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Messages - KaioShin

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201
Another interesting point to that discussion, "what's the "worth" of let's plays as free advertising?": People tend to vastly overestimate this as well. There have been games that were successful, perhaps, solely because of YT and streamers, but they are rare. A lot of the times there is no effect on sales. Here is a recent blog post by an indie dev that raised some controversial discussions: http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php

His game was streamed by very popular streamer, that video has over 500k views on YT, and that video sold maybe 20 copies of the game.

The streamers and the stream viewers certainly seem to get much more mileage out of them than the devs. Maybe they are right to consider options of restricting or stopping let's plays.

202
Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 10, 2015, 06:23:49 am »
It trimmed most of the excess gunk (stuff like Combat mode and Survival) in exchange for time spent making it the only title in the series with multiplayer worth playing, rock solid core mechanics and the absolute best incarnation of the map edit mode for the series.

It's a multiplayer title first and foremost, to be honest.

And no, the series is dead because Nintendo couldn't sell Advance Wars in Japan no matter how much the US and Europe liked it (DoR even sold the best of the localised releases, despite never being released in Japan apart from being a throwaway Club Nintendo Title there) because it's not an RPG with some semblance of "strategy" gameplay thrown on top *cough*3DSFireEmblem*cough*.

I completely agree with you. Unfortunately I'm interested in AW only for singleplayer so that incarnation was super disappointing to me. The removal of a hard mode campaign alone killed it for me. I could also rant about how bad Fire Emblem is all day, but it wouldn't fit the thread since it's not disappointing if it was always bad ;)

203
Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 11:15:45 am »
I think the success of the 3DS Remake proves that it's not just a child of its time but still manages to entertain a ton of people. I watch my 8 year old nephew play it for the first time now that he can read and he certainly seems to enjoy it as much as any other game or as much as I enjoyed any game in 1998. From those you listed, the only one that can be remotely compared is MGS, the rest are completely different genres and/or 2D, that's apples and oranges.

So ok, you don't like it. \thread.


204
Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 02:53:33 am »
Could you please elaborate, KaioShin?

He said Dark Souls is better in every way and he is correct. But how is that surprising? OoT is the prototype that made 3rd Person Action Adventures a thing in the first place. Before that no one knew how to actually make them work. Thanks to OoT it became the genre of the 3D generation. And Dark Souls is the pinnacle of 15 years of evolution in that genre now. Using DS to shit on OoT is like shitting on a Model T Ford because your new car is sexier, more secure and faster.

205
Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 09, 2015, 02:50:27 am »
Breath of Fire 5 - The most nonsensical BS game mechanics I have ever seen in an JRPG, and the whole JRPG genre is  pretty much what happens when good gameplay and novel ideas go on vacation in the first place. Though kudos for trying something new I suppose, but it doesn't change the fact that it sucks ass.

Advance Wars Days of Ruin - It's not bad per se, but compared to the rest of the series it's a huge disappointment. It's like 25% as much content as the games that came before and there is not much left after that aside from an easy mode campaign. Coincidence that the series seems to be dead since?

I'll throw in an entire console, the Nintendo DS. Compared to how much it sold and how much it was hyped and how many games were released for it, the overall quality of the games was lackluster. There were some great games of course but I could list half the system's library as disappointments. It should have been the turning point were handheld games were finally up to par with console games, but at the end of the day most released are barely passable and that only because they were for a handheld. Also the dual screen feature is pretty useless. At first we had some gimmicky experiments like holding the DS like a book or even a clever puzzle involving it here and there, but then devs quickly realized how useless it actually was and they all went back to showing minimaps and inventories on the second screen. How amazing...

Duke Nukem Forever - They should've just canceled it and did a different Duke game entirely.

Yes, this was so bad they would have been better off not releasing it. I mean from a game standpoint, I'm sure it made financial sense since the name alone had enough attraction power to move some units.

206
Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 02:37:56 am »
Oh wow, a game that is 15 years younger is more refined and strictly better than the whole genre's prototype that made said game even possible in the first place. Glad someone noticed.

207
Excellent!  :beer:

209
You are not supposed to randomly hop around in streams. Why? Because seeking back and forth on external memory like HDDs is slow as effing fuck (thousands of times slower than in memory). Hence why streams exist. They work linearily. You start and then work your way through it from start to finish without hopping back all the time. If you need to randomly access the data -> that's why you load the data into a buffer. That one is in memory and you can do what you want with it.

A stream object tracks its position by itself, there is no need to mess with it. If you need to, you are doing it wrong. If you check the documentation on File[Input/Output]Streams linked earlier in the thread you'll also notice that there are overloaded read/write methods that don't need any offsets and indicies, just a buffer and nothing else. Because the library can flush a stream into a buffer or vice versa by itself. It doesn't get any easier.

210

Relevant stuff: Since you mentioned Konami, I can't help but wonder what they intend to do with Castlevania.

BOOB PACHINKO

https://www.youtube.com/watch?v=4Uk83ceNRo8

211
What else do you want from a tutorial? It explains what the important idea is in the comment, the rest is all standard I/O code. It goes through all the entries and dumps each to a new file.


https://docs.oracle.com/javase/7/docs/api/java/io/FileInputStream.html

Code: [Select]
public int read(byte[] b, int off, int len)
// Reads up to len bytes of data from this input stream into an array of bytes.

Why does it return an int, and what does that int represent?  Does this method automatically update the current read location in the file, or must I keep track of that myself, as I tried to in the for loop at line 228?

It's all there on the site you even linked to.

Quote from: Oracle
Returns:
the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.

