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Messages - KaioShin

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Man, that portuguese translation seems so off. Was this google translated? Can someone talk about the other ones (for SMW)?

The German one is fine. They are all by completely different authors anyway, not by the same person. I think someone just searched for all available SMW translations and gathered them (for whatever reason).

Gaming Discussion / Re: What. are you playing?
« on: July 18, 2017, 12:33:27 am »
Playing FFXII Zodiac Age on PS4.

The new soundtrack arrangement is very high quality. The voice overs are, however, definitely not. They still sound like they were recorded in a motel toilet and encoded to 32kbit/s mp3s. I wonder if they didn't have the untouched master recordings anymore or if they just didn't give a shit.

Gaming Discussion / Re: Victoly!
« on: July 08, 2017, 04:13:15 pm »
Beaten Zelda Breath of the Wild.

I had a really tough time getting into this game. Initially I could only play it for like half an hour before getting bored and throwing it into a corner for a few weeks. This week I finally sat down, took some time and it eventually clicked. I still think the first few hours of the game are terrible. Practically everything one-shots you, loot seems useless and unrewarding and the first main quest sends you on a huge treck through empty terrain. But after that it gets much better. You need to have unlocked a few towers and shrines so you can fast travel around the world a bit and develop an eye for places that are worth investigating. Then the frustration and boredom are quickly replaced by lot's of motivation and the joy of exploring this insanely detailed world.

The amount of content is absolutely mind-blowing. It would be enough to fill 3 or 4 older 3D Zelda games. Do I miss the classic dungeons? Yes, but in return some of the shrines offered really hard puzzles that actually made me think again. That hasn't happened in a Zelda game in a looong time. I guess since they are all optional they felt they could throw in some harder ones this time. That doesn't mean there aren't still 50 shrines which you'll be able to solve just by looking at them for a second, but in the last few games that was every room. Also most importantly, Nintendo actually really risked something and changed the basic formular quite a bit instead of remaking OoT for the n-th time. You have to applaud them for that. I've demanded that for years and I'm glad they finally did it. Even the best food tastes stale when you eat it every day.

So I'm not ashamed to revise my initial opinion of this game and happily attest that it deserves the hype it got. It is a milestone game that shattered the standards of the open world genre that seems to be every AAA game these days. The bar just got set a lot higher. That doubly counts for Nintendo themselves though, I have no idea where they could even go from here. Just adding more stuff and making things even bigger wouldn't work. I wouldn't be surpised if they won't even try and make the next game much more intimate again.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: July 06, 2017, 03:41:30 am »
Now that the Steam sale is over, this was my haul:

You Must BUild A Boat - Cool little game, already beaten, review in the victoly thread
Resident Evil Revelations 2 Complete - hoping to play this with a friend in coop
Hell Girls - It's only a dollar and it wasn't even worth that ;D
Halcyon 6 Starbase Commander - See review in Victoly thread
Hollow Knight - The guys on IRC sold me on this, apparently it's pretty good. Unfortunately I only learned 2 days later there is going to be a Switch version soon too. I would have waited for that instead. Hmm, I guess I could still get a refund. Nope already idled the trading cards which puts me over 2 hours "playtime" *slaps self*
Broforce - Also for Coop. Played it a bit already, not that impressed yet
Stars in Shadow - Turn-based 4X, looks good, haven't tried it yet

Gaming Discussion / Re: Victoly!
« on: July 01, 2017, 03:00:14 am »
Had two weeks of vacation time, so I decided it was time to reduce my Steam backlog somewhat. Did manage to beat 3 games so far last week. I bought 5 new games during the Steam sale, so I only have to beat two more to come out even at the end :P But hey, I still have one more week for gaming and debauchery.

Short reviews of the games I've beaten over at Steam, I can recommend all of them:

Shadowrun: Dragonfall

Halcyon 6 Starbase Command

You Must Build A Boat (less than a dollar on sale atm!)

Gaming Discussion / Re: SNES Mini... and Star Fox 2
« on: June 27, 2017, 12:56:52 pm »
but Super Soccer doesn't seem like more than a generic sports game (even if it got like five installments in Japan).

One of the sequels was one of the games that literally every SNES owner in Germany also had (International Super Soccer Deluxe). If it was similiar in Japan it makes total sense to include one of the series.

