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Messages - KaioShin

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Everyone and their mom heard about this game coming soon now, best and cheapest marketing campaign ever. Well played Squeenix, gg.

A good place for code is often the font. Once you switched everything to English, you'll only need a fraction of the font since most is for Japanese characters. But the complete font is still usually always loaded and present in RAM. So just overwrite where the Japanese characters would be with code.

Good to hear you finally saw into the light :beer:

Newcomer's Board / Re: Fast help for a simple? hack
« on: July 17, 2014, 03:55:47 pm »
You recalled correctly. Whatever the reason though, I couldn't find uncompressed text in a rom from one site but was able to with a rom from somewhere else.

I think some N64 ROM formats are interleaved or otherwise scrambled, so the file extension matters here (the different extensions come from different copier hardware).

Site Talk / Re: New version of The Second Reality Project 2 released.
« on: July 13, 2014, 04:07:13 am »
Congrats on the release!

Yeah that should be submitted as its own new project entry.

If you want to advertise the project to the community I'd suggest submitting a news entry after the project entry exists (with a screenshot). Few people look into this section since it's mostly for resolving site problems.  :beer:

Gaming Discussion / Re: Victoly!
« on: July 12, 2014, 01:34:56 pm »
Beat Saints Row 4. I loved the writing, the humor and the voice acting, but the gameplay was pretty eh. Being super powered was fun but a) it makes the game stupidly easy at times and b) half the time you are forbidden from using them and then things get terrible. If you have to use a car it's like you are forced to play with both arms tied behind your back and a 5t weight attached to your foot.

Gaming Discussion / Re: Gaming Progress Thread
« on: July 10, 2014, 02:22:49 pm »
Saints Row IV - 40% completion.

Gaming Discussion / Re: So, I got a Wii U...
« on: July 06, 2014, 03:16:02 pm »
What sort of bad press?

Not being powerful?

The gamepad being a gimmick?

Yet another Mario Brothers delivery vector?

All of the above?

General Discussion / Re: World Cup!
« on: June 27, 2014, 03:01:11 am »
And Germany is stompin' right through to the next round. Algeria is our next encounter, should be very doable.
Looks like the US team got lucky and moved through thanks to the score differential too. Good luck with Belgium. They dominated their group.

Newcomer's Board / Re: Pokemon TCG ROM hacking tools?
« on: June 25, 2014, 03:26:05 am »
How hard would it be to create tools?

This is one of things where, if you have to ask, the answer is very hard  :-\

The franchise is full of terrible design decisions to this day.

- Exp is scaled to the level of the hero who is attacking. So if you actually use your strong units you'll gimp yourself because you get only a fraction of the XP out of the map. Half the game is bringing shitty units into risky situations just so they can get SOME XP. It's conflicting bad design.

- And yeah the counter attack thing, that can punish you for being too good... Had /tank/ units blocking doors that only take 2 or 3 HP per hit still die because the enemies that attacked them died in the counter attack, so 10 enemies would attack that unit in the same turn in a row. Eventually the health ran out... Even stupid Super Robot Wars allows me to decide to not counter attack if I don't want to. Why can't FE?

- Permadeath combined with randomness, 15% critical hit chance can often be enough to randomly destroy one of your people for no fault of yours, sending half an hour of playtime down the drain.

Also every of the 15 games has the exact same story and interchangable characters. There is no RPG series more overrated than FE.

General Discussion / Re: World Cup!
« on: June 20, 2014, 03:18:37 am »
It's Müller (or Mueller if an umlaut is too much of a hassle) and Reus :P  :angel:
Gomez stayed home because he is shit. I never liked him. He has the biggest mouth though. Typical southern european ancestry, cares more about how his hair looks on camera than about giving the game his all. He does decently in his club, but so far he played shit every time he got a chance in the national team. It's only fair to the others that there is a limit to how many chances he'll get. We have enough players of his type/position anyway.

General Discussion / Re: World Cup!
« on: June 17, 2014, 08:56:07 am »
I dunno, to me it seemed less like we were that good and more like Portugal was just terribly bad. After the early penalty goal they just threw in the towel and played like shit.

Front Page News / Re: Other: Super Monkey Ball Cracked!
« on: June 16, 2014, 03:21:35 am »
Cool, this is certainly a game that would lend itself well to custom levels.

Site Talk / Re: Homebrew Section?
« on: June 13, 2014, 08:11:27 am »
Reviewing your own game is kinda a grey area, not to mention the contents of your review could and should have been in the game description itself, since they discuss how the project came to be and and gameplay features, stuff not really related to a review at all.

That was pretty much the concensus and then other stuff came in between before someone could go ahead and act on it. I'd suggest submitting an edit to the game description and putting all of the review in there instead.

Gaming Discussion / Re: Victoly!
« on: June 10, 2014, 08:12:28 am »
Beat Zelda - A Link between Worlds.

It is a decent handheld Zelda, certainly better than that abomination Spirit Tracks. Nice exploration and freedom, nice art, nice music (the original themes are still the best). But I dunno, it never rises above "pretty nice". I borrowed it from a friend and I'm glad for it, for 40€ I would have felt let down.

I think he meant if it was ok for sites like Siliconera.

Gaming Discussion / Re: XBOX 360, any retro style controllers?
« on: June 03, 2014, 12:39:44 pm »
They sell cheapo chinese PS2 to XBOX 360 USB adapters out there.

So maybe SNES -> PS2 -> X360?  :P

Though I have no idea how the button mapping would even be, the SNES controller simply has less buttons than a 360 one. It's not like a PC where you could just configure it.

General Discussion / Re: RPG Maker Humble Bundle
« on: May 30, 2014, 01:20:58 pm »
If you think it sucks, why do you promote it?

The whole bundle thing lost its appeal to me over a year ago when all the unplayed, uninteresting games I accumulated cluttered up my Steam library to the point that it actually impacted the usability.

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