logo
 drop

Main

Community

Submissions

Help

80568874 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KaioShin

Pages: 1 [2] 3 4 5 6 7 ... 83
21
Gaming Discussion / Re: Victoly!
« on: August 01, 2014, 11:45:00 am »
...aaaaaaand Divinity is done. Fantastic game, worth every penny :thumbsup:

My review on Steam: http://steamcommunity.com/id/kaioshin62/recommended/230230

Btw: You can get the game for very cheap via the Steam trading forum. The Collector's Edition comes with a second game key and many people try to sell them off for less than half the game's normal retail price.

22
Also on the GBA no$gba is more than capable of trading blows with vba-sdl-h, by virtue of it being able to be GUI driven as well it might even beat it in some cases.

Hahahaha, I haven't laughed that hard in a while. Working productively with vba-sdl-h is like fishing a bottle that a homeless person used as a toilet out of a dumpster, then smashing that bottle and giving yourself a circumcision with the shards of glass. vba-sdl-h is a crude, crude crutch for when people didn't want to pay for the no$ debugger version. Now it's simply obsolete on every level.

23
Gaming Discussion / Re: Gaming Progress Thread
« on: July 28, 2014, 03:41:36 am »
I'm 9 hours into Divinity: Original Sin. It's absolutely awesome. Every encounter is hand-crafted and a lethal challenge and the combat system offers a lot of possibilties and requires you to make use of all of them to survive. While thematically completely different of course, I feel that gameplay wise, this is the game that Shadowrun Returns wished it had been.

24
Dashman: Ah I see. If you can find the font decompression code you'll probably figure out the rest too. Keep us posted on how it goes.

One thing: you're simply amazing.
But I have a tiny yet potentially controversial suggestion. You mentioned how you could halve the width parameter but your work is on hold until a VWF is coded. My opinion is... you needn't to.
Lots of games on the PSP (Ys Seven, Oath of Felghana, Last Ranker, and more) have 8px fixed width fonts that look perfectly nice and professional. You could go that route and save yourself a lot of trouble ;)

If they can't change the font then you'd just end up with halfed characters. And if you can crack that font compression I'm sure they'll manage a VWF when all the required pieces are already in place.

25
The game simply needs to know where the text is.

Your question is like "Why does a house need walls? It would be faster to just build a roof and be done with it."

26
Everyone and their mom heard about this game coming soon now, best and cheapest marketing campaign ever. Well played Squeenix, gg.

27
A good place for code is often the font. Once you switched everything to English, you'll only need a fraction of the font since most is for Japanese characters. But the complete font is still usually always loaded and present in RAM. So just overwrite where the Japanese characters would be with code.

28
Good to hear you finally saw into the light :beer:

29
Newcomer's Board / Re: Fast help for a simple? hack
« on: July 17, 2014, 03:55:47 pm »
You recalled correctly. Whatever the reason though, I couldn't find uncompressed text in a rom from one site but was able to with a rom from somewhere else.

I think some N64 ROM formats are interleaved or otherwise scrambled, so the file extension matters here (the different extensions come from different copier hardware).

30
Site Talk / Re: New version of The Second Reality Project 2 released.
« on: July 13, 2014, 04:07:13 am »
Congrats on the release!

Yeah that should be submitted as its own new project entry.

If you want to advertise the project to the community I'd suggest submitting a news entry after the project entry exists (with a screenshot). Few people look into this section since it's mostly for resolving site problems.  :beer:

31
Gaming Discussion / Re: Victoly!
« on: July 12, 2014, 01:34:56 pm »
Beat Saints Row 4. I loved the writing, the humor and the voice acting, but the gameplay was pretty eh. Being super powered was fun but a) it makes the game stupidly easy at times and b) half the time you are forbidden from using them and then things get terrible. If you have to use a car it's like you are forced to play with both arms tied behind your back and a 5t weight attached to your foot.

32
Gaming Discussion / Re: Gaming Progress Thread
« on: July 10, 2014, 02:22:49 pm »
Saints Row IV - 40% completion.

33
Gaming Discussion / Re: So, I got a Wii U...
« on: July 06, 2014, 03:16:02 pm »
What sort of bad press?

Not being powerful?

The gamepad being a gimmick?

Yet another Mario Brothers delivery vector?

All of the above?

35
General Discussion / Re: World Cup!
« on: June 27, 2014, 03:01:11 am »
And Germany is stompin' right through to the next round. Algeria is our next encounter, should be very doable.
Looks like the US team got lucky and moved through thanks to the score differential too. Good luck with Belgium. They dominated their group.

36
Newcomer's Board / Re: Pokemon TCG ROM hacking tools?
« on: June 25, 2014, 03:26:05 am »
How hard would it be to create tools?

This is one of things where, if you have to ask, the answer is very hard  :-\

37
The franchise is full of terrible design decisions to this day.

- Exp is scaled to the level of the hero who is attacking. So if you actually use your strong units you'll gimp yourself because you get only a fraction of the XP out of the map. Half the game is bringing shitty units into risky situations just so they can get SOME XP. It's conflicting bad design.

- And yeah the counter attack thing, that can punish you for being too good... Had /tank/ units blocking doors that only take 2 or 3 HP per hit still die because the enemies that attacked them died in the counter attack, so 10 enemies would attack that unit in the same turn in a row. Eventually the health ran out... Even stupid Super Robot Wars allows me to decide to not counter attack if I don't want to. Why can't FE?

- Permadeath combined with randomness, 15% critical hit chance can often be enough to randomly destroy one of your people for no fault of yours, sending half an hour of playtime down the drain.

Also every of the 15 games has the exact same story and interchangable characters. There is no RPG series more overrated than FE.

38
General Discussion / Re: World Cup!
« on: June 20, 2014, 03:18:37 am »
It's Müller (or Mueller if an umlaut is too much of a hassle) and Reus :P  :angel:
Gomez stayed home because he is shit. I never liked him. He has the biggest mouth though. Typical southern european ancestry, cares more about how his hair looks on camera than about giving the game his all. He does decently in his club, but so far he played shit every time he got a chance in the national team. It's only fair to the others that there is a limit to how many chances he'll get. We have enough players of his type/position anyway.

39
General Discussion / Re: World Cup!
« on: June 17, 2014, 08:56:07 am »
I dunno, to me it seemed less like we were that good and more like Portugal was just terribly bad. After the early penalty goal they just threw in the towel and played like shit.

40
Front Page News / Re: Other: Super Monkey Ball Cracked!
« on: June 16, 2014, 03:21:35 am »
Cool, this is certainly a game that would lend itself well to custom levels.

Pages: 1 [2] 3 4 5 6 7 ... 83