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Messages - KaioShin

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201
General Discussion / Re: Regarding the Current Direction of Science
« on: October 05, 2015, 04:12:41 pm »

202
General Discussion / Re: Regarding the Current Direction of Science
« on: October 04, 2015, 05:21:42 pm »
Because (perhaps on a subconscious level) the purpose of such conversations is mostly about reaffirming one's personal beliefs. You state what you believe, other people have other opinions, you counter that with your perspective and then go home feeling that what you believe is the whole truth and that others just can't or won't understand.

One might as well fap in front of a mirror instead :P

203
General Discussion / Re: Regarding the Current Direction of Science
« on: October 04, 2015, 12:42:06 pm »
I have discussed these things plenty of times both online and offline. It makes little difference whether I discuss these matters face-to-face or whether I discuss them on the Web.

And furthermore I think that I have thoroughly explained myself and my sense pretty well here as it is.

Why keep doing these discussions then? You know how these discussions will end (in nothing happening). Are you hoping to convert someone? What's the goal?

204
General Discussion / Re: Regarding the Current Direction of Science
« on: October 03, 2015, 12:46:38 pm »
2/3 of your post is strawman arguments against points no one made yet.

I'm also unclear on what your concrete point is. Unrestricted science is bad? That is such a general statement it's impossible to argue for or against it.

One can discuss the one example you gave, controlling weather. Some areas of the planet are constantly in danger by droughts. If it was possible to control rain it could make the lifes of a lot of people there much easier, not to mention save lifes outright. But even in more moderate climates, there are always bad storms that kill people year after year. If we could do something about it, I think that we should. Having experience with controlling weather and more longterm, climate, is also an important step to terraforming. I want to live to see the first permanent mars colony.

205
Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 03:10:18 am »
They are all worth it, but then again they are all the same. So get the one or two that you like the IPs the most of and let that be your fix and then move on.

206
Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 28, 2015, 05:09:48 pm »
Persona 1+2 are unplayable for me. Terrible terrible level design. It's just bland and empty corridors. No landmarks of any kind, no soul. Boring battles and a stupid recruitment system. Perhaps they have a good story, but I couldn't get past an hour of either to find out before I had to quit or puke.

P3 & P4 also have terrible dungeon presentation, but the floors are very short and the battles are great (as long as you don't use AI control, in P3's case that means playing Portable afaik). I really like Persona 4 because it has a fantastic cast and a strong story. It's a really engaging mystery plot. Quite atypical from what you usually get. P3 on the other hand, I absolutely despised when it came out. I'm actually playing P3P right now and while I don't hate it anymore, it's still far far inferiour to P4. The cast is much weaker on every level and the story is a joke. No it doesn't get better after 20 hours, whoever told someone that lied to him. The plot of P3 just sucks, it's as simple as that. Zero plot for 60% of the game. Than a "shocking" twist that doesn't affect anyone because it wasn't setup at all and the character it applies to was so bland that no one would give a shit. Not to mention the direction the bad guy turns to is "I want to destroy the world just because ".

207
Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 26, 2015, 02:53:55 am »
Alundra is amazing (IMO better than any 2D Zelda game, yes I said it). But for the love of god, stay away from Alundra 2. Coming from Alundra it's like being ambushed in a dark street corner after midnight and getting gangraped by demons with thorn-covered cocks.

208
Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 25, 2015, 03:02:24 am »
I won't dispute that a lot of those PSX games are good or even great (well, tbh only Suikodens and Star Ocean :P) but it's pretty much all standard fantasy world fare that I thought the OP wasn't looking for? Hell, if I had to put a name to the concept of "most generic and featureless JRPG ever created" that 'honor' would go to Lunar.

209
Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 09:21:03 am »
I think the version info IS more or less mandatory now. The reason it's missing from a lot of reviews is that this feature was only added a year ago: http://www.romhacking.net/forum/index.php/topic,18594.20.html

As for replying, yeah as Spooniest said, it's probably not a good idea. Check out that topic I linked to in general, it also touched upon this whole topic. Adding the version info was the most accepted solution we came up with.

210
Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 08:40:34 am »
"We aren't promoting anything, we are just providing a platform."

Providing a platform is promotion though.

That particular post was directed at a user who claimed that the RHDN staff was favoring specific projects over others, which was and still is not the case. Of course we want to promote romhacking as a hobby in general.

There really isn't a specific post I intended point to, just pointed to those discussions (there are more referenced in the thread) for reference. My personal opinion is that there isn't big enough of a (actively reviewing) userbase to get meaningful rankings. There is also the issue that rankings often lead to a "the rich get richer" development, as people only try the most downloaded and most reviewed hacks and don't touch new and lesser known ones.

211
Site Talk / Re: Rating system for the rom hacks on this site?
« on: September 24, 2015, 02:50:42 am »

212
Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:31:08 am »
Yes it's very friendly now.

Quote
If you honestly think modern games are done better then you have no clue what you are talking about.

