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Messages - KaioShin

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21
So sad but so true. Some people just don't take enough pride in their work :(

Most people simply don't know. Not everyone spent their lifes on emulation boards and knows about the accuracy or inaccuracy of bsnes vs zsnes vs whatever. Not to mention there are other platforms for which there aren't 100% cycle perfect emulators and you'd need expensive flash carts to even test.

22
Gaming Discussion / Re: Victoly!
« on: September 24, 2014, 06:36:02 am »
Beat Wasteland 2.

I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here. Divinity was the vastly better RPG this year.

23
Front Page News / Re: Translations: New Translations Added to the Database
« on: September 16, 2014, 04:54:04 pm »
Save frequently in FFA?

I recall getting trapped in a dungeon without keys in that game. :P

Keys can be a real problem if you miss the morning star. In my first playthrough that actually happened. The boss that guards it is in a side room you don't have to pass through. It was still my favourite GB game as a kid. Even more so than Zelda and Pokemon.

24
Gaming Discussion / Re: Victoly!
« on: September 06, 2014, 11:30:25 am »
Done with Ys 7. I haven't actually beaten it, but I'm too tired to grind for the final boss. Being forced to use all characters is a real dick move.

I must say I feel like it's in general a weak-ish Ys game. I don't think it profited from having multiple party members. Having to switch characters all the time in some areas is rather annoying and I cought myself losing the overview of the situation sometimes when 3 characters were running around in the same spot. What really dragged it down for me was the unusual (for Ys) focus on story and dialogues. It's still the same "Adol is the chosen one AGAIN" story for the 7th time, just presented with 5 times as much unskippable dialogue and melodrama as in previous games. I could have really lived without that.

25
Site Talk / Re: Obsolete hack reviews
« on: September 04, 2014, 05:16:46 pm »
What's visible is the review name, author and recommendation, but the actual text is hidden until you unfold. That's what I meant.

26
Site Talk / Re: Obsolete hack reviews
« on: September 04, 2014, 08:51:35 am »
Ther's no simple solution to that problem alas :(

This. It's extremely complicated really.

One thing that *could* work is to allow authors to make comments on reviews. So they might say "Hey, I fixed this in version X". There is no guarantee that that's true of course. But a person interested in the hack could read that and decide for themselves if they want to trust that claim or not. Since reviews are by default not visible, reviews with comments should get a visible marker. Say instead of Recommended yes or no it could say yes* or no* if there is a comment. So the visitor who knows what that means may want to take a closer look.

But even this still has lot's of downsides:
- Authors could potentially argue and haggle with reviewers
- Most users have trouble understanding most of the site, the percentage of users that understands what a * next to the recommendation means would probably be extremely small...

Any solution involving removing old reviews is unlikely to be implemented because judging if a deletion request was justified or not requires a staff member to have intimate knowledge fo the hack in question and that would take way too much time to obtain.

27
General Discussion / Re: Budget MP3 Players these days?
« on: September 03, 2014, 04:03:09 am »
There isn't any new stuff coming to that market like in the old days, I think you should just get that Sansa again.

28
Personal Projects / Re: Sakura Wars [PC]
« on: September 01, 2014, 12:29:43 pm »
Ah, what a blast from the past. Sakura Wars was a pretty big franchise in Japan, I always wondered why there wasn't a bigger interest in translations. Probably because the games were originally for hard to emulate Sega consoles. I looked at the Dreamcast version many years ago and I think the text was even easily editable, but changing the game's unreadable ASCII font with the DC hacking tools of the time would have been a nightmare so it was quickly dropped.

Good luck!

29
Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 04:44:40 pm »
How bizarre!  I would sooner blame Gamestop for being backwards and unfriendly than call out Nintendo.

Selling digital content with policies and precedures like Nintendo does is the backwards part here! Tying software directly to hardware is completely unacceptable. Even if they (after a long time!) band-aided clunky procedures to migrate.

30
Gaming Discussion / Re: Victoly!
« on: August 31, 2014, 06:50:13 am »
Blackguards.

A strategy RPG based on the Dark Eye ruleset. It motivated me enough to finish marathon it to completion in 3 days, but it definitely has some hefty flaws. The Steam reviews were already pretty hit & miss, ranging from awesome to completely worthless. And indeed, if you can't put up with the problems, you won't enjoy it at all. If you do, it's pretty engaging because of the very varied mission designs.

