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Messages - KaioShin

Pages: 1 [2] 3 4 5 6 7 ... 45
21
Site Talk / Re: People giving bad reviews rather than reporting bugs?
« on: March 21, 2015, 05:22:18 am »
Yes, you already got a response. Update the hack description with "The bug in version 2 mentioned in a review below has been fixed", people will know they can ignore that old review. It won't be removed, because even removing one review would open the floodgate to endless nitpicking of every negative review by unhappy authors. We gotta have to draw a line somewhere. I'm sorry that it negatively affected you.

22
General Discussion / Re: Gaming Blues
« on: March 20, 2015, 08:15:53 am »
When I can't get into a game and I don't have work to do (or can't get into that either) I usually play some music while browsing the web. It's incredible how fast a day can get lost that way.

np: Marillion - [Clutching At Straws #03] That Time Of The Night {The Short Straw}

23
Gaming Discussion / Re: Victoly!
« on: March 19, 2015, 05:51:52 pm »
Hotline Miami 2. Fun game, but I think it was a step back from the first. Tons more bugs and worse level design. On the plus side, great soundtrack. I wanted to write a longer review but this one here already nailed what I would have written myself, so I'll just point to it instead: http://steamcommunity.com/profiles/76561198000141117/recommended/274170/

24
General Discussion / Re: RIP Internet Explorer
« on: March 19, 2015, 02:51:07 pm »
I'm not sure why people assume Project Spartan is going to be much better? Could end up just being a rebrand.

25
Gaming Discussion / Re: Victoly!
« on: March 15, 2015, 04:42:23 pm »
I watched the credits roll in Freedom Wars on the PSVita. It's not the real ending, but I tried the first mission of the final chapter and went: "Hahahaha. No." It's a monster hunting game (yeah it's a genre now) ala Monster Hunter but set in a science fiction future and the enemies are mechs. It has a great setting but sadly doesn't use it for a great story though. It's still better than MH's non-story however. The combat is pretty fun and kinetic, with a hook like device called a thorn you are carrying around with which you can zip around the battlefield or cling to the enemies, it gives the game quite a Attack on Titan feel. (Wouldn't a MH style game set in the AoT universe own?)

What I disliked was that there is too much button mashing in combat. Not in the sense of senselessly swinging around your weapon, that is as ineffective as supposedly in MH (never played it), but there are a lot of actions that literally require you to mash the circle button repeatedly - like cutting off body parts of enemy mechs. In some fights I spent like a combined total of 25 minutes mashing that button (out of a 45 minute fight). It gets old FAST. Then there are the usual genre weaknesses, getting the materials for that weapon upgrade you need can take a dozen runs on the same enemy over and over. Oh and did I mention that for 90% of the game there are only 2 different enemies? I wish I was kidding but I'm not. There is a biped mech and a quadroped mech and they just put different weapons on its shoulders and arms. It doesn't change much though, it always plays the same...

If you have a Vita and you like that genre it's a pretty alternative to MH I'm sure, but for the normal gamer it's probably pretty meh. Make the fights 10 Minutes shorter and replace the dumb button mashing mechanic and you have a really solid game here.

26
Site Talk / Re: Utility gives an error when I try to access it.
« on: March 15, 2015, 08:34:16 am »
Works fine here with winrar, either your download failed and was aborted halfway or whatever zip program you are using doesn't understand the dialect. Try redownloading or a better zip programm (7zip, I'm only using winrar myself because of 10 years of inertia).

27
Gaming Discussion / Re: The original NES Controller
« on: March 12, 2015, 07:27:44 pm »
The dualshock controllers have always been my preference, along with the Dreamcast controllers. I can't play things like Devil May Cry without a PS2/3 controller. No matter how much time I spend with other stuff, it just never feels right.

The Dreamcast had an excellent and super cheap (comparably) arcade stick but I found the standard controller to be dreadful. It invented analog triggers (afaik) which was important and amazing, but the general shape was terrible to hold and the buttons super flimsy IMO. Visual Memory cards were a cool idea on paper but the execution was pretty terrible too and it ended up being just a needless feature that increased the price of official memory cards.

I think the PS2 era dual shocks were probably the best Sony controllers, though the Xbox 360 controllers might actually be better in general as long as you don't need a dpad. The PS3 dual shocks were sadly IMO a step back from the PS2 ones, with the analog L2/R2 buttons that had this really terrible angle. Also not a fan of the pressure sensitivity of the shape buttons on the PS2/3 controllers, it always got terribly finnicky when games actually used that for distinguishing different actions (I have bad memories about some MGS game using that for close quarter combat, it was a mess).

Worst controller of all time? Wii U tablet ;D

28
Gaming Discussion / Re: Ori and the Blind Forest
« on: March 12, 2015, 04:41:16 am »
March is a brutal month, I just bought Cities Skylines and I'd also like to try this, Hotline Miami 2 and Hyperdevotion Noire when finances allow. :'(

I just hope this game isn't style over substance like, say, a Vanillaware game.

29
The question is too open, I assume you are referring to Japanese versions versus English versions, but as a German the question for me would also apply to English vs. German versions. And the two cases are hardly comparable and the answer depends on a lot of outside influences. Most don't have the option of playing Japanese versions at all, while English versions are readily available everywhere in the world.

30
General Discussion / Re: Freeform gaming scenario resolution
« on: March 11, 2015, 06:36:43 am »
Obviously you shoot the man immediately, he'll surely stab you in the back if you don't.

