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Messages - KaioShin

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Gaming Discussion / Re: Victoly!
« on: May 21, 2017, 04:12:19 am »
Finished Prey.

Absolutely fantastic game. For me personally a strong contender for game of the year for sure. But it's not for everyone. If you see screenshots you'll think FPS, but that genre label really does it injustice. It's basically in a direct line with System Shock 2 and Deus Ex. First person RPGs with a strong focus on exploration and narrative. The gunplay isn't even very good and the game also doesn't hide that fact. Heck there are only 3 different guns that just directly do damage. Instead the loadout is filled out with stuff like 5 different grenades with very specific purposes or a nerf gun that shoots rubber arrows. Ammunition is also very sparse so you'll often rather consider to find ways to sneak past enemies or make the environment work for you.

The game is about an alien force taking over a space station (okay yeah, they really liked System Shock 2, but how can one not?). And the station might just be the best designed environment in a game to date. It's not just huge, the attention to detail is absolutely mind blowing. Every single room on the station has a logical purpose. Every single body on the station has a name, a workplace and an office or a room to sleep in somewhere on the station. You can go through the crew manifest and search and account for every single one of them (there is even an achievement for that). There aren't just random bodies sprinkled through random corridors that were put in some arbitrary sequence to unleash enemies on the player. It's a snapshot in time of a simulated space station basically. It makes exploration so very rewarding and unique. And it's not just the inside of the station, you can also go outside in a space suit and see how it all connects as a big picture or you can look behind the walls so to speak and go into the crawl spaces and maintenance spaces between the rooms, into the guts of the station. It's so immersive and cool.

Best of all, they even found a way to make it worthwhile to explore every nook and cranny gameplay wise too since the game has a fantastic loot system. Anything you can pick up is useful somehow since you can put it into a replicator to disassemble it and then use those ressources to make upgrades or ammunition.


Gaming Discussion / Re: Victoly!
« on: May 11, 2017, 03:30:33 pm »
Finally beat Persona 5. It's a loooong game. I'm usually a pretty fast player and finish stuff well before the average. I don't grind, I read pretty fast and don't always wait for VA to play if that's a thing in a game and I tend to skim or skip NPC/sidequest dialogue I identify as pointless fluff. In P5's case I definitely didn't grind, as my level at the end was about 15 lower than the average player's (there are online stats for that ingame). Still took me 73 hours. I don't recall the last time I played something this long. And I really have to commend the game, up to the 60 hour mark I wasn't even a bit fatigued with the game either. Only during the last 10 hours or so did I start wishing for it to wrap things up already. That's quite the achievement for a game. I still think it could and should have been 20% shorter at least though. Can't have everything.

I believe most people around here are familiar with the series, so I'll base my thoughts in comparison to P4G to make it shorter.

- The pacing is terrible. Instead of a varied mix between dungeon crawling and social life there are looooong blocks of nothing but one of them. 5 hours dungeon, 5 hours reading text, 5 hours dungeon etc... If there is one problem with this game this is it. It can't be this hard to break this up more. (And technically you don't have to play it this way as you can spread out dungeon visits more, but due to the time limit constraints, no one will actually do that, so let's not get cheeky here).
- I liked P4's cast more. P5 only had two party members or so I really liked while in 4 almost the whole cast was great.
- The school stuff should have been localized some. I don't want to have to learn the meaning of a single stroke in some kanji, the birthday of some Japanese politician from 250 years ago or the symbolism of some Shogi piece. Fucking weeaboos.
- It feels like the game is robbing you of social time all the time when it forces you to end a day early just because of some story event that occured that day that took 20 minutes tops. Met a bad guy on the street and exchanged 5 words with him? BETTER GO TO BED IMMEDIATELY. Come on.

