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Messages - KaioShin

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General Discussion / Re: Bayonetta The Movie
« on: September 20, 2013, 04:28:14 am »

That said Gonzo have done some reasonable stuff

10 years ago. They only produce horribly overproduced craptastic-CGI-filled messes nowadays. This will be unbelievably bad.

Gaming Discussion / Re: Sega Sammy's buying Atlus
« on: September 18, 2013, 04:27:49 am »
Is Atlus USA part of that deal or are they a seperate entity? If they are, I think we'll less localizations from them in the future. Sega doesn't handle the overseas market too well. This is bad IMO. Sure I'm glad they didn't go console exclusive, but Sega is nowadays a bottom tier publisher in my eyes.

Gaming Discussion / Re: My opinion on Dragon Age Origins.
« on: September 16, 2013, 03:47:18 am »
This was the first game where I truly realized that Bioware can only do one thing and that all their games are utterly interchangable in terms of characters and story. Everything else about the game, the gameplay, the dungeons and the presentation is pretty good though. I did not regret playing it and I even didn't hate DA2 as much as most people. Will look into DA3 when it is cheap, my Bioware boycott thanks to ME3 still stands so they won't get another $50 from me, that's for sure.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: September 15, 2013, 11:21:25 am »
In Europe it was level pegging or possibly even beat out the SNES in places

Who told you that? The Megadrive didn't have half the market presence and shelf space of the SNES. Pretty much every single child I knew growing up had a SNES, one had a Mega Drive (additionally to the SNES). Yes, I know anectodes aren't evidence, but I've never heard anything contrary to that either. And it got worse after the 16 bit era, I didn't even know there was a console called "Saturn" until I heard about it a decade after it was released through emulation.

Site Talk / Re: Dedicated Threads
« on: September 13, 2013, 08:03:07 am »
I think a help thread would quickly be buried on page 20 when no one would find it again. That kind of thread isn't that common.

I wouldn't mind re-naming (or locking and restarting) Gaming Progress to Game Chat.

We don't need 20 sticky topics, people will make new ones instead of posting in them often anyway. Threads that are interesting to people will stay near the top by their own accord, like Gaming Progress and Victoly are doing.

Gaming Discussion / Re: About offering physical rewards through Kickstarter
« on: September 09, 2013, 10:54:02 am »
The costs should be included in the target goal of course. If you want to raise 100k for your project and the goodies you hand out will cost 20k, then you should make 120k the target. Projects that do not include those costs are either suspect or poorly planned.

I looked into hacking this game back when I started out, looking for projects. I remember it would have been a nightmare to get all the infos into the tiny spaces you have per card, I'm going to have to take a look at how you did it :)

Absolutely amazing stuff guys :beer:

General Discussion / Re: Recommendations for building new PC
« on: September 07, 2013, 03:59:18 pm »
Another thing to note about hibernation - IF you are using a SSD, it's pretty damn fast, you won't notice much difference to suspend to ram.

Gaming Discussion / Re: TitS SC Finally Localized
« on: September 06, 2013, 04:23:53 pm »
I hope the game is better than that terribly bland character art.

Gaming Discussion / Re: The Weariness
« on: September 04, 2013, 04:55:50 am »
There are also RTS, MOBA, MMOs with PvP, Coop Hack'n'Slash games if you hate PvP that much (Diablo, Torchlight et. al.), Fighting games, Collectible Card Games (Hearthstone looks kinda nice, wish I had a beta key, I hear good things about Scrolls though it supposedly takes forever to play and grow your deck). Just look around for something that suits you. FPS is hardly the only thing out there.

Gaming Discussion / Re: The Weariness
« on: September 04, 2013, 04:35:33 am »
I feel that way about most jRPGs.

The solution is to just leave that stuff behind and play multiplayer games. There is a reason most of the money in the current generation is made with online mulitplayer. Those games are just longer entertaining and also always exciting. It doesn't matter if it's your 5th or your 300th game, you never know what will happen next. (Unless it's a very crappy game).

Gaming Discussion / Re: New Nintendo 2DS release in October!
« on: August 29, 2013, 03:09:55 pm »
I don't give a damn about the 3D, so I wouldn't mind a cheaper version with no 3D, but that design is just atrocious.

Gaming Discussion / Re: RPGs with good game design?
« on: August 29, 2013, 03:05:49 pm »
I don't play RPGs for the plot. Not anymore, at least.

I was into the plots until they started to stink. Now, it's certainly possible that they've _always_ stunk and I've just seen so many of them that I'm noticing it more now, but it seems like we used to get more creative plot setups and it's now more that they're either needlessly convoluted or hopelessly driven by numerous anime tropes. I just don't appreciate that as much as I used to, so for me at least, plots are now an excuse to see how new gameplay ideas are executed and how much staying power they have.

Quoted for truth.

Gaming Discussion / Re: New Nintendo 2DS release in October!
« on: August 29, 2013, 06:47:58 am »
Always bet on Nintendo to be so ridiculous it's unbelivable.

Gaming Discussion / Re: RPGs with good game design?
« on: August 27, 2013, 04:49:24 pm »
FFXIII is the game for you, I guarantee you that you won't get lost.

Gaming Discussion / Re: Games that are not emulated properly (or at all)
« on: August 20, 2013, 05:40:50 am »
That's one aspect that interests me: how accurate do you have to be?

The newer the system is, the less accuracy is needed generally. It's because the development is also getting more and more high-level and API centered as opposed to hand-written ASM tweaks for every little routine. If you get the most commonly used APIs working, you'll get 95% of the games working perfectly fine. This applies to the PS2 and onwards. I think programming wise a 360 emulator wouldn't be too terrible to do, there is just not nearly the CPU power available since the clock frequency gap between PCs and consoles shrinked to pretty much zero.

Gaming Discussion / Re: X Rebirth
« on: August 19, 2013, 05:21:25 pm »
I'd jump right into X3: Terran Conflict even. It's the most polished and gameplay-wise fleshed out. Though I think waiting another 3 months and starting with Rebirth won't be a bad idea either. After X3:TC the universe is pretty much torn upside down, so many things will work very differently (most importantly FTL travel) and the old storylines will probably become merely background fluff. The game has a very rich lore, but the plots in the games themselves were mostly basic and terribly presented. X2 had cutscenes that you couldn't watch without cringing, and X3 then just gave up and mostly resorted to audio samples and even text boxes over barely animated portraits with randomly moving mouths. If you get the X Superbox, it has some books and other bonus content that has timelines and a synopsis of the storylines of past X games and the universe on the whole. It's very worth reading. And it probably floats around the net so you don't have to get the superbox, it's just two or three pdf files after all :p

This probably makes the games sound really terrible, but the lore is rich enough that there are really awesome sense of wonder moments still. Arriving on Earth for the first time or encountering a capital ship of the terraformers will send shivers down your spine. (The humans in the X universe are distant decendants of colonists from Earth, after the gateway to the Sol system had been destroyed many years before and all contact was lost. It had only been re-established at the end of X3)

I'm still following the project on /m/, keep up the work. I really wouldn't worry too much about battle dialogue, IMO it's by far the most expendable text in a SRW game. Is the game voiced? If so it's even less of a concern, since from my experience, most battle text in SRW games is yelling. Menu and story translation are the important parts to get through the game.

Gaming Discussion / Re: Is this an example of time dilation?
« on: August 18, 2013, 01:18:36 pm »
Dawn of War II + various add-ons:

In total 361 hours (according to Steam).

I'll check my /played next time I'm in Star Trek Online, though I'll probably regret it.

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