I don't know if this is an actual problem with RPGs these days, I'm more annoyed that every action adventure type game gets blown up by at least 20 hours of padding with open world collectibles shit.
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Oh, no. I'm not disagreeing with you at all there. All that I am saying is that I'm not sure where gaming can go next now that all of this has been achieved.
We've a achieved so much, so where do we go now?
And what do we have now? A big sloppy mishmash of big titles and individual developer titles. Where exactly has that gotten us?
I agree--although I think some of the "hastily done" stories that left things out sometimes did so on purpose. This might not be considered in the "classic" era, but FF6's whole Shadow storyline is a perfect example of this.
Emu devs simply have a different mindset -- and ultimatley emu devs are the ones who are making the emulators, so they're the ones who get to dictate how emulation progresses.
Hardware specs aren't opinion.
I wonder if this pertains to games that will never see the light of day in the US, like BS Zelda or Seiken Dentetsu 3. I just started making videos and intend to put them on Youtube, but for rom hacks I should make sure not to monetize anything for rom hacks...
The original two Zeldas were very cryptic but many of the secrets we take for granted now. Because many of us have had exposure to these old games for years, we are skilled with the games to the point that they're not difficult to us or we haven't played them in awhile that we forget their flaws.