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Messages - KaioShin

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 42
201
Gaming Discussion / Re: This is why you should not patronize Gamestop
« on: August 11, 2013, 11:58:33 am »
Not everything that is legal is morally right. ::)

202
I'm trying to think of what people used to do with their free time waiting in line/on buses/coffee breaks before smartphones and their bullshit games came along, but I'm drawing a blank.

Magazines and news-papers.

203
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 11, 2013, 07:48:38 am »

204
Gaming Discussion / Re: This is why you should not patronize Gamestop
« on: August 11, 2013, 05:33:33 am »
Personally I do not see anything remotely wrong with this*.

...what?  :o

205
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 11, 2013, 04:38:12 am »
Red Dead Redemption
Max Payne 3

It's not something easy to remember specifically, the average is pretty damn solid these days. I remember Lunar to be pretty stilted and meh.

206
Gaming Discussion / Re: Does anyone have Super Mario Fighter 2?
« on: August 08, 2013, 05:53:17 pm »
Not to mention the game might be "free", but it's brimming with stolen copyrighted content.

207
Gaming Discussion / X Rebirth
« on: August 08, 2013, 01:39:35 pm »
I've waited a long time for high-res gameplay footage, and Egosoft finally delivered:

http://www.youtube.com/watch?v=NEbL1p5vZpw&feature=share&list=PLRNrultsQ-Ti7bEZvxJU58YrYiDy4n4JM

And they also have a release date too, 15th November. I can't wait.

In case you are clueless what this is about, X Rebirth is a space simulation and the 4th game in the long running X series. This one took 7 years to make and it looks like the wait was worth it. Their claims sound unrealistic? Well X3 already had most of that, I played it, it's real. This one will just be bigger and more epic. (And hopefully it'll finally have a good UI, the only real issue the series had).

It irks me that Star Citizen gets all the spotlight, just because they leech off long past glory and keep stirring the hype machinery.


208
General Discussion / Re: In vitro hamburger
« on: August 08, 2013, 12:16:19 pm »
but would people prefer this meat over traditional meat

This would never ever replace normal meat entirely. What can happen is, the poor masses will eat the ersatz-meat while the rich enjoy the real thing. With technological progress it's inevitable that with enough time the artificial meat will be significantly cheaper than the real thing. Also people living in hypothetical space stations will probably have no choice  but eat the artificial stuff. But it's probably still way better than current astronaut food  ;)

Semi related: There are also first attempts with "printing" food with 3D printers. The ingredient selection is still extremely limited, but again, given enough time I wouldn't be surprised if you'll some day "print" your own pizza at home.

I don't judge either as good or bad, for now I'm just in wait and see mode.

209
General Discussion / Re: In vintro hamburger
« on: August 06, 2013, 03:56:17 pm »
Sounds like you picked the wrong picture, because he doesn't quite look like a super warrior.


210
General Discussion / Re: In vintro hamburger
« on: August 06, 2013, 03:32:17 pm »
What else can they grow artificially from stem cells? Organs?

Getting there. A few simlpe ones are possible (They successfully grown and transplanted esophagi IIRC). If they get it to work with everything it's a big deal, since if those are grown from the patient's stemcells himself, there is no rejection. And rejection is what makes transplants dangerous.

211
General Discussion / Re: In vintro hamburger
« on: August 06, 2013, 09:26:16 am »
Sounds good in theory, if it tastes the same, why the hell not.

But I'm sure PETA members and other crazies will find an axe to grind with this still, since the whole combat against consumer culture is a replacement religion and not something you can win with arguments or by offering viable alternatives.

212
General Discussion / Re: Sure has got quiet in here...
« on: August 05, 2013, 04:32:04 pm »
The signal to noise ratio has been readjusted. Some people mistake noise for a good thing. Like leaving the TV on all day just to have any kind of sound in the background. And some people mistake quiets for inactivity. Neither is actually true.

213
Gaming Discussion / Re: John Carmack 2013
« on: August 04, 2013, 03:49:42 pm »
Altogether that's 3 hours, care to narrow down a bit what you want to talk about?...

214
Gaming Discussion / Re: Randomly generated platforming has arrived
« on: August 04, 2013, 03:51:26 am »
It's not like the game is intended to be played at that level. It's just the upper limit that the algorithm can generate that's still beatable in theory.

215
The series is dead to me since BoF5 anyway...

216
Gaming Discussion / Re: Randomly generated platforming has arrived
« on: July 30, 2013, 02:26:40 am »
The concept is actually pretty clever, just from a technological standpoint.

Indeed, they'd need to have a pretty good model for mathematically grading difficulty and putting everything together accordingly. Especially since the game guarantees that the levels are possible to beat.

217
Gaming Discussion / Randomly generated platforming has arrived
« on: July 29, 2013, 12:06:43 pm »
I vaguely remember that we once had a discussion on the board on how people would like to see procedurally generated levels in platformers. I think it was in relation to a Kirby game.

Well for those of you who thought it would be a great idea, your wishes have been answered!

http://www.youtube.com/watch?v=qRf1jEKs9j4

You can skip to 12:15 for an example on how mean the levels can maximally get in the game.

Personally I do not see the appeal at all, purely from a game structure point of view. I don't want my games to have an endless supply of levels. I want a clear progression over a finite amount of content to a well-rounded finish. And then I want to play a different game. I wouldn't want to eat the same food for the rest of my life either.

218
Gaming Discussion / Re: Tim Schafer Fails Kickstarter
« on: July 26, 2013, 11:15:23 am »
I'm playing it right now. It's a bizarre design decision to be sure, and for a CRPG, the game is terribly linear. It definitely has issues. Though playing it makes you realize that this type of game (P&P infused, story-driven, CRPG) was really missing for a long time - just like Grimrock did last year for dungeon crawling. (And no, the mobile dungeon crawl dreck ala Etrian Odyssey of the last decade wasn't even near a decent replacement before that.) I'm hoping it'll spark a small revival of the genre, including some contenders who do a better job at it (Wasteland 2, Torment?). It also has Steam Workshop support, I'm hoping the community will also produce some quality content for it mid-term.

219
Site Talk / Re: Strange scrolling bug in the forum
« on: July 26, 2013, 06:32:17 am »
I'm on RHDN Pro if that helps.

220
Site Talk / Strange scrolling bug in the forum
« on: July 25, 2013, 11:25:51 am »
I'm not sure since when this is the case, but at least a few weeks. I'm using Chrome and I'm used to press the middle mouse button to turn the mouse pointer into a scroll disc thingy and then scroll through pages by moving the mouse up or down. This works on every website I know, including the RHDN frontpage. But the thread displays on the forum badly break if I do that. It seems to scroll only through individual posts or things like that. Only it scrolls the posts right outside the viewable site area. It kind of breaks things. Did anyone else have that problem?

It's not a biggie, probably some small CSS thing. Most likely not even worth looking into. But I thought I'd bring it up for R&D.

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