- Finally real, handcrafted dungeons with very varied layouts and tons of puzzles. Gone are the dreadfull random corridors of boredom. This is a huge deal.
- Good story. I liked it more overall than 4's. It's surprisingly political
though at the very end the political stuff gets completely replaced again by the typical Megami Tensei attack on religion like in all the other Megami Tensei games. It kind of lost something for me there as the uniqueness drained away.
- Social Links finally also have real gameplay benefits. And they are almost all so useful you even have to think hard about which to focus on first.
- Anything else that was already good about P4 stayed as good.

While I have a few criticisms, overall the game is very good and you'll be hard pressed to find alternatives that are as good in the genre nowadays. Since FFXV kind of turned out to be a horrible accident Persona is now defacto the genre reference and will probably keep that title for a long time. So if you like JRPGs, get this game. It's unlikely you'll be disappointed.


Gaming Discussion / Re: Am I alone on Breath of the Wild?
« on: May 11, 2017, 03:02:19 pm »
Nope, I feel the same way. I have only played it for 2 hours so far or so, but I just can't get into it. I play it for 10 minutes running through empty fields and then lose interest and put it away. That happens every time I pick it up. I'd just rather play something engaging instead :-\

I don't care about difficulty, but at least at the very start I actually find the game just to be plain badly balanced. There are lot's of enemies that kill you in one hit early on. Makes it -really- fun to stick with it and combat through a camp despite that and then get rewarded with 5 arrows for your troubles. So much motivation to keep playing...

I'm sure it'll get better once you are really into the flow of the game. If it ever builds one. But I dunno if I'll ever make it there at this point when I can just pick up and play Persona 5 or Horizon instead and I feel like I get rewarded for my time playing.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: May 07, 2017, 03:08:34 pm »
Beautiful  :thumbsup:

Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 02:11:20 pm »
On static screenshots early 3D can look much nicer than it actually was. The real problems appear in motion. A sloped edge wasn't just very jagged, if the angle changes the jags moved and changed every single frame. Not to mention flickering texture carpets and other moiree effects. On the PSX you also had z-fighting and in general back then animations were terrible too.

I'm strictly in the No! camp for early 3D. Let them burn on the pyre of history.

Gaming Discussion / Re: Marvel VS Capcom Infinite
« on: April 29, 2017, 01:03:47 am »
I just picked up Ultimate MvC3 on Steam since it was on sale. 15 bucks is around as much as I'd personally pay for fighting games these days since they don't offer me enough for single player and I get to play in multiplayer only too rarely. I prefer local mulitplayer for these, online gives me nothing. I'm thinking about getting Injustice 2 day 1 though, since the first one surprisingly had a really good singleplayer and I loved the comic they made for the first one as well.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 24, 2017, 05:11:58 pm »
I got some credit in a big store for returning a broken suitcase that was still under warranty and got Horizon Zero Dawn for it.

Also played Dawn of War 3 multiplayer beta over the weekend and SO pre-ordered the full game which will be out thursday.

Gaming Discussion / Re: Game Breakers
« on: April 15, 2017, 01:29:28 am »
Oh, and Knights of the Round and/or Omnislash in FF7.

Srsly, the battle with Kefka took so long with different phases. But in FF7 all you do is cast Knights of the Round for Bizarro Sephiroth then Omnislash for Safer Sephiroth (or the other way around), and the game is done.

And then you take a step back and consider that instead of doing an exciting half hour long fight you grinded chocobo breeding for 5 hours to get KotR and you have to wonder if that was really worth it.  ;D

Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 14, 2017, 06:59:08 am »
Why would anyone pay more for this than for a real NES with about the same number of games ?

For one the games look crisp and not like utter shit on a modern HDTV.

