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Messages - KaioShin

Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 83
181
Gaming Discussion / Re: New Nintendo 2DS release in October!
« on: August 29, 2013, 06:47:58 am »
Always bet on Nintendo to be so ridiculous it's unbelivable.

182
Gaming Discussion / Re: RPGs with good game design?
« on: August 27, 2013, 04:49:24 pm »
FFXIII is the game for you, I guarantee you that you won't get lost.

183
Gaming Discussion / Re: Games that are not emulated properly (or at all)
« on: August 20, 2013, 05:40:50 am »
That's one aspect that interests me: how accurate do you have to be?

The newer the system is, the less accuracy is needed generally. It's because the development is also getting more and more high-level and API centered as opposed to hand-written ASM tweaks for every little routine. If you get the most commonly used APIs working, you'll get 95% of the games working perfectly fine. This applies to the PS2 and onwards. I think programming wise a 360 emulator wouldn't be too terrible to do, there is just not nearly the CPU power available since the clock frequency gap between PCs and consoles shrinked to pretty much zero.

184
Gaming Discussion / Re: X Rebirth
« on: August 19, 2013, 05:21:25 pm »
I'd jump right into X3: Terran Conflict even. It's the most polished and gameplay-wise fleshed out. Though I think waiting another 3 months and starting with Rebirth won't be a bad idea either. After X3:TC the universe is pretty much torn upside down, so many things will work very differently (most importantly FTL travel) and the old storylines will probably become merely background fluff. The game has a very rich lore, but the plots in the games themselves were mostly basic and terribly presented. X2 had cutscenes that you couldn't watch without cringing, and X3 then just gave up and mostly resorted to audio samples and even text boxes over barely animated portraits with randomly moving mouths. If you get the X Superbox, it has some books and other bonus content that has timelines and a synopsis of the storylines of past X games and the universe on the whole. It's very worth reading. And it probably floats around the net so you don't have to get the superbox, it's just two or three pdf files after all :p

This probably makes the games sound really terrible, but the lore is rich enough that there are really awesome sense of wonder moments still. Arriving on Earth for the first time or encountering a capital ship of the terraformers will send shivers down your spine. (The humans in the X universe are distant decendants of colonists from Earth, after the gateway to the Sol system had been destroyed many years before and all contact was lost. It had only been re-established at the end of X3)

185
I'm still following the project on /m/, keep up the work. I really wouldn't worry too much about battle dialogue, IMO it's by far the most expendable text in a SRW game. Is the game voiced? If so it's even less of a concern, since from my experience, most battle text in SRW games is yelling. Menu and story translation are the important parts to get through the game.

186
Gaming Discussion / Re: Is this an example of time dilation?
« on: August 18, 2013, 01:18:36 pm »
Dawn of War II + various add-ons:

In total 361 hours (according to Steam).

I'll check my /played next time I'm in Star Trek Online, though I'll probably regret it.

187
Gaming Discussion / Re: There's a NEW Megaman game on the works!
« on: August 18, 2013, 11:30:40 am »
Megaman - All the Bravest

188
Gaming Discussion / Re: Victoly!
« on: August 16, 2013, 02:56:03 am »
How are the stories handled? Are they featured prominently?

It's not a linear story-based game. It's an alternate history sandbox.

You pick ANY country from a historically accurate world map of your chosen start date (default and earliest start is 1444) and from there on out, history is entirely up to you and the AI. There is nothing predefined anymore. Though it is surprising and interesting how often many many things tend to move similiar to original history. I think it's a testament to how good the simulation is.

This is the starting situation at 1444:



There isn't even a goal, no way to win the game and watch the credits. You basically set your own goal. World Conquest is theoretically possible, but it's really not the goal of the game at all, and very few players will ever do it. (Managing such a big empire is also not much fun to be honest). What do you want to do? Do you want to play as France and conquer England? Or play as a minor German prince in the Holy Roman Empire and become Emperor and unite the Reich? How about playing as a small African tribe and try to survive against the colonization of the major European powers? Play as the Golden Horde and see how deep a swath of destruction you can drive into Europe? Or play as Venice and try to control all trade coming from the middle east and India. It's completely up to you, it's a pure sandbox game.

The game has achievements that are good templates to go with if you can't decide on goals for yourself IMO. Stuff like owning Paris as England, owning the entire Carribean, making the entire European continent muslim (probably as hard as world conquest if not harder), uniting Japan. In my game I purseued the achievement to own Rome and Moscow - the seats of power of catholic and orthodox christendom - as the Ottoman Empire (after WW1 it become the modern Turkey in case you don't have an idea on who or where that is). Reverse Crusades so to speak. No matter if you pursue those goals or make up your own, there is hundreds of hours of playtime available if you want it.

This is the situation when I ended my game:


189
Gaming Discussion / Re: Gaming Progress Thread
« on: August 16, 2013, 02:33:32 am »
The game does a good job at making you feel as if the pressure is on, but I think most of it is just a feeling. In my playthrough I could have started the final mission much earlier than I did, but instead I kept doing missions to tech and train my people and the game didn't punish me for it. But yeah, the first ~5 missions are probably the most important. If you fuck up too much there it might be better to start over. But later things mostly run on autopilot. Evacuation missions are by far the hardest, don't beat yourself up if you must let most civilians die. It's also strongly RNG based, if most civs are on the far side of the map in a building there is just no way to get to them in time.

