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Messages - KaioShin

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161
Gaming Discussion / Re: Victoly!
« on: February 14, 2016, 02:54:00 am »
Victoly down to page 3? What is this outrage!  :'(

I beat Rise of the Tomb Raider yesterday. It's even better than the already great last one. I'm glad the stupid XBone time exclusivity only lasted 3 months or so.

Next up: Mordheim & XCOM 2.

162
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 06:35:04 am »
I think the only one still bothering with CGI intros and outros are Blizzard. But they put a shitton of money into those clips and there are only one or two more during the campaigns (and ironically they look better than the footage from the Warcraft movie). In general CGI movies are rare as hell nowadays. With good reason, the video compression/fixed resolution is enough to make them noticably look worse than ingame footage, regardless of how many detail is put into the scenes.

163
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 03:40:31 am »
What? In-engine cutscenes are way more popular nowadays than CGI - especially from big budget titles.

Come on now, don't destroy the preconceptions of the "modern gaming sucks" haters who stopped playing new games in 2005.

164
Gaming Discussion / Re: In A Goddess of Wisdom Fog
« on: January 23, 2016, 03:49:14 am »
NTSC and PAL refer to the analog television broadcasting formats used in analog televisions. NTSC was used in the US and PAL in the EU. (There are maps on Wikipedia for usage in other areas if one cares about what a specific place used).

From what I recall PAL games run at 50 frames per second while NTSC runs at 60 fps. I don't remember any of the other differences.

The framerate difference come from the alignment with the power nets, in NTSC countries the AC voltage frequency is 50Hz and in PAL countries it's 60Hz. Making the television signals run at a different frequency than the power source would have required much more complicated circuitry.

Also PAL has a higher vertical resolution. 720x576 vs. 720x480. In badly converted PAL games ported from NTSC territories this often lead to black bars at the top and bottom of the screen in PAL versions... During the PSX days this sadly was a common occurence.

165
Gaming Discussion / Re: SRW-related inquiry
« on: January 08, 2016, 02:50:35 am »
Aliens invade earth.


166
Gaming Discussion / Re: Steam's shit the bed.
« on: January 02, 2016, 03:11:00 pm »
In times when a game that is half a year old is down to 10 bucks or even less reselling becomes a pretty irrelevant thing.

167
Gaming Discussion / Re: Steam's shit the bed.
« on: December 26, 2015, 05:52:30 am »
This wasn't a hack, this was a technical glitch apparently. Aside from some mail addresses you could accidentally see there was no harm either. Elephant out of a molehill.

168
Gaming Discussion / Re: Super Meat Boy
« on: December 22, 2015, 03:13:00 pm »
Isaac sucks, I'll never understand why people rave about that clunky, random game.

Super Meat Boy on the other hand is evil but insanely polished. You can fail a level 50 times just to get into the perfect flow on the 51th attempt and feel like the king of the world. It's great risk/reward and the shortness of the levels keeps the frustration level manageable. I suck at it, but I did get it to the final 2 or 3 levels of the light world. Hey, I'm proud enough of that, okay? Then the levels get loooong and I can't keep up playing error free for that long a stretch of time. Still, I never regretted playing this, even though I couldn't beat it, much less complete it.

169
Gaming Discussion / Re: Is Castlevania: Symphony of the Night overrated?
« on: December 20, 2015, 05:15:28 am »
I don't like this game at all. I played it for the very first time this year actually (the PSP port on the Vita). The level design is pretty terrible. Who is supposed to get that you need to wait around in a room for a minute for a door to open for example? Shit like that just requires guides or knowing people who beat it before. I made it to the reverse castle, but then I just couldn't stomach any more of it and quit. I regret that I bought it.

I much prefer the GBA Metroids. Even though people keep saying they are bad for some reason (cutscenes or something). I fully admit I'm generally pretty bad at this genre though. I still haven't played Super Metroid.  :'(

170
Gaming Discussion / Re: Final fantasy vii new remake footage from kotaku!
« on: December 06, 2015, 03:47:53 am »
You know, there's no guarantee that this is an action game. It's certainly more active, but until we see a live demo of combat, there's no real way to tell; it might just be cinematic.

This, Lightning Returns combat for example also looks like the scenes shown from the trailer and it's still turn based.

I was at least kind of feeling the trailer until the actual gameplay footage--I know there's a stigma around turn-based games for whatever reason, but I'm 100% certain this move is going to dumb things down.

What is there to dumb down? The materia system is fully graspable in 5 minutes.

171
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 30, 2015, 03:43:05 pm »
You are talking like the designer in question has no opinions of his own in the matter. What if he wants to move to management? After 15 years it's hard to still come up with new ideas. Especially if you are tied to a specific franchise. A ton of people would be happy at the change of scenary. Maybe this is what the guy wanted and he deserves to be happy after all of his accomplishments.

172
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 30, 2015, 06:39:39 am »
Would like a tinfoil hat to that gaming press conspiracy rant? The recent Sonic games got bad reviews everywhere because they are horrible.

If the "mainstream" press collectively shits on a game you like, it doesn't mean that there is a global conspiracy to promote bad games and that they are all out to con people out of buying good games because of sponsorship deals. It just means you have niche interests.

173
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 29, 2015, 04:04:59 pm »
It takes a while to say with certainty that a game is great throughout. But if a game sucks ass, it's usually immediately apparent. Fortunately.

