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Messages - KaioShin

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Emu devs simply have a different mindset -- and ultimatley emu devs are the ones who are making the emulators, so they're the ones who get to dictate how emulation progresses.

And which council of emu authors gave you the authority to speak definitively for all of them?

The Snes9x and ZSNES devs seem to have been content with what they achieved. They could have kept going to strive for greater accuracy, but most of them didn't. So what, are those false emu authors? Do they just get booted out of the emu dev club once a system enters your "stage 2"? If not, there are obviously still emu developers who are happy with striving to just get games running with the means available to them.

Hardware specs aren't opinion.

If the goal should be to run games or to replicate the inner workings perfectly very much IS.

I wonder if this pertains to games that will never see the light of day in the US, like BS Zelda or Seiken Dentetsu 3. I just started making videos and intend to put them on Youtube, but for rom hacks I should make sure not to monetize anything for rom hacks...

An interesting anecdote from a popular German Twitch channel I'm watching that tries to keep a 24/7 TV-like channel going via Twitch and including some LP content. They are very open about the business side of their channel and they once commented on Nintendo's behaviour on this topic. They said that this policy mostly comes from Nintendo of Japan. The German branch at least rolls their eyes at it themselves. The only thing they can do about it though is just not to enforce the guidelines given by NoJ and leaving German channels with Nintendo material alone. I dunno how NoA handles it, but mostly we can all thank NoJ for this. Reactionary Japanese businessmen who don't understand the internet.

If you play Japan exclusive games, maybe you are more likely to get noticed by NoJ. At the very least, I wouldn't put the game title in Japanese into the description knowing this.

Gaming Discussion / Re: Is there a need for new game consoles?
« on: October 14, 2015, 09:34:46 am »
I play 90% PC games myself, but if there is a console exclusive I want to play, I get it, why lock myself out of it over platform fanboyism?

The only difficult question is always how many exclusives I want to play there need to be, before buying the console for it becomes worth the investment. I guess the last gens I pulled the trigger when there were 2 or 3 must-plays and at least as many "would be nice to play"-games again. Current gen still has a long way to go towards that, only console exclusive game I'm dying to play is Bloodbourne. And the new Xeno game on Wii U when it comes out I suppose. But 1 game for each platform is far away from my trigger point yet.

The "110% accuracy is the only true master race" argument is just as childish as the translation vs localization argument was in older days of translation hacking. People put different values on different aspects of emulation. Get over other people having different opinions.

Gaming Discussion / Re: Is there a need for new game consoles?
« on: October 14, 2015, 07:09:09 am »
The original two Zeldas were very cryptic but many of the secrets we take for granted now. Because many of us have had exposure to these old games for years, we are skilled with the games to the point that they're not difficult to us or we haven't played them in awhile that we forget their flaws.

Not to mention in those days everyone just relied on Nintendo Power and such things to tell them how to play those cryptic games (or at least heard about how to get through the cryptic shit from someone who did via mouth to mouth).

I personally wouldn't want to replay 99,9% of the SNES library if you paid me for it. I can't stand the game design from back then.

Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 03:10:18 am »
They are all worth it, but then again they are all the same. So get the one or two that you like the IPs the most of and let that be your fix and then move on.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 28, 2015, 05:09:48 pm »
Persona 1+2 are unplayable for me. Terrible terrible level design. It's just bland and empty corridors. No landmarks of any kind, no soul. Boring battles and a stupid recruitment system. Perhaps they have a good story, but I couldn't get past an hour of either to find out before I had to quit or puke.

P3 & P4 also have terrible dungeon presentation, but the floors are very short and the battles are great (as long as you don't use AI control, in P3's case that means playing Portable afaik). I really like Persona 4 because it has a fantastic cast and a strong story. It's a really engaging mystery plot. Quite atypical from what you usually get. P3 on the other hand, I absolutely despised when it came out. I'm actually playing P3P right now and while I don't hate it anymore, it's still far far inferiour to P4. The cast is much weaker on every level and the story is a joke. No it doesn't get better after 20 hours, whoever told someone that lied to him. The plot of P3 just sucks, it's as simple as that. Zero plot for 60% of the game. Than a "shocking" twist that doesn't affect anyone because it wasn't setup at all and the character it applies to was so bland that no one would give a shit. Not to mention the direction the bad guy turns to is "I want to destroy the world just because ".

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 26, 2015, 02:53:55 am »
Alundra is amazing (IMO better than any 2D Zelda game, yes I said it). But for the love of god, stay away from Alundra 2. Coming from Alundra it's like being ambushed in a dark street corner after midnight and getting gangraped by demons with thorn-covered cocks.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 25, 2015, 03:02:24 am »
I won't dispute that a lot of those PSX games are good or even great (well, tbh only Suikodens and Star Ocean :P) but it's pretty much all standard fantasy world fare that I thought the OP wasn't looking for? Hell, if I had to put a name to the concept of "most generic and featureless JRPG ever created" that 'honor' would go to Lunar.

Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:31:08 am »
Yes it's very friendly now.

If you honestly think modern games are done better then you have no clue what you are talking about.

