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Messages - KaioShin

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21
Gaming Discussion / Re: Resident Evil 1 gets remade, again.
« on: August 08, 2014, 02:46:15 am »
You are yourself bringing up why comparing Tomb Raider 2013 to RE6 is a poor comparison, TR is objectively good. RE6 is objectively a bad game, RE franchise or as a stand-alone game. It has absolutely nothing unique going for it, just barely competent cover shooting with explosive barrels standing conveniently behind every pack of enemies. There is just no universe where the game would get scored higher than 6/10 by any sane person. That it's a Resident Evil game just adds insult to injury.

22
Programming / Re: Fuzzy string search tool
« on: August 06, 2014, 01:10:07 pm »
I haven't heard of a game that needs such a thing, but that doesn't mean it's not worth submitting.

Relative Searching is based on the same concept: you know the order of the characters but not the offset where it starts counting them. But that the offset changes around within the game is slightly different. Not related to this tool. but have you thought further about re-inserting your text? How do you determine which table offset to use for writing later? It seems to me like you'll have to figure out why the offsets change before you can do anything with the text dump. And then this searching method will probably not be needed anymore. I'm not saying your tool is the wrong approach, it just seems like there is a key piece missing that it would even be needed.

23
Gaming Discussion / Re: Victoly!
« on: August 06, 2014, 05:23:56 am »
Beat Tropico 4. The campaign has 20 missions, I played the first 12 some weeks back and took a break. It's a fun game, though the missions all play extremely similiar eventually. It's also telling that you can beat each mission in about 2 hours. That's 2 hours to reach an island with all building types, so this also applies to free play. Sure you can always go for a bigger city, but I prefer the slower pace of Anno where I can play 15 hours on one game if I want to and still feel challenged.

24
Gaming Discussion / Re: General Strategy Game Thread
« on: August 06, 2014, 02:32:17 am »
Gid, if you liked HoMM, you should get Age of Wonders 3. A fantastic RPG-aspects focused spin on the HoMM formular.

25
Gaming Discussion / Re: So called "silent protagonists"
« on: August 02, 2014, 03:13:49 pm »
I hate this storytelling technique, because it usually means that the hero will get no character development. Suikoden is one of the few exceptions were they managed to pull it off that it at least feels like there was. CT on the other hand sure had a great story for the time, but not thanks to the amazing depth of Chrono as a character.

26
Gaming Discussion / Re: Victoly!
« on: August 01, 2014, 11:45:00 am »
...aaaaaaand Divinity is done. Fantastic game, worth every penny :thumbsup:

My review on Steam: http://steamcommunity.com/id/kaioshin62/recommended/230230

Btw: You can get the game for very cheap via the Steam trading forum. The Collector's Edition comes with a second game key and many people try to sell them off for less than half the game's normal retail price.

27
Also on the GBA no$gba is more than capable of trading blows with vba-sdl-h, by virtue of it being able to be GUI driven as well it might even beat it in some cases.

Hahahaha, I haven't laughed that hard in a while. Working productively with vba-sdl-h is like fishing a bottle that a homeless person used as a toilet out of a dumpster, then smashing that bottle and giving yourself a circumcision with the shards of glass. vba-sdl-h is a crude, crude crutch for when people didn't want to pay for the no$ debugger version. Now it's simply obsolete on every level.

28
Gaming Discussion / Re: Gaming Progress Thread
« on: July 28, 2014, 03:41:36 am »
I'm 9 hours into Divinity: Original Sin. It's absolutely awesome. Every encounter is hand-crafted and a lethal challenge and the combat system offers a lot of possibilties and requires you to make use of all of them to survive. While thematically completely different of course, I feel that gameplay wise, this is the game that Shadowrun Returns wished it had been.

29
Dashman: Ah I see. If you can find the font decompression code you'll probably figure out the rest too. Keep us posted on how it goes.

One thing: you're simply amazing.
But I have a tiny yet potentially controversial suggestion. You mentioned how you could halve the width parameter but your work is on hold until a VWF is coded. My opinion is... you needn't to.
Lots of games on the PSP (Ys Seven, Oath of Felghana, Last Ranker, and more) have 8px fixed width fonts that look perfectly nice and professional. You could go that route and save yourself a lot of trouble ;)

If they can't change the font then you'd just end up with halfed characters. And if you can crack that font compression I'm sure they'll manage a VWF when all the required pieces are already in place.

30
The game simply needs to know where the text is.

Your question is like "Why does a house need walls? It would be faster to just build a roof and be done with it."

31
Everyone and their mom heard about this game coming soon now, best and cheapest marketing campaign ever. Well played Squeenix, gg.

32
A good place for code is often the font. Once you switched everything to English, you'll only need a fraction of the font since most is for Japanese characters. But the complete font is still usually always loaded and present in RAM. So just overwrite where the Japanese characters would be with code.

33
Good to hear you finally saw into the light :beer:

34
Newcomer's Board / Re: Fast help for a simple? hack
« on: July 17, 2014, 03:55:47 pm »
You recalled correctly. Whatever the reason though, I couldn't find uncompressed text in a rom from one site but was able to with a rom from somewhere else.

I think some N64 ROM formats are interleaved or otherwise scrambled, so the file extension matters here (the different extensions come from different copier hardware).

35
Site Talk / Re: New version of The Second Reality Project 2 released.
« on: July 13, 2014, 04:07:13 am »
Congrats on the release!

Yeah that should be submitted as its own new project entry.

If you want to advertise the project to the community I'd suggest submitting a news entry after the project entry exists (with a screenshot). Few people look into this section since it's mostly for resolving site problems.  :beer:

36
Gaming Discussion / Re: Victoly!
« on: July 12, 2014, 01:34:56 pm »
Beat Saints Row 4. I loved the writing, the humor and the voice acting, but the gameplay was pretty eh. Being super powered was fun but a) it makes the game stupidly easy at times and b) half the time you are forbidden from using them and then things get terrible. If you have to use a car it's like you are forced to play with both arms tied behind your back and a 5t weight attached to your foot.

37
Gaming Discussion / Re: Gaming Progress Thread
« on: July 10, 2014, 02:22:49 pm »
Saints Row IV - 40% completion.

38
Gaming Discussion / Re: So, I got a Wii U...
« on: July 06, 2014, 03:16:02 pm »
What sort of bad press?

Not being powerful?

The gamepad being a gimmick?

Yet another Mario Brothers delivery vector?

All of the above?

40
General Discussion / Re: World Cup!
« on: June 27, 2014, 03:01:11 am »
And Germany is stompin' right through to the next round. Algeria is our next encounter, should be very doable.
Looks like the US team got lucky and moved through thanks to the score differential too. Good luck with Belgium. They dominated their group.

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