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Messages - KaioShin

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Site Talk / Re: How finished should a project be before I make it v0.1?
« on: February 21, 2015, 08:47:55 am »
Ehm, I highly doubt I ever said such a thing. Versions numbers are completely arbitrary and don't mean a thing, except that a higher number means it's a newer version.

Site Talk / Re: How should i classify my hack?
« on: February 14, 2015, 04:03:05 am »
Improvement should fit the bill. Complete is more for total conversions of an entire game.

Gaming Discussion / Re: Victoly!
« on: February 10, 2015, 01:56:07 pm »
Finished Hyperdimension Neptunia Rebirth on PC. It's a remake of a PS3 JRPG that's also available on Vita. I hear the original was a much worse game, and I really don't dare imagine how that was like. It's a cheap budget JRPG (new price was 15 bucks on launch sale) with emphasize on cheap. There are only like half a dozen dungeon layouts, while there are 50 dungeons in the game. So basically each dungeon is copy pasted 10 times with only the enemies replaced. The dungeons are super short too, you can run from the entrance to the end usually in less than 5 minutes. The storyline is also only presented visual novel style with textboxes and talking heads. Cities are implemented as simple menus. So you either watch dialogues or you pick a dungeon from a list and run through it. Really this game probably cost less to make than the PS3 licensing fees...

Still, it is suprisingly fun. Combat is turn based with a bunch of systems piled on it, and there is a massive crafting component involving hunting monsters for materials and crafting plans to unlock new equipment or dungeons. And the grind is so extremely streamlined, you can breeze even through special bosses within 10 seconds by liberal use of the ultra smooth animation cancel button. There are also absolutely no loading times, everything appears and works instantly. So the grind can downright turn into a rush and feels very satisfying. Think the loot and kill vortex of Diablo, but as a JRPG.

Oh also the story is a parody of the console war in the current game industry. The entire cast of the game is female with permanent fan service forced in your face. The main character is a personified Dreamcast and there are also Playstation, Xbox and the Wii present. Ofc the Xbox has the biggest tits while the Wii is as flat as a washboard and gets extremely jealous if that's pointed out to her. At the start they are all mortal enemies but of course they eventually band together to fight a greater evil. It is in no way shape or form serious and constantly goofy and 4th wall breaking. I thought I would hate it but honestly, I think I prefer this absolute nonsense over yet another embarassing teenage melodrama or boring as fuck Hero Alex gathers the stones of power to save the world from the evil wizard shit as you'd usually find in JRPGs.

Mild recommendation.

Gaming Discussion / Re: Ouya emulation quality?
« on: February 07, 2015, 09:59:35 am »
Oldish thread, but very relevant update.

Earlier in the thread I recommended strongly against a Raspberry Pi for emulation purposes since it barely runs NES without frameskipping.

But earlier this week they announced a second generation RasPi, the Raspberry Pi 2 Model B: http://www.raspberrypi.org/products/raspberry-pi-2-model-b/
This time it has a 900Mhz Quad Core instead of 1 core with 700Mhz, while still costing the same. It should be much better suited for emulation now. Here are some official videos showcasing it running N64 and PSX emus: http://www.raspberrypi.org/emulation-on-raspberry-pi-2/
Though I'm sure those were handpicked examples, I doubt it'll run that well for all games, but it should be usable for most folks.

General Discussion / Re: Any ROBOT builders here?
« on: February 06, 2015, 04:08:09 am »
I always wanted to, but I never pulled the trigger, since the initial hardware cost is not trivial. The project I had envisioned was a ping pong robot who could keep a ping pong ball bouncing against a wall. Note that I didn't expect me to get this to work with my first robot, it was more kind of a lifelong target I had in mind. But it would be a nice project since it incorporates image recognition, moving the robot mechanically and artificial intelligence, so it would really cover the full spectrum. Maybe when I'm finally done with university and earn decent money.

Gaming Discussion / Re: Persona 5
« on: February 05, 2015, 05:22:32 pm »
It looks great.

One big potential eww though: sneaking sequences. Please don't...

Recently hyper negative criticism has been made on one of the You tube chanels regarding the hack Zelda3 Parallel Remodel.

Someone doesn't like your stuff, boohoo. The opinion of random people on the internet doesn't make a hack non-compliant for RHDN.

Gaming Discussion / Re: Higan, the bane of my existence
« on: February 03, 2015, 01:15:44 pm »
Say again? Celeron?

It's a brand name for cheap budget CPUs by Intel.