By stating the games you like, you show your (terrible) tastes in gaming. If you'd said 'Last of Us' instead of Tomb Raider 2013 then I could've taken you more seriously.  If a string of orgasm-sounds from a woman being in pain/tortured and a subsequent series of QTEs and FarCry-knockoff gameplay is what appeals to you then have at it.

It's good we have at least our expert here to tell us all what's what, I couldn't keep living in ignorance anymore.

213
Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:09:52 am »
Oh great, now this devolved into pointless "My argument will win because I can list more games than you that fulfill my random and subjective criteria for what I consider right".  :thumbsup:

214
A well written review will succinctly break down and discuss the mechanics of the whole game in two or three paragraphs. In a video I have to watch half an hour to get an impression on one level of the game, a tiny snapshot. If it's a complex game it won't tell me anything about how good things are balanced overall, how mechanics interact later, etc.

There is nothing I hate more about the current internet trends than that everything needs to be a video. I was playing Arkham Knight and looking for some last collectible objects and I wanted to check a guide so I'm not wasting time stumbling around randomly. It would have been super efficient to have a table, sorted by locations, with a screenshot of the map and of the game screen for each collectible. But no, they released a video walkthrough for it. So I had to randomly skip through a 20 minute video, trying to hit 5 seconds of information that was relevant to me. It's bullshit, it's a massive waste of my time.

Watching a speedrun of a game as a "review" I have to invest a ton of time for information that could be summed up into a few paragraphs, while I'm getting spoiled all over, and getting expectations about how a game has to look when it's played well that I won't be able to fulfill just playing casually. I literally see zero upside to this "review" method whatsoever.

215
Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 04:07:11 am »
I can already tell this thread might become hard to keep up with.

From my experience this kind of thread quickly devolves into people listing every PS2 RPG they ever heard the name of since they don't read :P I honestly hope you'll get some good recommendations instead. Though I can't think of much more and I did play through most of the PS2 JRPG library, at least the officially localized ones. Back then my standards were much lower and it was kinda the golden age of JRPG in terms of quantity and quality. Maybe that's the point I became sick of them since there was just too much :P Thinking back I played a ton of them but not too many were memorable enough to immediately pop into my head now 10 years later.

216
Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 03:19:54 am »
I'm looking for something interesting and original.

Yeah don't play JRPGs then. I'm sorry but that's how it is. If you already played SMT3 there is not much left. I guess I can concur with Lakmir's Rogue Galaxy recommendation. Gameplay wise it's much more fun thanks to being real time action and the setting isn't overused. Also Shadow Hearts 1+2 has an amazing cast and unique story and is all around pretty great. Gameplay wise it's nothing super special though.

217
Gaming Discussion / Re: Do video games still need mascots?
« on: September 12, 2015, 03:18:21 pm »
Yeah maybe it's a good thing. Maybe it's a sign that gaming evolved past being marketed in the ad blocks between children's cartoons.

218
Gaming Discussion / Do video games still need mascots?
« on: September 12, 2015, 03:09:11 pm »
Quote
I agree with this.  Nintendo has been riding the exact same handful of franchises for 30+ years.  It's almost embarrassing.  There's only so many times you can repackage Mario or Zelda before it gets tired... and I think most people have hit that point.

This quote inspired me to this thread. It would have been pretty off-topic in the other thread so I'm creating a new one.

Do videogames still need to be carried by a singular character? When was the last time we got a new character that reaches recognizability and lasting power like Mario, Link, Sonic, Lara Croft, Crash Bandicoot, Solid Snake etc...?
If we look at modern games, what is popular seems to be multiplayer games with no or unimportant characters. Indie games focused on game mechanics and not characters or story. Even the storydriven stuff is very self-contained. I think a character like Elizabeth from Bioshock Infinity has more personality and depth than all the 90s game heroes combined, but we'll never see her in another game and I don't mind that. When a game is more character driven we get to experience their story and then they are gone. There is no longer this type of broad stroke mascot that'll stick with us through a whole franchise.

Or am I off-base here? This thread is the first thing that came to mind after reading the above quote, I'm sure I'm forgetting stuff. More importantly, is this a bad thing? I just noticed this, but I can't say I ever missed them. And the publishers still don't seem to be tired to keep throwing games with those old characters at us. Maybe that's why no one is noticing. They have the market covered amongst themselves.

219
And let's not kid ourselves by saying that game reviews are trustworthy.
Reviews are perfectly fine if one is an intelligent human being that can read and understand that different people have different point of views. The only reviews that are untrustworthy are exclusive reviews that come out while everyone else is still embargoed.

220
Another interesting point to that discussion, "what's the "worth" of let's plays as free advertising?": People tend to vastly overestimate this as well. There have been games that were successful, perhaps, solely because of YT and streamers, but they are rare. A lot of the times there is no effect on sales. Here is a recent blog post by an indie dev that raised some controversial discussions: http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php

His game was streamed by very popular streamer, that video has over 500k views on YT, and that video sold maybe 20 copies of the game.

The streamers and the stream viewers certainly seem to get much more mileage out of them than the devs. Maybe they are right to consider options of restricting or stopping let's plays.

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