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Messages - KaioShin

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201
Absolutely amazing stuff guys :beer:

202
General Discussion / Re: Recommendations for building new PC
« on: September 07, 2013, 03:59:18 pm »
Another thing to note about hibernation - IF you are using a SSD, it's pretty damn fast, you won't notice much difference to suspend to ram.

203
Gaming Discussion / Re: TitS SC Finally Localized
« on: September 06, 2013, 04:23:53 pm »
I hope the game is better than that terribly bland character art.

204
Gaming Discussion / Re: Gaming Progress Thread
« on: September 04, 2013, 01:29:29 pm »
Spent an hour of quality time with Skullgirls, and I'm very impressed. The art is absolutely gorgeous. Also, extremely comprehensive tutorials, down to teaching you even how to play individual characters. The only bummer so far is that it's not very well playable with a 360 controller. I have to hook my PS3 one to the PC before I invest more time into it.

205
Gaming Discussion / Re: The Weariness
« on: September 04, 2013, 04:55:50 am »
There are also RTS, MOBA, MMOs with PvP, Coop Hack'n'Slash games if you hate PvP that much (Diablo, Torchlight et. al.), Fighting games, Collectible Card Games (Hearthstone looks kinda nice, wish I had a beta key, I hear good things about Scrolls though it supposedly takes forever to play and grow your deck). Just look around for something that suits you. FPS is hardly the only thing out there.

206
Gaming Discussion / Re: The Weariness
« on: September 04, 2013, 04:35:33 am »
I feel that way about most jRPGs.

The solution is to just leave that stuff behind and play multiplayer games. There is a reason most of the money in the current generation is made with online mulitplayer. Those games are just longer entertaining and also always exciting. It doesn't matter if it's your 5th or your 300th game, you never know what will happen next. (Unless it's a very crappy game).

207
Gaming Discussion / Re: New Nintendo 2DS release in October!
« on: August 29, 2013, 03:09:55 pm »
I don't give a damn about the 3D, so I wouldn't mind a cheaper version with no 3D, but that design is just atrocious.

208
Gaming Discussion / Re: RPGs with good game design?
« on: August 29, 2013, 03:05:49 pm »
I don't play RPGs for the plot. Not anymore, at least.

I was into the plots until they started to stink. Now, it's certainly possible that they've _always_ stunk and I've just seen so many of them that I'm noticing it more now, but it seems like we used to get more creative plot setups and it's now more that they're either needlessly convoluted or hopelessly driven by numerous anime tropes. I just don't appreciate that as much as I used to, so for me at least, plots are now an excuse to see how new gameplay ideas are executed and how much staying power they have.


Quoted for truth.

209
Gaming Discussion / Re: New Nintendo 2DS release in October!
« on: August 29, 2013, 06:47:58 am »
Always bet on Nintendo to be so ridiculous it's unbelivable.

210
Gaming Discussion / Re: RPGs with good game design?
« on: August 27, 2013, 04:49:24 pm »
FFXIII is the game for you, I guarantee you that you won't get lost.

211
Gaming Discussion / Re: Games that are not emulated properly (or at all)
« on: August 20, 2013, 05:40:50 am »
That's one aspect that interests me: how accurate do you have to be?

The newer the system is, the less accuracy is needed generally. It's because the development is also getting more and more high-level and API centered as opposed to hand-written ASM tweaks for every little routine. If you get the most commonly used APIs working, you'll get 95% of the games working perfectly fine. This applies to the PS2 and onwards. I think programming wise a 360 emulator wouldn't be too terrible to do, there is just not nearly the CPU power available since the clock frequency gap between PCs and consoles shrinked to pretty much zero.

212
Gaming Discussion / Re: X Rebirth
« on: August 19, 2013, 05:21:25 pm »
I'd jump right into X3: Terran Conflict even. It's the most polished and gameplay-wise fleshed out. Though I think waiting another 3 months and starting with Rebirth won't be a bad idea either. After X3:TC the universe is pretty much torn upside down, so many things will work very differently (most importantly FTL travel) and the old storylines will probably become merely background fluff. The game has a very rich lore, but the plots in the games themselves were mostly basic and terribly presented. X2 had cutscenes that you couldn't watch without cringing, and X3 then just gave up and mostly resorted to audio samples and even text boxes over barely animated portraits with randomly moving mouths. If you get the X Superbox, it has some books and other bonus content that has timelines and a synopsis of the storylines of past X games and the universe on the whole. It's very worth reading. And it probably floats around the net so you don't have to get the superbox, it's just two or three pdf files after all :p

This probably makes the games sound really terrible, but the lore is rich enough that there are really awesome sense of wonder moments still. Arriving on Earth for the first time or encountering a capital ship of the terraformers will send shivers down your spine. (The humans in the X universe are distant decendants of colonists from Earth, after the gateway to the Sol system had been destroyed many years before and all contact was lost. It had only been re-established at the end of X3)

213
I'm still following the project on /m/, keep up the work. I really wouldn't worry too much about battle dialogue, IMO it's by far the most expendable text in a SRW game. Is the game voiced? If so it's even less of a concern, since from my experience, most battle text in SRW games is yelling. Menu and story translation are the important parts to get through the game.