The problems (the cliffnote version):

- Extremely linear, no way to step out the chain of missions and level up for example
- Fixed party with forced character removals. First playthrough you WILL get fucked by this. Considering the fixed party really only 1 class for the main character is viable. But you don't know that until after you've played it... I still beat it with the "wrong" class though, but you will still feel fooled by the game
- Extreme difficulty, sometimes with too big of a RNG influence
- The ruleset isn't made transparent to the user (or at all really), a lot of things won't make sense unless you already know the rules from the tabletop or the Drakensang games

Example: The game displays a hit chance for attacks, but even with 90% hit chance you can attack 5 times in a row and not hit. Why? That chance is just for successful attack, after that the enemy can roll a parry and a dodge check. This isn't mentioned /anywhere/ in the game. Instead you'll be left alone feeling like the RNG is stacked against you. It's not, the rules are just piss poorly communicated.

31
Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 05:52:59 am »
Those older system came extremely late in the system's life cycle, when it was already phasing out. And the exclusive games for those were irrevelant. This one comes way too early and comes with a Xenoblade port right out of the gate (though even with new hardware, the preview video for that had abysmal framerate).

32
Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 03:52:01 am »
Making a smaller/prettier version was to be expected. But a model with new hardware that has exclusive games is a dick move of epic proportions. Especially after the system just really broke into the market. 45 million buyers are fucked. This shit company can't be trusted. I won't be buying anymore first party games for my 3DS, that's for sure.

33
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 28, 2014, 04:18:29 am »
Now you should submit a RHDN database entry and a short news post ;)

34
ROM Hacking Discussion / Re: Can anyone do this for me?
« on: August 27, 2014, 06:54:28 am »
I am not even slightly interested in hacking ROMs

And no one here is even slightly interested in investing many hours to make a complete stranger's "great ideas" come true. It's really tough that you are busy with studies, meanwhile people in Africa are dying to Ebola.

35
Gaming Discussion / Re: Twitch bought out by... amazon?!
« on: August 26, 2014, 02:49:09 pm »
"Since you watched this twitch channel, perhaps you might like to buy this?"

Especially combined with content ID, as soon as some music is playing on the stream there'll be a direct link to buy it.

36
Gaming Discussion / Re: So called "silent protagonists"
« on: August 24, 2014, 01:36:46 pm »
i would say mass effect as well, shepard is what i call a rather immersive blank template character. not that you have that many roleplays choices with it, but there is still enough granularity in its binary choices that lets you develop somehwta a rather interesting character.

You have exactly two choices in each conversation, be Jesus reincarnate or be a street thug and smash face. And ofc you can flip flop between the two for every conversation because "roleplaying". If anything, Bioware ME is the perfect example why open character creation will never lead to great characterization. The only thing that made Sheppard appear to have actual character was the excellent voice acting (with fem sheppard at least).

An ultimately flawed but funny and interesting appraoch I've seen to remedy this dilemma was in Divinity Original Sin. You are making two main characters and they can argue with each other on how to respond to moral choices. It was clearly meant for coop mode, but even in single player you can argue with yourself and see how the arguments play out. At least that's a new idea. Still only binary choices sadly.

37
Gaming Discussion / Re: Victoly!
« on: August 21, 2014, 05:39:45 am »
Danganronpa - Not as good as VLR/999/PW. But decent.

38
Gaming Discussion / Re: Victoly!
« on: August 17, 2014, 04:22:29 pm »
Can't say I remember it. I had to look it up and I'm not even 100% sure I fought that boss. I didn't do any optional bosses after the first one. And that was the second one I believe? Judging from the Wiki entry I read I didn't miss anything, just a weak weapon.

39
Gaming Discussion / Re: Victoly!
« on: August 16, 2014, 02:49:21 pm »
I have a huge backlog of unplayed games, but if I do start playing something, I tend to see it through, unless it really does something wrong.

I would finish way more games if I wouldn't get stuck on so many MMOs. Once I get bored with one a new content update for another gets released and I'm back on that for 2 or 3 weeks. Rinse repeat. I just squeeze some single player games in between the cracks.

40
Gaming Discussion / Re: Victoly!
« on: August 16, 2014, 09:12:58 am »
Beat Persona 4 Golden on PSVita (True End).

I enjoyed it more much than Persona 3, probably because I could now play it removed from the "bestest game evar!!1" hype that surrounded that. The battle systems feels much more like a full fledged press turn version and not like the watered down version from P3 (no forced Ai control, yay!). And the battles in general are as finely tuned as ever. The story also had a strong mystery that made you want to continue. I also liked the characters much more. The pacing however was completely terrible. There are way too long segments of nothing but boring daily life, often with not even Social Links to progress on. IIRC P3 had one chapter including a dungeon for every month. P4 has segments with 3 months of nothing happening. At those times it's really really painful to keep playing. The director of this game needs to be fired, but I guess this slice of life shit is what the fanboys crave, and in their mind the boredom adds to the "realism".

Also:
Spoiler:
In the end friendship saves the world...

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