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Messages - KaioShin

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Newcomer's Board / Tutorial: How to get your hack noticed
« on: June 18, 2017, 02:23:42 am »
Dear RHDN community,

a topic I pick up on from time to time on is that many people feel it's hard to get attention for their hacks on RHDN. You work on something for many months and then you release it and somehow the only thing that happens is that 3 weeks after release it appears in a "New hacks added to the database" posts as a single bullet point alongside 15 Sonic hacks that each change Dr. Robotnik's dialogue to a different dialect of Hebrew (situation slightly overexaggerated for comedic effect). I can totally understand how that can feel frustrating.

On the recent poll with feature requests there were also several features that aimed in the direction of getting better hacks noticed easier - up and downvotes, sharing hacks on social media directly from RHDN, favouriting hacks,etc. It's obvious we have work to do in this department. If you have more suggestions on how to improve hack visibility, don't hesitate to bring them up for discussion any time.

For this post however, I want to tell you how to improve the visibility of your hack right now, with what the site currently already offers. It is really simple actually, but for some reason so few people make use of it.

Submit a news post for your release.

A lot of people don't seem to know this, but RHDN news are crowdsourced just like anything else in the database. There is no one on staff going through all the romhacking forums, blogs, personal websites or even the local submissions here to pick out specific hacks to write news for. No, all news except the automatically generated ones by the submission bot are coming from users. Don't assume that some superfan will be so excited about your release he'll write a news post for you - just do it yourself. If you already spent months on your hack - why not spend 10 more minutes picking two screenshots and writing a short description to improve the visibility of your hack a hundred fold? You have no one but yourself to blame if you don't!


  • Aren't you afraid the site will be spammed with news if everybody submits some?
    If there are 10 new releases every day then we are happy to show that kind of community activity on the RHDN frontpage too. More news is good news. It means people have more reason to visit the site more regularly, which means even more visibility by having a news posted. You see, it's a win win situation.
  • How do I know if my hack is worth a news post?
    The guidelines don't specify a bar that is any more special or higher than that of a general hack submission. We can't tell you how to feel about the merit of your own hack, but in general I'd say if it's worth submitting to the site, it's probably worth submitting news about it. If your releases are smaller stuff like a bunch of docs or improvement hacks, why not bundle them up for one slightly bigger news post? Just use common sense and when in doubt ask, we don't bite.
  • Writing about my own project in third person is so silly!
    This topic came up once or twice before, so I thought I'd address it. If everyone started writing in first person and in their own style the frontpage would quickly read very messy. A lot of people mistake RHDN as a site for some translation group already and think it's a single entity that is responsible for all the hacks on the site. If you started reading "I just released Super Ultra Mario DX today" in every news post people think RHDN is some individual or group that did that even more. By having all news written in a neutral third person fashion we keep the news style somewhat unified and the confusion for visitors as low as possible.
  • My English is not very good, I can't write a good news post!
    This I can totally understand. Try it, if there are only a few mistakes we'll most likely fix them up for you before approving the news. You can also start by typing up the news on the forum and then using the forum's spell check to get at least word spelling right. If you still feel uncomfortable with the result, maybe ask a friend or on the forum for help with that. Or try the IRC or Discord server, maybe someone there can help. I'm sure we can find a way.

Does that help? Is there anything we can do to make the process easier? Better suggestions? Let us know.

It seems Nintendo is going after romsites now.

What took them so long? I hope no one is actually outraged by this. Inconvenienced? Sure. But this isn't fan projects getting taken down, this is piracy being stopped. There'll be new places to get ROMs you need from, there always are.

Gaming Discussion / Re: How do you decide which of your games to play
« on: June 03, 2017, 07:51:11 am »
It is very very hard.

Programming / Re: Fewer Excuses for making Text-only Programs
« on: June 02, 2017, 04:32:22 pm »
If all your program takes as input is one or two files and maybe a flag it's a complete waste of time to code a GUI around it. At least when the target audience is people who want to dive into the byte levels of a game. I expect a minimum of technical competence there, I'm sorry. It's of course different when the target audience is my mom. Then I'll make a GUI even for that. But for tools on this site, she isn't.

