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Messages - KaioShin

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21
Congratulations!  :beer:

22
Gaming Discussion / Re: Victoly!
« on: December 24, 2016, 05:33:56 pm »
I beat Shadow Tactics today.

Remember Commandos? That insanely hard but satisfying WW2 real-time tactics game from almost 20 years ago? The devs of Shadow Tactics remembered it and wanted to bring it back. And what a great thing that they did, Commandos was a real classic, and aside from a western themed version in Desperados also from back then there weren't any games like it since. (I read there was also a Robin Hood game actually, but I never played it or heard anyone talk about it).

If you never played Commandos (filthy console peasants :P), you control a small unit of 2-5 different characters with a special set of abilities each. For example there is the Commando who can slit people's throats, a Sniper who can take out anyone from long distances but who has extremely limited ammo or a Spy who can move among certain enemies and distract them. Using the special abilities of everyone to the fullest you have to infiltrate far beyond enemy lines and fulfill objectives like taking out a high ranking officer or getting documents from a safe. Meanwhile the huge sprawling levels are filled with patrolling enemies and the meat of the game is finding holes in the enemy's observation net in order to find opportunities to take out guards without alerting the enemies of your presence. It's like a large real-time puzzle with a lot of freedom on how to solve it.

Shadow Tactics takes the formular and transfers it to medieval Japan. This time you control a Samurai, a Shinobi, a Thief, a Sniper and a Geisha, but it's the same thing really. They really went all out on the level design though with (absolutely beautiful) large levels that allow a lot of different approaches and invite creativity and replayability. They also added an easy to use and super important planning feature with which you can trigger multiple character's actions at once. The game is hard, but I don't think it's as hard as the original (in Commandos 2, I don't think the majority of the players got past level 2 or 3 back then...). There were some spots where I yelled at my screen, but eventually I always figured out a way. I can only say good things about the game, go get it you like stealth games at all.

Oh and this time there is also a console version and I heard the controller controls are even decent. :thumbsup:

23

P.S. - But seriously, I don't understand the sexuality in Japanese games at all. I guess it's just a cultural barrier, but I just would rather keep those two aspects of my existence (games and sex) separate if I am able.

Well that's easy to do, just don't play such games! That's certainly a better approach than supporting devs censoring stuff just because it happens to align with what you prefer. The decision should be made by the consumer, not by the publisher or even worse, the distribution platform.

24
I believe that the console game censorship that popped here and there is pretty unimportant.

The bigger issue is Steam banning adult content, thus forcing Visual Novel localizations to release all-ages or censored versions when they'd release all available versions (more choice for the customer!) otherwise. If a dev decides to censor a game because they want to get a certain rating for more sales or because they fear some aspects of a game can get them into downright legal trouble (ecchi scenes with characters that look like 10 year olds, ie Criminal Girls) that is one thing. It's their decision.

But if the central distribution platform makes the decision for you and it's "their way or the highway", I believe that is a much bigger problem. Especially when there is no legal reason and it's just them enforcing what they believe to be moral on the rest of the world. Today it is "no sex!", in 5 years it might be "No games where the enemies are female or members of a minority" or something even more retarded. Maybe they'll still allow such games but enforce that they are hidden behind trigger warning pages killing their discoverability and reach. I know that "slippery slope" is considered a fallacy, but with the way the gaming industry has devolved in the last few years due to pressure from bored SJW journos who couldn't come up with other topics to drum up controversy about, I think it's naive NOT to fear such a development.

25
Gaming Discussion / Re: Dragon Quest Builders
« on: November 30, 2016, 04:39:55 pm »
I took maybe 10 minutes for World 2's boss. You could know how high he was going to be since he was hovering in the background during all the monster waves beforehand.

As for world 3, are you making use of your party? You can take 2 or 3 of the body builders with you outside. They'll do most of the fighting for you.

I'm at around the same place (rescuing Barbarella) but I'm taking a break too. It's not that I didn't like it anymore, I just played too much in too short a time. I still think the game is very well executed. Playing Pokemon atm and when I get home this weekend there is FF15 and Until Dawn waiting.

26
General Discussion / Re: The benefits of using ogg vorbis?
« on: November 22, 2016, 04:48:36 pm »
Despite the codec being free, hardware support for playing OGG used to be rare when portable music players were actually a thing most people had. So it's no surprise the format never cought on. It's too late now, people already have their collections. For most people it doesn't matter if a file is 3MB or 3.6MB. And dear god, I hope no one reading this thread gets the bright idea to re-encode their mp3 collection into ogg now. Only encode from a lossless source! Hence why my collection at home is all in FLAC. It's just perfect archieval and on home storage space really doesn't matter at all. When I pick music for taking it along on my smartphone I encode it in mp3 320Kb/s since it's small enough, every app no matter how dumb can play it and it's definitely transparent. But hey if they release a new format tomorrow that's transparent at 96Kb/s I can encode in it any time. If I had my collection in ogg I'd be stuck with it forever. I still have /one/ album in my collection in god damn musepack. It's a rare album and I can't find it in another format again so I'm stuck with that too. Lossless is the only sane archieval choice.

