I agree with this. Nintendo has been riding the exact same handful of franchises for 30+ years. It's almost embarrassing. There's only so many times you can repackage Mario or Zelda before it gets tired... and I think most people have hit that point.
This quote inspired me to this thread. It would have been pretty off-topic in the other thread so I'm creating a new one.
Do videogames still need to be carried by a singular character? When was the last time we got a new character that reaches recognizability and lasting power like Mario, Link, Sonic, Lara Croft, Crash Bandicoot, Solid Snake etc...?
If we look at modern games, what is popular seems to be multiplayer games with no or unimportant characters. Indie games focused on game mechanics and not characters or story. Even the storydriven stuff is very self-contained. I think a character like Elizabeth from Bioshock Infinity has more personality and depth than all the 90s game heroes combined, but we'll never see her in another game and I don't mind that. When a game is more character driven we get to experience their story and then they are gone. There is no longer this type of broad stroke mascot that'll stick with us through a whole franchise.
Or am I off-base here? This thread is the first thing that came to mind after reading the above quote, I'm sure I'm forgetting stuff. More importantly, is this a bad thing? I just noticed this, but I can't say I ever missed them. And the publishers still don't seem to be tired to keep throwing games with those old characters at us. Maybe that's why no one is noticing. They have the market covered amongst themselves.