174
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 25, 2015, 12:40:07 pm »
As you get older, free time becomes a valuable commodity. If I have 60 hours of free time in a month for gaming, I'd much rather spend them on on 6 tight 10h experiences than on one long slog of a JRPG. Of course if the game is really amazing, you'll gladly invest 60 hours in that too. I did for Witcher 3. But for, say, Legend of Dragoon? Hell no.

I don't know if this is an actual problem with RPGs these days, I'm more annoyed that every action adventure type game gets blown up by at least 20 hours of padding with open world collectibles shit.

175
Gaming Discussion / Re: Exist Archive looks like Valkyrie Profile
« on: November 24, 2015, 02:35:16 pm »
"Reply value"   :laugh:

Looks too high budget to get localized, I'm sure we'll get some more bubble bath boob rubbing JRPGs instead.

176
Gaming Discussion / Re: What are your favorite genres?
« on: November 20, 2015, 05:29:52 pm »
I'm not sure what splitting the poll into 5 times as many options would accomplish. If you only like a subset of a genre you can always post about it so people have something to discuss.

177
Gaming Discussion / Re: What are your favorite genres?
« on: November 20, 2015, 05:00:47 pm »
1. RPGs.

2. Strategy games.

I vastly prefer turn based strategy. Jagged Alliance 2, the Advance Wars series, Blackguards, XCOM: EW - I love games like that. I played a ton of RTS games too in my time, but playing SC2 Legacy of the Void and Grey Goo in the last 8 weeks made me wonder if I ever truly loved the genre. Or maybe those games were just meh. At least when it comes to the singleplayer experience, nothing will ever take away my 500 hours of loving the Dawn of War series online. But in SP, no matter how inventive the level design, at the end of the day it boils down to raising a critical mass of units and then sending the wave of death over the enemy base. I don't enjoy that as much as I once did back in the SC1 and C&C days anymore.

3. Adventures.

Just recently beat Life is Strange, it was fantastic. Day of the Tentacle. Classic Sam & Max (fuck Sucktale). Phoenix Wright.

But I can appreciate games from most genres. Several FPS games are among my all time favourites (System Shock 2, Half-Life), as well as Action Adventures (Tomb Raider, some Zeldas, MGS [not gonna consider stealth its own genre for this discussion, okay?], Resident Evil both classic and up to 5).
Some genres that just aren't for me are:
Platformers - there are exceptions like Mario 64 or Spyro the Dragon back in the PSX times, but especially these days, I can't get into them. I have like 50 unplayed indie platformers from various game bundles in my Steam library and finally decided to remove most of them from the list since I won't play them anyway.
Survival/Crafting Sandbox - Nope, I don't have any childhood traumas that I need to compensate for with virtual legos
Racing - I liked Burnout 3 and Dirt 2, but that's about it
Fighting - Don't enjoy playing against strangers online, boring as singleplayer experiences. Sure when a buddy is visiting it's fun to have a few rounds of some old NeoGeo game in MAME, but we usually have our fill after 30 minutes or an hour tops. Wouldn't buy SF5 for full price or anything like that.
Sports - See fighting.
Puzzle - I like Portal 2 as much as the next guy, but it's rare a puzzle game interests me enough to entice a purchase.
Shooters / Spectacle Fighters - Not my thing. Button mashy stuff is instant no-go.

178
Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 10:05:00 am »
Oh, no. I'm not disagreeing with you at all there. All that I am saying is that I'm not sure where gaming can go next now that all of this has been achieved.

We've a achieved so much, so where do we go now?

Oh I see. Well VR is right around the corner and might just open up another completely different field of games and game-like applications. I'm not convinced we are at a peak yet.  :angel:

179
Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 09:53:48 am »
And what do we have now? A big sloppy mishmash of big titles and individual developer titles. Where exactly has that gotten us?

Yes where exactly? What is your point? There was never more choice for games of all genres and budgets.

180
Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 20, 2015, 03:04:11 am »
I agree--although I think some of the "hastily done" stories that left things out sometimes did so on purpose.  This might not be considered in the "classic" era, but FF6's whole Shadow storyline is a perfect example of this.

FF6 stands way above its peers in terms of story and writing. Please, if we are talking about an entire era, let's look at most games and not just the singular master pieces. Where is great writing in Secret of Mana or Illusion of Time? The dialogues just give you clues about where to go next, 99% of all NPC talk is filler "Nice weather today, isn't it?" and there are maybe 2 or 3 characters in the whole games were there was even an attempt at giving them a distinct personality. Action games usually just had no writing at all beyond what's on the back of the box! So where was this great writing in mass?

I also think many modern games leave enough to the imagination. In Fallout 4 for example (I'm playing this right now so it's easy to give examples, I wouldn't even consider this game's writing exceptional by any means) there is tons of environmental story telling. You find a location and everything is in ruins. Now you can just take that as it is and loot everything and leave. But you can also find a memo or two on computers if you hack them that tell you what the place was for and you can guess what happened in the final days. But there is no cutscene or exposition bomb spelling it out for you.

I agree that good writing in games is still a huge problem overall, especially compared to modern television. But I feel like you are taking the almost non-existence of writing from old games and just project your wishes into the gaps when there was in reality nothing there.

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