Gaming Discussion / Re: Victoly!
« on: April 08, 2017, 09:09:45 am »
Beat Mass Effect: Andromeda. The animation memes are well known around the internet by now, so nothing new to say there. Back aside from that it's more of the same. If you liked previous ME games I don't see why this would suddenly be offensive. The gaming community is overly hyperbolical when it comes to this game. The real main difference is that there is a ton of open world style padding. But it's not mandatory and easy to ignore. Since Persona 5 was approaching I kind of only focused only on the main story and completely ignored 2 planets that would have been there to explore and develop entirely. It didn't feel like I missed anything. I'll leave it to everyone to decide for themselves if that's a good or a bad thing :P

Gaming Discussion / Re: Victoly!
« on: April 02, 2017, 02:59:00 pm »
Took me a while, but I finally beat Resident Evil 7. Why did it take so long? Aside from the fact that I played it together with a buddy and we had a hard time matching time tables for gaming sessions it was mostly fear of getting too stressed out by the VR. As it turned out it was unfounded, I just needed some good solid hours of VR play to get used to it. In my first play sessions I got a headache and a wrong feeling in my stomach (I wouldn't call it sick yet) after only minutes and I had to quit after half an hour, but in my last sessions there were no ill effects at all and I could play as well as if it was non-VR.

Was it worth it? Hell yes. The game itself is really good, a return to the classic formular of the first Resident Evil games with a slow deliberate pace, a large mansion to explore room by room and goofy puzzles (okay, the game was still pretty weak on the puzzles, but they were there). That would have been enough to have a good time, but the VR really pushes the game to the next level. In case you don't follow VR games/news at all, RE7 is really the only existing so far that is a full game that is also VR compatible. And boy does it deliver. Being able to take your head and lean into a doorway before entering a room feels so natural, so immersive, it's like an invisible wall that was between you and the game is being teared down you never knew existed until you experienced it. Exploring a room was never so interesting. You aren't just walking along side the walls once hammering A in order to grab all items, no, you kneel down and you are literally looking below every table, between every two shelves. The jump scares are of course extremely intense in VR too, but they are one and done affairs, the exploration aspect honestly left a much bigger impression on me. There was a later area with lot's of hidden traps and that really profited a lot from it.

VR isn't there yet for mainstream audiences. The resolution is too low, the tech is too expensive and there aren't enough games yet that are worth it (RE7 is really the first one). But having played RE7 this way, I know it'll get there. It won't be a short-lived fad that'll go away before it ever really took hold.

As for RE7: 9/10.

Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: March 29, 2017, 02:45:31 am »
I only played 2-3 hours so far and put it back down for a while. I'm not too grabbed by it yet, I'm already seeing similiar problems to Gideon. It's definitely not 97% metacritic material, but I said for years that the series needed to try something new and stop making the same game over and over. They finally did and I greartly applaud Nintendo for it. If they iterate on this new formular 1 or 2 times more I'm sure we'll get something truly magical again.

Gaming Discussion / Re: Favorite Playable character of Chrono Trigger.
« on: March 09, 2017, 02:13:09 am »
Ayla of course. Because she is so heavily armored.

Gaming Discussion / Re: Nintendo Switch
« on: February 28, 2017, 12:20:00 pm »
I had pre-ordered on Amazon a few days ago once they had re-opened pre-orders and they claimed they'd ship in 3 weeks. I asked today at my local game shop and they said they could still get one more for me this week with the official launch. So I cancelled Amazon now and I'm hoping for the best. Even if I went with Amazon, that's only 2 weeks after release for a second wave of shipments, that's not bad at all. I don't see a repeat of the NES Mini launch here.

Gaming Discussion / Re: Bad News for Fans of the Ys Series
« on: February 23, 2017, 04:45:45 am »
I enjoyed Danganronpa a lot, the more I read the more it seems to me like it's the usual localization nitpicking stuff. I don't think one has to worry about Ys.

Gaming Discussion / Re: Victoly!
« on: February 22, 2017, 04:16:35 pm »
Her Story - it's a short (90-120 minutes) non-game. It's basically a long series of 10-120 second video clips of a woman's police interrogation. By picking up names, places and events from the clips you can search for new clips. Don't think new keywords just pop up in a list though, you have to type in everything freely by hand. So you better have a piece of paper and a pen ready when playing. In that way you just watch more and more clips and figure out the story for yourself. It's an interesting experiment, though I wished the game had *some* more guidance. You'll definitely feel lost at times.