Gaming Discussion / Re: Victoly!
« on: February 01, 2015, 03:54:04 am »
Beat Deponia yesterday. It's only the first game in a trilogy, so I still have some ways to go. It's a classic point & click with fantastic art and very funny writing. It's by the same author who also did the Edna & Harvey games, only with much much matured art. The voice acting (at least the original German one - it's a German game) is top notch as well. Some puzzles were a bit eww, but with adventure games I always have a walkthrough ready for when you're stuck for more than 15 minutes anyway. Call it experience :P If you enjoyed classic Lucas Arts adventures like Day of the Tentacle or Sam & Max, I'd give this a bash.

Also beat Danganronpa 2 a while ago. It's better than the first game because the characters are more fun IMO. In every other way it's pretty much more of the same. Enjoyable if you can imagine playing an animu murder mystery.

General Discussion / Re: Fan translations done the "new way"
« on: January 27, 2015, 06:18:06 am »
If there was menu re-arrangement done for the english patch then they'd most definitely want to re-use the hack instead of re-doing all the work.

This is the part that plainly does not work. A menu hack isn't something you can just apply to a ROM and then have menus as big as you want. It's hand-changed ASM and/or tilemaps for every single menu screen to fit the English. It's completely useless for re-use in another translation. And if you have beginner hackers who think they can make a translation into their native language with script tools, they'll fail at this stage of the project and waste their time.

Super Robot Wars Alpha 2
Super Robot Wars Alpha 3
Super Robot Wars Z
Super Robot Wars OGS
Super Robot Wars OGSG
Super Robot Wars MX
Super Robot Wars Impact


Gaming Discussion / Re: Re: Victoly!
« on: December 26, 2014, 04:12:17 am »
Out of curiosity, are you including Tales of the Abyss in the 3DS lineup? If so, what was the issue with that when it was transferred over from the PS2? Honestly, it's probably my least favorite game that I've played in the series, but it's been a long time, and I still consider picking it up from time to time. If it's a mess then I guess I'll skip it anyway.

Nah, didn't think about Abyss. I haven't played the 3DS port. I don't know what your issue with it is, I still consider the PS2 version to be the best Tales game all around. It's the only one with a story close to being interesting and it had real character development, something which other Tales games also can't boast with. Don't remember much about the gameplay, standard Tales stuff iirc. Though it has been 10 years since I played it, I might be talking out of my butt.

Gaming Discussion / Re: Re: Victoly!
« on: December 25, 2014, 01:18:26 pm »
Finished Tales of Hearts R (Vita). It's a solid Tales game that doesn't feel castrated for being a mobile game. In other words, it's heaps and bounds better than the sad sad crap we got on the DS from the Tales franchise. At least the stuff we got translations for, can't compare this to the original DS version of Hearts since I haven't played it. The only difference to a console Tales game is that the enemies aren't visible on the map and it's instead a classical random battle every few steps deal as in other JRPGs.

Also a FYI: Unlike most other Tales games that were localized this one only has the Japanese voice acting. Some people wouldn't have wanted it any other way regardless, others don't care (that would be me), but for some I hear this is an issue. *shrug*

Site Talk / Re: COMPLETE ROMhacking.net torrent?
« on: December 24, 2014, 06:24:59 am »
I don't think we need to encourage hoarder mentalities, that was bad enough in the last decade with MAME and other romsets.

Gaming Discussion / Re: Ouya emulation quality?
« on: December 22, 2014, 10:42:28 am »
Rasberry Pi can't even run NES games without frame skipping now and then.

Gaming Discussion / Re: Re: Victoly!
« on: December 07, 2014, 02:57:03 pm »
Finished Dragon Age: Inquisition.

It's pretty good. It's definitely quantity over quality, but even the cookie cutter stuff is still decent at least, and there are quests that are great. It's a feast for explorers since the world is really huge and packed with interesting stuff. Sometimes overwhelmingly so. Still I was entertained. Don't expect a return to DA Origins though, it's pretty different to that in most ways.

RPG of the year 2014 remains Divinity Original Sin though, without question.

General Discussion / Re: Change the name of hack title
« on: December 06, 2014, 04:53:31 am »
Apprently the mistake this thread was pointing to has already been fixed. The title said it was for Spirit Tracks when it's actually Phantom Hourglass.

ROM Hacking Discussion / Re: Wii First Person Shooters
« on: November 25, 2014, 04:40:17 pm »

Gaming Discussion / Re: Grandia: What did you like so much about it?
« on: November 25, 2014, 03:43:57 am »
I really hated that you build up characters only to have them leave the party all the time. That's the only thing I remember about it, haven't played it since it was new. Oh, and there was same uber corny voice acted battle quote "Hey, ho, fluffy, go!" or some such.... oh god.

General Discussion / Re: RHDN Trivia
« on: November 23, 2014, 09:04:05 am »
I'm guessing the vast majority of updates to a translation come within the first 6 months after release, so the numbers shouldn't be skewed that much. It's not a survey that fulfills scientific standards, but I think it clearly demonstrates the trends in the community.

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