News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KaioShin

Pages: 1 ... 4 5 6 7 8 [9] 10 11 12 13 14 ... 48
161
Gaming Discussion / Re: Fun/Favorite Dreamcast Games?
« on: March 10, 2016, 05:19:18 pm »
Skies of Arcadia.

I'd play Shenmue 1 and 2 once if you are interested in gaming history up to today, because the influence those games had, however hard they flopped, is tremenduous.

For multiplayer fun, Powerstone.

162
ROM Hacking Discussion / Re: How to increase interest in hacking?
« on: March 07, 2016, 03:55:23 pm »
This thread makes me sad on so many levels.

163
Gaming Discussion / Re: XBox dies as Microsoft exits console market
« on: March 03, 2016, 02:11:24 pm »
I absolutely would be all for "levels" when it came to the power of a console setup, what I dont want is a Platinum RAM, and bronze level everything else, If im going to have to customize a console I want it all on one level, preferably in one expansion pak/kit, I shouldn't have to hunt down multiple parts to make my console games work.

Who says that this will be the case? Still far too little info to say anything about what this will actually mean IMO. There is a large span of options of what this could be, and little of them are new. It could be small add-ons (Sega 32X, Sega CD, N64 RAM expansion,...), it could be yearly refreshes of the hardware (GBC, NDSi, new 3DS, Apple devices) or it could just be a unified software platform to use with random PC hardware. It's impossible to tell what it'll be, but the differences between those options are enormous. So, let's hold back with the judgements for now and wait and see.

All I'm definitely seeing that affects me for now is that a ton of more games will have PC ports instead of being console exclusive, FUCK YEAH.  :beer:

164
Gaming Discussion / Re: Young Conker Hololens
« on: March 03, 2016, 02:04:17 pm »
They could have taken ANY other Rare character for the presentation. It's hard to believe how little they understand the gaming fanbase if they think Conker was the appropiate pick to turn into a kiddified Looney Toons character.

165
Gaming Discussion / Re: Victoly!
« on: February 28, 2016, 02:28:14 am »
Fixed, thanks for wanting to read it.

166
Gaming Discussion / Re: Victoly!
« on: February 27, 2016, 03:34:57 pm »
XCOM2 was as good as expected. Well at least gameplay wise. In technical terms the game's a disaster. If you liked the first, get the second, once they put out three or four patches...

Also done with Mordheim. I put up a review on steam: http://steamcommunity.com/id/kaioshin62/recommended/276810/
I didn't beat it, but I've got my fill.

Next up I definitely need to find something not turn-based...

167
Gaming Discussion / Re: Which Megami Tensei game is more kid-friendly?
« on: February 26, 2016, 05:11:25 pm »
Just skip through the dialoges, there is only 20 lines of dialoge for every 5 hours of gameplay anyway in those games.

Demikids has terrible gameplay, you can basically walk through the game using autobattle permanently.

168
Gaming Discussion / Re: Victoly!
« on: February 14, 2016, 02:54:00 am »
Victoly down to page 3? What is this outrage!  :'(

I beat Rise of the Tomb Raider yesterday. It's even better than the already great last one. I'm glad the stupid XBone time exclusivity only lasted 3 months or so.

Next up: Mordheim & XCOM 2.

169
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 06:35:04 am »
I think the only one still bothering with CGI intros and outros are Blizzard. But they put a shitton of money into those clips and there are only one or two more during the campaigns (and ironically they look better than the footage from the Warcraft movie). In general CGI movies are rare as hell nowadays. With good reason, the video compression/fixed resolution is enough to make them noticably look worse than ingame footage, regardless of how many detail is put into the scenes.

170
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 03:40:31 am »
What? In-engine cutscenes are way more popular nowadays than CGI - especially from big budget titles.

Come on now, don't destroy the preconceptions of the "modern gaming sucks" haters who stopped playing new games in 2005.

171
Gaming Discussion / Re: In A Goddess of Wisdom Fog
« on: January 23, 2016, 03:49:14 am »
NTSC and PAL refer to the analog television broadcasting formats used in analog televisions. NTSC was used in the US and PAL in the EU. (There are maps on Wikipedia for usage in other areas if one cares about what a specific place used).