214
Gaming Discussion / Re: Is this an example of time dilation?
« on: August 18, 2013, 01:18:36 pm »
Dawn of War II + various add-ons:

In total 361 hours (according to Steam).

I'll check my /played next time I'm in Star Trek Online, though I'll probably regret it.

215
Gaming Discussion / Re: There's a NEW Megaman game on the works!
« on: August 18, 2013, 11:30:40 am »
Megaman - All the Bravest

216
Gaming Discussion / Re: Victoly!
« on: August 16, 2013, 02:56:03 am »
How are the stories handled? Are they featured prominently?

It's not a linear story-based game. It's an alternate history sandbox.

You pick ANY country from a historically accurate world map of your chosen start date (default and earliest start is 1444) and from there on out, history is entirely up to you and the AI. There is nothing predefined anymore. Though it is surprising and interesting how often many many things tend to move similiar to original history. I think it's a testament to how good the simulation is.

This is the starting situation at 1444:



There isn't even a goal, no way to win the game and watch the credits. You basically set your own goal. World Conquest is theoretically possible, but it's really not the goal of the game at all, and very few players will ever do it. (Managing such a big empire is also not much fun to be honest). What do you want to do? Do you want to play as France and conquer England? Or play as a minor German prince in the Holy Roman Empire and become Emperor and unite the Reich? How about playing as a small African tribe and try to survive against the colonization of the major European powers? Play as the Golden Horde and see how deep a swath of destruction you can drive into Europe? Or play as Venice and try to control all trade coming from the middle east and India. It's completely up to you, it's a pure sandbox game.

The game has achievements that are good templates to go with if you can't decide on goals for yourself IMO. Stuff like owning Paris as England, owning the entire Carribean, making the entire European continent muslim (probably as hard as world conquest if not harder), uniting Japan. In my game I purseued the achievement to own Rome and Moscow - the seats of power of catholic and orthodox christendom - as the Ottoman Empire (after WW1 it become the modern Turkey in case you don't have an idea on who or where that is). Reverse Crusades so to speak. No matter if you pursue those goals or make up your own, there is hundreds of hours of playtime available if you want it.

This is the situation when I ended my game:


217
Gaming Discussion / Re: Gaming Progress Thread
« on: August 16, 2013, 02:33:32 am »
The game does a good job at making you feel as if the pressure is on, but I think most of it is just a feeling. In my playthrough I could have started the final mission much earlier than I did, but instead I kept doing missions to tech and train my people and the game didn't punish me for it. But yeah, the first ~5 missions are probably the most important. If you fuck up too much there it might be better to start over. But later things mostly run on autopilot. Evacuation missions are by far the hardest, don't beat yourself up if you must let most civilians die. It's also strongly RNG based, if most civs are on the far side of the map in a building there is just no way to get to them in time.

By the way, don't feel bad about using some savestates during battles. The game is buggy and often unclear. If people perma-die because you thought you'd have a good shot after switching cover, but it turns out you can't even hit the enemy and the cover is terrible, it's really not your fault if the game does not make such things clear enough. Also wasted moves because of misclicks 2 pixels too far off the mark... (this one might not be an issue on controllers, dunno). I think it's legit to reload the game in such BS situations. Iron Man mode is pretty much impossible or at least an exercise in frustration with the game being as luck based and potential buggy as it is.

Btw I wouldn't recommend the original games, they aren't much more complex really. If you want to play the crowning achievement of the genre, play Jagged Alliance 2 instead. It makes Xcom look like kids beating with sticks on tin pots.

218
Gaming Discussion / Re: Victoly!
« on: August 15, 2013, 12:22:43 pm »
Finished my first campaign in Europa Universalis IV. I wanted an easy start to get used to the new systems so I picked the Ottoman Empire and made it my goal to conquer both Rome and Moscow (it's an achievement). Managed to do that after about 15 hours. The game is pretty intuitiv for series veterans, even if most things work differently now. No idea how good a complete newbie to the series would get into it, I didn't look at the tutorials.

My first impression (yes even a 15 hour campaign is just a first impression when it comes to grand strategy games) is that the new systems work and make sense. I like how administration/diplomatic/military is at the base of everything now, it makes for many more choices that have to be made and for greater differentiation between playstyles. Also conquering of territory is much more streamlined now, with manual core creation instead of the obtuse "bad boy" mechanic of EU3. The only aspect I find lacking is the new missions. They are mostly simply not worth doing.

219
100k seems very lowball, even if it looks like that's only for 3D work. (I only skimmed the page).

220
Gaming Discussion / Re: This is why you should not patronize Gamestop
« on: August 11, 2013, 11:58:33 am »
Not everything that is legal is morally right. ::)

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