Gaming Discussion / Re: SNES Mini... and Star Fox 2
« on: June 27, 2017, 01:07:28 am »
(surprising that it's III and not II, are the lineups different for different regions?)

What makes you say that?

News Submissions / Re: Site: RHDN 3.0 Site Refresh Launched!
« on: June 24, 2017, 04:27:46 am »
Prefering lighter or darker themes is of course, a matter of personal preference. I'm sure Nightcrawler is gathering feedback and we'll have a darker alternative or the old themes back asap.

One thing I'd like to address though are the "it's hurting my eyes" comments. Guys, setup your monitors correctly! Even Perfect white is as easy on the eyes as any other color if your monitor is calibrated properly. Most monitors are setup too bright out of the box because they want to grab your attention on a crowded store shelf with 20 other monitors. But that's not an apropiate setting for daily home use!

What's with these devs omitting system requirements from their websites?

Because emulation speeds, especially the newer the console, can vary extremely between games. What's the point of saying you need system xyz if it'll run 5 games at 100% speed and 5 games at 2% speed and all the others at a completely random amount in between? For emulation it's always best just to try it out.

Gaming Discussion / Re: What. are you playing?
« on: June 20, 2017, 03:05:05 pm »
Haven't played any video games in 2 weeks now (not counting some smartphone gaming while sitting on the crapper :P). I had played two full rounds of Stellaris before and that was a bit too much and just burned me out.
I also finally found a table top gaming group and had first games of Infinity. And with Wh40k 8th edition being around the corner I spent most of my free time the last two weeks very motivatedly assembling and painting miniatures. It was a refreshing change of pace.

Starting this weekend I'll have two weeks vacation, still not sure what to play then / if anything. Maybe I'll just do a two weeks painting marathon (after which I'm probably burned out of that for half a year...)

The video is very well made. I had never even heard of this console before. I was hoping for something like the C64 tape drive or  crazy interactive VHS stuff like the Star Trek VHS game (which I have no idea how it works or what it's about, I've only seen it sitting on the shelve in the background of RedLetterMedia videos) so I was a bit disappointed it was just like any other 80s console. Considering that, the game doesn't look half bad. I know I've played worse on my C64.

Newcomer's Board / Tutorial: How to get your hack noticed
« on: June 18, 2017, 02:23:42 am »
Dear RHDN community,

a topic I pick up on from time to time on is that many people feel it's hard to get attention for their hacks on RHDN. You work on something for many months and then you release it and somehow the only thing that happens is that 3 weeks after release it appears in a "New hacks added to the database" posts as a single bullet point alongside 15 Sonic hacks that each change Dr. Robotnik's dialogue to a different dialect of Hebrew (situation slightly overexaggerated for comedic effect). I can totally understand how that can feel frustrating.

On the recent poll with feature requests there were also several features that aimed in the direction of getting better hacks noticed easier - up and downvotes, sharing hacks on social media directly from RHDN, favouriting hacks,etc. It's obvious we have work to do in this department. If you have more suggestions on how to improve hack visibility, don't hesitate to bring them up for discussion any time.

For this post however, I want to tell you how to improve the visibility of your hack right now, with what the site currently already offers. It is really simple actually, but for some reason so few people make use of it.

Submit a news post for your release.

A lot of people don't seem to know this, but RHDN news are crowdsourced just like anything else in the database. There is no one on staff going through all the romhacking forums, blogs, personal websites or even the local submissions here to pick out specific hacks to write news for. No, all news except the automatically generated ones by the submission bot are coming from users. Don't assume that some superfan will be so excited about your release he'll write a news post for you - just do it yourself. If you already spent months on your hack - why not spend 10 more minutes picking two screenshots and writing a short description to improve the visibility of your hack a hundred fold? You have no one but yourself to blame if you don't!


