I beat Rise of the Tomb Raider yesterday. It's even better than the already great last one. I'm glad the stupid XBone time exclusivity only lasted 3 months or so.
Next up: Mordheim & XCOM 2.
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What? In-engine cutscenes are way more popular nowadays than CGI - especially from big budget titles.
From what I recall PAL games run at 50 frames per second while NTSC runs at 60 fps. I don't remember any of the other differences.
You know, there's no guarantee that this is an action game. It's certainly more active, but until we see a live demo of combat, there's no real way to tell; it might just be cinematic.
I was at least kind of feeling the trailer until the actual gameplay footage--I know there's a stigma around turn-based games for whatever reason, but I'm 100% certain this move is going to dumb things down.
Oh, no. I'm not disagreeing with you at all there. All that I am saying is that I'm not sure where gaming can go next now that all of this has been achieved.
We've a achieved so much, so where do we go now?
And what do we have now? A big sloppy mishmash of big titles and individual developer titles. Where exactly has that gotten us?
I agree--although I think some of the "hastily done" stories that left things out sometimes did so on purpose. This might not be considered in the "classic" era, but FF6's whole Shadow storyline is a perfect example of this.