27
Gaming Discussion / Re: Victoly!
« on: November 20, 2016, 01:48:37 pm »
Finished SRWOG: The Moon Dwellers. Took me quite a while since I could only do 3-4 missions a weekend but it was well worth it. The English is of course completely broken and was pretty surely the very first draft of someone with English as a second or third language and zero editing but it was enough to play it and understand what's going on. If it's this or no SRWs in English at all I'll take it. Very much looking forward to SRWV now, even though I know almost none of the featured series. Maybe I'll try to watch one or two before release next year to get in the mood.

28
Site Talk / Re: Some strange lags lately.
« on: November 17, 2016, 08:04:14 pm »
It's very possible the forum database is due for another pruning of old posts. Every few years it gets too big for the hardware we are running and performance degrades. Nightcrawler will figure out if something is amiss by checking the server logs when he sees this thread.

29
General Discussion / Re: TV SHOWS/MOVIES THREAD
« on: November 13, 2016, 01:53:41 pm »
I just saw the first season of Scream.

It's decently entertaining if you don't expect a milestone. I imagine it's a lot of fun to watch in a group, betting on who dies next and comparing notes on who you believe the killer is or isn't. It's cheeze as hell though, but you should expect that going into it considering the source material.

30
General Discussion / Re: The U.S. Politics Thread
« on: November 09, 2016, 01:25:43 pm »

31
Gaming Discussion / Re: Dragon Quest Builders
« on: November 04, 2016, 10:39:44 am »
I'll order that one together with SRWV when that nears release. Don't want to have to deal with customs too often, so I rather make larger orders every few months instead of monthly or some such.

32
Gaming Discussion / Re: Dragon Quest Builders
« on: November 04, 2016, 09:35:38 am »
World 3 is shaping up to be very much combat based. Instead of fighting alone you take a small party of townsfolk with you on excursions into enemy territory. One thing I don't like about the combat is that your weapon range is super small while the enemies have quite the large hitboxes. That means you often take more damage from actually bumping into the enemy trying to get into range than from actual enemy attacks ::) Still, the combat is at least much better than in Minecraft. Still enjoying this a lot, though I'll probably take a break from it after this world. Trails of Cold Steel 2 is out next week or the one after.  8)

33
Gaming Discussion / Re: Final Fantasy XII
« on: November 04, 2016, 06:11:01 am »
Thing is, XIIs characters aren't supposed to be "friends". It's a world of political upheaval, they're traveling together each for his own end, just strength in numbers. Ashe and Basch want Rabanastre restored, Vaan is out for adventure and glory, Penelo is Vaans best friend. Fraan and Balthier are obviously out for themselves, treasure hunting or what have you. They all just end up together thru random circumstance and they overall want the same thing in the end, but they each have their own selfish reasons for what they're doing. It's like Shadow in VI in that "well since I'm here might as well, but were after different things" I don't see that as a story weakness, in fact it's more in depth that each character really has their own motivation.

Such a group dynamic would be good if it was used to create inner tension within the group. The risk of betrayals, frictions, fighting for leadership etc. There is none of any of that in FF12. So yeah they all join the party for their own reasons, but they still happily follow and do what the party needs. There is just nothing there. Hence, no chemistry. Chemistry doesn't have to be friendship. Rivalry, jealousy, it can all be interesting. FF12's party just wasn't.

34
Gaming Discussion / Re: Final Fantasy XII
« on: November 03, 2016, 05:33:22 pm »
#7.  NO LOVE STORY. this one is pretty huge, after 7, 8, 9 and 10.

If anything is missing from JRPGs then it's believable character development between characters and that totally includes good love stories. I'll just point to Shadow Heart for a prime example on how it should be done. The party in FF12 had little chemistry at all. I agree with a lot of the other points and I'm generally a fan of FF12 for the gameplay, but this point of yours is IMO definitely a weakness not a plus.

35
Gaming Discussion / Re: RPG for Android
« on: October 30, 2016, 04:55:53 am »
I third FFRK.

Whatever you do, stay away from all the Kemco RPGs. They are like RPGMaker 2000 games someone threw together in a weekend.

36
Look at it this way. If we get Asian Engrish versions of all future SRW games like with MD and 5 we finally have a chance of catching up with the series in English instead of getting 5 new ones for everyone that is half translated ;D

37
ummmm you sure u not a troll?

Pretty much everyone in Europe would laugh at the assertion that the US is a good example of a working democracy.

38
Gaming Discussion / Re: Dragon Quest Builders
« on: October 27, 2016, 02:40:30 pm »
I played games on my Vita at least 10 times as much than on my 3DS the last two years.

Anyway, the second world is apparently centered around restoring health to citizens in a disease and poison riddled world. No metals anywhere in sight so far so there is more focus on makeshift stuff and wooden constructions. And of course on making antidotes and healing items. If worlds 3 and 4 add new stuff as well the options for free building will be staggering.

39
Gaming Discussion / Re: Dragon Quest Builders
« on: October 26, 2016, 02:15:10 pm »
The Vita version is only 40 bucks  :D

40
Gaming Discussion / Re: I want to play a game.
« on: October 26, 2016, 04:37:11 am »
I made a thread about a new game a few hours ago  :'(

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