  • Aren't you afraid the site will be spammed with news if everybody submits some?
    If there are 10 new releases every day then we are happy to show that kind of community activity on the RHDN frontpage too. More news is good news. It means people have more reason to visit the site more regularly, which means even more visibility by having a news posted. You see, it's a win win situation.
  • How do I know if my hack is worth a news post?
    The guidelines don't specify a bar that is any more special or higher than that of a general hack submission. We can't tell you how to feel about the merit of your own hack, but in general I'd say if it's worth submitting to the site, it's probably worth submitting news about it. If your releases are smaller stuff like a bunch of docs or improvement hacks, why not bundle them up for one slightly bigger news post? Just use common sense and when in doubt ask, we don't bite.
  • Writing about my own project in third person is so silly!
    This topic came up once or twice before, so I thought I'd address it. If everyone started writing in first person and in their own style the frontpage would quickly read very messy. A lot of people mistake RHDN as a site for some translation group already and think it's a single entity that is responsible for all the hacks on the site. If you started reading "I just released Super Ultra Mario DX today" in every news post people think RHDN is some individual or group that did that even more. By having all news written in a neutral third person fashion we keep the news style somewhat unified and the confusion for visitors as low as possible.
  • My English is not very good, I can't write a good news post!
    This I can totally understand. Try it, if there are only a few mistakes we'll most likely fix them up for you before approving the news. You can also start by typing up the news on the forum and then using the forum's spell check to get at least word spelling right. If you still feel uncomfortable with the result, maybe ask a friend or on the forum for help with that. Or try the IRC or Discord server, maybe someone there can help. I'm sure we can find a way.

Does that help? Is there anything we can do to make the process easier? Better suggestions? Let us know.

It seems Nintendo is going after romsites now.

What took them so long? I hope no one is actually outraged by this. Inconvenienced? Sure. But this isn't fan projects getting taken down, this is piracy being stopped. There'll be new places to get ROMs you need from, there always are.

Gaming Discussion / Re: How do you decide which of your games to play
« on: June 03, 2017, 07:51:11 am »
It is very very hard.

Programming / Re: Fewer Excuses for making Text-only Programs
« on: June 02, 2017, 04:32:22 pm »
If all your program takes as input is one or two files and maybe a flag it's a complete waste of time to code a GUI around it. At least when the target audience is people who want to dive into the byte levels of a game. I expect a minimum of technical competence there, I'm sorry. It's of course different when the target audience is my mom. Then I'll make a GUI even for that. But for tools on this site, she isn't.

Gaming Discussion / Re: Victoly!
« on: June 01, 2017, 09:13:43 am »
Finished the campaign of Injustice 2. In case you aren't in the know, Injustice is a fighting game by the Mortal Kombat devs in which DC super heroes fight each other. Unlike most fighting games these don't just have a string of arcade matches as a single-player mode but a elaborate campaign with tons of story and cutscenes and changing fighters. And the stories are surprisingly really really good. If you just put all the cutscenes together you'd end up with a better comic book movie than DC's last cinema attempts combined...
Injustice 2 was just as good in this regard. There is also tons of character building and customization available with daily missions and other single-player content, but since there are so many games and so little time I'll be moving on for the time being. Either way, full recommendation from me.

Also replayed Stellaris with the latest DLC expansions. Compared to the release version the game feels much more complete now. The idle time in mid-game where the game felt like it was just idling around aimlessly is gone thanks to ascension perks, faction goals and tons more events that can and will happen. I'm very happy with the direction the game is heading. Just as I finished my game I also stumbled over an amazing mod. If I don't forget I'll be making a new thread about that one though later as I feel it's worth showing it to a larger audience. My total playtime with Stellaris crossed past the 100h threshold now too.

Gaming Discussion / Re: Victoly!
« on: May 21, 2017, 04:12:19 am »
Finished Prey.

Absolutely fantastic game. For me personally a strong contender for game of the year for sure. But it's not for everyone. If you see screenshots you'll think FPS, but that genre label really does it injustice. It's basically in a direct line with System Shock 2 and Deus Ex. First person RPGs with a strong focus on exploration and narrative. The gunplay isn't even very good and the game also doesn't hide that fact. Heck there are only 3 different guns that just directly do damage. Instead the loadout is filled out with stuff like 5 different grenades with very specific purposes or a nerf gun that shoots rubber arrows. Ammunition is also very sparse so you'll often rather consider to find ways to sneak past enemies or make the environment work for you.

The game is about an alien force taking over a space station (okay yeah, they really liked System Shock 2, but how can one not?). And the station might just be the best designed environment in a game to date. It's not just huge, the attention to detail is absolutely mind blowing. Every single room on the station has a logical purpose. Every single body on the station has a name, a workplace and an office or a room to sleep in somewhere on the station. You can go through the crew manifest and search and account for every single one of them (there is even an achievement for that). There aren't just random bodies sprinkled through random corridors that were put in some arbitrary sequence to unleash enemies on the player. It's a snapshot in time of a simulated space station basically. It makes exploration so very rewarding and unique. And it's not just the inside of the station, you can also go outside in a space suit and see how it all connects as a big picture or you can look behind the walls so to speak and go into the crawl spaces and maintenance spaces between the rooms, into the guts of the station. It's so immersive and cool.