By the way, don't feel bad about using some savestates during battles. The game is buggy and often unclear. If people perma-die because you thought you'd have a good shot after switching cover, but it turns out you can't even hit the enemy and the cover is terrible, it's really not your fault if the game does not make such things clear enough. Also wasted moves because of misclicks 2 pixels too far off the mark... (this one might not be an issue on controllers, dunno). I think it's legit to reload the game in such BS situations. Iron Man mode is pretty much impossible or at least an exercise in frustration with the game being as luck based and potential buggy as it is.

Btw I wouldn't recommend the original games, they aren't much more complex really. If you want to play the crowning achievement of the genre, play Jagged Alliance 2 instead. It makes Xcom look like kids beating with sticks on tin pots.

190
Gaming Discussion / Re: Victoly!
« on: August 15, 2013, 12:22:43 pm »
Finished my first campaign in Europa Universalis IV. I wanted an easy start to get used to the new systems so I picked the Ottoman Empire and made it my goal to conquer both Rome and Moscow (it's an achievement). Managed to do that after about 15 hours. The game is pretty intuitiv for series veterans, even if most things work differently now. No idea how good a complete newbie to the series would get into it, I didn't look at the tutorials.

My first impression (yes even a 15 hour campaign is just a first impression when it comes to grand strategy games) is that the new systems work and make sense. I like how administration/diplomatic/military is at the base of everything now, it makes for many more choices that have to be made and for greater differentiation between playstyles. Also conquering of territory is much more streamlined now, with manual core creation instead of the obtuse "bad boy" mechanic of EU3. The only aspect I find lacking is the new missions. They are mostly simply not worth doing.

191
100k seems very lowball, even if it looks like that's only for 3D work. (I only skimmed the page).

192
Gaming Discussion / Re: This is why you should not patronize Gamestop
« on: August 11, 2013, 11:58:33 am »
Not everything that is legal is morally right. ::)

193
I'm trying to think of what people used to do with their free time waiting in line/on buses/coffee breaks before smartphones and their bullshit games came along, but I'm drawing a blank.

Magazines and news-papers.

194
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 11, 2013, 07:48:38 am »

195
Gaming Discussion / Re: Victoly!
« on: August 11, 2013, 07:45:20 am »
Beaten Sacred 2.

Ugh, this one was pretty meh. It's a Diablo clone with (for the time) amazing graphics. But aside from the graphics it doesn't do much better than Diablo (the character progression is deeper IMO) but a ton of things worse. Special attacks have such stilted unrespronsive animations that I prefered to fight purely with auto attacks instead, often you mindlessly slash into the air without a clear reason why, targeting issues and bad item progression. I faced the final boss at level 36 and still had some lv 15-ish items because nothing better dropped. If you are starved for more hack'n'slay, sure go ahead, but there is always Titan Quest and Torchlight too.

196
Gaming Discussion / Re: This is why you should not patronize Gamestop
« on: August 11, 2013, 05:33:33 am »
Personally I do not see anything remotely wrong with this*.

...what?  :o

197
Gaming Discussion / Re: Games With Good Voice Acting
« on: August 11, 2013, 04:38:12 am »
Red Dead Redemption
Max Payne 3

It's not something easy to remember specifically, the average is pretty damn solid these days. I remember Lunar to be pretty stilted and meh.

198
Gaming Discussion / Re: Does anyone have Super Mario Fighter 2?
« on: August 08, 2013, 05:53:17 pm »
Not to mention the game might be "free", but it's brimming with stolen copyrighted content.

199
Gaming Discussion / X Rebirth
« on: August 08, 2013, 01:39:35 pm »
I've waited a long time for high-res gameplay footage, and Egosoft finally delivered:

http://www.youtube.com/watch?v=NEbL1p5vZpw&feature=share&list=PLRNrultsQ-Ti7bEZvxJU58YrYiDy4n4JM

And they also have a release date too, 15th November. I can't wait.

In case you are clueless what this is about, X Rebirth is a space simulation and the 4th game in the long running X series. This one took 7 years to make and it looks like the wait was worth it. Their claims sound unrealistic? Well X3 already had most of that, I played it, it's real. This one will just be bigger and more epic. (And hopefully it'll finally have a good UI, the only real issue the series had).

It irks me that Star Citizen gets all the spotlight, just because they leech off long past glory and keep stirring the hype machinery.


200
General Discussion / Re: In vitro hamburger
« on: August 08, 2013, 12:16:19 pm »
but would people prefer this meat over traditional meat

This would never ever replace normal meat entirely. What can happen is, the poor masses will eat the ersatz-meat while the rich enjoy the real thing. With technological progress it's inevitable that with enough time the artificial meat will be significantly cheaper than the real thing. Also people living in hypothetical space stations will probably have no choice  but eat the artificial stuff. But it's probably still way better than current astronaut food  ;)

Semi related: There are also first attempts with "printing" food with 3D printers. The ingredient selection is still extremely limited, but again, given enough time I wouldn't be surprised if you'll some day "print" your own pizza at home.

I don't judge either as good or bad, for now I'm just in wait and see mode.

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