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Messages - Tater Bear

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61
I like that one a lot!!!!!!

63
Personal Projects / Re: Project Mario Adventure 3
« on: September 04, 2012, 11:19:42 pm »
  ;) Not sure why it is bad news... Sounds like you can do more with the new engine  :thumbsup:.

64
Personal Projects / Re: Project Mario Adventure 3
« on: August 27, 2012, 08:25:57 pm »
I knew there was a snow level with conifers, just couldn't find pics of it with my lazy search  :thumbsup:. I like the stacked flower look as well, plus they look closer to the triangular design you have (So maybe easier for you to copy if you choose to emulate that Mario look). Still your conifers are good trees they are just missing that cartoony element.... Maybe a black outline on the snow and/or branches would tie them in with the other graphics in the game.

Edit: I noticed you used a black outline on the ones on the The start of World 2 screen. Those ones seem to fit better with the graphics around them.

65
Personal Projects / Re: Project Mario Adventure 3
« on: August 27, 2012, 05:41:58 pm »
Something just doesn't look right with those conifers. They don't look like conifers that would appear in a Mario game to me. In the Wii Mario game the conifers resemble in shape mushroom caps that are stacked on top of each other.



Here is a quick edit to maybe inspire you with alternative shapes that could form a conifer. The tiles I used are on the upper left corner.

66
Personal Projects / Re: Rondo of Blood PSP dub for PC-Engine.
« on: January 31, 2012, 01:27:03 am »
So, the phone number I had for ZRO Limit is disconnected. Anyone have other suggestions for the credits?

Try contacting Neil Nadelman on his facebook or Linkedin account. http://www.facebook.com/people/Neil-Nadelman/719847452 or http://www.linkedin.com/in/neiln . He is the one credited at ZRO for the translation work of DXC.

67
ROM Hacking Discussion / Re: ROM Hacking And Resumes
« on: September 20, 2011, 03:30:27 pm »
Recreational reverse engineering and modification of assembly-language software for MOS 6502, WDC 65816, and Motorola 68000 based embedded systems.

I agree with this way of saying it 100%. I used strategies like that to make my everyday hobbies/activities look interesting when I applied to medical school years ago. In fact, questions asked about me personally during my interview were only about my extracurricular activities ;)

Edit: I suppose you could say "platforms" if you didn't want to use "embedded systems"

68
Personal Projects / Re: The Console Tool (by Low Lines)
« on: December 01, 2010, 10:42:57 pm »
I know next to nothing about 3D stuff, but I read an article about the industries leaders wanting to create a universal 3D file format.
http://www.ecma-international.org/publications/standards/Ecma-363.htm <--- That is the format.
http://www.web3d.org/x3d/specifications/x3d/ <--- Here is another popular file format.

69
Personally it sounds like a great idea. I am all for it, put an article on the site for newbies to use the new proposed standard and the new generation of romhacker can/will reap the rewards and benefits  :crazy:

70
Yep, you are correct  ;D. I didn't know users had the ability to edit previously submitted pages  :-[. I will now use my newly discovered powers to submit an edit :thumbsup: :laugh:.

Edit: Done :P

71
 :P I guess we will have to agree to disagree on definitions. I see that quote as supporting me that it is a new code base with the same fuctionality of the previous version. It has a New name (and authors) so the romhacking page still should be updated to say at least NESICIDE2, hence my new submission. It would be like keeping Snes96 or Snes97 pages up and saying Snes9x is just an update and gets no new page.

"Development of Snes9x began in July of 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been ported to more platforms than any other emulator"

Similar case. Started as a closed source project by one author. Two authors came together to make a new open source project that is portable. I just hope to see the new build up on this site 2, where ever you decide to put it, as I see it as a neat tool for community ;) . Do what you see is best, I was only explaining why I did it as a new submission. I thought the name change and the history of the new authors needed to be reflected in the discription.


72
NESICIDE2 appears to be a completely new code base and not an update to the original project and he seems to still maintain both projects seperately (Both on his home page and GIT page). It seems to be more like a new "fork" if anything than an update. Also it was said multiple entries need to be done for the different ports, has this changed because he has three ports that can be downloaded on his site?. I would gladly add them, but the protocol is not too clear ATM.

73
 :-[ Whoops forgot all about this. Here is a link to its homepage and binary download links  :woot!: :crazy: :thumbsup: Tried submitting the new project on the utilities section of this site, but it seems it was rejected  ::) :( .

74
Personal Projects / Re: Hack Project: Mega Man Powered Down
« on: March 12, 2010, 12:45:17 am »
The bad news is that it will be impossible to play this on a real NES cart.
:'(

75
Maybe you should specify the OS you would like a build for  :P  ;) . Anyways how does Romhacking handle OS versions of the same program? Would the Linux/Windows/OSX get their own page or be put on the same one?         

76
Some research into Megaman X hacking has been done over at the Sonic Retro forums, if it's any help. At the very least, you can PM some of the users for a bit of research they've done.
That is neat! I hope he puts the ability to use that unused enemy sprite, since the code appears to be there.

77
News Submissions / Re: Utilities: bsnes v0.051 debugger
« on: September 27, 2009, 08:07:31 pm »
[...] including a VRAM viewer! If you're not excited, there's something severely wrong with you.

It looks like it doesn't use the palette though, so you get a black & white image. :-\

It is open source now. I am sure you can add this functionality  :thumbsup: .

78
I like the different difficulty levels. The womans boobs could be fixed a bit to look more natural  :P. Great Job on a original release BTW!!! Get a Chinese company to do the publishing, so we can get a good price. lol.

79
Hit boxes seem to be too large. I will not be touching an enemy, yet still die. This takes away the possibility of multiple solutions for the same puzzles :(. If the hit boxes were tweak this game might be some thing i would play for fun :)

P.S. Why have ALL the enemies respawn once you leave the screen. It prevents and removes the desire of exploration. It is a nice game with good character control, but is really geared to hardcore gamers and not casual gamers like me. Maybe add a selectable difficulty with smaller hit boxes or no respawning enemies, so you can reach a broader gaming audience.

80
Personal Projects / Re: Hack Project: Mega Man Powered Down
« on: July 03, 2009, 12:10:55 pm »
Sweet! I am glad I added it to the database. You should let the author know about your project and message him with any improvements and suggestions you have as a user of the IDE. He posted about releasing a new version soon (Thanks in part to attention it has received from being on this site), so I imaging hearing that it is being used to recreate a new megaman game would help encourage him  :D.

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