Gaming Discussion / Re: Victoly!
« on: June 01, 2017, 09:13:43 am »
Finished the campaign of Injustice 2. In case you aren't in the know, Injustice is a fighting game by the Mortal Kombat devs in which DC super heroes fight each other. Unlike most fighting games these don't just have a string of arcade matches as a single-player mode but a elaborate campaign with tons of story and cutscenes and changing fighters. And the stories are surprisingly really really good. If you just put all the cutscenes together you'd end up with a better comic book movie than DC's last cinema attempts combined...
Injustice 2 was just as good in this regard. There is also tons of character building and customization available with daily missions and other single-player content, but since there are so many games and so little time I'll be moving on for the time being. Either way, full recommendation from me.

Also replayed Stellaris with the latest DLC expansions. Compared to the release version the game feels much more complete now. The idle time in mid-game where the game felt like it was just idling around aimlessly is gone thanks to ascension perks, faction goals and tons more events that can and will happen. I'm very happy with the direction the game is heading. Just as I finished my game I also stumbled over an amazing mod. If I don't forget I'll be making a new thread about that one though later as I feel it's worth showing it to a larger audience. My total playtime with Stellaris crossed past the 100h threshold now too.

Gaming Discussion / Re: Victoly!
« on: May 21, 2017, 04:12:19 am »
Finished Prey.

Absolutely fantastic game. For me personally a strong contender for game of the year for sure. But it's not for everyone. If you see screenshots you'll think FPS, but that genre label really does it injustice. It's basically in a direct line with System Shock 2 and Deus Ex. First person RPGs with a strong focus on exploration and narrative. The gunplay isn't even very good and the game also doesn't hide that fact. Heck there are only 3 different guns that just directly do damage. Instead the loadout is filled out with stuff like 5 different grenades with very specific purposes or a nerf gun that shoots rubber arrows. Ammunition is also very sparse so you'll often rather consider to find ways to sneak past enemies or make the environment work for you.

The game is about an alien force taking over a space station (okay yeah, they really liked System Shock 2, but how can one not?). And the station might just be the best designed environment in a game to date. It's not just huge, the attention to detail is absolutely mind blowing. Every single room on the station has a logical purpose. Every single body on the station has a name, a workplace and an office or a room to sleep in somewhere on the station. You can go through the crew manifest and search and account for every single one of them (there is even an achievement for that). There aren't just random bodies sprinkled through random corridors that were put in some arbitrary sequence to unleash enemies on the player. It's a snapshot in time of a simulated space station basically. It makes exploration so very rewarding and unique. And it's not just the inside of the station, you can also go outside in a space suit and see how it all connects as a big picture or you can look behind the walls so to speak and go into the crawl spaces and maintenance spaces between the rooms, into the guts of the station. It's so immersive and cool.

Best of all, they even found a way to make it worthwhile to explore every nook and cranny gameplay wise too since the game has a fantastic loot system. Anything you can pick up is useful somehow since you can put it into a replicator to disassemble it and then use those ressources to make upgrades or ammunition.


Gaming Discussion / Re: Victoly!
« on: May 11, 2017, 03:30:33 pm »
Finally beat Persona 5. It's a loooong game. I'm usually a pretty fast player and finish stuff well before the average. I don't grind, I read pretty fast and don't always wait for VA to play if that's a thing in a game and I tend to skim or skip NPC/sidequest dialogue I identify as pointless fluff. In P5's case I definitely didn't grind, as my level at the end was about 15 lower than the average player's (there are online stats for that ingame). Still took me 73 hours. I don't recall the last time I played something this long. And I really have to commend the game, up to the 60 hour mark I wasn't even a bit fatigued with the game either. Only during the last 10 hours or so did I start wishing for it to wrap things up already. That's quite the achievement for a game. I still think it could and should have been 20% shorter at least though. Can't have everything.

I believe most people around here are familiar with the series, so I'll base my thoughts in comparison to P4G to make it shorter.

