executed. It made me realize I'd really love a new extremely story-driven RPG experience like Planescape Torment was back in the day. This isn't it though. I can't help but feel a ton of backers will feel disappointed. (I'm not one, I just bought the game normally).

Is it worth it for 20 bucks? In the current state honestly not. I'd wait for a sale. Or bet your money on the community delivering a big batch of good content via Steam Workshop. It might happen. Though I hear the editor is not very user friendly.

Edit: Also beaten Ys 2. Glad I got that over with, it's not nearly as good as the 3D titles. The art is amazing, but the gameplay is 80s in all the worst ways (and no, I'm not even talking about the bumping). Without a walkthrough it's a guarantee for frustration, with one it is still majorly annoying.

Edit2: Add Prime World: Defenders to the list. Mixing trading cards with tower defense is a neat idea, but towards the end it falls apart under forced grinding for max quality cards.

Edit3: Aaaand, beaten The Walking Dead. Without the new DLC. It's very worth it if you can get it on sale, but the hype is a bit much. The poor graphics and clunky animations disrupt immersion in the story quite a bit sometimes, and the choices you make are mostly placebos as usual. Seriously, after you've beaten the game look at a flow chart of the whole thing and you'll cry. Ah well, ignorance is bliss as always.

224
Gaming Discussion / Re: Tim Schafer Fails Kickstarter
« on: July 26, 2013, 11:15:23 am »
I'm playing it right now. It's a bizarre design decision to be sure, and for a CRPG, the game is terribly linear. It definitely has issues. Though playing it makes you realize that this type of game (P&P infused, story-driven, CRPG) was really missing for a long time - just like Grimrock did last year for dungeon crawling. (And no, the mobile dungeon crawl dreck ala Etrian Odyssey of the last decade wasn't even near a decent replacement before that.) I'm hoping it'll spark a small revival of the genre, including some contenders who do a better job at it (Wasteland 2, Torment?). It also has Steam Workshop support, I'm hoping the community will also produce some quality content for it mid-term.

225
Site Talk / Re: Strange scrolling bug in the forum
« on: July 26, 2013, 06:32:17 am »
I'm on RHDN Pro if that helps.

226
Site Talk / Strange scrolling bug in the forum
« on: July 25, 2013, 11:25:51 am »
I'm not sure since when this is the case, but at least a few weeks. I'm using Chrome and I'm used to press the middle mouse button to turn the mouse pointer into a scroll disc thingy and then scroll through pages by moving the mouse up or down. This works on every website I know, including the RHDN frontpage. But the thread displays on the forum badly break if I do that. It seems to scroll only through individual posts or things like that. Only it scrolls the posts right outside the viewable site area. It kind of breaks things. Did anyone else have that problem?

It's not a biggie, probably some small CSS thing. Most likely not even worth looking into. But I thought I'd bring it up for R&D.

227
Gaming Discussion / Re: Victoly!
« on: July 13, 2013, 08:02:35 am »
Beat Hotline Miami. The game is pretty awesome, pictures do not do it justice at all. The goal is just to run into a building and kill everyone alive, but it is insanely hard. Enemies kill you in 1 hit, so it requires very fast reflexes, but more importantly tactics and planning. You check out where the enemies patrol, find a weakness, cook up an idea on how to use the environment against the enemies and then strike like lightning and leave nothing but a bloodbath behind. A perfectly executed level only takes a minute or two, but similiar to Super Meat Boy, you'll need a hundred failures before you get that far.
The game is in a very detailled 2D pixelart style with really heavy distortion filters. Think moving scan-lines + shaky cam + magic mushroom induced colors. I could not play the game for more than 30 minutes at a time without getting a headache. But that's cool, the gameplay is pretty much made for such short (but intense) play sessions. All in all it took 5 hours to beat, a few bonus items left to pursue and of course highscores to improve.

228
Site Talk / Re: Having Trouble w Zelda Outlands
« on: July 12, 2013, 08:24:47 am »
That's apples and oranges though, you don't have to be a mechanic to drive a car.

229
Hooking into the text routine and getting the text as data is ten times easier, why waste time on trying to push a square cube into a round hole...

230
Gaming Discussion / Re: The Last of Us
« on: July 08, 2013, 07:31:01 am »
legitimate question:

how does Saint's Row III evolve standards?

(promise I'm not being sarcastic or a smart ass, just curious)

It has giant purple dildos that can be used as weapons.

231
Gaming Discussion / Re: Tim Schafer Fails Kickstarter
« on: July 04, 2013, 06:16:47 am »
I think FTL did pretty well! But the thing is, they actually had significant work done on it before they took it to Kickstarter. That makes a world of difference. It’s much easier to plan around a known quantity, and few things are further away from that than a not-begun video game.

