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Messages - KaioShin

Pages: 1 [2] 3 4 5 6 7 ... 43
21
ROM Hacking Discussion / Re: Wii First Person Shooters
« on: November 25, 2014, 04:40:17 pm »

22
Gaming Discussion / Re: Grandia: What did you like so much about it?
« on: November 25, 2014, 03:43:57 am »
I really hated that you build up characters only to have them leave the party all the time. That's the only thing I remember about it, haven't played it since it was new. Oh, and there was same uber corny voice acted battle quote "Hey, ho, fluffy, go!" or some such.... oh god.

23
General Discussion / Re: RHDN Trivia
« on: November 23, 2014, 09:04:05 am »
I'm guessing the vast majority of updates to a translation come within the first 6 months after release, so the numbers shouldn't be skewed that much. It's not a survey that fulfills scientific standards, but I think it clearly demonstrates the trends in the community.

24
Programming / Re: Visual Studio Community and .NET Core
« on: November 22, 2014, 04:03:24 am »
One just can't appreciate how great Visual Studio is until one had to work a larger project with Eclipse.

So yeah this is good news.

25
General Discussion / Re: New Star Wars Movie
« on: November 21, 2014, 04:11:37 am »
I loved the first Abrams Trek movie (the second had issues, but was overall still enjoyable enough), so I'm optimistic. Also reports from the set say that they do a ton of effects old school with miniatures and hand constructed sets instead of green screen. That, combined with the fact that the script isn't coming from the same hack as the prequels should guarantee that the new movies will be better than those at least. Not that that's hard.

26
Site Talk / Re: This site needs rating AND top-lists
« on: November 18, 2014, 03:02:06 pm »
We aren't promoting anything, we are just providing a platform. If people spend a year creating an awesome hack and then are too lazy to take 10 minutes to submit a news post about it to get people interested, it's not RHDN's fault.

27
General Discussion / Re: Line in a news story that made me laugh
« on: November 15, 2014, 05:51:24 pm »
I only recognize 5 or so out of those. Is it bad if one of them was the porn star? ;D

28
Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 10:48:07 am »
I doubt they still have the old assets that were cut. And for a proper remake they'd have to redo everything anyway and at that point they might as well create a new game from scratch. The franchise lie dormant for a long time, they won't generate a ton of buzz for it like they do with a FF port.

FYI, SoM's prequel Seiken Densetsu did get a GBA remake and it was pretty shitty. So maybe be glad they aren't remaking it yet  :-X

29
Personal Projects / Re: [MD] Moving Adventure Psy-O-Blade
« on: November 10, 2014, 10:17:01 am »
I'm a little reluctant because I'm european, and in Europa it was called Megadrive :)

Don't give in to the imperialist Murricans  :police:

30
That's some excellent progress, good job!

31
Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: November 01, 2014, 01:08:36 pm »
I agree with the statement that Phantasy Star IV is given much praise for little reason.

It's because the Genesis had little else in the ways of JRPGs besides PS4 and Shining Force. The console war back then was just as pathetic as it is today, rational arguments had little bearing. What it boiled down to was ignoring the shortcomings of "your" platform while shaming the platform of the competition. So instead of admiting that the Genesis sucks ass for JRPGs people instead talked themselves into worshipping the games they did have. Never underestimate the depths of delusion people sink to in order to justify their purchases. You and me aren't different, we all fell into that trap before. Especially when we are young, and back then we were all kids. (And adults are far from immune either, if they are better at this at all)

32
Personal Projects / Re: Conker's™ Dystopian Tail
« on: October 31, 2014, 02:50:02 pm »
Would you perhaps be willing to post an example of the voice acting from the introduction? Just out of curiosity. Sounds like an awesome plan, definitely, and we know the SNES is able to pull that off, thanks to Star Ocean and Tales of Phantasia :D

The full introduction is linked in the post from the 25th.

I liked it a lot, though I would recommend against voicing the whole game. Voice acting without professionals very quickly falls into the so bad it's obnoxious category rather than into the so bad it's good category. For a short introduction it's great, but over the duration of a full game the weaknesses will be all to apparent.

33
Seasonal releases are always a nice gift  :beer:

34
So, what was it translated for? What were those "15 years" spent for? Like, if there's a superior version, what's the point of this one?

No matter how terrible a game is, it is part of gaming history. Now people who are interested in the series can look at each iteration and see how it evolved, without having to know Japanese. Works like this are just as important in the long run as projects like MAME.

35
I think the assumption is that some (a lot?) of the money will come from Kickstarter, which will be basically "free" capital to work with.
The problem is that the people funding on Kickstarter (who will probably want a free book for their funding) are in all likelihood the majority of the audience for the book.

Yeah but it's the same problem. Instead of needing 20k people to pay 15$ for a book you need to find 20k people who want to pledge 15$ for a book that might or not happen. I see more and more solid game projects on kickstarter who have troubles even reaching 50k these days.

I don't want to talk this project down, I would find it very nice if those books actually become avaiable in English. I'd just urge the author to really really really think this through from start to finish before sinking any kind of personal funds into it.

36
Any I figure everything will come to 250,000$ maximum and that's included with a small profit. It's late, i'm to tired to flesh that out, but i can do it on another post if anybody want's to know how I got those numbers.

Now calculate how many copies of the book you'd have to sell to make this much money back. (Minus production costs and taxes ofc). I have a really hard time seeing that kind of audience for such a ultra niche product. The game SMTIV sold 200k copies in the west. That even 10% of those would be interested in these books seems optimistic to me and that would require you to make more than 10$ profit per book.

37
Gaming Discussion / Re: Re: Victoly!
« on: October 07, 2014, 05:12:00 pm »
Finished Professor Layton vs Phoenix Wright.

I was very sceptical because I don't care much for the Layton games and I had read that Level5 was responsible for this game. But I was too much of a PW fanboy to not at least give it a try. And I was very positively surprised. It really wasn't the Level5 devs interpreting the PW formular, the game was a co development of Level5 and the original Ace Attorney team. Thus the courtroom parts are 100% PW with no bad compromises. And the puzzle parts weren't too bad this time either, so there really isn't much to complain. The overall story was very good (albeit the final plot twist came firmly from the Layton camp aka head -> desk). The two franchises work very well together and each can bring forth their strengths without having to compromise. A nice and welcome surprise.

38
General Discussion / Re: Issues with No$GBA
« on: October 05, 2014, 11:20:57 am »
No works fine on Win7 64 here.

39
Gaming Discussion / Re: Did anyone play Pier Solar
« on: October 04, 2014, 12:16:29 pm »
http://www.gog.com/ Good old Games.

Though, to actually buy something from there you'll need an account with them too. If an account is such a big deal for you, you'd get much further with Steam long-term, since the one Steam login can be used to play pretty much all PC games while GoG mostly only has old games and new indie games.

40
Newcomer's Board / Re: Help me finding 8MB hacks for SNES/SFC ?
« on: October 03, 2014, 02:41:33 pm »
If you take a look at all Snes games which were released, you can see that 98 percent are bellow or equal to 4MB. Why is that?

Because EPROM chips were expensive as hell at the time. It's not like pressing a CD later on in the disc based era where it's not difference if the disc is filled to the top or not. Every space upgrade costs the publisher more money. I'm sure they had some good deals with the memory companies, but in the end double cart capacity will have roughly doubled the production cost. If your average game is 1MB and you have a game that needs 6MB, imagine the tears that the finance guys at the publisher will weep. They can't just sell it for 6 times the price as other games (though RPGs usually DID cost extra, at least over here, because of this), so at least some part of the extra costs would cut right into their profit margin.

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