Warhammer 40000: Sanctus Reach - It's a (loose) turn-based adaption of the Wh40k tabletop in which you can play a long campaign as the Space Wolve space marine chapter versus an Ork invasion. The mechanics are good and I see a great base here for more campaigns with other factions. The downside is that the presentation is super dry and sterile and the campaign is padded severely by randomnly generated skirmishes. Took me about 50 hours for the whole game but I felt 30 would have been more than enough. Honestly I think WH40k: Armageddon which was similiar but just took the setting and placed it in the classic Battle Isle gameplay is the better game. But SR is the better base for more stuff to come. Armageddon's mechanics only cover basic combat so factions that rely more on magic, special abilities, teleportation etc couldn't be covered in it. SR can display anything the universe has to offer. Let's see if they'll expand on it or not.

Gaming Discussion / Re: Bad News for Fans of the Ys Series
« on: February 22, 2017, 01:47:25 am »
Oh well, Ar Tonelico should have been PS2 era, it was basically impossible to patch console games then short of a complete product recall.

Gaming Discussion / Re: Victoly!
« on: February 21, 2017, 03:13:08 pm »
Beat Hard West (PC).

It's an interesting indie turn-based strategy game in the X-Com vein, but with a supernatural wild west setting and a large survival/chose-your-own-adventure style world map component. The combat is servicable though I've played better, but the overworld scenarios are very varied and interesting. Instead of a single narrative throughout the whole game you play a series of scenarios with different characters that sometimes intersect and flow into each other. Coupled with the strong supernatural elements it makes for a unique narrative that you won't expect from a game of this kind.

Gaming Discussion / Re: Bad News for Fans of the Ys Series
« on: February 21, 2017, 03:20:09 am »
Considering how irrelevant the story is to Ys games I'm not sure there is much risk of anything to butcher in this case. Them not fixing glitches would be a bigger concern, though I'm not aware of any such incidents, got any examples?

If my memory serves me right my bigger beef with NISA was that they delayed the EU release of another game they were publishing both in the US and the EU (I think it was SMT4) by a year or some such after the US version with no good reason. That was a big load of bull.

Gaming Discussion / Re: Victoly!
« on: February 17, 2017, 02:22:28 pm »
Been sick in bed/on the couch for the last two weeks. Couldn't concentrate enough for gaming either, so I only started playing a bit this week. Beat two games that time:

- Steins;Gate Zero (PS VITA). Unlike the name implies it's not a prequel but a sidestory to S;G. It takes place between the very last scenes of the true ending of the main game. Since time travel is involved that two sentence time frame from the main game can become 6 routes with ~6h story each here :P Needless to say, this is not the game to start with and it's pretty much required to have played the main game first.
I was pretty disappointed. Considering it takes place one minute to midnight and all the setup is done it's hard to believe how much padding and filler this game has again. The extra story content also barely feels like it really expands the whole experience. So, meh. Didn't bother with all routes, got half of them and realized I didn't want to read the rest too.

-Star Ocean Integrity & Faithlessness (PS4). Spoiler: The name has absolutely no connection to anything happening in the game. Who would have thought? I believe SO4 was the biggest insult to my gaming sensibilities ever and there are few games I hate as much. Why did I still play this one then? Morbid curiosity? It didn't look as bad from previews? Hey, I'm sick and need to pass the days somehow. Fortunately it's actually a decent game. Gameplay and story are standard, but the cast is sympathetic at least (no cat girl on acid this time) and the pace is brisk and the crafting and character building systems are very motivating. It's also pretty short, ~25 hours and I did 100% of the sidequests. I honestly had more fun with this for large parts than with FFXV. And this one sits at 59% metacritic while FFXV is at 81/84 depending on platform. :laugh:

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