Didn't know FTL was also kickstarted. Now FTL is an awesome game. Pretty much the only indie game of the last 18 months that I still come back to.

232
Gaming Discussion / Re: Tim Schafer Fails Kickstarter
« on: July 03, 2013, 03:34:34 pm »
Other high profile kickstarters of the "First Wave" that made Kickstarter big and recently finished also disappointed big time. The smartwatch Pebble is about as useful as a 90s electric china wrist-watch at the moment and can't even be shipped to German (/European?) backers because they failed to create proper paperwork for their product. Star Command (hyped as THE big open world messiah for mobile gaming) only just now arrived half a year late and with maybe 30% of the features that were promised.

To be honest I have yet to hear of a kickstarter product that got actually released and met expectations.

And all of those projects will cause kickstarter on the whole to lose more and more credibility. I'm very certain that the time of growth will very soon to be over. Then projects that are legitimately good will have no more chances of getting funded because the first wave of fail projects milked the hype as far as they could and left behind only scorched earth.

234
Gaming Discussion / Re: Szczepaniak's Japanese gaming book
« on: June 25, 2013, 03:59:17 pm »
There are two different print versions and it will be published in march/april 2014 if things go as planned. It's all spelled out at the kickstarter.

235
Gaming Discussion / Re: Szczepaniak's Japanese gaming book
« on: June 25, 2013, 10:21:24 am »
Aaand, the project has been funded :)

236
Gaming Discussion / Re: Victoly!
« on: June 24, 2013, 04:06:34 am »
FFXIII-2, first game I beat on the PS3.

Overall I liked it, it's better than XIII IMO. Good VA, good characters (Hope comes back but as an adult now, and he isn't annoying at all \o/), good combat and character customization. Lot's of focus on exploring this time, basically a complete 180 from XIII in that regard. Though that is also used as an excuse for massive backtracking and asset re-use. There are maps you'll comb through 20 times, if not more. The story is as convoluted as only time travel plots can be, though in the end it turns out to be actually extremely simple. Bit disappointing, but it works to keep you playing until the end.
Oh and that Lightning DLC must be the most retarded DLC I've ever seen in a game. Jesus Christ.

Currently playing Tales of Graces f. It is really good. Packed to the brim with great systems. Will write more when appropiate.

237
Gaming Discussion / Re: Szczepaniak's Japanese gaming book
« on: June 24, 2013, 03:55:54 am »
Just wanted to bump this and remind people this is still a thing, less than a week to go!

For a while things looked a bit bleak, progress grinded down to a crawl in week 2 and 3. But then someone decided to back the £5000 tier and generated a ton of momentum for the final stretch. It's making good progress again now and only ~£3500 are left to go. 975 backers so far, I'm honestly surprised the target audience for this is this big.

238
Gaming Discussion / Re: Your #1 RPG you ever played?
« on: June 18, 2013, 12:52:40 pm »
I find it hard to believe that a game like Xenoblade would be legitimately on anyone's on JRPG list unless they grew up with a Wii. The game is very overrated IMO, and I get the feeling that most people that list it as one of their favorite JRPGs either are young (which I'm not saying is a bad thing) or are so JRPG-starved with their newer consoles that anything looks good. Xenoblade isn't bad, but it's certainly not that great.

Funny, many people could say the same thing about the old classics. CT for example is certainly good, but I wouldn't even put it into my top 5. You know why? There is nothing more subjective than a personal top x list. The order in which you play the various games plays an enormous role for example, no matter how cliche a story is, it might be awesome the first time you hear it. The same goes for graphics and storytelling standards. And when looking back many years, also our personal state of mind at the time when we first play a game will also play a huge factor. None of those things can be objectively weighed against another, they are variables that will be different for every person. Trying to convince someone their choice is wrong is futile, if not even unfair.

239
Gaming Discussion / Re: Playstation 3
« on: June 16, 2013, 04:51:29 am »
Not a fan at all of Shadow of the Colossus personally, I played until the first boss, fell off three times and then never looked at the game again. Style over substance.

MJ: Have you played Red Dead Redemption before? It's basically GTA IV in a wild west setting. But IMO much more fun. The storytelling and presentation are just superb. I played it on the 360 back in the day, but I just checked and it's on PS3 too.


240
Gaming Discussion / Re: Playstation 3
« on: June 13, 2013, 06:05:02 am »
I still have a working PS2, so no worries about backwards compatiblity. Thanks for taking the time to mention the intricacies though :)

FWIW I got the Slim variant with 12GB flash storage. I'll get a 2.5" HDD with 320GB to put into it soon, that is still waaaaay cheaper than a model with larger HDD.

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