From what I recall PAL games run at 50 frames per second while NTSC runs at 60 fps. I don't remember any of the other differences.

The framerate difference come from the alignment with the power nets, in NTSC countries the AC voltage frequency is 50Hz and in PAL countries it's 60Hz. Making the television signals run at a different frequency than the power source would have required much more complicated circuitry.

Also PAL has a higher vertical resolution. 720x576 vs. 720x480. In badly converted PAL games ported from NTSC territories this often lead to black bars at the top and bottom of the screen in PAL versions... During the PSX days this sadly was a common occurence.

172
Gaming Discussion / Re: SRW-related inquiry
« on: January 08, 2016, 02:50:35 am »
Aliens invade earth.


173
Gaming Discussion / Re: Steam's shit the bed.
« on: January 02, 2016, 03:11:00 pm »
In times when a game that is half a year old is down to 10 bucks or even less reselling becomes a pretty irrelevant thing.

174
Gaming Discussion / Re: Steam's shit the bed.
« on: December 26, 2015, 05:52:30 am »
This wasn't a hack, this was a technical glitch apparently. Aside from some mail addresses you could accidentally see there was no harm either. Elephant out of a molehill.

175
Gaming Discussion / Re: Super Meat Boy
« on: December 22, 2015, 03:13:00 pm »
Isaac sucks, I'll never understand why people rave about that clunky, random game.

Super Meat Boy on the other hand is evil but insanely polished. You can fail a level 50 times just to get into the perfect flow on the 51th attempt and feel like the king of the world. It's great risk/reward and the shortness of the levels keeps the frustration level manageable. I suck at it, but I did get it to the final 2 or 3 levels of the light world. Hey, I'm proud enough of that, okay? Then the levels get loooong and I can't keep up playing error free for that long a stretch of time. Still, I never regretted playing this, even though I couldn't beat it, much less complete it.

176
Gaming Discussion / Re: Is Castlevania: Symphony of the Night overrated?
« on: December 20, 2015, 05:15:28 am »
I don't like this game at all. I played it for the very first time this year actually (the PSP port on the Vita). The level design is pretty terrible. Who is supposed to get that you need to wait around in a room for a minute for a door to open for example? Shit like that just requires guides or knowing people who beat it before. I made it to the reverse castle, but then I just couldn't stomach any more of it and quit. I regret that I bought it.

I much prefer the GBA Metroids. Even though people keep saying they are bad for some reason (cutscenes or something). I fully admit I'm generally pretty bad at this genre though. I still haven't played Super Metroid.  :'(

177
Gaming Discussion / Re: Final fantasy vii new remake footage from kotaku!
« on: December 06, 2015, 03:47:53 am »
You know, there's no guarantee that this is an action game. It's certainly more active, but until we see a live demo of combat, there's no real way to tell; it might just be cinematic.

This, Lightning Returns combat for example also looks like the scenes shown from the trailer and it's still turn based.

I was at least kind of feeling the trailer until the actual gameplay footage--I know there's a stigma around turn-based games for whatever reason, but I'm 100% certain this move is going to dumb things down.

What is there to dumb down? The materia system is fully graspable in 5 minutes.

178
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 30, 2015, 03:43:05 pm »
You are talking like the designer in question has no opinions of his own in the matter. What if he wants to move to management? After 15 years it's hard to still come up with new ideas. Especially if you are tied to a specific franchise. A ton of people would be happy at the change of scenary. Maybe this is what the guy wanted and he deserves to be happy after all of his accomplishments.

179
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 30, 2015, 06:39:39 am »
Would like a tinfoil hat to that gaming press conspiracy rant? The recent Sonic games got bad reviews everywhere because they are horrible.

If the "mainstream" press collectively shits on a game you like, it doesn't mean that there is a global conspiracy to promote bad games and that they are all out to con people out of buying good games because of sponsorship deals. It just means you have niche interests.

180
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 29, 2015, 04:04:59 pm »
It takes a while to say with certainty that a game is great throughout. But if a game sucks ass, it's usually immediately apparent. Fortunately.

Pages: 1 ... 4 5 6 7 8 [9] 10 11 12 13 14 ... 48