Best of all, they even found a way to make it worthwhile to explore every nook and cranny gameplay wise too since the game has a fantastic loot system. Anything you can pick up is useful somehow since you can put it into a replicator to disassemble it and then use those ressources to make upgrades or ammunition.


Gaming Discussion / Re: Victoly!
« on: May 11, 2017, 03:30:33 pm »
Finally beat Persona 5. It's a loooong game. I'm usually a pretty fast player and finish stuff well before the average. I don't grind, I read pretty fast and don't always wait for VA to play if that's a thing in a game and I tend to skim or skip NPC/sidequest dialogue I identify as pointless fluff. In P5's case I definitely didn't grind, as my level at the end was about 15 lower than the average player's (there are online stats for that ingame). Still took me 73 hours. I don't recall the last time I played something this long. And I really have to commend the game, up to the 60 hour mark I wasn't even a bit fatigued with the game either. Only during the last 10 hours or so did I start wishing for it to wrap things up already. That's quite the achievement for a game. I still think it could and should have been 20% shorter at least though. Can't have everything.

I believe most people around here are familiar with the series, so I'll base my thoughts in comparison to P4G to make it shorter.

- The pacing is terrible. Instead of a varied mix between dungeon crawling and social life there are looooong blocks of nothing but one of them. 5 hours dungeon, 5 hours reading text, 5 hours dungeon etc... If there is one problem with this game this is it. It can't be this hard to break this up more. (And technically you don't have to play it this way as you can spread out dungeon visits more, but due to the time limit constraints, no one will actually do that, so let's not get cheeky here).
- I liked P4's cast more. P5 only had two party members or so I really liked while in 4 almost the whole cast was great.
- The school stuff should have been localized some. I don't want to have to learn the meaning of a single stroke in some kanji, the birthday of some Japanese politician from 250 years ago or the symbolism of some Shogi piece. Fucking weeaboos.
- It feels like the game is robbing you of social time all the time when it forces you to end a day early just because of some story event that occured that day that took 20 minutes tops. Met a bad guy on the street and exchanged 5 words with him? BETTER GO TO BED IMMEDIATELY. Come on.

- Finally real, handcrafted dungeons with very varied layouts and tons of puzzles. Gone are the dreadfull random corridors of boredom. This is a huge deal.
- Good story. I liked it more overall than 4's. It's surprisingly political
though at the very end the political stuff gets completely replaced again by the typical Megami Tensei attack on religion like in all the other Megami Tensei games. It kind of lost something for me there as the uniqueness drained away.
- Social Links finally also have real gameplay benefits. And they are almost all so useful you even have to think hard about which to focus on first.
- Anything else that was already good about P4 stayed as good.

While I have a few criticisms, overall the game is very good and you'll be hard pressed to find alternatives that are as good in the genre nowadays. Since FFXV kind of turned out to be a horrible accident Persona is now defacto the genre reference and will probably keep that title for a long time. So if you like JRPGs, get this game. It's unlikely you'll be disappointed.


Gaming Discussion / Re: Am I alone on Breath of the Wild?
« on: May 11, 2017, 03:02:19 pm »
Nope, I feel the same way. I have only played it for 2 hours so far or so, but I just can't get into it. I play it for 10 minutes running through empty fields and then lose interest and put it away. That happens every time I pick it up. I'd just rather play something engaging instead :-\

I don't care about difficulty, but at least at the very start I actually find the game just to be plain badly balanced. There are lot's of enemies that kill you in one hit early on. Makes it -really- fun to stick with it and combat through a camp despite that and then get rewarded with 5 arrows for your troubles. So much motivation to keep playing...

I'm sure it'll get better once you are really into the flow of the game. If it ever builds one. But I dunno if I'll ever make it there at this point when I can just pick up and play Persona 5 or Horizon instead and I feel like I get rewarded for my time playing.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: May 07, 2017, 03:08:34 pm »
Beautiful  :thumbsup:

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