- The pacing is terrible. Instead of a varied mix between dungeon crawling and social life there are looooong blocks of nothing but one of them. 5 hours dungeon, 5 hours reading text, 5 hours dungeon etc... If there is one problem with this game this is it. It can't be this hard to break this up more. (And technically you don't have to play it this way as you can spread out dungeon visits more, but due to the time limit constraints, no one will actually do that, so let's not get cheeky here).
- I liked P4's cast more. P5 only had two party members or so I really liked while in 4 almost the whole cast was great.
- The school stuff should have been localized some. I don't want to have to learn the meaning of a single stroke in some kanji, the birthday of some Japanese politician from 250 years ago or the symbolism of some Shogi piece. Fucking weeaboos.
- It feels like the game is robbing you of social time all the time when it forces you to end a day early just because of some story event that occured that day that took 20 minutes tops. Met a bad guy on the street and exchanged 5 words with him? BETTER GO TO BED IMMEDIATELY. Come on.

- Finally real, handcrafted dungeons with very varied layouts and tons of puzzles. Gone are the dreadfull random corridors of boredom. This is a huge deal.
- Good story. I liked it more overall than 4's. It's surprisingly political
though at the very end the political stuff gets completely replaced again by the typical Megami Tensei attack on religion like in all the other Megami Tensei games. It kind of lost something for me there as the uniqueness drained away.
- Social Links finally also have real gameplay benefits. And they are almost all so useful you even have to think hard about which to focus on first.
- Anything else that was already good about P4 stayed as good.

While I have a few criticisms, overall the game is very good and you'll be hard pressed to find alternatives that are as good in the genre nowadays. Since FFXV kind of turned out to be a horrible accident Persona is now defacto the genre reference and will probably keep that title for a long time. So if you like JRPGs, get this game. It's unlikely you'll be disappointed.


Gaming Discussion / Re: Am I alone on Breath of the Wild?
« on: May 11, 2017, 03:02:19 pm »
Nope, I feel the same way. I have only played it for 2 hours so far or so, but I just can't get into it. I play it for 10 minutes running through empty fields and then lose interest and put it away. That happens every time I pick it up. I'd just rather play something engaging instead :-\

I don't care about difficulty, but at least at the very start I actually find the game just to be plain badly balanced. There are lot's of enemies that kill you in one hit early on. Makes it -really- fun to stick with it and combat through a camp despite that and then get rewarded with 5 arrows for your troubles. So much motivation to keep playing...

I'm sure it'll get better once you are really into the flow of the game. If it ever builds one. But I dunno if I'll ever make it there at this point when I can just pick up and play Persona 5 or Horizon instead and I feel like I get rewarded for my time playing.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: May 07, 2017, 03:08:34 pm »
Beautiful  :thumbsup:

Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 02:11:20 pm »
On static screenshots early 3D can look much nicer than it actually was. The real problems appear in motion. A sloped edge wasn't just very jagged, if the angle changes the jags moved and changed every single frame. Not to mention flickering texture carpets and other moiree effects. On the PSX you also had z-fighting and in general back then animations were terrible too.

I'm strictly in the No! camp for early 3D. Let them burn on the pyre of history.

Gaming Discussion / Re: Marvel VS Capcom Infinite
« on: April 29, 2017, 01:03:47 am »
I just picked up Ultimate MvC3 on Steam since it was on sale. 15 bucks is around as much as I'd personally pay for fighting games these days since they don't offer me enough for single player and I get to play in multiplayer only too rarely. I prefer local mulitplayer for these, online gives me nothing. I'm thinking about getting Injustice 2 day 1 though, since the first one surprisingly had a really good singleplayer and I loved the comic they made for the first one as well.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: April 24, 2017, 05:11:58 pm »
I got some credit in a big store for returning a broken suitcase that was still under warranty and got Horizon Zero Dawn for it.

Also played Dawn of War 3 multiplayer beta over the weekend and SO pre-ordered the full game which will be out thursday.

Gaming Discussion / Re: Game Breakers
« on: April 15, 2017, 01:29:28 am »
Oh, and Knights of the Round and/or Omnislash in FF7.

Srsly, the battle with Kefka took so long with different phases. But in FF7 all you do is cast Knights of the Round for Bizarro Sephiroth then Omnislash for Safer Sephiroth (or the other way around), and the game is done.