31
Newcomer's Board / Re: Need Programming Advice
« on: March 05, 2015, 03:53:53 am »
To reply to some questions on the BASIC part and the level of what I know.  The book states BASIC quite a bit in its introduction chapter so it made me believe that there is something else to learn beforehand.  Again, I have no clue if this BASIC programming bit was necessary or not to learn.  For the level of programming that I know, just extremely simple stuff like changing the hexadecimal points around for the color palettes and that's about it (some sort of YouTube video showed something about it while using FCEUX.)

What Dr. Floppy said. That's just รก common beginner programming language from the time when the NES was brand new, but it's not relevant for romhacking or learning NES ASM. Just ignore that stuff.

32
Newcomer's Board / Re: Need Programming Advice
« on: March 04, 2015, 05:29:22 pm »
But then again, for console coding, I wouldn't suggest Python.

What's console coding? No one on this board will be using a high level language of any sort to make homebrew running on a 6502 CPU. For romhacking tools like custom dumpers/inserters any language with a basic file i/O API will work just as well as any other. (And for modern consoles, people use Unity to make console games just fine and it uses C#)

33
Newcomer's Board / Re: Need Programming Advice
« on: March 04, 2015, 04:26:47 pm »
I'm amazed that every thread even remotely related to programming turns into "my programming language's pen0r is longer than yours".

34
Gaming Discussion / Re: Any Good Retro Turn-Based RPGs?
« on: March 01, 2015, 03:42:36 am »
You have this backwards. 1 is the one with all the glitches in it.

Would have been nice if more than two of the nine testers played through the game :|

You released that translation 12 years ago according to the DB. The problems are well known and you got tons of feedback about it since then. A bit disappointing to put all responsiblity on the beta testers from back then now when you had ample opportunity to fix the translation since.

35
Gaming Discussion / Re: Victoly!
« on: February 25, 2015, 02:02:37 pm »
Bravely Default. For a good 30h it was a strong 7, maybe even a light 8 out of 10. Then it completely and utterly turned to shit. In 20 years of gaming I haven't encountered a game that shot itself into the foot like this. Save yourself the disappointment and avoid this, no matter how good it looks at first glance.

36
General Discussion / Re: New wireless modem works great
« on: February 22, 2015, 01:36:51 pm »
But I am not less happy, on other side buying stuff you don't need is useless and takes space.

That's why you buy digital stuff you don't need, it can be stacked to infinity without taking any space!

37
Site Talk / Re: How finished should a project be before I make it v0.1?
« on: February 21, 2015, 08:47:55 am »
Ehm, I highly doubt I ever said such a thing. Versions numbers are completely arbitrary and don't mean a thing, except that a higher number means it's a newer version.

38
Site Talk / Re: How should i classify my hack?
« on: February 14, 2015, 04:03:05 am »
Improvement should fit the bill. Complete is more for total conversions of an entire game.

39
Gaming Discussion / Re: Victoly!
« on: February 10, 2015, 01:56:07 pm »
Finished Hyperdimension Neptunia Rebirth on PC. It's a remake of a PS3 JRPG that's also available on Vita. I hear the original was a much worse game, and I really don't dare imagine how that was like. It's a cheap budget JRPG (new price was 15 bucks on launch sale) with emphasize on cheap. There are only like half a dozen dungeon layouts, while there are 50 dungeons in the game. So basically each dungeon is copy pasted 10 times with only the enemies replaced. The dungeons are super short too, you can run from the entrance to the end usually in less than 5 minutes. The storyline is also only presented visual novel style with textboxes and talking heads. Cities are implemented as simple menus. So you either watch dialogues or you pick a dungeon from a list and run through it. Really this game probably cost less to make than the PS3 licensing fees...

Still, it is suprisingly fun. Combat is turn based with a bunch of systems piled on it, and there is a massive crafting component involving hunting monsters for materials and crafting plans to unlock new equipment or dungeons. And the grind is so extremely streamlined, you can breeze even through special bosses within 10 seconds by liberal use of the ultra smooth animation cancel button. There are also absolutely no loading times, everything appears and works instantly. So the grind can downright turn into a rush and feels very satisfying. Think the loot and kill vortex of Diablo, but as a JRPG.

Oh also the story is a parody of the console war in the current game industry. The entire cast of the game is female with permanent fan service forced in your face. The main character is a personified Dreamcast and there are also Playstation, Xbox and the Wii present. Ofc the Xbox has the biggest tits while the Wii is as flat as a washboard and gets extremely jealous if that's pointed out to her. At the start they are all mortal enemies but of course they eventually band together to fight a greater evil. It is in no way shape or form serious and constantly goofy and 4th wall breaking. I thought I would hate it but honestly, I think I prefer this absolute nonsense over yet another embarassing teenage melodrama or boring as fuck Hero Alex gathers the stones of power to save the world from the evil wizard shit as you'd usually find in JRPGs.

Mild recommendation.

40
Gaming Discussion / Re: Ouya emulation quality?
« on: February 07, 2015, 09:59:35 am »
Oldish thread, but very relevant update.

Earlier in the thread I recommended strongly against a Raspberry Pi for emulation purposes since it barely runs NES without frameskipping.

But earlier this week they announced a second generation RasPi, the Raspberry Pi 2 Model B: http://www.raspberrypi.org/products/raspberry-pi-2-model-b/
This time it has a 900Mhz Quad Core instead of 1 core with 700Mhz, while still costing the same. It should be much better suited for emulation now. Here are some official videos showcasing it running N64 and PSX emus: http://www.raspberrypi.org/emulation-on-raspberry-pi-2/
Though I'm sure those were handpicked examples, I doubt it'll run that well for all games, but it should be usable for most folks.

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