212
Translations on undervalued systems are always fantastic. Great job  :beer:

213
Gaming Discussion / Re: Ethnocentrism and Localization
« on: August 08, 2015, 02:48:37 am »
There was an ancient anime very popular in Germany called Saber Rider (afaik not aired in the US). In the original Japanese version the team leader is the Japanese on the team. For the German localization they rewrote everything so that the European looking Knight character is the lead. I guess for the US version they'd have rewritten it to be the cowboy.



* Left most character is the main characters of the German version, second from the right is the main character from the Japanese version. But hey, they all have to work together to defeat evil anyway, so who cares who's in the lead, right?  :D

214
ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 28, 2015, 12:13:44 pm »
I don't find the admins all that great. Issuing warnings and slapping you with predefined (and blown out of proportions) accusations - when all you do is try to be helpful. That's my experience anyway.

/dACE

Don't blame the admins, blame the moderators, who are completely seperate :P

215
I get the feeling we'll never determine the right descriptions of both genres.

WRPG: Crude, unpolished diamonds
JRPG: Shitburger with urine filling

=============

But joking aside, the JRPG genre is already decomposing. Final Fantasy and Xenoblade are the last big budget series left. Even Persona 5 is a good 5 years behind current tech and it's not even out yet. Everything else becomes more and more cheap. And that is what leads to the moe blob weeaboo pandering harem JRPG style that becomes more and more dominant now. Look at the JRPGs released for the Vita in the last 24 months. It'll make you cry and weep in shame of ever liking the genre. I'm not saying JRPGs of the past were like this. But what is happening right NOW is that the genre is on a steep decline into oblivion.

216
Gaming Discussion / Re: They see me remakin', they hatin'
« on: June 27, 2015, 04:21:42 pm »
I really wish they'd get around to doing a remake of Secret of Mana someday, tbh. That game deserved better. Multiplayer on the SNES is largely limited to sports games. They crafted something beautiful from the ashes of what they had planned, but really, it should have been Rondo of Blood vis-a-vis Squaresoft.

I love me some Secret of Mana, I tell you whut

Considering how well the remake for Seiken Densetsu 1 turned out, leave SoM the hell alone S-E.

217
Gaming Discussion / Re: ZSNES has been comprimised.
« on: June 25, 2015, 04:37:06 am »
Why would anyone bother to code malware specifically for a few hundred retro gamers who are most likely still running a P4 hooked up via dial-up, when you can get a few thousand servers with one-click installable wordpress exploits or any other malware flavour of the week?  ::)

218
Gaming Discussion / Re: Victoly!
« on: June 19, 2015, 11:46:17 am »
Just finished a major project and to regenerate I decided to do nothing for two weeks except reduce my pile of shame (Steam backlog of unplayed/unfinished games).

So far I beat 2:

Goodbye Deponia (final part of the trilogy). Absolutely hilarious. The ending was a bit on the "meh" side though sadly. But it's not like anyone is playing these for the plot. The sheer insanity on the way to the finale absolutely delivered.

Creeper World 3: A tower defense game, but a very good and very unique one. Instead of waves of enemies that come at you there is a large biomass that keeps spreading over the map unless you hold it at bay (like the zerg creeper in Starcraft). Once you established a foothold on a map it'll become a tower offense as you try to build yourself a path through the mass in order to destroy the sources. Very good amount of content and varied maps. Super cheap too. If you like TD games, I can only recommend this.

Also played and dismissed two more:

Ironcast: It's FTL meets Mechs meets Match 3. The core concept is great, but it feels too random to me. After 5 hours and maybe 20 runs I still feel like I'm losing because of bad luck and not because I did something wrong.

Talisman: An adaption of an old Games Workshop boardgame. Sadly it's just not very engaging or entertaining. Pretty pointless dicerolling. Even as a physical boardgame I don't think I'd be having much fun with it. Fortunately this was from some bundle so it was very cheap.

Update!

The Vanishing of Ethan Carter: A walking simulator, in that there is not much gameplay, you just stroll through a stunningly beautiful landscape and try to uncover a mystery. You do that by stumbling across mystery set pieces that uncover snippets of backstory if you solve them in various ways. The athmosphere is great, but I honestly thought the conclusion sucked ass. And the gameplay is not too compelling. The game advertises itself with "no handholding", but what that translates to is pretty much just "stumble through the landscape aimlessly until you come across something". A bit of a direction would have been nice. I know I know, I'm a filthy casual.

Hitman Absolution: I liked it a lot. It's 98% of the way there, just needs a tiny bit more polish to be perfect. Still very good though. Though it has a bit of a Deus Ex 2 syndrome going, in that there are long series' of short stages. And while each has lot's of different possible approaches to get through them, I know many players prefer having the huge setpieces of older games. I didn't mind.

219
Gaming Discussion / Re: E3 2015.
« on: June 16, 2015, 02:14:23 am »
Shenmue III! http://bit.ly/saveshenmue (Also Last Guardian)

Wow. That would be great. Though I have to wonder. The original cost 70 million to make. What do they think they can accomplish with 2 now?

220
I finally managed to get Firaja, but I only survived the first boss with only Cloud left and he had like 5HP...
And for the second fight I had to reset 5 times to get rid of the sin spawn without loosing someone on turn 1. (Tipp: If a battle goes badly, force close the app. It'll allow you to do the battle over from the start without losing Stamina. It's a cheat, but for some insane stages like this, I don't feel bad about using it as a last resort. Especially if I have to spend Mythril healing after the first boss).

Holy craaap. The boss rush they just added isn't gonna happen for me. As with Phoenix in the last event, I don't care that much about summons anyway.

In good news, I managed to collect 50 Mythril. Just waiting for this current draw event to have a day with equip I want. Looking for Terra's or Vanille's SBs specifically.

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