And then you take a step back and consider that instead of doing an exciting half hour long fight you grinded chocobo breeding for 5 hours to get KotR and you have to wonder if that was really worth it.  ;D

Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 14, 2017, 06:59:08 am »
Why would anyone pay more for this than for a real NES with about the same number of games ?

For one the games look crisp and not like utter shit on a modern HDTV.

Gaming Discussion / Re: Victoly!
« on: April 08, 2017, 09:09:45 am »
Beat Mass Effect: Andromeda. The animation memes are well known around the internet by now, so nothing new to say there. Back aside from that it's more of the same. If you liked previous ME games I don't see why this would suddenly be offensive. The gaming community is overly hyperbolical when it comes to this game. The real main difference is that there is a ton of open world style padding. But it's not mandatory and easy to ignore. Since Persona 5 was approaching I kind of only focused only on the main story and completely ignored 2 planets that would have been there to explore and develop entirely. It didn't feel like I missed anything. I'll leave it to everyone to decide for themselves if that's a good or a bad thing :P

Gaming Discussion / Re: Victoly!
« on: April 02, 2017, 02:59:00 pm »
Took me a while, but I finally beat Resident Evil 7. Why did it take so long? Aside from the fact that I played it together with a buddy and we had a hard time matching time tables for gaming sessions it was mostly fear of getting too stressed out by the VR. As it turned out it was unfounded, I just needed some good solid hours of VR play to get used to it. In my first play sessions I got a headache and a wrong feeling in my stomach (I wouldn't call it sick yet) after only minutes and I had to quit after half an hour, but in my last sessions there were no ill effects at all and I could play as well as if it was non-VR.

Was it worth it? Hell yes. The game itself is really good, a return to the classic formular of the first Resident Evil games with a slow deliberate pace, a large mansion to explore room by room and goofy puzzles (okay, the game was still pretty weak on the puzzles, but they were there). That would have been enough to have a good time, but the VR really pushes the game to the next level. In case you don't follow VR games/news at all, RE7 is really the only existing so far that is a full game that is also VR compatible. And boy does it deliver. Being able to take your head and lean into a doorway before entering a room feels so natural, so immersive, it's like an invisible wall that was between you and the game is being teared down you never knew existed until you experienced it. Exploring a room was never so interesting. You aren't just walking along side the walls once hammering A in order to grab all items, no, you kneel down and you are literally looking below every table, between every two shelves. The jump scares are of course extremely intense in VR too, but they are one and done affairs, the exploration aspect honestly left a much bigger impression on me. There was a later area with lot's of hidden traps and that really profited a lot from it.

VR isn't there yet for mainstream audiences. The resolution is too low, the tech is too expensive and there aren't enough games yet that are worth it (RE7 is really the first one). But having played RE7 this way, I know it'll get there. It won't be a short-lived fad that'll go away before it ever really took hold.

As for RE7: 9/10.

Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: March 29, 2017, 02:45:31 am »
I only played 2-3 hours so far and put it back down for a while. I'm not too grabbed by it yet, I'm already seeing similiar problems to Gideon. It's definitely not 97% metacritic material, but I said for years that the series needed to try something new and stop making the same game over and over. They finally did and I greartly applaud Nintendo for it. If they iterate on this new formular 1 or 2 times more I'm sure we'll get something truly magical again.

Gaming Discussion / Re: Favorite Playable character of Chrono Trigger.
« on: March 09, 2017, 02:13:09 am »
Ayla of course. Because she is so heavily armored.

Gaming Discussion / Re: Nintendo Switch
« on: February 28, 2017, 12:20:00 pm »
I had pre-ordered on Amazon a few days ago once they had re-opened pre-orders and they claimed they'd ship in 3 weeks. I asked today at my local game shop and they said they could still get one more for me this week with the official launch. So I cancelled Amazon now and I'm hoping for the best. Even if I went with Amazon, that's only 2 weeks after release for a second wave of shipments, that's not bad at all. I don't see a repeat of the NES Mini launch here.

Gaming Discussion / Re: Bad News for Fans of the Ys Series
« on: February 23, 2017, 04:45:45 am »
I enjoyed Danganronpa a lot, the more I read the more it seems to me like it's the usual localization nitpicking stuff. I don't think one has to worry about Ys.

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