By stating the games you like, you show your (terrible) tastes in gaming. If you'd said 'Last of Us' instead of Tomb Raider 2013 then I could've taken you more seriously.  If a string of orgasm-sounds from a woman being in pain/tortured and a subsequent series of QTEs and FarCry-knockoff gameplay is what appeals to you then have at it.

It's good we have at least our expert here to tell us all what's what, I couldn't keep living in ignorance anymore.

Gaming Discussion / Re: Why I hate OoT
« on: September 15, 2015, 02:09:52 am »
Oh great, now this devolved into pointless "My argument will win because I can list more games than you that fulfill my random and subjective criteria for what I consider right".  :thumbsup:

A well written review will succinctly break down and discuss the mechanics of the whole game in two or three paragraphs. In a video I have to watch half an hour to get an impression on one level of the game, a tiny snapshot. If it's a complex game it won't tell me anything about how good things are balanced overall, how mechanics interact later, etc.

There is nothing I hate more about the current internet trends than that everything needs to be a video. I was playing Arkham Knight and looking for some last collectible objects and I wanted to check a guide so I'm not wasting time stumbling around randomly. It would have been super efficient to have a table, sorted by locations, with a screenshot of the map and of the game screen for each collectible. But no, they released a video walkthrough for it. So I had to randomly skip through a 20 minute video, trying to hit 5 seconds of information that was relevant to me. It's bullshit, it's a massive waste of my time.

Watching a speedrun of a game as a "review" I have to invest a ton of time for information that could be summed up into a few paragraphs, while I'm getting spoiled all over, and getting expectations about how a game has to look when it's played well that I won't be able to fulfill just playing casually. I literally see zero upside to this "review" method whatsoever.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 04:07:11 am »
I can already tell this thread might become hard to keep up with.

From my experience this kind of thread quickly devolves into people listing every PS2 RPG they ever heard the name of since they don't read :P I honestly hope you'll get some good recommendations instead. Though I can't think of much more and I did play through most of the PS2 JRPG library, at least the officially localized ones. Back then my standards were much lower and it was kinda the golden age of JRPG in terms of quantity and quality. Maybe that's the point I became sick of them since there was just too much :P Thinking back I played a ton of them but not too many were memorable enough to immediately pop into my head now 10 years later.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 13, 2015, 03:19:54 am »
I'm looking for something interesting and original.

Yeah don't play JRPGs then. I'm sorry but that's how it is. If you already played SMT3 there is not much left. I guess I can concur with Lakmir's Rogue Galaxy recommendation. Gameplay wise it's much more fun thanks to being real time action and the setting isn't overused. Also Shadow Hearts 1+2 has an amazing cast and unique story and is all around pretty great. Gameplay wise it's nothing super special though.

Gaming Discussion / Re: Do video games still need mascots?
« on: September 12, 2015, 03:18:21 pm »
Yeah maybe it's a good thing. Maybe it's a sign that gaming evolved past being marketed in the ad blocks between children's cartoons.

Gaming Discussion / Do video games still need mascots?
« on: September 12, 2015, 03:09:11 pm »
I agree with this.  Nintendo has been riding the exact same handful of franchises for 30+ years.  It's almost embarrassing.  There's only so many times you can repackage Mario or Zelda before it gets tired... and I think most people have hit that point.

This quote inspired me to this thread. It would have been pretty off-topic in the other thread so I'm creating a new one.

Do videogames still need to be carried by a singular character? When was the last time we got a new character that reaches recognizability and lasting power like Mario, Link, Sonic, Lara Croft, Crash Bandicoot, Solid Snake etc...?
If we look at modern games, what is popular seems to be multiplayer games with no or unimportant characters. Indie games focused on game mechanics and not characters or story. Even the storydriven stuff is very self-contained. I think a character like Elizabeth from Bioshock Infinity has more personality and depth than all the 90s game heroes combined, but we'll never see her in another game and I don't mind that. When a game is more character driven we get to experience their story and then they are gone. There is no longer this type of broad stroke mascot that'll stick with us through a whole franchise.

Or am I off-base here? This thread is the first thing that came to mind after reading the above quote, I'm sure I'm forgetting stuff. More importantly, is this a bad thing? I just noticed this, but I can't say I ever missed them. And the publishers still don't seem to be tired to keep throwing games with those old characters at us. Maybe that's why no one is noticing. They have the market covered amongst themselves.

And let's not kid ourselves by saying that game reviews are trustworthy.
Reviews are perfectly fine if one is an intelligent human being that can read and understand that different people have different point of views. The only reviews that are untrustworthy are exclusive reviews that come out while everyone else is still embargoed.

Another interesting point to that discussion, "what's the "worth" of let's plays as free advertising?": People tend to vastly overestimate this as well. There have been games that were successful, perhaps, solely because of YT and streamers, but they are rare. A lot of the times there is no effect on sales. Here is a recent blog post by an indie dev that raised some controversial discussions:

His game was streamed by very popular streamer, that video has over 500k views on YT, and that video sold maybe 20 copies of the game.

The streamers and the stream viewers certainly seem to get much more mileage out of them than the devs. Maybe they are right to consider options of restricting or stopping let's plays.

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